Arcade - Road Runner [Atari] - TGTS - 2,407,700 - Kazuto Kondo

Is this Performance Claim valid?

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  1. Arcade - Road Runner [Atari] - TGTS - 2,407,700 - Kazuto Kondo

    03-26-2016, 11:50 PM
    Vzaar Video Url:


    TGTS
    Score Track
    https://www.twingalaxies.com/scores.php?scores=1453
    Rules
    Lives: 4
    Max Lives Awarded: 5
    Demo/Play Mode: Playable Game Mode
    Ticket Dispenser - Max Per Game: None
    Music In Attract: Yes
    Clear High Score Table: No
    Bonus Lives: Increasing From 20,000
    Difficulty Level: Moderate
    Restore Factory Settings: Yes
    Submission Message
    Hello, this is my first time of submission.
    This video is taken in the game center "KINACO".


    It might seem like a "Leeching" from 14:40 of the video.

    However, for the following reasons, this is probably not a "Leeching".
    Likes RaGe liked this post
  2. 03-27-2016, 12:02 AM
    I'm sorry, the sentence was cut in the middle.

    It might seem like a "Leeching" from 14:40 of the video.

    However, for the following reasons, this is probably not a "Leeching".

    When SEED METER is emptied a life is lost.
    SEED METER will decrease by miss the SEED,
    also decrease that it does not take a long time SEED.
    In addition, some locations, "auto-scrolling" will begin to have stopped a long time.

    Thus, there is a need to proceed in order to take the SEED.


    It should be noted that the score of 2,751,340, which is displayed in the video is what was achieved during the practice.


    Digress from here.

    In Japan, there is a "永久パターン" as a word similar to "Leeching".
    When I read the HELP of the site, I thought as synonymous.

    In Japan, it is said, "This is not a 永久パターン."
    However, due to the difference of recognition "This is a Leeching." Whether referred to as, I'm interested.
    Likes Barthax liked this post
  3. 03-27-2016, 12:35 AM
    Hi keke_luck,

    I am not overly familiar with this game. From what I have watched, I understand the seed meter will periodically decrease, until you eventually lose a life.

    Leeching usually means that something can be done indefinitely. If the seeds respawn, what prevents one from collecting them indefinitely to keep the seed meter from ever running out? Is it the fact that the seed meter drops at a rate that is faster than the respawn of the seeds?

    Thanks!
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
  4. 03-27-2016, 12:38 AM
    Settings confirmed from video:

    Name:  2016_03_27_07_38_171.png
Views: 243
Size:  236.6 KB
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
    Thanks HugDD, keke_luck thanked this post
  5. 03-27-2016, 01:02 AM
    Great submission and game play, very interesting.
    john m brissie
  6. 03-27-2016, 01:15 AM
    "Leeching" is permitted in this game, especially for the gyro-copter sequence.

    Watching the performance now...can't wait to see it unfold :)
  7. 03-27-2016, 01:19 AM
    Watching the initial scene is more in the line of point-pressing/optimization, not true "leeching" as the side-scrolling locks into place eventually.

    Still watching the video, but I know that some gamers may question the tactic.
  8. 03-27-2016, 01:26 AM
    Well, as I watched a bit further I DID see something that bothers me...

    Watch the sequence of 49:10 remaining to 48:27 remaining...approx. 45 seconds all spend in the same area without progressing the game OR causing the side-scroll right-side border to lock into place.

    THIS sequence fits my bill of what constitutes an instance of "leeching" according to the originally stated TG policy on the matter (which I wrote, in fact). To be fair I want to watch the rest of this performance before commenting further.
  9. 03-27-2016, 01:32 AM
    Quote Originally Posted by RTM View Post
    Well, as I watched a bit further I DID see something that bothers me...

    Watch the sequence of 49:10 remaining to 48:27 remaining...approx. 45 seconds all spend in the same area without progressing the game OR causing the side-scroll right-side border to lock into place.

    THIS sequence fits my bill of what constitutes an instance of "leeching" according to the originally stated TG policy on the matter (which I wrote, in fact). To be fair I want to watch the rest of this performance before commenting further.
    If the seed respawn rate is slower than the seed meter reduction rate, would the progress point be moot since it can't be done forever? Will seeds continually respawn forever at a rate greater than or equal to the seed meter reduction rate? It's basically the same thing as point pressing in DK against a bonus timer.
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
  10. 03-27-2016, 01:35 AM
    @RTM in that sequence you describe, the seed does not respawn again so he is point pressing that area until the seed meter gets down to 1 remaining, then he completes the level. Am I wrong in thinking this should be fine?
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
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