*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check on Tue 23/02/2016 at 0:54:00.14
Zip test
Code:
Zip:
7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Error:
there is no such archive
RAR:
7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Error:
there is no such archive
Zip list
Code:
7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Error:
there is no such archive
7-Zip [64] 9.20 Copyright (c) 1999-2010 Igor Pavlov 2010-11-18
Error:
there is no such archive
INP listing:
Volume in drive C is S3A9566D003
Volume Serial Number is 30D1-A1A3
Directory of C:\MAME\ALLexes\inp\MARP
23/02/2016 12:53 AM 802,885 blockblock_146600.inp
1 File(s) 802,885 bytes
0 Dir(s) 97,066,086,400 bytes free
MAME Major Version 169
What MAME thinks:
Code:
Input file: block.inp
INP version 3.5
Created Sun Feb 21 05:24:16 2016
Recorded using MAME 0.169 Dec 30 2015
Total playback frames: 66515 (19:18.39)
Average recorded speed: 100%
Average speed: 100.00% (220 seconds)
Source driver:
block mitchell.cpp
Generic Info for game:
Code:
ROM set changed: no
0.106-0.170: block - "Block Block (World 910910)"
Resolution, 0.106-0.133: 384x240 @ 60.000000Hz
Resolution, 0.134-0.170: 384x240 @ 57.420000Hz
Rules, 1 Player Only [Points - Beginner Course]: https://www.twingalaxies.com/scores.php?scores=24354
Rules, 1 Player Only [Points - Normal Course]: https://www.twingalaxies.com/scores.php?scores=24355
Rules, 2 Player Only [Points - Beginner Course]: https://www.twingalaxies.com/scores.php?scores=24356
Rules, 1 Player Only [Points - Normal Course]: https://www.twingalaxies.com/scores.php?scores=24357
NOTE: There are no hardware DIP switches. Use Service Mode (F2) to access the internal settings after playback if not shown during playback.
INP dump not relevant
MAME Info
MAMEInfo.dat entries: block and mitchell.cpp
Code:
MAMEInfo.dat entries for:
block
blockade
blockcar
blocken
blockgal
blockhl
blockout
blockade.cpp
blockhl.cpp
blockout.cpp
mitchell.cpp
----
0.104 [Paul Leaman]
0.37b14 [?]
0.35b4 [Paul Leaman]
0.34b2 [Testdriver]
WIP:
- 0.138u2: hap fixed erratic ball speed in Block Block.
- 0.133u1: Corrado Tomaselli changed VSync to 57.42 Hz in Block Block.
- 0.122u1: Changed OKI6295 clock speed to 1MHz.
- 0.104u8: Corrado Tomaselli and David Haywood fixed level 6 in Block Block and clone (World 911106 Joystick). Changed description of clone 'Block Block (World 911106 Joystick, Bad Dump?)' to 'Block Block (World 911106 Joystick)'.
- 27th March 2006: Corrado Tomaselli dumped Block Block (World 911106 Joystick).
- 0.104: Changed 'Block Block (World 910910)' to parent set and 'Block Block (World 911106 Joystick)' to clone 'Block Block (World 911106 Joystick, Bad Dump?)'. Renamed (block) to (blockjoy) and (blocka) to (block).
- 0.73: Changed Dial input to 8-way Joystick.
- 0.63: All new, much better, YM2413 emulation [Jarek Burczynski].
- 0.56: Fixed left-right control in Block Block. Changed description to 'Block Block (World 911106 Joystick)' and clone '(Japan)' to '(Japan 910910)'.
- 8th October 2001: Angelo Salese submitted a fix for proper joystick support for Block Block.
- 0.37b14: Added Block Block (World 911106). Changed 'Block Block (World)' to clone '(World 910910)'. Renamed (block) to (blocka).
- 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator.
- 0.35RC1: Nicola Salmoria added clone Block Block (Japan). Music in Block Block [Nicola Salmoria]. Fixed gfx1 rom ($0) in Block Block (World).
- 0.35b12: Nicola Salmoria fixed Block Block title screen.
- 0.35b7: Nicola Salmoria added clone Block Block (bootleg).
- 0.35b4: Paul Leaman added Block Block (World) (Capcom 1991).
- 0.34b2: Paul Leaman added Block Block (Testdriver). Not working due to encryption.
- 11th November 1997: CaBBe dumped Block Block (World 910910).
