ROM changes which affect MAME submissions

  1. 07-08-2016, 01:27 AM
    More new...

    dsaber:
    0.106-0.172: dsaber - "Dragon Saber"
    0.173-0.175: dsabera - "Dragon Saber (World, older?)"


    exterion:
    MAME History:
    - 0.116: ShimaPong fixed Exerion ends regardless after the bonus stage, when you die. [this problem was introduced 0.102]
    Last edited by Barthax; 07-08-2016 at 05:34 AM.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  2. 07-12-2016, 03:23 AM
    New to this thread but old knowledge:

    gauntleg:
    0.106-0.175: gauntleg - "Gauntlet Legends (version 1.6)"
    NB: rules incorrectly indicate gauntdl: Gauntlet Dark Legacy.


    hardhead: removed this entry as it does not change - the entry was a mistake.
    Last edited by Barthax; 07-12-2016 at 08:56 AM.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  3. 07-14-2016, 05:22 AM
    Another new to this thread but old knowledge:

    kicknrun:
    NB: rules incorrectly indicate kickrun.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  4. 07-22-2016, 07:52 AM
    Update:

    excitebk:
    0.106-0.146: excitebk - "Vs. Excitebike"
    0.146u1-0.172: excitebka - "Vs. Excitebike (set EB4-3 ?)"
    0.173-0.175: excitebko - "Vs. Excitebike (set EB4-3 ?)"
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  5. 07-27-2016, 03:49 AM
    Another old knowledge but new to this thread:

    mshvsfu:
    The rules incorrectly indicate mshvssfu (which doesn't exist).
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  6. 08-12-2016, 06:32 AM
    New knowledge: metafox's Bonus Life setting is fixed in 0.176: http://mametesters.org/view.php?id=6266
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  7. 10-21-2016, 05:43 AM
    Added a problem noticed about elim2 to the Special Circumstances section:
    The three-player and four-player rules indicate elim2 which is a two-player-maximum version. The rules are probably intended to use the non-prototype four-player version: rom set elim4.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
  8. 10-23-2016, 08:58 PM
    Renames at 0.176 which affect current tracks:


    beastf: (OP updated)
    0.106-0.175: beastf - "Beastie Feastie"
    0.176-0.178: beastfp - "Beastie Feastie (conversion kit)"

    othunder: (OP updated)
    0.106-0.175: othunder - "Operation Thunderbolt (World)"
    0.176-0.178: othundero - "Operation Thunderbolt (World)"
    Last edited by terencew; 10-24-2016 at 02:14 AM.
  9. 10-24-2016, 01:25 AM
    Can't see any renames at 0.177 that affect current TG tracks.

    Renames at 0.178 which affect current tracks:


    machridr: (OP updated)
    0.106-0.177: machridr - "Vs. Mach Rider (Endurance Course Version)"
    0.178-: nvs_machrider - "Vs. Mach Rider (Endurance Course Version)"

    machridrj: (OP updated)
    0.106-0.133: machridj - "Vs. Mach Rider (Japan, Fighting Course Version)"
    0.133u1-0.146: machridrj - "Vs. Mach Rider (Japan, Fighting Course Version)"
    0.146u1-0.177: machridra - "Vs. Mach Rider (Fighting Course Version, set MR4-1 A)"
    0.178- : nvs_machridera - "Vs. Mach Rider (Fighting Course Version, set MR4-1 A)"

    mightybj: (OP updated)
    0.106-0.177: mightybj - "Vs. Mighty Bomb Jack (Japan)"
    0.178- : nvs_mightybj - "Vs. Mighty Bomb Jack (Japan)"

    platoon: (OP updated)
    0.106-0.177: platoon - "Vs. Platoon"
    0.178- : nvs_platoon - "Vs. Platoon"


    ... to be precise, these renames affect sets for which we currently have DIPs info. Will see if there is a more efficient way to cross-check these without ploughing through them individually!
    Last edited by terencew; 10-24-2016 at 02:15 AM.
  10. 10-24-2016, 01:46 AM
    Thanks, Terence: OP updated. :)

    Looks like a sweep of the nvs stuff is needed.

