M.A.M.E. - Zzyzzyxx [set 1] - Points - 107,710 - Brian Woodward

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Zzyzzyxx [set 1] - Points - 107,710 - Brian Woodward

    11-12-2015, 01:20 PM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10692
    Rules
    ROMSet: Zzyzzyxx
    Lives: 3
    Cabinet: Upright
    Service Mode: Off
    Free Play: Off
    Bonus: 10000 50000
    2nd Bonus Given: Yes
    Starting Laps: 2
    Difficulty of Pleasing Lola: Easy
    Show intermissiOns: No
    Extra Lives: None
    Special Rules: None
    Submission Message
    My 1st life was better in this run than the total score for my last submission. ;)
    Moving on up, and staking a claim on this track, for now.
    Attached Files Attached Files
  2. 11-12-2015, 01:55 PM
    Starting check on Fri 13/11/2015 at 8:47:55.91

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Processing archive: C:\MAME\ALLexes\inp\MARP\bdw_zzyzzyxx_107710.zip
    
    Testing     bdw_zzyzzyxx_107710.inp
    Testing     bdw_zzyzzyxx_107710.wlf
    
    Everything is Ok
    
    Files: 2
    Size:       5514662
    Compressed: 32496
    RAR:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\bdw_zzyzzyxx_107710.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\bdw_zzyzzyxx_107710.zip
    Type = zip
    Physical Size = 32496
    
    ----------
    Path = bdw_zzyzzyxx_107710.inp
    Folder = -
    Size = 5514064
    Packed Size = 32014
    Modified = 2015-11-12 15:31:12
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = D8EB677D
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = bdw_zzyzzyxx_107710.wlf
    Folder = -
    Size = 598
    Packed Size = 216
    Modified = 2015-11-12 15:31:12
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = D9EA1534
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1974MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri Nov 13 07:18:45 2015
    
    Checks out OK. [8f3a]
    Playing back previously recorded game zzyzzyxx (Zzyzzyxx (set 1)) [press return]
    loading a.2f        
    loading zzyzzyxx.b  
    loading zzyzzyxx.c  
    loading zzyzzyxx.d  
    loading zzyzzyxx.e  
    loading f.7e        
    loading g.6e        
    loading h.4e        
    loading i.5a        
    loading j.6a        
    loading n.1c        
    loading m.1d        
    loading k.1b        
    loading l.1a

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'zzyzzyxx'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 1974131264Hz
    
    -- OS info --
    Operating System: Windows NT 6.0 Service Pack 1
    
    -- INP info --
    Number of frames: 44468
    Average record speed: 99.986057%
    System time at start of emulation: Fri Nov 13 07:18:45 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    zzyzzyxx src/drivers/jack.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    GAME( 1982, zzyzzyxx, 0,        jack,    zzyzzyxx, zzyzzyxx, ROT90, "Cinematronics + Advanced Microcomputer Systems", "Zzyzzyxx (set 1)", 0 )
    
    INPUT_PORTS_START( zzyzzyxx )
        PORT_START_TAG("DSW1")
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x04, "2" )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPNAME( 0x08, 0x00, "2 Credits on Reset" )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x08, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_SERVICE( 0x40, IP_ACTIVE_HIGH )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x80, DEF_STR( On ) )
    