LEVELS: 50
Other Emulators:
* FB Alpha
* Raine
Recommended Games (Breakout):
Clean Sweep
Meadows 4 in 1 (Knockout & Knockout Doubles)
Breakout
Super Breakout
T.T. Block
Gee Bee
Tournament Table (Breakout)
Bomb Bee
Cutie Q
Field Goal
Monkey Magic
Straight Flush
Zun Zun Block
Time Attacker
Wall Crash
Cannon Ball (Pac-Man Hardware)
Flying Ball (DECO Cassette)
Wink
Arkanoid
Tournament Arkanoid
Arkanoid - Revenge of DOH
Arkanoid Returns
Gigas
Gigas Mark II
Riddle of Pythagoras
Block Gal
Free Kick
Super Free Kick
Goindol
Mahjong Block Jongbou
Quester
Reaktor
Thunder & Lightning
Block Carnival / Thunder & Lightning 2
Block Block
Ghox
Off the Wall
Twin Squash
Brick Zone
Play Girls
Peek-a-Boo!
Street Games (Brick Buster)
Street Games II (Brick Buster)
Blocken
Wiggie Waggie
Cuby Bop
Zip & Zap
Bal Cube
Domino Block
Pop 'n Bounce
Puchi Carat
Puzzle Break
VS Block Breaker
Bestri
Mad Ball
Jumping Break
The Block Kuzushi
Puzzle Club (Mad Ball)
Gunbarich
Romset: 1184 kb / 10 files / 472.2 zip
----
0.31 [Frank Palazzolo]
Samples required
WIP:
- 0.147u2: Small tweaks to Blockade color overlay [hap].
- 0.92: Frank Palazzolo added discrete sound to Blockade. Fixed cpu1/gfx1 rom loading.
- 0.36b14: Changed palettesize to 2 colors.
- 0.31: Frank Palazzolo added Blockade (Gremlin 1976). Blockade support is complete with the exception of the square wave music.
Recommended Games (Tron):
Barricade
Bigfoot Bonkers
Blockade
Comotion
Checkmate
Dominos
Embargo
Hustle
Minesweeper
Tron
Toggle
Wit's
Romset: 3 kb / 4 files / 1.48 zip
----
0.37b11 [Luca Elia]
NOTE:
- The dipswitch setting controls name. The game can be Block Carnival or Thunder & Lightning 2, for either Japan or US.
WIP:
- 0.167: Preliminary hook-up of the OKI6295 for clone Block Carnival / Thunder & Lightning 2 (bootleg), only SFX work. Is there another sound chip? If not, what's the purpose of the sound cpu?
- 0.153: ANY added clone Block Carnival / Thunder & Lightning 2 (bootleg).
- 0.37b11: Luca Elia added Block Carnival / Thunder & Lightning 2 (Visco 1992).
- 4th January 2001: Luca Elia added Block Carnival to the Seta driver.
LEVELS: 20
Other Emulators:
* FB Alpha
Recommended Games (Breakout):
Clean Sweep
Meadows 4 in 1 (Knockout & Knockout Doubles)
Breakout
Super Breakout
T.T. Block
Gee Bee
Tournament Table (Breakout)
Bomb Bee
Cutie Q
Field Goal
Monkey Magic
Straight Flush
Zun Zun Block
Time Attacker
Wall Crash
Cannon Ball (Pac-Man Hardware)
Flying Ball (DECO Cassette)
Wink
Arkanoid
Tournament Arkanoid
Arkanoid - Revenge of DOH
Arkanoid Returns
Gigas
Gigas Mark II
Riddle of Pythagoras
Block Gal
Free Kick
Super Free Kick
Goindol
Mahjong Block Jongbou
Quester
Reaktor
Thunder & Lightning
Block Carnival / Thunder & Lightning 2
Block Block
Ghox
Off the Wall
Twin Squash
Brick Zone
Play Girls
Peek-a-Boo!
Street Games (Brick Buster)
Street Games II (Brick Buster)
Blocken
Wiggie Waggie
Cuby Bop
Zip & Zap
Bal Cube
Domino Block
Pop 'n Bounce
Puchi Carat
Puzzle Break
VS Block Breaker
Bestri
Mad Ball
Jumping Break
The Block Kuzushi
Puzzle Club (Mad Ball)
Gunbarich
Romset: 1792 kb / 5 files / 757.5 zip
----
0.37b5 [Nicola Salmoria]
< Japan >
Bugs:
- When finishing game on the fourth course, you got a cell testing screen instead of credit. YMI (ID 00358)
- Regardless of the course chosen, in the first intermission there's no road on the map. Kale (ID 00986)
- Flip Screen graphics are messed up. Speedfreak (ID 00348)
WIP:
- 0.161: Minor doc update & verification for Blocken's OKI OSC [Brian Troha].