    [Edit:] Nope, you've got 'em covered. :D


    Code:
    GAME( 1985, btlecity, 0, vsnes, btlecity, vsnes_state, vsnormal, ROT0, "Namco", "Vs. Battle City", 0 )
    GAME( 1985, starlstr, 0, vsnes, starlstr, vsnes_state, vsnormal, ROT0, "Namco", "Vs. Star Luster", 0 )
    GAME( 1987, cstlevna, 0, vsnes, cstlevna, vsnes_state, vsvram, ROT0, "Konami", "Vs. Castlevania", 0 )
    GAME( 1984, cluclu, 0, vsnes, cluclu, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Clu Clu Land", 0 )
    GAME( 1990, drmario, 0, vsnes, drmario, vsnes_state, drmario, ROT0, "Nintendo", "Vs. Dr. Mario", 0 )
    GAME( 1984, excitebk, 0, vsnes, excitebk, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Excitebike (set EB4-3 E)", 0 )
    GAME( 1984, excitebko,excitebk, vsnes, excitebk, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Excitebike (set EB4-3 ?)", 0 ) // older
    GAME( 1984, excitebkj,excitebk, vsnes, excitebk, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Excitebike (set EB4-4 A)", 0 ) // likely Japan
    GAME( 1986, goonies, 0, vsnes, goonies, vsnes_state, vskonami, ROT0, "Konami", "Vs. The Goonies (set E)", 0 )
    GAME( 1984, iceclimb, 0, vsnes, iceclmbj, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Ice Climber (set IC4-4 B-1)", 0 )
    GAME( 1984, iceclimba,iceclimb, vsnes, iceclimb, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Ice Climber (set IC4-4 ?)", 0 )
    GAME( 1985, nvs_machrider, 0, vsnes, machridr, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Mach Rider (Endurance Course Version)", MACHINE_IMPERFECT_GRAPHICS )
    GAME( 1985, nvs_machridera,nvs_machrider, vsnes, machridj, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Mach Rider (Fighting Course Version, set MR4-1 A)", MACHINE_IMPERFECT_GRAPHICS )
    GAME( 1986, rbibb, 0, vsnes, rbibb, vsnes_state, rbibb, ROT0, "Namco", "Vs. Atari R.B.I. Baseball (set 1)", 0 )
    GAME( 1986, rbibba, rbibb, vsnes, rbibb, vsnes_state, rbibb, ROT0, "Namco", "Vs. Atari R.B.I. Baseball (set 2)", 0 )
    GAME( 1986, suprmrio, 0, vsnes, suprmrio, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Super Mario Bros. (set SM4-4 E)", 0 )
    GAME( 1986, suprmrioa,suprmrio, vsnes, suprmrio, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Super Mario Bros. (set ?, harder)", 0 )
    GAME( 1986, suprmriobl,suprmrio,vsnes_bootleg,suprmrio,vsnes_state,vsnormal, ROT0, "bootleg", "Vs. Super Mario Bros. (bootleg with Z80, set 1)", MACHINE_NOT_WORKING ) // timer starts at 200(!)
    GAME( 1986, suprmriobl2,suprmrio,vsnes_bootleg,suprmrio,vsnes_state,vsnormal, ROT0, "bootleg", "Vs. Super Mario Bros. (bootleg with Z80, set 2)", MACHINE_NOT_WORKING ) // timer starts at 300
    GAME( 1988, skatekds, suprmrio, vsnes, suprmrio, vsnes_state, vsnormal, ROT0, "hack (Two-Bit Score)", "Vs. Skate Kids. (Graphic hack of Super Mario Bros.)", 0 )
    GAME( 1985, vsskykid, 0, vsnes, vsskykid, vsnes_state, MMC3, ROT0, "Namco", "Vs. Super SkyKid" , 0 )
    GAME( 1987, tkoboxng, 0, vsnes, tkoboxng, vsnes_state, tkoboxng, ROT0, "Namco / Data East USA", "Vs. T.K.O. Boxing", 0 )
    GAME( 1984, smgolf, 0, vsnes, golf4s, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version, set GF4-2 F)", 0 )
    GAME( 1984, smgolfb, smgolf, vsnes, golf, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Men Version, set GF4-2 ?)", 0 )
    GAME( 1984, smgolfj, smgolf, vsnes, golf, vsnes_state, vsnormal, ROT0, "Nintendo Co., Ltd.", "Vs. Stroke & Match Golf (Men Version) (Japan, set GF3 B)", 0 )
    GAME( 1984, ladygolfe,smgolf, vsnes, golf, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Ladies Version, set LG4 E)", 0 )
    GAME( 1984, ladygolf, smgolf, vsnes, golf, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Stroke & Match Golf (Ladies Version, set LG4 ?)", 0 )
