M.A.M.E. - Vulcan Venture - Points - 439,100 - Pete Hahn

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Vulcan Venture - Points - 439,100 - Pete Hahn

    03-08-2016, 08:51 AM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=120623
    Rules
    ROMSet: Vulcan
    Lives: 3
    Cabinet: Upright
    Bonus Life: 20K 70K
    Difficulty: Normal
    Flip Screen: Off
    Upright Controls: Dual
    Service Mode: Off
    Special Rules: You may freely choose the power-up order and shield type. Continues are NOT allowed!
    Submission Message
    Been playing Gradius II at GGA a bit lately and figured I'd get a submission on MAME as long as its fresh in my memory. I was able to complete the first loop without dying, but then my garbage mame pc crashed! I checked the INP and it plays back fine to the score I'm submitting, so hopefully this will be ok.

    Recorded in WolfMAME .106 on my Blast City candy cab, inp/wlf zipped file:


    Screen of final score/thumbs up:
    Name:  vlcsnap-2016-03-08-10h28m38s33.jpg
Views: 182
Size:  91.5 KB

    Thanks for viewing and adjudicating my submission, I appreciate it!
  2. 03-08-2016, 12:21 PM
    Great game play Pete I Accept the score your submitting shame your pc crashed.
    Thanks HAN thanked this post
  3. 03-11-2016, 06:59 PM
    Interesting... got an invalid INP header, but the INP does actually play back to score. Investigating further.
    Thanks HAN thanked this post
  4. 03-16-2016, 11:05 PM
    Any updates, or other input on this one?

    The fact that my PC crashed must be what giving the INP issues. Since I show my gameplay and inputs and the INP plays back the the claimed score, will this be enough evidence?

    Thanks!
    Likes HugDD liked this post
  5. 03-17-2016, 04:39 AM
    Quote Originally Posted by GGA HAN View Post
    Any updates, or other input on this one?

    The fact that my PC crashed must be what giving the INP issues. Since I show my gameplay and inputs and the INP plays back the the claimed score, will this be enough evidence?

    Thanks!


    At this stage, I'm tentatively inclined to agree that this should be enough, but I must apologise, I'm struggling to keep up with TG of late - real life has been a little hectic, and in a flurry of bad timing, we've almost doubled the adjudication queue recently! So I've made no progress on this particular front. :(
    Thanks HAN thanked this post
    Likes d3scride liked this post
  6. 03-23-2016, 09:24 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on 23/03/2016 at 15:47:17.03


    Zip test
    Code:
    Zip:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Processing archive: C:\MAME\inp\MARP\vulcan_439100_wolf106.zip
    
    
    Testing     vulcan.inp
    Testing     vulcan.wlf
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       13618682
    Compressed: 129451
    RAR:
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    Zip list
    Code:
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Listing archive: C:\MAME\inp\MARP\vulcan_439100_wolf106.zip
    
    
    --
    Path = C:\MAME\inp\MARP\vulcan_439100_wolf106.zip
    Type = zip
    Physical Size = 129451
    
    
    ----------
    Path = vulcan.inp
    Folder = -
    Size = 13618084
    Packed Size = 129023
    Modified = 2016-03-08 09:42:46
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 2C06CD69
    Method = Deflate
    Host OS = NTFS
    Version = 20
    
    
    Path = vulcan.wlf
    Folder = -
    Size = 598
    Packed Size = 214
    Modified = 2016-03-08 09:42:30
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 39E2FAC1
    Method = Deflate
    Host OS = NTFS
    Version = 20
    
    
    
    
    7-Zip 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    
    
    Error:
    there is no such archive

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~995MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Tue Mar 08 15:42:46 2016
    
    
    Checks out OK. [7bf2]
    Playing back previously recorded game vulcan (Vulcan Venture) [press return]
    loading 785_g03.10a 
    loading 785_p07.10n 
    loading 785_p06.8n  
    loading 785_p13.10s 
    loading 785_p12.8s  
    loading 785_w05.6n  
    loading 785_w04.4n  
    loading 785_w09.6r  
    loading 785_w08.4r  
    loading 785_h14.d8  
    loading 785f17.p16  
    loading 785f18.p18  
    loading 785f15.p13  
    loading 785f16.p15  
    loading 785_f01.5a  
    loading 785_f02.7c  
                                  