- 0.148u3: Brian Troha added DIP locations to Blocken. Changed 68000 CPU1 clock speed to 16MHz.
- 0.147u1: Fixed M68K and hooked up SCREEN_RAW_PARAMS for Blocken. Game was definitely running at erratic speeds before. This fixed Blocken demo play screen freezes [Angelo Salese, Tafoid]. Changed 68000 CPU1 clock speed to 12MHz and VSync to 59.410646 Hz.
- 0.130: Phil Bennett fixed color / missing gfx in Blocken.
- 0.128u1: Phil Bennett fixed wrong enemy voices in Blocken.
- 0.108u4: Canim changed 68000 clock speed to 8MHz.
- 0.37b5: Nicola Salmoria added Blocken (Japan) (KID / Visco 1994). TODO: Incomplete zoom support and missing rotation support.
- 7th July 2000: Nicola Salmoria added Blocken to the Shanghai 3 driver.
LEVELS: 5 - 7 - 10 - 12 (depends on difficulty level selected)
Recommended Games (Breakout):
Clean Sweep
Meadows 4 in 1 (Knockout & Knockout Doubles)
Breakout
Super Breakout
T.T. Block
Gee Bee
Tournament Table (Breakout)
Bomb Bee
Cutie Q
Field Goal
Monkey Magic
Straight Flush
Zun Zun Block
Time Attacker
Wall Crash
Cannon Ball (Pac-Man Hardware)
Flying Ball (DECO Cassette)
Wink
Arkanoid
Tournament Arkanoid
Arkanoid - Revenge of DOH
Arkanoid Returns
Gigas
Gigas Mark II
Riddle of Pythagoras
Block Gal
Free Kick
Super Free Kick
Goindol
Mahjong Block Jongbou
Quester
Reaktor
Thunder & Lightning
Block Carnival / Thunder & Lightning 2
Block Block
Ghox
Off the Wall
Twin Squash
Brick Zone
Play Girls
Peek-a-Boo!
Street Games (Brick Buster)
Street Games II (Brick Buster)
Blocken
Wiggie Waggie
Cuby Bop
Zip & Zap
Bal Cube
Domino Block
Pop 'n Bounce
Puchi Carat
Puzzle Break
VS Block Breaker
Bestri
Mad Ball
Jumping Break
The Block Kuzushi
Puzzle Club (Mad Ball)
Gunbarich
Romset: 2368 kb / 7 files / 975.7 zip
----
0.60 [Angelo Salese, Nicola Salmoria]
0.34b2 [Testdriver]
WIP:
- 0.130u3: Renamed (blckgalb) to (blockgalb).
- 0.127u6: Added 'Lives' dipswitch.
- 0.115u4: Replaced SN76496 sound with SN76489.
- 0.113u3: Nicola Salmoria added proper MC8123 decryption code. Hooked up chip to Block Gal. Added 317-0029.key - Game now playable. Changed description to 'Block Gal (MC-8123B, 317-0029)'. Changed region user1 to user2.
- 0.60: Angelo Salese re-added Block Gal and clone Block Gal (bootleg).
- 9th April 2002: Angelo Salese submitted an improvement to the Block Gal colors, and Nicola Salmoria fixed them completely.
- 3rd April 2002: Angelo Salese fixed the Block Gal bootleg video emulation, but background colors are still wrong.
- 0.55: Moved Block Gal and clone (bootleg) to (Testdrivers).
- 0.36b4: Nicola Salmoria added clone Block Gal (bootleg). Changed input to 4 players, Dial with 1x button and 4x coin slots. Added 'Service Mode' and 14x 'Unknown' dipswitches.
- 1st September 1999: Thierry and Gerald dumped Block Gal (bootleg System 1). Nicola added Block Gal bootleg.
- 0.34b2: Nicola Salmoria added Block Gal (Sega / Vic Tokai 1987), not working due to encryption.
- 17th August 1998: J-ROM dumped Block Gal (MC-8123B, 317-0029) (c)1987 SEGA/VIC.
LEVELS: 20
Other Emulators:
* FB Alpha
Recommended Games (Breakout):
Clean Sweep
Meadows 4 in 1 (Knockout & Knockout Doubles)
Breakout
Super Breakout
T.T. Block
Gee Bee
Tournament Table (Breakout)
Bomb Bee
Cutie Q
Field Goal
Monkey Magic
Straight Flush
Zun Zun Block
Time Attacker
Wall Crash
Cannon Ball (Pac-Man Hardware)
Flying Ball (DECO Cassette)
Wink
Arkanoid
Tournament Arkanoid
Arkanoid - Revenge of DOH
Arkanoid Returns
Gigas
Gigas Mark II
Riddle of Pythagoras
Block Gal
Free Kick
Super Free Kick
Goindol
Mahjong Block Jongbou
Quester
Reaktor
Thunder & Lightning
Block Carnival / Thunder & Lightning 2
Block Block
Ghox
Off the Wall
Twin Squash
Brick Zone
Play Girls
Peek-a-Boo!