        PORT_START_TAG("DSW2")
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x02, DEF_STR( None ) )
        PORT_DIPSETTING(    0x00, "10000 50000" )
        PORT_DIPSETTING(    0x01, "25000 100000" )
        PORT_DIPSETTING(    0x03, "100000 300000" )
        PORT_DIPNAME( 0x04, 0x04, "2nd Bonus Given" )
        PORT_DIPSETTING(    0x00, DEF_STR( No ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Yes ) )
        PORT_DIPNAME( 0x08, 0x00, "Starting Laps" )
        PORT_DIPSETTING(    0x00, "2" )
        PORT_DIPSETTING(    0x08, "3" )
        PORT_DIPNAME( 0x10, 0x00, "Difficulty of Pleasing Lola" ) // /me Raises eyebrow (EC)
        PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Hard ) )
        PORT_DIPNAME( 0x20, 0x00, "Show Intermissions" )
        PORT_DIPSETTING(    0x00, DEF_STR( No ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Yes ) )
        PORT_DIPNAME( 0xc0, 0x40, "Extra Lives" )
        PORT_DIPSETTING(    0x00, "3 under 4000 pts" )
        PORT_DIPSETTING(    0x80, "5 under 4000 pts" )
        PORT_DIPSETTING(    0x40, DEF_STR( None ) )            // 3 under 0 pts
    //  PORT_DIPSETTING(    0xc0, DEF_STR( None ) )         // 5 under 0 pts
    
        PORT_START_TAG("IN2")
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
        PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
        PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("IN3")
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY
        PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("IN4")
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
        PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("IN5")
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0xfe, IP_ACTIVE_HIGH, IPT_UNUSED )
    INPUT_PORTS_END
    
    Resolution: 256 x 224 @ 60.000000 Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10692
    ROMSet: Zzyzzyxx
    Lives: 3
    Cabinet: Upright
    Service Mode: Off
    Free Play: Off
    Bonus: 10000 50000
    2nd Bonus Given: Yes
    Starting Laps: 2
    Difficulty of Pleasing Lola: Easy
    Show intermissiOns: No
    Extra Lives: None
    
    Sample correct TG:
    DSW1: offset 0x23, repeat every 0x7C, typical value 0x20
    - DSW1: 0x03 (Coinage): [not relevant]
    - DSW1: 0x04 (Lives): 0x00 (3)
    - DSW1: 0x08 (2 Credits on Reset): [not relevant]
    - DSW1: 0x10 (Demo_Sounds): [not relevant]
    - DSW1: 0x20 (Cabinet): 0x20 (Upright)
    - DSW1: 0x80 (Free_Play): 0x00 (Off)
    DSW2: offset 0x27, repeat every 0x7C, typical value 0x44
    - DSW2: 0x03 (Bonus_Life): 0x00 (10000 50000)
    - DSW2: 0x04 (2nd Bonus Given): 0x04 (Yes)
    - DSW2: 0x08 (2nd Bonus Given): 0x00 (2)
    - DSW2: 0x10 (Difficulty of Pleasing Lola): 0x00 (Easy)
    - DSW2: 0x20 (Show Intermissions): 0x00 (No)
    - DSW2: 0xc0 (Extra Lives): 0x00 (None)
    
        20: 00 00 00 20 00 00 00 44  00 00 00 00 00 00 00 00
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 20
        A0: 00 00 00 44 00 00 00 00  00 00 00 00 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 20 00 00 00 44
    Generic Info for game:
    Code:
    ROM Changes: no
    0.106-0.167: zzyzzyxx - "Zzyzzyxx (set 1)"
    
    Resolution, 0.106-0.167: 256 x 224 @ 60.000000 Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10692
    INP Header:
    Code:
        10: 40 DA AA 75 00 00 00 00  25 F4 44 56 0C F7 3A 8F | @ڪu....%DV.:.
        20: 00 00 00 20 00 00 00 44  00 00 00 00 00 00 00 00 | ... ...D........
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 20 | ........>.C... 
        A0: 00 00 00 44 00 00 00 00  00 00 00 00 00 00 00 00 | ...D............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 20 00 00 00 44 | ....>.C... ...D
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2A1100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1110: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1130: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 20 | .........C... 
    2A1140: 00 00 00 44 00 00 00 00  00 00 00 00 00 00 00 00 | ...D............
    2A1150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A11A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A11B0: 00 00 00 00 A2 82 43 E1  00 00 00 20 00 00 00 44 | .....C... ...D
    2A11C0: 00 00 00 00 00 00 00 02  00 00 00 00 00 00 00 00 | ................
    2A11D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A11E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A11F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2A1230: A2 82 43 E1 00 00 00 20  00 00 00 44 00 00 00 00 | .C... ...D....
    INP Tail-end:
    Code:
    542210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542250: 00 00 00 00 A2 82 43 E1  00 00 00 20 00 00 00 44 | .....C... ...D
    542260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5422A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5422B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5422C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5422D0: A2 82 43 E1 00 00 00 20  00 00 00 44 00 00 00 00 | .C... ...D....
    5422E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5422F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    542340: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    MAMEInfo.dat entries: zzyzzyxx and jack.c
    Code:
    MAMEInfo.dat entries for:
    zzyzzyxx
    jack.c
    ----
    0.33b4 [Brad Oliver]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.147u1: Changed Z80 CPU2 clock speed to 3MHz.
    