    Average FPS: 66.256188 (48140 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'vulcan'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 7
    Approximate clock speed: 994882308Hz
    
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 2
    
    
    -- INP info --
    Number of frames: 6218
    Average record speed: 99.967835%
    System time at start of emulation: Tue Mar 08 15:40:46 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  Fail
    Check 2:  INP file:  Fail
    Check 3:  WLF file:  OK

    Source driver:
    vulcan src/drivers/twin16.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    
    GAME( 1988, vulcan,   0,      twin16,    vulcan,   twin16,   ROT0, "Konami", "Vulcan Venture", 0 )
    
    
    INPUT_PORTS_START( vulcan )
        PORT_START      /* 0xa0001 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )        // advance through tests
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START      /* 0xa0003 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )    // powerup
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )    // shoot
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )    // missile
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START      /* 0xa0005 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        PORT_START      /* 0xa0007 */
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
        KONAMI_TWIN_COINAGE
    
    
        PORT_START    /* DSW2 */
        PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x03, "2" )
        PORT_DIPSETTING(    0x02, "3" )
        PORT_DIPSETTING(    0x01, "4" )
        PORT_DIPSETTING(    0x00, "7" )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x18, "20K 70K" )
        PORT_DIPSETTING(    0x10, "30K 80K" )
        PORT_DIPSETTING(    0x08, "20K" )
        PORT_DIPSETTING(    0x00, "70K" )
        PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x20, "Difficult" )
        PORT_DIPSETTING(    0x00, "Very Difficult" )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
    
        PORT_START    /* DSW3 0xa0018 */
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x00, "Upright Controls" )
        PORT_DIPSETTING(    0x02, DEF_STR( Single ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Dual ) )
        PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED)
    INPUT_PORTS_END
    
    
    #define KONAMI_TWIN_COINAGE PORT_START \
        PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \
        PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) ) \
        PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) ) \
        PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) ) \
        PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) ) \
        PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) ) \
        PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) ) \
        PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) ) \
        PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) ) \
        PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) ) \
        PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) ) \
        PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) ) \
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) ) \
        PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) ) \
        PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) ) \
        PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) ) \
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) \
        PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \
        PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) ) \
        PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) ) \
        PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) ) \
        PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) ) \
        PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) ) \
        PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) ) \
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) ) \
        PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) ) \
        PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) ) \
        PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) ) \
        PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) ) \
        PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) ) \
        PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) ) \
        PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) ) \
        PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) ) \
        PORT_DIPSETTING(    0x00, "Disabled" )
    
    
    Resolution: 320x224 @ 60.000000Hz
    
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=120623
    ROMSet: Vulcan
    Lives: 3
    Cabinet: Upright
    Bonus Life: 20K 70K
    Difficulty: Normal
    Flip Screen: Off
    Upright Controls: Dual
    Service Mode: Off
    
    
    Sample correct TG:
    DSW2: offset 0x37, repeat every 0x7C, typical value 0x5A
    - DSW2: 0x03 (Lives): 0x02 (3)
    - DSW2: 0x04 (Cabinet): 0x00 (Upright)
    - DSW2: 0x18 (Bonus_Life): 0x18 (20K 70K)
    - DSW2: 0x60 (Difficulty): 0x40 (Normal)
    - DSW2: 0x80 (Demo_Sounds): [not relevant]
    
    
    DSW3: offset 0x3B, repeat every 0x7C, typical value 0xFD
    - DSW3: 0x01 (Flip_Screen): 0x01 (Off)
    - DSW3: 0x02 (Upright Controls): 0x00 (Dual)
    - DSW3: 0x04 (unknown): [not relevant]
    - DSW3: 0x08 (unused): [not relevant]
    
    
        30: 00 00 00 FF 00 00 00 5A  00 00 00 FD 00 00 00 00 | ... ...Z.......
        B0: 00 00 00 5A 00 00 00 FD  00 00 00 00 00 00 00 00 | ...Z...........
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 5A | ... ... ... ...Z
       130: 00 00 00 FD 00 00 00 00  00 00 00 00 00 00 00 00 | ...............

