M.A.M.E. - Flower - Points - 393,350 - John P McAllister

Is this Performance Claim valid?

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  1. M.A.M.E. - Flower - Points - 393,350 - John P McAllister

    03-14-2016, 05:31 PM
    vzaar-player


    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=69917
    Rules
    ROMSet: Flower
    Difficulty: Easy
    Invulnerability [Cheat]: Off
    Keep Items on Life Loss: Yes
    Unused: Off [All]
    Shot Range: Medium
    Lives: 3
    Cabinet: Upright
    Bonus Life: 30k, 80k then every 50k
    Special Rules: None
    Submission Message
    I first saw this game at Funspot a few years back. They were and are the only ones to have this machine and they did a great job of restoring it, new monitor, new control panel, and new art work. But they put in a 4 way instead of an 8 way joystick and have never fixed it :(
    Attached Files Attached Files
  2. 03-15-2016, 10:51 PM

    Flower Game Starts at :13 of the video

    Flower Settings Begin at :08 to :18 of the video

    M.A.M.E. - Flower - Points - 393,350 Final Score is at 35:56 of the video

  3. 03-15-2016, 10:53 PM
    Accepted
    Thanks datagod thanked this post
    Likes HugDD, datagod liked this post
  4. 03-17-2016, 07:55 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Fri 18/03/2016 at 13:50:47.13

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Processing archive: C:\MAME\ALLexes\inp\MARP\elf_flower_393350_wolf106.zip
    
    Testing     flower.inp
    Testing     flower.wlf
    
    Everything is Ok
    
    Files: 2
    Size:       16502178
    Compressed: 180572
    RAR:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\elf_flower_393350_wolf106.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\elf_flower_393350_wolf106.zip
    Type = zip
    Physical Size = 180572
    
    ----------
    Path = flower.inp
    Folder = -
    Size = 16501580
    Packed Size = 180047
    Modified = 2013-07-04 05:45:15
    Created = 2013-07-06 11:19:47
    Accessed = 2013-07-06 11:19:47
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = 7F87EEE8
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = flower.wlf
    Folder = -
    Size = 598
    Packed Size = 239
    Modified = 2013-07-04 05:45:15
    Created = 2013-07-04 09:36:03
    Accessed = 2013-07-04 09:36:03
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = E4B94851
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2900MHz (AMD)
    This recording was made with the C 68k core enabled
    Start date of recording: Thu Jul 04 04:08:16 2013
    
    Checks out OK. [84ff]
    Playing back previously recorded game flower (Flower) [press return]
    loading 1.5j        
    loading 2.5f        
    loading 3.d9        
    loading 10.13e      
    loading 14.19e      
    loading 13.17e      
    loading 12.16e      
    loading 11.14e      
    loading 8.10e       
    loading 6.7e        
    loading 9.12e       
    loading 15.9e       
    loading 4.12a       
    loading 5.16a       
    loading 82s129.k1   
    loading 82s129.k2   
    loading 82s129.k3   
    loading 82s147.d7   
    loading 82s147.j18  
    loading 82s123.k7   
    loading 82s129.a1

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'flower'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: AMD
    Processor Family: 15  Processor Model: 6
    Approximate clock speed: 2900240508Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 2
    
    -- INP info --
    Number of frames: 133077
    Average record speed: 99.998497%
    System time at start of emulation: Thu Jul 04 04:08:16 2013
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    flower src/drivers/flower.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    GAME( 1986, flower, 0, flower, flower, 0, ROT0, "Komax", "Flower", GAME_IMPERFECT_SOUND )
    
    INPUT_PORTS_START( flower )
        PORT_START_TAG("IN0CPU0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1  )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )
        PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)")
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x20, 0x00, "Keep Items on Life Loss" )    // check code at 0x74a2
        PORT_DIPSETTING(    0x20, DEF_STR( No ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, "Shot Range" )            // check code at 0x75f9
        PORT_DIPSETTING(    0x80, DEF_STR( Medium ) )
        PORT_DIPSETTING(    0x00, "Long" )
    
        PORT_START_TAG("IN1CPU0")
        PORT_DIPNAME( 0x07, 0x05, DEF_STR( Lives ) )        // what should be the default value ?
        PORT_DIPSETTING(    0x07, "1" )
        PORT_DIPSETTING(    0x06, "2" )
        PORT_DIPSETTING(    0x05, "3" )
        PORT_DIPSETTING(    0x04, "4" )
        PORT_DIPSETTING(    0x03, "5" )
        PORT_DIPSETTING(    0x02, "6" )
        PORT_DIPSETTING(    0x01, "7" )
        PORT_DIPSETTING(    0x00, "Infinite (Cheat)")
        PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x18, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 1C_2C ) )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) )        // check code at 0x759f
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x80, "30k, 80k then every 50k" )
        PORT_DIPSETTING(    0x00, "50k, 130k then every 80k" )
    
