M.A.M.E. - Cutie Q - Points - 84,040 - Benjamin Sweeney

Is the performance claim below valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Cutie Q - Points - 84,040 - Benjamin Sweeney

    03-08-2016, 09:14 AM
    vzaar-player


    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=9950
    Rules
    ROMSet: CutieQ
    Service Mode: Off
    Cabinet: Upright
    Balls: 3
    Unused: On
    Bonus Ball: 50000
    Special Rules: None
    Submission Message
    OMFG this game... Someone said "Hey you like Arkanoid right? Well, try Cutie Q it's great!" and I said "duh duh duh SURE!"

    There is a lot more going on in this game than in Arkanoid if you can't tell by watching. It's a good game, it really is, but it's a tough one to get used to. The last run in the video is my guy for a total 84,040pts. I'll comment and describe the actual time stamps in the video and with a screen shot of the final score.

    This is another "live capture" where I reference currenttimestamp.com while I'm recording INPs and recording the live window capture of MAME.

    Thanks for adjudicating!
    Attached Files Attached Files
  2. 03-08-2016, 09:19 AM
    Prior run terminated at 10:30 with submitted recording beginning at 10:35. Final score shown at 17:00.

    Name:  2016_03_08_17_18_281.png
Views: 268
Size:  122.0 KB
  3. 03-08-2016, 07:55 PM
    Accepted.

    Nice score. An interesting twist to Breakout, in a way.
    Thanks bensweeneyonbass thanked this post
  4. 03-09-2016, 05:18 AM
    Quote Originally Posted by smkrogman View Post
    Accepted.

    Nice score. An interesting twist to Breakout, in a way.
    It is indeed interesting. The blue spinner below the home of the pink blobs is the only way to slow down the ball after it starts going nuts (without sending it into the relaunch zones). It took me a while to figure that out. There are still more things I'm learning - the control of the ball is not very much like Arkanoid.
  5. 03-09-2016, 07:12 AM
    Ha, yes, it is breakoutish!
  6. 03-09-2016, 12:33 PM
    I LOVE THIS GAME!
    VectorGamer.com
    @RealVectorGamer
    YouTube: TheRetrocade
    Likes bensweeneyonbass liked this post
  7. 03-12-2016, 06:49 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sun 13/03/2016 at 13:37:29.49

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Processing archive: C:\MAME\ALLexes\inp\MARP\cutieq20160308bts84040pts.zip
    
    Testing     cutieq20160308bts84040pts.inp
    Testing     cutieq20160308bts84040pts.wlf
    
    Everything is Ok
    
    Files: 2
    Size:       3130478
    Compressed: 51497
    RAR:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\cutieq20160308bts84040pts.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\cutieq20160308bts84040pts.zip
    Type = zip
    Physical Size = 51497
    
    ----------
    Path = cutieq20160308bts84040pts.inp
    Folder = -
    Size = 3129880
    Packed Size = 50992
    Modified = 2016-03-08 12:04:24
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 528C9BCF
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = cutieq20160308bts84040pts.wlf
    Folder = -
    Size = 598
    Packed Size = 215
    Modified = 2016-03-08 12:04:24
    Created = 
    Accessed = 
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 4DB520F5
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2294MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Mar 09 03:57:28 2016
    
    Checks out OK. [e4cc]
    Playing back previously recorded game cutieq (Cutie Q) [press return]
    loading cutieq.1k   
    loading cutieq.4c

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'cutieq'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2294920028Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 24555
    Average record speed: 99.991366%
    System time at start of emulation: Wed Mar 09 03:57:28 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    cutieq src/drivers/warpwarp.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    GAME( 1979, cutieq,   0,        bombbee,  cutieq,   bombbee,  ROT90, "Namco", "Cutie Q", 0 )
    
    INPUT_PORTS_START( cutieq )
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_SERVICE( 0x20, IP_ACTIVE_LOW )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
    
        PORT_START_TAG("DSW1")
        PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x04, "4" )
    //  PORT_DIPSETTING(    0x08, "4" )             // duplicated setting
        PORT_DIPSETTING(    0x0c, "5" )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0xe0, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "50000" )
        PORT_DIPSETTING(    0x20, "60000" )
        PORT_DIPSETTING(    0x40, "80000" )
        PORT_DIPSETTING(    0x60, "100000" )
        PORT_DIPSETTING(    0x80, "120000" )
        PORT_DIPSETTING(    0xa0, "150000" )
        PORT_DIPSETTING(    0xc0, "200000" )
        PORT_DIPSETTING(    0xe0, DEF_STR( None ) )
    
        PORT_START_TAG("VOLIN1")    /* Mux input - player 1 controller - handled by warpwarp_vol_r */
        PORT_BIT( 0xff, 0x60, IPT_PADDLE ) PORT_MINMAX(0x14,0xac) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE
    
        PORT_START_TAG("VOLIN2")    /* Mux input - player 2 controller - handled by warpwarp_vol_r */
        PORT_BIT( 0xff, 0x60, IPT_PADDLE ) PORT_MINMAX(0x14,0xac) PORT_SENSITIVITY(30) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) PORT_REVERSE PORT_COCKTAIL
    INPUT_PORTS_END
    