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.134: vulcan - "Vulcan Venture"
    0.135-0.170: vulcan - "Vulcan Venture (New)"
    
    
    Resolution, 0.106-0.123: 320x224 @ 60.000000Hz
    Resolution, 0.125-0.170: 320x224 @ 60.606061Hz
    
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=120623

    INP Header:
    Code:
        10: EC 9F 58 3B 00 00 00 00  F6 F2 DE 56 00 00 F2 7B | .X;....V..{
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 FF 00 00 00 5A  00 00 00 FD 00 00 00 00 | ......Z.......
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        B0: 00 00 00 5A 00 00 00 FD  00 00 00 00 00 00 00 00 | ...Z...........
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 5A | ............Z
       130: 00 00 00 FD 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    67E530: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 5A | ............Z
    67E540: 00 00 00 FD 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    67E550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E570: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E5A0: A2 82 43 E1 00 00 00 FF  00 00 00 DF 00 00 00 FF | .C.........
    67E5B0: 00 00 00 FF 00 00 00 FF  00 00 00 5A 00 00 00 FD | .........Z...
    67E5C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E5D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E5E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E5F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E610: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    67E620: 00 00 00 FF 00 00 00 DF  00 00 00 FF 00 00 00 FF | ............
    67E630: 00 00 00 FF 00 00 00 5A  00 00 00 FD 00 00 00 00 | ......Z.......
    67E640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    67E660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    CFCA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCAA0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    CFCAB0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    CFCAC0: 00 00 00 5A 00 00 00 FD  00 00 00 00 00 00 00 00 | ...Z...........
    CFCAD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCAE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCAF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB20: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    CFCB30: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 5A | ............Z
    CFCB40: 00 00 00 FD 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    CFCB50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCB90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    CFCBA0: A2 82 43 E1                                      | .C



    MAME Info
    MAMEInfo.dat entries: vulcan and twin16.c
    Code:
    MAMEInfo.dat entries for:
    vulcan
    twin16.cpp
    ----
    0.36b8 [Phil Stroffolino, Nao, Dave Spicer]
    
    
    0.36b5 [Testdriver]
    
    
    
    
    Artwork available
    
    
    
    
    Bugs:
    
    
    - gradius2, gradius2a, gradius2b, vulcan, vulcana, vulcanb: Title screen demo plays the stages in the wrong order. gamestone (ID 03759)
    
    
    
    
    WIP:
    
    
    - 0.156: According to schematics the twin16 video is priority related, not a flip bit. This fixed sprite-background priority is wrong in Vulcan Venture and clones [Alex Jackson].
    
    
    - 0.152: Use the redumped gfx2 roms for all the Vulcan Venture/Gradius II sets, plus some cleanups [Alex Jackson].
    
    
    - 28th May 2012: Mr. Do - Thanks to Gamestone at Gradius Home World, we have totally awesome cocktail artwork for clone Gradius II.
    
    
    - 0.143u8: Kanikani fixed DIPSW and added DIP locations to clones Gradius II.
    
    
    - 0.134u2: Irongiant added clone Vulcan Venture (Old). Changed description to 'Vulcan Venture (New)' and clone 'Vulcan Venture (Older Ver.)' to 'Vulcan Venture (Oldest)'. Renamed (vulcana) to (vulcanb).
    
    
    - 0.134u1: Brian Troha and Dumping Union added clone Vulcan Venture (Older Ver.).
    
    
    - 0.133u2: hap fixed sprite lag in clone Gradius II. Reverted Gradius II sprite-background priority hack, this fixes severe priority problems in Devil World, but reintroduces bugs on gradius2 level 7 and ending. Also lowered the K007232 volume, this fixed defective sound in Vulcan Venture.
    
    
    - 0.133u1: Renamed (grdius2a) to (gradius2a) and (grdius2b) to (gradius2b).
    
    
    - 0.128u6: Roberto Zandona updated clone Gradius II - GOFER no Yabou (Japan New Ver.) to use proper gfx2 roms (same values of vulcan but byteswapped).
    
