M.A.M.E. - Green Beret - Green Beret [Highest Score Completing thru Stage 2 on 1st Life] - 106,570 - Brian Woodward

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  1. M.A.M.E. - Green Beret - Green Beret [Highest Score Completing thru Stage 2 on 1st Life] - 106,570 - Brian Woodward

    01-21-2016, 02:14 AM
    Green Beret [Highest Score Completing thru Stage 2 on 1st Life]
    WolfMame version
    168
    Track
    https://www.twingalaxies.com/scores.php?scores=198081
    Rules
    ROMSet: GBeret Lives: 3 (but only 1st life is used) Cabinet: Upright Bonus Life: 30K, 70K, 70K+ (but no extras are necessary) Difficulty: Normal Flip Screen: Off Upright Controls: Single Special Rules: None SPECIAL RULES - highest score on 1st life only and you MUST complete Stages 1 and 2
    Submission Message
    I pushed the stage 2 timer to the limit, but I missed a lot of extra points with the rockets.

    WOLFmame 168 used, with INP attached

    Video upload failed twice...will try to link from YouTube...
    Attached Files Attached Files
  2. 01-21-2016, 03:38 AM
  3. 01-22-2016, 06:41 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 23/01/2016 at 1:21:44.49

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    RAR:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    INP listing:
     Volume in drive C is S3A9566D003
     Volume Serial Number is 30D1-A1A3
    
     Directory of C:\MAME\ALLexes\inp\MARP
    
    23/01/2016  01:21 AM           159,678 bdw_gberet_106570_stage2_1st_life.inp
                   1 File(s)        159,678 bytes
                   0 Dir(s)  29,663,436,800 bytes free
    MAME Major Version 168

    What MAME thinks:
    Code:
    Input file: gberet.inp
    INP version 3.5
    Created Thu Jan 21 18:32:00 2016
    
    Recorded using MAME 0.168 Nov 26 2015
    Total playback frames: 28521 (07:50.64)
    Average recorded speed: 99%
    Average speed: 100.00% (310 seconds)

    Source driver:
    gberet gberet.cpp
    Generic Info for game:
    Code:
    ROM Changes: none
    0.106-0.169: gberet - "Green Beret"
    
    Resolution, 0.106-0.144: 240x224 @ 30.000000Hz
    Resolution, 0.145-0.169: 240x224 @ 60.600000Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7743
    Rules, Points [1st Life Only]: https://www.twingalaxies.com/scores.php?scores=10577
    Rules, Highest Score Completing Stage 1 on 1st Life: https://www.twingalaxies.com/scores.php?scores=198074
    Rules, Highest Score Completing thru Stage 2 on 1st Life: https://www.twingalaxies.com/scores.php?scores=198081
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: gberet and gberet.cpp
    Code:
    MAMEInfo.dat entries for:
    gberet
    gberet.cpp
    ----
    0.16 [Nicola Salmoria, Chris Hardy]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.144u7: hap removed unnecessary comments, emulate soundlatch properly, improved interrupts and sync interrupts to scanlines anyway in the Green Beret driver. Fixed Green Beret (bootleg) and added note. Changed VSync to 60.60 Hz.
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Green Beret driver.
    
    - 0.136u2: Corrado Tomaselli changed Green Beret to use the 76489A variant (verified on PCB).
    
    - 0.136: Kevin Eshbach changed Green Beret sound chip to SN76489 and indicated that Green Beret (bootleg) has an undumped PAL and PROMs.
    
    - 0.135u3: Fabio Priuli added driver data struct and save states to the Green Beret driver.
    
    - 0.133u2: Kanikani cleanup dipswitches in Green Beret.
    
    - 0.133u1: Brian Troha added DIP locations to Green Beret and improved bonus verbiage for the Green Beret driver. Verbiage more like the actual manual. Added 2x 'Unused' dipswitches.
    
    - 0.130u3: Fabio Priuli fixed coin inputs in clone Green Beret (bootleg), they were switched.
    
    - 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Green Beret (EUR and GER versions).
    
    - 0.123u1: Swapped proms ($20, 120). Changed palettesize to 512 colors.
    
    - 0.80: Changed description of clone 'Rush'n Attack' to 'Rush'n Attack (US)'. Fixed dipswitches. Removed 2x 'Unknown' dipswitches and 3rd coin slot.
    
    - 0.78u5: Stefan Jokisch fixed the bad ram message in Green Beret (0.78u2 memory rewrite).
    
    - 0.70u2: Gerald Coy fixed the ROM names in Green Beret.
    
    - 12th October 2001: Phil Stroffolino fixed the tilemap bug which caused the Green Beret cocktail mode problem.
    
    -  4th April 2001: Quench fixed a graphics scrolling bug in Green Beret bootleg.
    
    - 0.35b11: Mirko Buffoni added clone Green Beret (bootleg).
    