        PORT_START_TAG("IN0CPU1")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Fire")            // Fire (normal or laser)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Missile")            // Missile
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Cutter")            // Cutter
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START_TAG("IN1CPU1")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL    PORT_NAME("P2 Fire")// Fire (normal or laser)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL    PORT_NAME("P2 Missile")// Missile
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL    PORT_NAME("P2 Cutter")// Cutter
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    Resolution: 272x224 @ 60.000000Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=69917
    ROMSet: Flower
    Difficulty: Easy
    Invulnerability [Cheat]: Off
    Keep Items on Life Loss: Yes
    Unused: Off [All]
    Shot Range: Medium
    Lives: 3
    Cabinet: Upright
    Bonus Life: 30k, 80k then every 50k
    
    Sample correct TG:
    IN0CPU0: offset 0x23, repeat every 0x7C, typical value 0xDF, but also changes with coin drop, 1P start & 2P start
    - IN0CPU0: 0x08 (Difficulty): 0x08 (Easy)
    - IN0CPU0: 0x10 (Invulnerability (Cheat)): 0x10 (Off)
    - IN0CPU0: 0x20 (Keep Items on Life Loss): 0x00 (Yes)
    - IN0CPU0: 0x40 (Unused): 0x40 (Off)
    - IN0CPU0: 0x80 (Shot Range): 0x80 (Medium)
    IN1CPU0: offset 0x27, repeat every 0x7C, typical value 0xDD
    - IN1CPU0: 0x07 (Lives): 0x05 (3)
    - IN1CPU0: 0x18 (Coinage): [not relevant]
    - IN1CPU0: 0x20 (Cabinet): 0x00 (Upright)
    - IN1CPU0: 0x40 (Unused): 0x40 (Off)
    - IN1CPU0: 0x80 (Bonus_Life): 0x80 (30k, 80k then every 50k)
    
        20: 00 00 00 DF 00 00 00 DD  00 00 00 FF 00 00 00 FF
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 DF
        A0: 00 00 00 DD 00 00 00 FF  00 00 00 FF 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 DF 00 00 00 DD
    Generic Info for game:
    Code:
    ROM set changed: no*
    0.106-0.125: flower - "Flower"
    0.126-0.138: flower - "Flower (Komax)"
    0.139-0.171: flower - "Flower (US)"
    
    * It only changed during 0.125 updates but the net result is it remained the same.  flower -> flowerk, flowerk -> flower.
    MAME History:
    - 0.125u9: Couriersud added state saving for Flower. Renamed (flower) to (flowers) and (flowerk) to (flower).
    - 0.125u8: Brian Troha fixed Flower dipswitches and added DIP locations. Changed 'Flower (bootleg)' to parent 'Flower (Sega/Alpha)' and 'Flower' to clone '(Komax)'. Renamed (flower) to (flowerk) and (flowerbl) to (flower). Added dipswitches 'Energy Decrease', 'Enemy Bullets', 'Demo Sounds' and 'Keep Weapon Items When Destroyed'.
    
    Resolution, 0.106-0.171: 272x224 @ 60.000000Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=69917
    INP Header:
    Code:
        10: 7C 28 DE AC 00 00 00 00  90 68 D4 51 3B 71 FF 84 | |(ެ.....hQ;q.
        20: 00 00 00 DF 00 00 00 DD  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 DF | ........>.C...
        A0: 00 00 00 DD 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 DF 00 00 00 DD | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    7DE500: 00 00 00 DD 00 00 00 E7  00 00 00 FF 00 00 00 00 | .............
    7DE510: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE520: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE570: 00 00 00 00 A2 82 43 E1  00 00 00 DF 00 00 00 DD | .....C......
    7DE580: 00 00 00 E7 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    7DE590: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE5A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE5B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE5C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE5D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE5E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE5F0: A2 82 43 E1 00 00 00 DF  00 00 00 DD 00 00 00 E6 | .C.........
    7DE600: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    7DE610: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE620: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7DE630: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    FBCA10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCA20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCA30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCA40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCA50: A2 82 43 E1 00 00 00 DF  00 00 00 DD 00 00 00 FF | .C.........
    FBCA60: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    FBCA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCAA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCAB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCAC0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    FBCAD0: 00 00 00 DF 00 00 00 DD  00 00 00 FF 00 00 00 FF | ............
    FBCAE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCAF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCB00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCB10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCB20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCB30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    FBCB40: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C

    MAME Info
    flower is the parent set.
    MAMEInfo.dat entries: flower and flower.c
    Code:
    MAMEInfo.dat entries for:
    flower
    flower_sound
    flower.cpp
    ----
    0.125u9 [InsideOutBoy]
    
    0.125u8 [?]
    
