M.A.M.E. - Nagano Winter Olympics '98 [GX720 EAA] - Alpine Skiing Super-G [Fastest Race] - 01:24.03 - Paul Ford

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  1. M.A.M.E. - Nagano Winter Olympics '98 [GX720 EAA] - Alpine Skiing Super-G [Fastest Race] - 01:24.03 - Paul Ford

    04-16-2016, 10:34 AM
    Vzaar Video Url:

    Alpine Skiing Super-G [Fastest Race]
    WolfMame version
    Score Track
    ROMSet: Nagano98
    Internal Defaults
    Difficulty Level: 4/Medium
    Special Rules: The above are the default internal settings for this title and need not be changed. This is a Single Player ONLY Variation! You may freely choose your Country. Continues are NOT allowed!
    Submission Message
    Lets try this again then, hopefully submitted to the right track this time.
    Attached Files Attached Files
  2. 04-17-2016, 11:16 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.

    Starting check on Mon 18/04/2016 at 16:13:30.88

    Zip test
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 31577 bytes (31 KiB)
    Testing archive: C:\MAME\ALLexes\inp\MARP\Nagano98-superg.zip
    Path = C:\MAME\ALLexes\inp\MARP\Nagano98-superg.zip
    Type = zip
    Physical Size = 31577
    Everything is Ok
    Size:       49851
    Compressed: 31577
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    Zip list
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    1 file, 31577 bytes (31 KiB)
    Listing archive: C:\MAME\ALLexes\inp\MARP\Nagano98-superg.zip
    Path = C:\MAME\ALLexes\inp\MARP\Nagano98-superg.zip
    Type = zip
    Physical Size = 31577
    Path = nagano98-alpinesuperg-prf-12403.inp
    Folder = -
    Size = 49851
    Packed Size = 31409
    Modified = 2016-03-13 11:41:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = A581AC79
    Method = Deflate
    Host OS = FAT
    Version = 20
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    Scanning the drive for archives:
    MAME Major Version 166

    What MAME thinks:
    Input file: nagano98.inp
    INP version 3.5
    Created Sun Mar 13 21:38:21 2016
    Recorded using MAME 0.166/W 30/9/15
    Total playback frames: 9561 (02:39.35)
    Average recorded speed: 99%
    Average speed: 99.68% (54 seconds)

    Source driver:
    nagano98 konamigv.c
    Generic Info for game:
    ROM set changed: no
    0.106-0.172: nagano98 - "Nagano Winter Olympics '98 (GX720 EAA)"
    Resolution, 0.106-0.172: 640x480 @ 60.000000Hz
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Nagano%20Winter%20Olympics%20%2798%20[GX720%20EAA]
    Rules, Alpine Skiing Downhill [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78583
    Rules, Alpine Skiing Giant Slalom [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78585
    Rules, Luge [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78590
    Rules, Ski Jumping Large Hill [Furthest Distance]: https://www.twingalaxies.com/scores.php?scores=78591
    Rules, Alpine Skiing Super-G [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78586
    Rules, Bobsleigh [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78587
    Rules, Freestyle Aerials [Best Score]: https://www.twingalaxies.com/scores.php?scores=78588
    Rules, Short Track 1000M [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78594
    Rules, Short Track 500M [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78593
    Rules, Snowboard Giant Slalom [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78595
    Rules, Speedskating 1500M [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78597
    Rules, Speedskating 500M [Fastest Race]: https://www.twingalaxies.com/scores.php?scores=78596
    Rules, Curling: [no current track]
    Note: use Service Mode (F2) to enter internal settings after playback if not done so during.  Navigation is with the up/down input options and primary fire button to select.
    INP dump not relevant