    
    - 29th July 2008: Corrado Tomaselli dumped Gradius II - GOFER no Yabou (Japan New Ver.).
    
    
    - 0.124u2: Changed clock speed of the 2x 68000 to 9216000 Hz and VSync to 60.606061 Hz.
    
    
    - 0.110u2: Roberto Zandona and Mamesick fixed video hardware (draw_sprites, tilemap_draw etc.) in Vulcan Venture.
    
    
    -  3rd September 2006: Mr. Do - Added instruction cards for Gradius II.
    
    
    - 0.102u5: Pierpaolo Prazzoli fixed sprite drawing in Vulcan Venture.
    
    
    - 0.99u4: Pierpaolo Prazzoli fixed background/sprites priority in the stage 7 of Vulcan Venture.
    
    
    - 0.76u2: Changed description of the clones to 'Gradius II - GOFER no Yabou'.
    
    
    - 0.62: Bryan McPhail fixed priority problems in Vulcan Venture.
    
    
    - 0.56: Changed description of clones '(Japan set 1)' to '(Japan New Ver.)', '(Japan set 2)' to '(Japan Old Ver.)' and '(Japan set 3)' to '(Japan Older Ver.)'. Fixed rom names.
    
    
    -  6th October 2001: Chack'n fixed the dipswitch settings in clone Gradius 2.
    
    
    - 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz.
    
    
    - 0.36b8: Phil Stroffolino, Nao and Dave Spicer added Vulcan Venture (Konami 1988) and clones 'Gradius II - Gofer no Yabou (Japan set 1)', (Japan set 2) and (Japan set 3).
    
    
    - 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture.
    
    
    - 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao.
    
    
    - 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions.
    
    
    - 0.36b6: Phil Stroffolino added clone Gradius II - Gofer no Yabou (Japan) (Testdriver).
    
    
    - 0.36b5: Phil Stroffolino added Vulcan Venture (Testdriver).
    
    
    -  9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now.
    
    
    -  8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet.
    
    
    
    
    ARCADE RELEASE: Gradius II (Konami) - 1988/Mar/24
    
    
    
    
    LEVELS: 7 (gradius2)
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    * Sparcade
    
    
    
    
    Recommended Games (R-Type):
    
    
    Gradius / Nemesis
    
    
    Gradius (PlayChoice-10)
    
    
    Vs. Gradius
    
    
    Vulcan Venture / Gradius II
    
    
    Gradius III
    
    
    Gradius 4: Fukkatsu
    
    
    Salamander
    
    
    Salamander 2
    
    
    R-Type
    
    
    R-Type II
    
    
    R-Type Leo
    
    
    Heavy Unit
    
    
    Turtle Ship
    
    
    Hellfire
    
    
    X Multiply
    
    
    Zero Wing
    
    
    Raiga - Strato Fighter
    
    
    Rezon
    
    
    Blaze On
    
    
    Hyper Duel
    
    
    Super Spacefortress Macross II
    
    
    
    
    Romset: 2864 kb / 16 files / 862.6 zip
    
    
    ----
    0.36b6 [Phil Stroffolino]
    
    
    0.36b5 [Phil Stroffolino]
    
    
    
    
    TODO:
    
    
    - Repeated uPD7759C samples in fround, disconnecting reset helps but doesn't fix it.
    
    
    - See video\twin16.c for graphics related issues.
    
    
    
    
    Bugs:
    
    
    - fround, hpuncher: uPD7759C samples repeat or don't play. hap (ID 03383)
    
    
    
    
    WIP:
    
    
    - 0.156: Converted the scrolling layers to tilemaps (the fixed text layer was already one). Fixed savestate regression after tilemap conversion. Miscellaneous cleanups/modernizations. According to schematics the twin16 video is priority related, not a flip bit. This fixed sprite-background priority is wrong in Vulcan Venture and clones. Rewrited video mixing based on PAL equations [Alex Jackson].
    
    
    - 0.152: Cleaned up Twin16 gfx2 rom loading. Fixed audio cpu RAM size [Alex Jackson]. Changed YM2151 sound clock speed to 3579545 Hz.
    
