M.A.M.E. - Tank Busters - Points - 65,980 - Benjamin Sweeney

Is the performance claim below valid?

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  1. M.A.M.E. - Tank Busters - Points - 65,980 - Benjamin Sweeney

    11-24-2015, 05:15 PM
    vzaar-player


    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=120340
    Rules
    ROMSet: TankBust
    Difficulty: Normal
    Language: English
    Bonus Life: 60000
    Lives: 3
    Special Rules: None
    Submission Message
    This game is really fun but pretty frustrating. Why does it take so long for the tank to turn around? Maybe because it's a TANK!
    65,980pts and I had a ball. Will submit for WR someday but not today - my lunch break ended before I could claim it :)

    Name:  2015_11_25_02_08_461.png
Views: 94
Size:  67.0 KB
  2. 11-24-2015, 05:30 PM
    This title always seemed to me to be a combination of "Stocker" with "Tank II".
  3. 11-24-2015, 05:37 PM
    Quote Originally Posted by RTM View Post
    This title always seemed to me to be a combination of "Stocker" with "Tank II".
    Astute! The gameplay is VERY similar to both games (primarily Tank II), not just the visuals. I'm moving on to my next tank-related fancy though. Tank Force by NAMCO! Just played it for the first time today and I'm hooked...
  4. 11-24-2015, 05:50 PM
    Ugh wish I could edit that - gameplay is truly similar to both titles despite the rudimentary visuals of Tank II. Visuals much more resemble Stocker.

    Why can't I just proofread my comments before hitting Reply?
  5. 11-25-2015, 02:03 PM
    Accepted 65980


  6. 11-27-2015, 12:37 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on 27/11/2015 at 9:32:21.02


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\tankbust20151124bts 65980pts.zip
    
    
    Testing     tankbust20151124bts 65980pts.inp
    Testing     tankbust20151124bts 65980pts.wlf
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       6199390
    Compressed: 36471
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\tankbust20151124bts 65980pts.zip
    
    
    --
    Path = C:\MAME\inp\MARP\tankbust20151124bts 65980pts.zip
    Type = zip
    Physical Size = 36471
    
    
    ----------
    Path = tankbust20151124bts 65980pts.inp
    Folder = -
    Size = 6198792
    Packed Size = 35953
    Modified = 2015-11-24 12:46:00
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 40204B1E
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = tankbust20151124bts 65980pts.wlf
    Folder = -
    Size = 598
    Packed Size = 216
    Modified = 2015-11-24 12:46:00
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 5B2F554B
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2291MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Tue Nov 24 17:31:59 2015
    
    
    Checks out OK. [1921]
    Playing back previously recorded game tankbust (Tank Busters) [press return]
    loading a-s4-6.bin  
    loading a-s7-9.bin  
    loading a-s5_7.bin  
    loading a-s6-8.bin  
    loading a-s8-10.bin 
    loading a-b3-1.bin  
    loading a-d5-2.bin  
    loading a-d6-3.bin  
    loading a-d7-4.bin  
    loading a-d8-5.bin  
    loading b-m4-11.bin 
    loading b-m5-12.bin 
    loading b-m6-13.bin 
    loading b-r3-14.bin 
    loading tb-prom.1s8 
    loading tb-prom.2r8 
    loading tb-prom.3p8 
    loading tb-prom.4k8 
                                  
    Average FPS: 1.126151 (79 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'tankbust'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2291368300Hz
    
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    
    -- INP info --
    Number of frames: 49990
    Average record speed: 99.994319%
    System time at start of emulation: Tue Nov 24 17:31:59 2015
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    tankbust src/drivers/tankbust.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( tankbust )
        PORT_START    /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START    /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START    /* DSW */
        PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x03, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Very_Hard ) )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Language ) )
        PORT_DIPSETTING(    0x08, DEF_STR( English ) )
        PORT_DIPSETTING(    0x00, DEF_STR( French ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x10, "No Bonus" )
        PORT_DIPSETTING(    0x00, "60000" )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x20, "1C/1C 1C/2C 1C/6C 1C/14C" )
        PORT_DIPSETTING(    0x00, "2C/1C 1C/1C 1C/3C 1C/7C" )
        PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0xc0, "1" )
        PORT_DIPSETTING(    0x80, "2" )
        PORT_DIPSETTING(    0x40, "3" )
        PORT_DIPSETTING(    0x00, "4" )
    INPUT_PORTS_END
    
    
    Resolution: 320x240 @ 60Hz
    
    
    Rules: https://www.twingalaxies.com/scores.php?scores=120340
    ROMSet: TankBust
    Difficulty: Normal
    Language: English
    Bonus Life: 60000
    Lives: 3
    
    
    Sample correct TG:
    DSW: offset 0x2B, repeat every 0x7C, typical value 0x69
    - DSW: 0x03 (Difficulty): 0x01 (Normal)
    - DSW: 0x04 (Demo_Sounds): [not relevant]
    - DSW: 0x08 (Language): 0x08 (English)
    - DSW: 0x10 (Bonus_Life): 0x00 (60000)
    - DSW: 0x20 (Coinage): [not relevant]
    - DSW: 0xc0 (Lives): 0x40 (3)
    
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 69 00 00 00 00 | ... ... ...i....
        A0: 00 00 00 FF 00 00 00 69  00 00 00 00 00 00 00 00 | ... ...i........
       120: 00 00 00 69 00 00 00 00  00 00 00 00 00 00 00 00 | ...i............