    0.62 [InsideOutBoy, David Haywood, Stephane Humbert]
    
    
    WIP:
    
    - 0.154: Changed 'Flower Custom Sound' to 'Flower Audio Custom'.
    
    - 0.151: Reverted to 8-way Joystick for now [hap].
    
    - 0.150: Joystick is 4-way [hap].
    
    - 0.149: Modernized Flower sound device [Osso]. Changed 'Flower Custom' to 'Flower Custom Sound'.
    
    - 0.145u8: hap fixed ADDRESS_MAP regression (black screen) in Flower.
    
    - 0.143u3: hap further improved Flower interrupts, sound driver and fixed most of the hanging notes by adding channel effects. Changed Z80 CPU1/2/3 clock speed to 4608000 Hz.
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Flower.
    
    - 0.138u1: Changed description of 'Flower (Komax)' to 'Flower (US)' and clone 'Flower (Sega/Alpha)' to 'Flower (Japan)'. Renamed (flowers) to (flowerj).
    
    - 0.129u4: Changed 'Custom' sound to 'Flower Custom'.
    
    - 0.126u4: Brian Troha added edge connector pinout info to the Flower driver.
    
    - 0.126u2: David Haywood merged CPU0 and 1 memory maps in Flower, improved interrupt generation. This fixed starting a game doesn't always register.
    
    - 0.125u9: Couriersud added state saving for Flower. Renamed (flower) to (flowers) and (flowerk) to (flower).
    
    - 0.125u8: Brian Troha fixed Flower dipswitches and added DIP locations. Added dipswitches 'Energy Decrease', 'Enemy Bullets', 'Demo Sounds' and 'Keep Weapon Items When Destroyed'. Changed 'Flower (bootleg)' to parent 'Flower (Sega/Alpha)' and 'Flower' to clone '(Komax)'. Renamed (flower) to (flowerk) and (flowerbl) to (flower).
    
    - 0.123u1: Zsolt Vasvari removed color tables from Flower. Added RESNET color computations where appropriate.
    
    - 0.89u3: Bryan McPhail fixed remaining GFX issues in Flower.
    
    - 0.89u1: Bryan McPhail fixed colours in Flower. Added all proms and user1 roms from clone Flower (bootleg) to Flower. Fixed gfx1/2/3 rom loading and palettesize to 256 colors.
    
    - 0.88u5: Added clone Flower (bootleg).
    
    - 0.82: Some cleanups to Flower driver [Pierpaolo Prazzoli].
    
    - 0.75: Changed the Z80 CPU3 periodic interrupt from 120 to 90.
    
    - 11th October 2003: R. Belmont adjusted the Flower tempo.
    
    - 14th November 2002: Tomasz Slanina added graphics zooming to the Flower driver.
    
    - 0.62: Added Flower (Komax 1986). TODO: Cleanups. Colors, probably missing proms. Fix sound. Improve interrupts. Sprite flipping is incorrect for one of the enemies so its probably wrong. Screenshots look like the game has sprite zooming.
    
    - 29th October 2002: Stephane Humbert fixed one unknown dipswitch in the Flower driver.
    
    - 28th October 2002: Nicola Salmoria added preliminary sound emulation to Flower, but it's not perfect and it crashes sometimes.
    
    - 27th October 2002: David Haywood updated InsideOutBoy's old Flower driver and fixed the sprites in it, although it's still missing sound emulation and colors. Stephane Humbert fixed the inputs and dipswitch settings in it.
    
    -  4th July 1998: Dumped Flower. Uses three Z80 CPU's.
    
    
    LEVELS: 1
    
    
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    Romset: 203 kb / 21 files / 72.4 zip
    
    ----
    
    DEVICE:
    
    Flower Audio Custom
    
    
    WIP:
    
    - 0.149u1: Added 'Flower Audio Custom' device (audio\flower.c).
    
    ----
    0.62 [InsideOutBoy]
    
    
    TODO:
    
    - Fix sound and timing.
    
    
    NOTES:
    
    - There is a PCB picture that shows two stickers, the first says "Flower (c) 1986 Clarue" while the second one is an original serial number tag also showing "Clarue".
    
    
    WIP:
    
    - 0.128u3: Added includes\flower.h.
    
    - 0.62: Added flower.c driver, vidhrdw\flower.c and sndhrdw\flower.c.
    
    ----
    Name:  flower.png
Views: 118
Size:  3.2 KB
    Thanks Barthax, redelf thanked this post
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