    - 0.34b1: Added color proms ($0, 20, 120 - palette, sprites and characters).
    
    - 0.18: Green Beret update [Nicola Salmoria]: The speed should now be VERY accurate. It also syncs correctly with the music. Sound pitch should be correct as well (though it changes after you die for the first time...). High score saving support. Fixed sprite clipping problem on the left of the screen. Fixed memory trashing bug in dirtybuffer handling. I finally added some lousy, very inaccurate, noise to the 76496 emulator. This affects Green Beret. Known issues: The music starts with what seems a correct pitch, but changes after you die for the first time or finish the first level. Weird.
    
    - 0.17: Added Rush'n Attack (the US version). Various fixes to Green Beret [Nicola Salmoria]: Thanks to Paul Swan, it now has 100% accurate colors. Dipswitches didn't work, fixed. I've been told that it actually was too fast, so now it runs slower. Let me know how accurate it is.
    
    - 0.16: Nicola Salmoria added Green Beret (Konami 1985). Game is playable with partial sound (probably inaccurate). Colors are terrible. If you can see what you are doing, it's playable (but should it be this fast? I find it very hard).
    
    
    ARCADE RELEASE: Green Beret (Konami) - 1985/Oct/26
    
    
    LEVELS: 4
    
    
    Other Emulators:
    
    * CottAGE
    
    * FB Alpha
    
    * JEmu2
    
    * JEmu
    
    
    Recommended Games (Army Fighter):
    
    Green Beret (Irem)
    
    Green Beret
    
    Rush'n Attack (PlayChoice-10)
    
    Special Forces
    
    Special Forces II
    
    Contra
    
    Contra (PlayChoice-10)
    
    Super Contra
    
    Super C (PlayChoice-10)
    
    Contra 3: The Alien Wars (Nintendo Super System)
    
    Vs. Platoon
    
    Battle Rangers
    
    P.O.W. - Prisoners of War
    
    Bay Route
    
    M.I.A. - Missing in Action
    
    Midnight Resistance
    
    Thunder Fox
    
    Battlecry
    
    Gunforce
    
    Gun Force II
    
    Metal Slug
    
    Metal Slug 2
    
    Metal Slug X
    
    Metal Slug 3
    
    Metal Slug 4
    
    Metal Slug 5
    
    Metal Slug 6
    
    -
    
    Combat School
    
    
    Romset: 129 kb / 11 files / 62.5 zip
    
    ----
    0.16 [Nicola Salmoria, Chris Hardy]
    
    
    NOTES:
    
    - gberetb is a bootleg hacked to run on different hardware.
    
    
    TODO:
    
    - Original Green Beret is currently running too fast so it was downgraded to an unlikely refresh rate (30 Hz). Possible causes ranges from irq sources not understood (there's a custom IC that controls irq timings) or even waitstates (see MT #3600).
    
    - Dump Green Beret Bootleg proms. Bootleg has four proms while the original has three and correct the locations.
    
    - Dump Green Beret Bootleg PAL.
    
    - Green Beret bootleg xtal is 20.000 MHz.
    
    
    WIP:
    
    - 0.135u3: Added includes\gberet.h.
    
    - 0.30: Removed machine\gberet.c and sndhrdw\gberet.c.
    
    - 0.18: Added sndhrdw\gberet.c and sndhrdw\sn76496.c/h.
    
    - 0.16: Added gberet.c driver, machine\gberet.c and vidhrdw\gberet.c.
    
    ----
    DIPs:
    Name:  Untitled.png
Views: 47
Size:  89.4 KB

    Stage 2 completed (1st life):
    Name:  0011.png
Views: 48
Size:  5.4 KB

    Final score & signature:
    Name:  0012.png
Views: 47
Size:  2.2 KB

    FYI, stage 1 completed (1st life):
    Name:  0010.png
Views: 47
Size:  5.4 KB
    Thanks Conjured Entertainment thanked this post
  4. 01-22-2016, 09:30 PM

    Accepted
    Green Beret - Green Beret [Highest Score Completing thru Stage 2 on 1st Life] Run Starts at .18 seconds of the video

    Green Beret - Green Beret [Highest Score Completing thru Stage 2 on 1st Life] Seetings at .09 seconds of the video

    M.A.M.E. - Green Beret - Green Beret [Highest Score Completing thru Stage 2 on 1st Life] - 106,570 Final Score is at 6:41 of the video

  5. 01-22-2016, 09:43 PM
    Great score
    First Stage 52,400 at 3:27 of the video Second Stage 54,170 Total = 106,570
    Thanks Conjured Entertainment thanked this post
  6. 01-23-2016, 02:43 PM
    Awesome !!
    Thanks Conjured Entertainment thanked this post
  7. 01-28-2016, 05:29 PM
    I have submitted a higher score for this track.

    Thanks
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