    INP Header:
    Code:
        10: 6C 81 93 88 00 00 00 00  0F 9F 54 56 56 A2 21 19 | l.........TVV!.
        20: 00 00 00 FF 00 00 00 FF  00 00 00 69 00 00 00 00 | .........i....
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 69  00 00 00 00 00 00 00 00 | ......i........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 69 00 00 00 00  00 00 00 00 00 00 00 00 | ...i............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    2F4A60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4A70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4A80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4A90: 00 00 00 00 A2 82 43 E1  00 00 00 FE 00 00 00 FF | .....C......
    2F4AA0: 00 00 00 69 00 00 00 00  00 00 00 00 00 00 00 00 | ...i............
    2F4AB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4AC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4AE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4AF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B10: A2 82 43 E1 00 00 00 FE  00 00 00 FF 00 00 00 69 | .C.........i
    2F4B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2F4B80: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    2F4B90: 00 00 00 FE 00 00 00 FF  00 00 00 69 00 00 00 00 | .........i....

    INP Tail-end:
    Code:
    5E94D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E94E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E94F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9500: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    5E9510: 00 00 00 FF 00 00 00 FF  00 00 00 69 00 00 00 00 | .........i....
    5E9520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9570: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9580: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    5E9590: 00 00 00 FF 00 00 00 69  00 00 00 00 00 00 00 00 | ......i........
    5E95A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E95B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E95C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E95D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E95E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E95F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5E9600: 00 00 00 00 A2 82 43 E1                          | .....C



    MAME Info
    MAMEInfo.dat entries: tankbust and tankbust.c
    Code:
    MAMEInfo.dat entries for:
    tankbust
    tankbust.c
    ----
    0.60 [Jarek Burczynski]
    
    
    
    
    Artwork available
    
    
    
    
    TEST MODE:
    
    
    - Hold down P1+P2 START and reset game to enter test mode.
    
    
    
    
    Bugs:
    
    
    - Game speed issue. Kold666 (ID 04135)
    
    
    - A small red line (shot graphic) gets stuck on the screen sometimes. Smitdogg (ID 00968)
    
    
    - [possible] Driving in reverse and shoot, the explosion partially appears on the opposite side of the screen. Smitdogg (ID 01175)
    
    
    
    
    WIP:
    
    
    - 0.160: Andrew Gardner replaced set_base() with set_entry() in Tank Busters. Ivan Vangelista added save state support to Tank Busters.
    
    
    - 0.140u3: Corrado Tomaselli changed Tank Busters clocks to PCB verified levels. Changed Z80 CPU1 clock speed to 7159090 Hz, Z80 CPU2 to 3579545 Hz and the 2x AY-3-8910A to 894886 Hz.
    
    
    - 0.125u1: Andrew Gardner merged memory maps for Tank Busters.
    
    
    -  9th September 2007: Mr. Do - Some more instruction cards for more games courtesty of Tormod: Tank Busters.
    
    
    - 22nd February 2005: Guru - Tank Busters for redump and hardware analysis just arrived.
    
    
    - 0.60: Jarek Burczynski added Tank Busters (Valadon Automation 1985). TODO: Verify colors: prom to output mapping is unknown, resistor values are guess. Remove the 'some_changing_input' hack (see below). From time to time the game just hangs.
    
    
    -  4th April 2002: Jarek Burczynski sent in a driver for Tank Busters, but it might have imperfect colors.
    
    
    - 25th April 1998: Dumped Tank Busters.
    
    
    
    
    PLAY INSTRUCTIONS:
    
    
    - Your task is to destroy all enemy bases: Bunkers, Big Guns and Machine Guns.
    
    
    - Don't forget to fill up at the FUEL SERVICE station before fuel gets to "ZERO".
    
    
    
    
    Recommended Games (Tank):
    
    
    Tank/Tank II
    
    
    Lazer Command
    
    
    Tank 8
    
    
    M-4
    
    
    Ultra Tank
    
    
    Armor Attack
    
    
    No Man's Land
    
    
    R2D Tank
    
    
    Tank Battalion
    
    
    Panther
    
    
    Strategy X
    
    
    Super Tank
    
    
    NATO Defense
    
    
    Minefield
    
    
    Progress
    
    
    Sarge
    
    
    T.N.K III
    
    
    Tank Busters
    
    
    Vs. Battle City
    
    
    Super Stingray
    
    
    Blazer
    
    
    Guts n' Glory (Antiaircraft)
    
    
    Tank Force
    
    
    Iron Fortress
    
    
    
    
    Romset: 169 kb / 18 files / 67.6 zip
    
    
    ----
    0.60 [Jaroslaw Burczynski]
    
    
    
    
    TODO:
    
    
    - Verify colors: prom to output mapping is unknown, resistor values are guess
    
    
    - Remove the 'some_changing_input' hack (see below)
    
    
    - From time to time the game just hangs
    
    
    WIP:
    
    
    - 0.139u3: Added includes\tankbust.h.
    
    
    - 0.60: Added tankbust.c driver and vidhrdw\tankbust.c.
    
    
    ----
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
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