M.A.M.E. - Mat Mania - Points - 1,134,350 - Chris Gleed

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  1. M.A.M.E. - Mat Mania - Points - 1,134,350 - Chris Gleed

    03-23-2016, 01:32 PM
    Vzaar Video Url:


    Points
    WolfMame version
    151
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7768
    Rules
    ROMSet: MatMania
    Difficulty: Medium
    Tournament Time: 2:36
    Unused: Off [All]
    Cabinet: Upright
    Service Mode: Off
    Special Rules: None
    Submission Message
    This is replacing my current 3rd place score, which was submitted under the old TG. Upped my score by about 500k, and I want this in my list of current records.

    I got foolish, and started testing whether the longer rounds with maximum point pressing is more time-effective, or whether shorter rounds with higher-point moves but without additional point pressing is better. Unfortunately, the paradigm shift threw me off my game.

    Thanks for watching!
    Attached Files Attached Files
  2. 03-23-2016, 02:01 PM
    Chris I'll watch this at home later, but nice improvement on your previous record! I respect an improvement that's not just to get another place on the leaderboard.
  3. 03-23-2016, 05:18 PM
    Funny you should submit this, I've just recently been trying to do the same here!
    I remember from years back my full point-press running at a little over 9k/minute, which is roughly what you've got, but I've tried sprinting through rounds lately.

    Frustrating game... you can be in a good rhythm for ages, but all it takes is the slightest lapse and there's no recovery, especially against Coco!
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  4. 03-23-2016, 06:18 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Thu 24/03/2016 at 12:06:32.11

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Processing archive: C:\MAME\ALLexes\inp\MARP\CSG_matmania.zip
    
    Testing     CSG_matmania.inp
    
    Everything is Ok
    
    Size:       2128502
    Compressed: 1020936
    RAR:
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    Zip list
    Code:
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\CSG_matmania.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\CSG_matmania.zip
    Type = zip
    Physical Size = 1020936
    
    ----------
    Path = CSG_matmania.inp
    Folder = -
    Size = 2128502
    Packed Size = 1020770
    Modified = 2016-03-24 14:24:23
    Created = 2016-03-24 12:25:53
    Accessed = 2016-03-24 06:27:21
    Attributes = ....A
    Encrypted = -
    Comment = 
    CRC = F88D56F4
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 9.20  Copyright (c) 1999-2010 Igor Pavlov  2010-11-18
    
    
    Error:
    there is no such archive
    MAME Major Version 151

    What MAME thinks:
    Code:
    Input file: matmania.inp
    INP version 3.0
    Created Thu Mar 24 12:25:53 2016
    Recorded using MAME 0.151[W] (Nov  6 2013)
    Total playback frames: 426553 (01:58:29.21)
    Average recorded speed: 99%
    Average speed: 100.00% (175 seconds)

    Source driver:
    matmania matmania.c
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.171: matmania - "Mat Mania"
    
    Resolution, 0.106-0.171: 256x240 @ 60.000000Hz
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
    INP dump not relevant


    MAME Info
    matmania is the parent set.
    MAMEInfo.dat entries: matmania and matmania.c
    Code:
    MAMEInfo.dat entries for:
    matmania
    matmania.cpp
    ----
    0.30 [Brad Oliver]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.136u4: Fabio Priuli added driver_data struct and save states to the Mania Challenge driver.
    
    - 0.136u1: MASH fixed graphical corruption in Mania Challenge (typo in the video driver).
    
    - 0.131u1: Angelo Salese merged memory maps in the Mania Challenge driver.
    
    -  9th July 2008: Mr. Do - Added the bezel instruction card to Mat Mania, scanned by Anoid.
    
    - 0.124u2: Fabio Priuli added tags and locations to DIPs for Mat Mania driver.
    
    - 0.122u4: David Haywood fixed garbage graphics (matmaniac37b14gre).
    
    - 23rd October 2006: Mr. Do - Ad_Enuff finished up Mat Mania bezel; scanned in by Anoid.
    