    
    - 0.151: Deprecated MCFG_SCREEN_VBLANK_TIME() / MCFG_SCREEN_REFRESH_RATE() in favor of MCFG_SCREEN_RAW_PARAMS() function for Twin16 driver [Angelo Salese].
    
    
    - 0.144u7: Kanikani updated Twin16 driver dipswitches.
    
    
    - 0.133u5: hap tweaked the shadows in Twin16 to be slightly darker.
    
    
    - 0.133u2: Updated the Konami Twin16 driver & functional changes [hap]: Improved sprite status register, this fixed the rogue sprites problem in devilw. Added fround coin counters. Lowered K007232 volume. Added savestate support. Added shadows. Fixed devilw and gradius2 sprite lag. Added text layer x/y flipping. Reverted gradius2 sprite-background priority hack, this fixes severe priority problems in devilw, but reintroduces bugs on gradius2 level 7 and ending. This fixes some rogue sprites in devilw, darkadv and majuu.
    
    
    - 0.128u3: Added includes\twin16.h.
    
    
    - 0.128u2: Mamesick fixed wrong sprite-background priority (video\twin16.c).
    
    
    - 0.124u4: Andrew Gardner merged memory maps in the Twin16 driver.
    
    
    - 0.124u2: Derived clocks and refresh rate in Twin16 driver [MAMEPlus]. Changed VSync to 60.606061 Hz.
    
    
    - 0.122u5: Zsolt Vasvari unified memory maps in Twin16 drive.
    
    
    - 0.77: Twin16 fixes [Curt Coder].
    
    
    - 0.76u2: Some twin16.c cleanups, fg layer converted to tilemaps [Curt Coder].
    
    
    - 0.70u2: Some Twin16 dipswitch / input fixes [Curt Coder].
    
    
    -  6th March 2003: Acho A. Tang fixed the wrong UPD7759 samples being played in the Twin16 driver, and he fixed a bug in the UPD7759 emulation that caused problems with playing the last sample.
    
    
    - 28th October 2002: Bryan McPhail fixed various graphical glitches in the Twin16 driver, especially in Gradius II / Vulcan Venture.
    
    
    -  8th March 2001: Marco Cassili fixed some dipswitch settings in the Konami Twin16 games.
    
    
    - 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver.
    
    
    - 0.36b8: Added vidhrdw\twin16.c.
    
    
    - 29th October 1999: Phil Stroffolino fixed some problems in the Twin16 driver.
    
    
    - 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture.
    
    
    - 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao.
    
    
    - 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions.
    
    
    -  9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now.
    
    
    -  1st October 1999: Phil Stroffolino sent in a Twin16 update with correct background graphics for all games, but sprites aren't yet implemented.
    
    
    - 0.36b6: Changed darkadv.c to twin16.c driver. TODO: Hook up sprites, scrolling and finish mapping DIPs.
    
    
    - 27th September 1999: Phil Stroffolino sent in a Twin16 update with much better colors, and graphics are much better also, but sprites are still missing.
    
    
    - 24th September 1999: Phil Stroffolino sent in an update to the Twin16 driver with CPU emulation almost fully working, but graphics need to be sorted out.
    
    
    - 0.36b5: Added darkadv.c driver.
    
    
    -  8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet.
    
    
    ----
    Name:  vulcan.png
Views: 106
Size:  3.2 KB
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks HAN, HugDD thanked this post
    Likes HugDD liked this post
  7. 03-23-2016, 09:26 AM
    Code:
    -- Validity --
    Check 1:  INP header:  Fail
    Check 2:  INP file:  Fail
    Check 3:  WLF file:  OK
    Just to highlight this from the WLF View section. It is in keeping with the Pete's description of events.
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks HAN, HugDD thanked this post
  8. 03-28-2016, 08:12 PM
    This one has been in adjudication for 20 days now... Does anyone gave any questions or concerns before they feel confident in accepting this submission?
  9. 03-28-2016, 09:19 PM
    Full performance - accepted.
    Thanks HAN thanked this post
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