*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check on 28/03/2016 at 20:08:23.65
Zip test
Code:
Zip:
7-Zip [32] 15.12 : Copyright (c) 1999-2015 Igor Pavlov : 2015-11-19
Scanning the drive for archives:
1 file, 158619 bytes (155 KiB)
Testing archive: T:\LocalMAME\combined\inp\MARP\TER_ckongpt2_2016-03-29_wolf171_178900.zip
--
Path = T:\LocalMAME\combined\inp\MARP\TER_ckongpt2_2016-03-29_wolf171_178900.zip
Type = zip
Physical Size = 158619
Everything is Ok
Size: 423440
Compressed: 158619
RAR:
7-Zip [32] 15.12 : Copyright (c) 1999-2015 Igor Pavlov : 2015-11-19
Scanning the drive for archives:
Zip list
Code:
7-Zip [32] 15.12 : Copyright (c) 1999-2015 Igor Pavlov : 2015-11-19
Scanning the drive for archives:
1 file, 158619 bytes (155 KiB)
Listing archive: T:\LocalMAME\combined\inp\MARP\TER_ckongpt2_2016-03-29_wolf171_178900.zip
--
Path = T:\LocalMAME\combined\inp\MARP\TER_ckongpt2_2016-03-29_wolf171_178900.zip
Type = zip
Physical Size = 158619
----------
Path = TER_ckongpt2_2016-03-29_wolf171_178900.inp
Folder = -
Size = 423440
Packed Size = 158401
Modified = 2016-03-28 17:28:12
Created = 2016-03-24 02:19:01
Accessed = 2016-03-24 02:19:01
Attributes = A
Encrypted = -
Comment =
CRC = 426AD258
Method = Deflate
Host OS = FAT
Version = 20
7-Zip [32] 15.12 : Copyright (c) 1999-2015 Igor Pavlov : 2015-11-19
Scanning the drive for archives:
MAME Major Version 171
What MAME thinks:
Code:
Input file: ckongpt2.inp
INP version 3.5
Created Mon Mar 28 17:03:07 2016
Recorded using MAME 0.171W Feb 24 2016
Total playback frames: 90340 (25:05.66)
Average recorded speed: 99%
Average speed: 591.43% (1510 seconds)
Source driver:
ckongpt2 cclimber.cpp
Generic Info for game:
Code:
ROM set changed: yes
0.106-0.122: ckong - "Crazy Kong (set 1)"
0.123-0.138: ckong - "Crazy Kong Part II (set 1)"
0.138u3-0.171: ckongpt2 - "Crazy Kong Part II (set 1)"
MAME History:
- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
Resolution, 0.106-0.171: 256x224 @ 60.000000Hz
TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Crazy%20Kong%20[Set%201]
Rules, Points: https://www.twingalaxies.com/scores.php?scores=7712
Rules, Points [No Hammer Challenge]: https://www.twingalaxies.com/scores.php?scores=42190
Rules, Wall Jumps - Rivet Stage: https://www.twingalaxies.com/scores.php?scores=198687
INP dump not relevant
MAME Info
MAMEInfo.dat entries: ckongpt2 and cclimber.cpp
Code:
MAMEInfo.dat entries for:
ckongpt2
----
0.33b7 [Nicola Salmoria]
0.02 [Nicola Salmoria, Ville Laitinen]
Bugs:
- Sound problem when collecting/jumping. Tafoid (ID 03743)
- [possible] Kong does not delay leaving with girl. Tafoid (ID 03744)
WIP:
- 0.146u2: Updated labels/locations for all Crazy Kong PT 2 sets based on a recently dumped board [Smitdogg, Tafoid].
- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
- 0.138u2: hap fixed missing pixel gap between Kong's feet and platform in Crazy Kong Part II.
- 0.131u1: Team Japump added clone Crazy Kong Part II (Japan).
- 0.122u8: Changed description of clones 'Crazy Kong (set 1)' to 'Crazy Kong Part II (set 1)', (set 2) to 'Crazy Kong Part II (set 2)', '(Jeutel bootleg)' to 'Crazy Kong Part II (Jeutel bootleg)' and '(Alternative levels)' to 'Crazy Kong Part II (alternative levels)'.
- 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'.
- 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
- 0.122u8: Changed description to 'Crazy Kong Part II'.
- 13th January 2008: Mr. Do - We have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end.
- 0.114u4: Aaron Giles fixed P2 control type.
- 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
- 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
- 0.34b1: Added color proms ($0, 20, 40).
- 0.33b7: Changed 'Crazy Kong (Crazy Climber hardware)' to clone (set 2) and clone '(alternate version)' to 'Crazy Kong (set 1)'. Renamed (ckong) to (ckonga) and (ckonga) to (ckong).
- 0.29: Accurate colors in Crazy Kong [Tim Lindquist, Nicola Salmoria].
- 0.27: Nicola Salmoria added clone Crazy Kong (alternate version). Changed description of clone 'Crazy Kong (Copyright Jeutel)' to 'Crazy Kong (Jeutel bootleg)'.
- 0.25: Added Crazy Kong (Copyright Jeutel).
- 0.18: Nicola Salmoria fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Kong.
- 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette).
- 0.04: Optimizations in drawgfx(), Crazy Kong benefit as well. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
- 0.02: Nicola Salmoria added Crazy Kong (Crazy Climber hardware) (Falcon 1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Jump. Known issues: Some problems with sound. Crazy Kong emulation set up by Ville Laitinen. This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees.
LEVELS: 4
Other Emulators:
* FB Alpha
Recommended Games (Platform):
Space Panic
Steel Worker
Donkey Kong
FamicomBox (Donkey Kong)
Crazy Kong
Crazy Kong Part II
Kong (Donkey Kong conversion on Galaxian hardware)
Donkey Kong Junior
FamicomBox (Donkey Kong Jr.)
Donkey Kong 3
Super Donkey Kong (Super Famicom Box)
Logger
Naughty Mouse
Treasure Island
Treasure Island (DECO Cassette)
Woodpecker
Dock Man
Kangaroo
Minky Monkey
Ponpoko
Pop Flamer
Popeye
FamicomBox (Popeye)
Springer
Arabian
Boggy '84
Bristles (Max-A-Flex)
Congo Bongo
Dr. Micro
Hopper Robo
Jump Coaster
Mappy
Namco Classic Collection Vol.1 (Mappy)
Mouser
Roc'n Rope
Super Glob
Ben Bero Beh
Complex X
Jumping Jack
Lode Runner
Lode Runner II - The Bungeling Strikes Back
Lode Runner III - The Golden Labyrinth
Lode Runner IV - Teikoku Karano Dasshutsu
Lode Runner - The Dig Fight
Pandora's Palace
Peter Pack-Rat
Vs. Ice Climber
Vs. Ice Climber Dual
Vs. Wrecking Crew
Baluba-louk no Densetsu
Pig Out: Dine Like a Swine!
Sea Hunter Pengui
Multi 5 (Tong Boy)
Romset: 53 kb / 17 files / 31.2 zip
----