    - 0.103u2: Roberto Fresca fixed Mat Mania DIPs. Added 'Tournament Time' and 4x 'Unused'.
    
    - 0.34b1: Added color proms ($0, 20, 40, 60).
    
    - 0.31: Nicola Salmoria added speech to Mat Mania.
    
    - 0.30: Brad Oliver added 'Mat Mania' (Technos 1985) and clone Exciting Hour. Known issues: Most colors seem correct, but the audience graphics use purple instead of blue?
    
    - 23rd June 1997: Dumped Mat Mania.
    
    
    LEVELS: 5
    
    
    Other Emulators:
    
    * Raine
    
    
    Recommended Games (Wrestling):
    
    The Big Pro Wrestling!
    
    Appoooh
    
    Champion Pro Wrestling
    
    Mat Mania
    
    Body Slam
    
    Mania Challenge
    
    Pro Wrestling (PlayChoice-10)
    
    Robo Wres 2001
    
    The Main Event
    
    Champion Wrestler
    
    Grudge Match (Yankee Game Technology)
    
    Wrestle War
    
    Wrestle War (Mega-Tech)
    
    WWF Superstars
    
    WWF WrestleFest
    
    Ring Rage
    
    3 Count Bout / Fire Suplex
    
    Muscle Bomber Duo
    
    Saturday Night Slam Masters
    
    Ring of Destruction: Slammasters II
    
    Blazing Tornado
    
    WWF: Wrestlemania
    
    Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade
    
    Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
    
    Zen Nippon Pro-Wrestling Featuring Virtua
    
    Ehrgeiz
    
    Buriki One
    
    Giant Gram
    
    Giant Gram 2000
    
    WWF Royal Rumble
    
    Kinnikuman Muscle Grand Prix
    
    
    Romset: 489 kb / 36 files / 198.1 zip
    
    ----
    0.31 [Brad Oliver]
    
    
    NOTES:
    
    - DipSwitches: Locations and values have been verified with the manual for both Mat Mania and Mania Challenge. Exciting Hour DIPs confirmed with crazykong diplist, no manual available ATM. Notice that the manual for Mat Mania lists DSW2:3,4 as Unused, but they correctly affect the timer speed during the game. Also, default difficulty in Mat Mania is Normal, while manual for Mania Challenge reports Easy. The driver has been updated accordingly.
    
    
    WIP:
    
    - 0.155: Removed machine\maniach.c. Moved code to the driver [hap].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mat Mania driver.
    
    - 0.125u5: Added includes\matmania.h.
    
    - 0.36b3: Added machine\maniach.c.
    
    - 0.31: Added matmania.c driver and vidhrdw\matmania.c.
    
    ----
    Name:  DIPs.png
Views: 143
Size:  20.2 KBName:  0000.png
Views: 132
Size:  3.1 KB
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  5. 03-23-2016, 09:12 PM
    Quote Originally Posted by terencew View Post
    Funny you should submit this, I've just recently been trying to do the same here!
    I remember from years back my full point-press running at a little over 9k/minute, which is roughly what you've got, but I've tried sprinting through rounds lately.

    Frustrating game... you can be in a good rhythm for ages, but all it takes is the slightest lapse and there's no recovery, especially against Coco!
    Agreed, Coco is the worst. The technique I was using is pretty much the best I've come up with to wear him out quickly, and get out before he has any chance to turn the tables. Any flaws in execution or deviation, and well, we know what happens.

    It seemed like I was getting a ridiculous frequency of Coco's for the first half of my game, after clearing the first appearance of Golden Hulk. Then again, I know I've had games where I was celebrating a significant absence of Coco through 10 or 20 rounds.

    It also seemed like I was getting a lot of second chances, but then again, maybe I was just playing better than usual today and taking advantage of openings the AI would allow when exploiting my *****-ups. :)
    Matthew 21:22

    Street Fighter (15th) Anniversary Collection: Hyper Street Fighter II World Champion (PS2)

    My current collection: https://www.youtube.com/watch?v=nKzvF3dRPsw
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