    - 0.133u1: Renamed (zzyzzyx2) to (zzyzzyxx2).
    
    - 0.125u4: Added coin slot.
    
    - 0.125u2: Removed coin slot.
    
    -  1st July 2007: Mr. Do - Zorg vectored Zzyzzyxx bezel to add that extra bit of sharpness to it.
    
    - 12th November 2006: Mr. Do - We have Zzyzzyxx bezel, thanks to the loan by Vintage Arcade Superstore and cleanup by Ad_Enuff.
    
    - 0.35b13: Zsolt Vasvari added clone Zzyzzyxx (set 2). Changed parent description to 'Zzyzzyxx (set 1)'.
    
    - 0.34b2: Brad Oliver added clone Brix.
    
    - 0.33b4: Brad Oliver added Zzyzzyxx (Cinematronics 1982). Known issues: You get infinite lives.
    
    - 17th May 1998: Dumped Zzyzzyxx (set 1).
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games:
    
    Kaos
    
    Check Man
    
    Zzyzzyxx
    
    Levers
    
    Mr. Kougar
    
    
    Romset: 56 kb / 14 files / 26.4 zip
    
    ----
    0.92 [Brad Oliver, Brad Oliver]
    
    0.30 [Brad Oliver]
    
    
    WIP:
    
    - 0.165: Removed palette trampoline in Jack driver [Dirk Best].
    
    - 0.147u1: Merged poo.c with jack.c driver. Cleanup Jack driver. Correct colors [hap].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Jack driver.
    
    - 0.138: Tafoid added DIP Locations for all games in the Jack driver.
    
    - 0.136u4: Added poo.c driver (Angelo Salese, David Haywood).
    
    - 0.135u3: Added includes\jack.h. Fabio Priuli added driver data struct and save states to the Jack driver.
    
    - 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Jack driver.
    
    - 0.112u1: Pierpaolo Prazzoli updated Jack driver to use HOLD_LINE for sound IRQs.
    
    - 0.92: Merged joinem.c with jack.c driver.
    
    - 0.91u2: Added joinem.c driver (David Haywood).
    
    -  4th November 2001: Stephane Humbert updated Jack driver, fixing dipswitch settings and input ports.
    
    - 0.35: Changed Z80 CPU1 clock speed to 3MHz and Z80 CPU2 and AY-8910 to 1.5MHz in all games.
    
    - 0.31: Added vidhrdw\jack.c.
    
    - 0.30: Added jack.c driver.
    
    ----
    Human interpretation:
    Achievement accomplished: 107710
    WolfMAME used: WolfMAME 0.106 + valid wlf
    Recorded speed: 99.986057%
    DIP-switches: OK
    Time calc: 07:18:45 + (44468 frames 60&Hz @ 99.986057% [12:21.24]) ~= 07:31:06 vs zip mod 15:31:12 OK, assuming TZ offset
    Dates: OK, assuming TZ offset
    Autofire detected?: No
    ROM set changed?: N/A, 0.106 used

    Name:  zzyz0002.png
Views: 34
Size:  1.6 KB
    Thanks Conjured Entertainment thanked this post
  3. 11-12-2015, 10:38 PM
    Had alot of fun the last couple minutes trying to pronounce the name of this game. I guess it sounds just like it's spelled.
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