Street Games (Brick Buster)
Street Games II (Brick Buster)
Blocken
Wiggie Waggie
Cuby Bop
Zip & Zap
Bal Cube
Domino Block
Pop 'n Bounce
Puchi Carat
Puzzle Break
VS Block Breaker
Bestri
Mad Ball
Jumping Break
The Block Kuzushi
Puzzle Club (Mad Ball)
Gunbarich
Romset: 161 kb / 15 files / 60.2 zip
----
0.36b13 [?]
0.36b5 [Nicola Salmoria]
WIP:
- 0.165: Use bankdev for Block Hole and clean up driver. More cleanups, COIN3 is actually SERVICE1, properly reflect the controller configuration. Added notes and issues. Audiocpu runs in iM1, no point setting an interrupt vector. Plug in xtal values from PCB picture. Use new K052109 video support and added raw params to Block Hole [Dirk Best]. Changed VSync to 59.185606 Hz.
- 0.154: Fixed generic_paletteram regression [Alex Jackson].
- 0.148u2: Fixed bug in Konami/6309 16-bit NEG; clone Quarth is now playable again.
- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole.
- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices.
- 0.126u4: Andrew Gardner merged memory maps in Block Hole.
- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed 'Unknown' dipswitches to 'Unused'.
- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth.
- 0.36b13: Added Block Hole (Konami 1989).
- 0.36b5: Nicola Salmoria added Quarth (Japan) (Konami 1989).
- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole).
ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25
LEVELS: 10
Other Emulators:
* FB Alpha
Romset: 353 kb / 11 files / 122.1 zip
----
0.31 [Nicola Salmoria]
WIP:
- 0.135u2: Fabio Priuli added driver data and save state support to the Block Out driver.
- 0.133u1: Renamed (blckout2) to (blockout2) and (blckoutj) to (blockoutj).
- 0.132u5: Fabio Priuli fixed corrupt yellow text on the "blockmaster" screen in Block Out.
- 0.126u4: Andrew Gardner merged memory maps in the Block Out driver.
- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in the Block Out driver. Changed 'Unknown' dipswitches to 'Unused'.
- 0.82: Changed 68000 CPU1 clock speed to 10MHz and VSync to 58Hz.
- 0.57: Added clone Block Out (Japan).
- 23rd November 2001: David Haywood added the Japan ROM set to the Block Out driver.
- 0.36b12: Added dipswitches '1 Coin to Continue' and 'Difficulty'.
- 0.35b11: Nicola Salmoria added clone Block Out (set 2). Changed parent description to 'Block Out (set 1)'. Added prom ($0 - unknown).
- 0.35b8: Changed 68000 CPU clock speed to 8.76MHz.
- 0.35b4: Changed Z80 CPU2 clock speed to 3579545 Hz.
- 0.34RC1: Howie Cohen added high score saving to Block Out.
- 0.31: Nicola Salmoria added Block Out (Technos 1989).
LEVELS: 100 (endless)
Other Emulators:
* FB Alpha
Recommended Games (Tetris):
Vs. Tetris
Tetris (Atari)
Tetris (Sega)
Tetris (Mega-Tech)
Tetris / Bloxeed (Korean System 16 bootleg)
Tetris (System E)
Tetris (Mirrorsoft bootleg)
Bloxeed
Xyonix
Tetris (Photon System)
Beauty Block
Final Tetris
Hot Blocks - Tetrix II
Super Tetris 2 + Bombliss (Super Famicom Box)
Magix / Rock
Tetris (D.R. Korea)
Tetris Plus
Tetris Plus 2
Magical Tetris Challenge
Multi 5 (Rocktris)
Tetris The Grand Master
Tetris the Absolute The Grand Master 2
Sega Tetris
Puzzle Club (Rocktris)
Tetris Fighters
Tetris Kiwamemichi
Tetris Giant / Tetris Dekaris
-
Block Out
Welltris
Romset: 417 kb / 5 files / 192.5 zip
----
0.31 [Frank Palazzolo]
NOTES:
- Sound support is complete with the exception of the noise generator. Hopefully I can add this based on some measurements from a real board.