    GAME( 1984, vspinbal, 0, vsnes, vspinbal, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Pinball (US, set PN4 E-1)", 0 )
    GAME( 1984, vspinbalj,vspinbal, vsnes, vspinblj, vsnes_state, vsnormal, ROT0, "Nintendo Co., Ltd.", "Vs. Pinball (Japan, set PN3 B)", 0 )
    GAME( 1986, vsslalom, 0, vsnes, vsslalom, vsnes_state, vsnormal, ROT0, "Rare Coin-It Inc.", "Vs. Slalom", MACHINE_IMPERFECT_GRAPHICS )
    GAME( 1985, vssoccer, 0, vsnes, vssoccer, vsnes_state, vsnormal, ROT0, "Nintendo", "Vs. Soccer (set SC4-2 A)", 0 )
    GAME( 1985, vssoccera,vssoccer, vsnes, vssoccer, vsnes_state, bnglngby, ROT0, "Nintendo", "Vs. Soccer (set SC4-3 ?)", 0 )
    GAME( 1986, vsgradus, 0, vsnes, vsgradus, vsnes_state, vskonami, ROT0, "Konami", "Vs. Gradius (US, set GR E)", 0 )
    GAME( 1987, nvs_platoon, 0, vsnes, platoon, vsnes_state, platoon, ROT0, "Ocean Software Limited", "Vs. Platoon", 0 )
    GAME( 1987, vstetris, 0, vsnes, vstetris, vsnes_state, vsnormal, ROT0, "Academysoft-Elorg", "Vs. Tetris" , 0 )
    GAME( 1986, nvs_mightybj, 0, mightybj,mightybj, vsnes_state, vsnormal, ROT0, "Tecmo", "Vs. Mighty Bomb Jack (Japan)", 0 )
    GAME( 1985, jajamaru, 0, jajamaru,jajamaru, vsnes_state, vsnormal, ROT0, "Jaleco", "Vs. Ninja Jajamaru Kun (Japan)", 0 )
    GAME( 1987, topgun, 0, topgun, topgun, vsnes_state, vsvram, ROT0, "Konami", "Vs. Top Gun", 0)
    GAME( 1985, bnglngby, 0, vsnes, bnglngby, vsnes_state, bnglngby, ROT0, "Nintendo / Broderbund Software Inc.", "Vs. Raid on Bungeling Bay (RD4-2 B)", 0 )
    GAME( 1986, supxevs, 0, vsnes, supxevs, vsnes_state, supxevs, ROT0, "Namco", "Vs. Super Xevious", 0 )
    /* Light Gun games */
    GAME( 1985, duckhunt, 0, vsnes, duckhunt, vsnes_state, vsgun, ROT0, "Nintendo", "Vs. Duck Hunt (set DH3 E)", 0 )
    GAME( 1985, hogalley, 0, vsnes, hogalley, vsnes_state, vsgun, ROT0, "Nintendo", "Vs. Hogan's Alley (set HA4-1 E-1)", 0 )
    GAME( 1986, vsgshoe, 0, vsgshoe, vsgshoe, vsnes_state, vsgshoe, ROT0, "Nintendo", "Vs. Gumshoe (set GM5)", 0 )
    GAME( 1988, vsfdf, 0, vsnes, vsfdf, vsnes_state, vsfdf, ROT0, "Sunsoft", "Vs. Freedom Force", 0 )
    /* Dual games */
    GAME( 1984, vstennis, 0, vsdual_pi, vstennis, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Tennis (Japan/USA, set TE A-3)" , 0 )
    GAME( 1984, vstennisa,vstennis, vsdual_pi, vstennis, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Tennis (Japan/USA, set 2)" , 0 )
    GAME( 1984, vstennisb,vstennis, vsdual_pi, vstennis, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Tennis (Japan/USA, set 3)" , MACHINE_IMPERFECT_GRAPHICS )
    GAME( 1984, wrecking, 0, vsdual_pi, wrecking, vsnes_state, vsdual, ROT0, "Nintendo", "Vs. Wrecking Crew", 0 )
    GAME( 1984, balonfgt, 0, vsdual_pi, balonfgt, vsnes_state, vsdual, ROT0, "Nintendo", "Vs. Balloon Fight (set BF4 A-3)", 0 )
    GAME( 1984, vsmahjng, 0, vsdual, vsmahjng, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. Mahjong (Japan)" , 0 )
    GAME( 1984, vsbball, 0, vsdual_pi, vsbball, vsnes_state, vsdual, ROT0, "Nintendo of America", "Vs. BaseBall (US, set BA E-1)", 0 )
    GAME( 1984, vsbballj, vsbball, vsdual_pi, vsbballj, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. BaseBall (Japan, set BA A-3)", 0 )
    GAME( 1984, vsbballja,vsbball, vsdual_pi, vsbballj, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. BaseBall (Japan, set BA A-2)", 0 )
    GAME( 1984, vsbballjb,vsbball, vsdual_pi, vsbballj, vsnes_state, vsdual, ROT0, "Nintendo Co., Ltd.", "Vs. BaseBall (Japan, set BA A-1)", 0 )
    GAME( 1984, iceclmrd, 0, vsdual_pi, iceclmrj, vsnes_state, vsdual, ROT0, "Nintendo", "Vs. Ice Climber Dual (set IC4-4 A-1)" , 0 )
    [Edit 2:] Weird table layout stuff going on with the code block?!
    Last edited by Barthax; 10-24-2016 at 01:50 AM.
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
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