    Resolution: 272x224 @ 60.000000Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9950
    ROMSet: CutieQ
    Service Mode: Off
    Cabinet: Upright
    Balls: 3
    Unused: On
    Bonus Ball: 50000
    
    Sample correct TG:
    IN0: offset 0x23, repeat every 0x7C to begin with but varies due to analog input, typical value 0xFF
    - IN0: 0x20 (Service Mode): 0x20 (Off)
    - IN0: 0x40 (Cabinet): 0x40 (Upright)
    DSW1: offset 0x27, repeat every 0x7C to begin with but varies due to analog input, typical value 0x03 
    - DSW1: 0x03 (Coinage): [not relevant]
    - DSW1: 0xc0 (Lives): 0x00 (3)
    - DSW1: 0x10 (Unused): 0x00 (On)
    - DSW1: 0xe0 (Bonus_Life): 0x00 (50000)
    
        20: 00 00 00 FF 00 00 00 03  00 00 00 60 00 00 00 60
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF
        A0: 00 00 00 03 00 00 00 60  00 00 00 60 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 03
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.171: cutieq - "Cutie Q"
    
    Resolution, 0.106-0.128: 272x224 @ 60.000000Hz
    Resolution, 0.129-0.171: 272x224 @ 60.606061Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9950
    INP Header:
    Code:
        10: 5C B3 C9 88 00 00 00 00  78 04 DF 56 16 06 CC E4 | \.....x.V..
        20: 00 00 00 FF 00 00 00 03  00 00 00 60 00 00 00 60 | ..........`...`
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 03 00 00 00 60  00 00 00 60 00 00 00 00 | .......`...`....
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 03 | ....>.C.......
       120: 00 00 00 60 00 00 00 60  00 00 00 00 00 00 00 00 | ...`...`........
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    17E070: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E080: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E090: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E0A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E0B0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    17E0C0: 00 00 00 67 00 00 00 FF  00 00 00 03 00 00 00 67 | ...g..........g
    17E0D0: 00 00 00 67 00 00 00 00  00 00 00 00 00 00 00 00 | ...g............
    17E0E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E0F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E110: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E130: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    17E140: 00 00 00 67 00 00 00 FF  00 00 00 03 00 00 00 67 | ...g..........g
    17E150: 00 00 00 67 00 00 00 00  00 00 00 00 00 00 00 00 | ...g............
    17E160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    17E1A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    2FC0E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC0F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC110: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    2FC120: 00 00 00 FF 00 00 00 03  00 00 00 46 00 00 00 46 | ..........F...F
    2FC130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC190: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    2FC1A0: 00 00 00 03 00 00 00 46  00 00 00 46 00 00 00 00 | .......F...F....
    2FC1B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC1C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC1D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC1E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC1F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2FC210: 00 00 00 00 A2 82 43 E1                          | .....C

    MAME Info
    MAMEInfo.dat entries: cutieq and warpwarp.c
    Code:
    MAMEInfo.dat entries for:
    cutieq
    warpwarp.cpp
    ----
    0.36b16 [Nicola Salmoria]
    
    
    WIP:
    
    - 0.149: Fix for Cutie Q regression from recent modernization. Thanks to Fabio for the fix [Tafoid].
    
    - 0.123u2: Changed palettesize to 513 colors.
    
    - 0.36b16: Nicola Salmoria added 'Cutie Q' (Namco 1979).
    
    - 23rd January 2000: Nicola Salmoria added a new romset of Cutie Q to the GeeBee driver.
    
    
    LEVELS: 1 (endless)
    
    
    Recommended Games (Pinball):
    
    Gee Bee
    
    Bomb Bee
    
    Cutie Q
    
    Solar War
    
    Video Pinball
    
    Flipper Jack
    
    Pinbo
    
    Vs. Pinball
    
    Pinball Action
    
    Super Wing
    
    Panic Road
    
    Speed Ball
    
    Music Ball
    
    Time Scanner
    
    PinBot (PlayChoice-10)
    
    Alien Crush
    
    Devil Crash (Tourvision PCE bootleg)
    
    Super Pinball Action
    
    Witch
    
    Grand Cross
    
    Hot Pinball
    
    Gals Pinball
    
    
    Recommended Games (Breakout):
    
    Clean Sweep
    
    Meadows 4 in 1 (Knockout & Knockout Doubles)
    
    Breakout
    
    Super Breakout
    
    T.T. Block
    
    Gee Bee
    
    Tournament Table (Breakout)
    
    Bomb Bee
    
    Cutie Q
    
    Field Goal
    
    Monkey Magic
    
    Straight Flush
    
    Zun Zun Block
    
    Time Attacker
    
    Cluster Buster (DECO Cassette)
    
    Wall Crash
    
    Cannon Ball (Pac-Man Hardware)
    
    Flying Ball (DECO Cassette)
    
    Wink
    
    Arkanoid
    
    Tournament Arkanoid
    
    Arkanoid - Revenge of DOH
    
    Arkanoid Returns
    
    Gigas
    
    Gigas Mark II
    
    Riddle of Pythagoras
    
    Block Gal
    
    Free Kick
    
    Super Free Kick
    
    Goindol
    
    Mahjong Block Jongbou
    
    Quester
    
    Reaktor
    
    Thunder & Lightning
    
    Block Carnival / Thunder & Lightning 2
    
    Block Block
    
    Ghox
    
    Off the Wall
    
    Twin Squash
    
    Brick Zone
    
    Play Girls
    
    Peek-a-Boo!
    