WIP:
- 0.141u3: Added layout\blockade.lay.
- 0.135u1: Fabio Priuli added driver data struct and save state support to Blockade driver. Removed dipswitches (Boom Switch, Lives, Coinage, Game Time and Free Game).
- 0.128u4: Derived clocks from crystals in the Blockade driver [Luigi30].
- 0.126u4: Andrew Gardner merged memory maps in the Blockade driver.
- 0.123u6: RansAckeR made use of PORT_INCLUDE in the Blockade driver.
- 0.92: Added sndhrdw\blockade.c and includes\blockade.h.
- 6th February 2005: Frank Palazzolo - Well, I've got partial sound working in blockade.c. Definitely better than silence! I'm trying to come up with some simple way to deal with the aliasing distortion you get from generating high-frequency square waves the "simple way". This is really apparent in Minesweeper.
- 0.76: Re-added a bit of code that was removed from Blockade driver when it was converted to use tilemap (Blasto needed it).
- 0.35b6: Replaced I8085 CPU1 with I8080.
- 0.31: Added blockade.c driver and vidhrdw\blockade.c.
----
0.36b5 [Nicola Salmoria]
TODO:
- How is the sound irq cleared (currently using HOLD_LINE)?
- Do bit 2 and 7 of the bankswitch port have any meaning?
- Use screen raw parameters
- Verify exact XTAL values
NOTES:
- Hardware: Konami GX973
- Quarth works, but Block Hole crashes when it reaches the title screen. An interrupt happens, and after rti the ROM bank is not the same as before so it jumps to garbage code. If you want to see this happen, place a breakpoint at 0x8612, and trace after that. The code is almost identical in the two versions, it looks like Quarth is working just because luckily the interrupt doesn't happen at that point. It seems that the interrupt handler trashes the selected ROM bank and forces it to 0. To prevent crashes, I only generate interrupts when the ROM bank is already 0. There might be another interrupt enable register, but I haven't found it.
WIP:
- 0.165: Removed video\blockhl.c and includes\blockhl.h.
- 0.136u1: Added includes\blockhl.h.
- 0.36b5: Added blockhl.c driver and vidhrdw\blockhl.c.
----
0.31 [Nicola Salmoria, Aaron Giles]
WIP:
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Block Out driver.
- 0.135u2: Added includes\blockout.h.
- 0.31: Added blockout.c driver vidhrdw\blockout.c.
----
0.35RC1 [Paul Leaman, Mario Silva]
0.34b2 [Paul Leaman, Mario Silva]
TODO:
- Understand what bits 0 and 3 of input port 0x05 are.
NOTES:
- All games run on the same hardware except mgakuen, which runs on an earlier version, without RAM banking, not encrypted (standard Z80) and without EEPROM.
- Super Pang has a protection which involves copying code stored in the EEPROM to RAM and execute it from there. The first time the game is run, you have to keep the player 1 start button pressed until the title screen appears. This forces the game to initialize the EEPROM, otherwise it will not work.
WIP:
- 0.169: Added Pang PCB readme [Guru].
- 0.150: Aaron Giles fixed polarity of EEPROM CS/CLK lines in Mitchell driver.
- 0.136: Aaron Giles fixed Mitchell driver attempt to register save state entry after state registration is closed.
- 0.135u4: Added includes\mitchell.h. Fabio Priuli added driver data struct and save states to Mitchell driver.
- 0.133u1: Corrado Tomaselli changed VSync to 57.42 Hz in block, cworld, dokaben, hatena, pang, qsangoku, qtono1 and spang.
- 0.131u2: Pierpaolo Prazzoli fixed regression for Mitchell games and ram error during the boot checking of the games in pang, spang, pompingw and pkladies.
- 0.131u1: Angelo Salese merged memory maps in the Mitchell driver.
- 0.111u5: Luigi30 fixed service key in the Mitchell driver. Removed 2nd coin slot.
- 0.84u5: AKIN adjusted pitches in the Mitchell driver. Changed MSM6295 clock speed to 7500 Hz and YM2413 to 4MHz.
- 0.65: Smitdogg fixed the sound levels (percussion) in the Mitchell driver.
- 0.61: Changed YM2413 clock speed to 3579545Hz.
- 15th December 2000: Michael Soderstrom fixed an incorrect function declaration in the Mitchell driver.
- 0.35RC1: Changed pang.c to mitchell.c driver.
- 0.35b4: Added machine\kabuki.c.
- 0.34b2: Added pang.c driver and vidhrdw\pang.c.
----


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