    MAME Info
    nagano98 is the parent set.
    MAMEInfo.dat entries: nagano98 and konamigv.c
    MAMEInfo.dat entries for:
    0.95 [R. Belmont]
    CD-ROM required
    - 0.146u1: Yohji, Mr. CAST, Smitdogg, The Dumping Union and smf added clone Hyper Olympic in Nagano (GX720 JAA).
    - 30th May 2012: Smitdogg - We got the Japanese version of Nagano Olympic Games... Apparently nobody has heard of it before and doesn't appear to have the "98" in the title. The PCB also has a flash rom that isn't on other games on the system, which is odd. I don't have a SCSI drive here to fully test it so I'm not sure what it does, if anything [useful for emulation]. It could be some added pseudo protection that gets checked after the EEPROM.
    - 0.114: Couriersud added save state support to the Konami GV driver, specifically enabled for Nagano Winter Olympics '98 and Simpsons Bowling.
    - 0.95: R. Belmont added 'Nagano Winter Olympics '98 (GX720 EAA)' (Konami 1998).
    - 25th March 2005: R. Belmont - The 8th and final known Konami GV game got CHD'd today: Nagano Winter Olympics '98 (Konami 1998). It had tougher protection than most GV games, but I still beat it and it's fully playable with sound and music.
    Recommended Games (Sports):
    Track & Field
    Track & Field (PlayChoice-10)
    Great Swordsman
    Hunchback Olympic
    Hyper Sports
    Water Match
    '88 Games
    Gold Medalist
    California Games (Mega-Tech)
    Last Bank
    Hyper Athlete
    Downhill Bikers
    Nagano Winter Olympics '98
    Sports Jam
    Virtua Athletics
    Romset: 1 kb / 1 files / 149 zip
    CD-ROM: 457.9 MB (Compressed: 284.0)
    0.80u3 [R. Belmont, smf]
    - hyperath, naganoj, nagano98: No sound in attract mode. scoobydude51 (ID 05431)
    - 0.154: Added 'SCSI ID' configuration.
    - 0.152: Slight update, further update expected once the games are running [smf].
    - 0.151: Fixed Konami GV dma_write_data parameter, even though it's not used and the DMA isn't hooked up properly [smf].
    - 0.149: Added machine\mb89371.c/h. Tidied up 16 bit flash hookup. Added skeleton MB89371 device [smf].
    - 0.148: Removed machine\psx.c and includes\psx.h. Removed psx_state, all code shared between MAME and MESS is now in src\emu [smf].
    - 0.147u2: SCSICD now has a CDDA sub device. Hooked up PSX IRQ's using DEVCB2 [smf].
    - 0.147: Removed am53cf96_get_device and some other unused GetDevice() trampolines [smf].
    - 0.146u1: SCSI devices are now proper MAME devices [Phill W.].
    - 0.145u2: R. Belmont updated all CDs to v5 SHA1s, marked all old-format dumps BAD_DUMP.
    - 0.144u7: Correct Konami GV disk prefix to make games boot again [hap].
    - 0.142u4: Various changes for PSX HW [smf]: Modernised internal memory map. MDEC is now an internal device of the PlayStation CPU. Root counter & Serial I/O converted to internal CPU devices. Moved PlayStation IRQ code to sub device of the CPU.
    - 0.142u3: Konami GV documentation updates [Guru]. R. Belmont adjusted MDEC timing to avoid lockups (psx.c). Most FMVs now have fluent video. smf converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls are still there until the rest of the code is converted. Replaced PSXCPU with CXD8530BQ.
    - 0.141u3: Added DMA mode used for CD transfers on PSX home system, fixed DMA bug that caused home system to freeze [pSXAuthor, Harmony, R. Belmont]. PSX updates [smf]: Fixed DICR handling. Removed non existant root counter 3 IRQ. Ignore root counter stop when reset is also set. R. Belmont fixed SPU sound effects are cut abruptly/clipped and corrected SPU IRQ notification in Konami GV driver.
    -  5th February 2011: R. Belmont - Arguably the most problematic aspect of MAME's PSX hardware emulation was the SPU audio chip. It had no envelope support, no reverb, and an assortment of bugs. Fortunately most arcade games use the SPU only for sound effects and have a separate chip for music so the problems weren't as dire as a working MESS PSX driver might have shown, but glitches did occur and vex players (for instance, the siren in Tetris the Grand Master). Anyway, pSXAuthor, the author of the pSX emulator gave us permission a while ago to use his SPU code in MAME. The problem at the time was that his code makes heavy use of C++ features and MAME back then was plain C only. Aaron's recent architectural changes have finally made it possible to rock out with your polymorphic classes out in a sound chip emulation, and so I've finally done the port. One thing the MESS driver does do is play .PSF music rips from PlayStation games. I'm going to use one of my favorite songs from one of my favorite PS1 games (Parasite Eve) here to demonstrate the before/after. I think you'll find the improvement quite striking.
    - 0.139u4: Atari Ace updated PSX drivers to use a driver_device.
    - 0.136: Aaron Giles fixed Konami GV driver attempt to register save state entry after state registration is closed. Changed region user2 to eeprom.
    - 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR.
    - 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes ( one byte and one word ) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field ( the documentation says you should always use register 0 ). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8mb of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8mb of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation.
    - 0.122u6: First pass at fixing the CPU clock speeds on the Playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no gpu timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz.
    - 0.114: Couriersud added save state support to the Konami GV driver, specifically enabled for Nagano Winter Olympics '98 and Simpsons Bowling.
    - 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array.
    - 0.110: smf and Aaron Giles fixed crash when resetting PSX games.
    - 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in Konami GV driver.
    - 0.101u4: smf updated PSX core to new save state and disassembler interfaces.
    - 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak.
    - 0.95: R. Belmont changed Konami GV driver to support the new 53cf96 configuration system.
    - 0.84: R. Belmont fixed the SPU/CDDA volume balance in the Konami GV games. darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers.
    - 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete.
    - 0.80u3: Added konamigv.c driver. R. Belmont and smf submitted a driver for the Konami GV System. The GV System is identical to a home Playstation/PS1 console, except the CD-ROM is SCSI instead of proprietary. The driver is still in progress: The SPU emulation needs a lot of help, especially on Wedding Rhapsody (smf is working on it), the SCSI CD-ROM emulation needs to be separated out from the AM53cf96 if we ever emulate other SCSI controllers or CD-ROM drives, CHDMAN doesn't output anything useful when you extract a CHD-CD. It should write out a CDRDAO image. And Audio tracks on CDs are not compressed at present (or more accurately they're gzip compressed, which is useless). The plan is to use FLAC at some point.
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