    Street Games (Brick Buster)
    
    Street Games II (Brick Buster)
    
    Blocken
    
    Wiggie Waggie
    
    Cuby Bop
    
    Zip & Zap
    
    Bal Cube
    
    Domino Block
    
    Pop 'n Bounce
    
    Puchi Carat
    
    Puzzle Break
    
    VS Block Breaker
    
    Bestri
    
    Mad Ball
    
    Jumping Break
    
    The Block Kuzushi
    
    Puzzle Club (Mad Ball)
    
    Gunbarich
    
    
    Romset: 10 kb / 2 files / 7.36 zip
    
    ----
    0.19 [Chris Hardy, Juergen Buchmueller, Mirko]
    
    
    TODO:
    
    - I arbitrarily assigned a uniform blue overlay to sos. I don't know how it's supposed to be.
    
    
    WIP:
    
    - 0.165: Reduced tagmap lookups in WarpWarp driver [Wilbert Pol].
    
    - 0.163: Added save state support to WarpWarp driver [Osso].
    
    - 0.154: Changed 'Warp Warp Custom' to 'Warp Warp Audio Custom'.
    
    - 0.153: Removed layout\sos.lay.
    
    - 0.149: Added audio\warpwarp.h. Modernized the GeeBee (audio\geebee.c) and WarpWarp (audio\warpwarp.c) sound devices [Osso].
    
    - 0.143u3: Tafoid added DIP locations to all games in the WarpWarp driver.
    
    - 0.141u4: Atari Ace converted Warpwarp to driver_device.
    
    - 0.141u3: Added layout\navarone.lay.
    
    - 0.129u4: Changed 'Custom' sound to 'Warp Warp Custom'.
    
    - 0.128u7: Aaron Giles converted WarpWarp driver to raw video parameters. Changed VSync to 60.606061 Hz.
    
    - 0.128u4: Derived clocks from crystals in Warp Warp [Luigi30].
    
    - 0.126u3: Changed region cpu1 ($3000, 3400, 4800) to gfx1.
    
    - 0.111u5: Added includes\warpwarp.h.
    
    - 0.106u10: Added layout\geebee.lay and sos.lay.
    
    - 0.78u4: Nicola Salmoria included a revised warpwarp.c, converted to tilemaps and with the Warp Warp Easter egg documented.
    
    - 0.78u1: Merged geebee.c with warpwarp.c driver. The drivers are variations of the same hardware design [Nicola Salmoria]. Fixed inputs and dipswitches in all games.
    
    - 28th December 2003: Nicola Salmoria sent in a Namco 8080 driver cleanup, fixing inputs and graphics glitches in all games.
    
    - 0.63: Stephane Humbert fixed Cutie Q and Bomb Bee, when [P1 BUTTON 1] and [P2 BUTTON 1] is pressed at the same time a CREDIT is awarded.
    
    -  7th December 2002: Stephane Humbert fixed the dipswitches and inputs in the Warp Warp driver.
    
    - 0.61: Changed palettesize to 3 colors.
    
    - 0.37b3: Changed palettesize from 15 to 32771 colors.
    
    -  5th February 2000: Zsolt Vasvari fixed a dirty marking bug in the GeeBee driver.
    
    - 0.36b16: Added sndhrdw\warpwarp.c.
    
    - 28th January 2000: Juergen Buchmueller added color overlay simulation to the GeeBee driver.
    
    - 25th January 2000: Juergen Buchmueller added sound to Warp Warp.
    
    - 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS.
    
    - 0.36b15: Added geebee.c driver, machine\geebee.c, vidhrdw\geebee.c and sndhrdw\geebee.c.
    
    - 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches.
    
    - 0.33b5: Removed machine\warpwarp.c.
    
    - 0.20: Added machine\warpwarp.c.
    
    - 0.19: Added warpwarp.c driver and vidhrdw\warpwarp.c.
    
    ----
    Name:  cutieq.png
Views: 97
Size:  2.4 KB
    Thanks bensweeneyonbass thanked this post
  8. 03-12-2016, 07:11 PM

    Cutie Q Game Starts at 11:00 of the video

    Cutie Q Settings Begin at 10:52 to 10:56 of the video ALL GOOD
    Rules ROM Set: Cutie Q
    Service Mode: Off
    Cabinet: Upright
    Balls: 3
    Unused: On
    Bonus Ball: 50000
    Special Rules: None

    M.A.M.E. - Cutie Q - Points - 84,040 Final Score is at 16:55 of the video

  9. 03-12-2016, 07:13 PM
    Accepted Great score neat game a mix
  10. 03-12-2016, 07:15 PM
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