M.A.M.E. - Sea Hunter Penguin - Points - 1,300 - Paul Ford

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  1. M.A.M.E. - Sea Hunter Penguin - Points - 1,300 - Paul Ford

    04-24-2016, 06:40 AM
    Vzaar Video Url:


    Points
    WolfMame version
    169
    Score Track
    https://www.twingalaxies.com/scores.php?scores=110608
    Rules
    ROMSet: SHPeng
    Flip Screen: Off
    Service Mode: Off
    Difficulty: 5
    VS Time: 10 S
    Unknown 2-7: Off
    Unknown 2-8: Off
    Special Rules: Continues are NOT allowed!
    Submission Message
    Possibly the worst game ever made.
    Attached Files Attached Files
  2. 04-25-2016, 12:05 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 25/04/2016 at 17:02:18.97

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 36460 bytes (36 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\Sea Hunter Penguin.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\Sea Hunter Penguin.zip
    Type = zip
    Physical Size = 36460
    
    Everything is Ok
    
    Size:       83398
    Compressed: 36460
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 36460 bytes (36 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\Sea Hunter Penguin.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\Sea Hunter Penguin.zip
    Type = zip
    Physical Size = 36460
    
    ----------
    Path = shpeng-prf-1300.inp
    Folder = -
    Size = 83398
    Packed Size = 36324
    Modified = 2016-03-20 12:22:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 270B017E
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 169

    What MAME thinks:
    Code:
    Input file: shpeng.inp
    INP version 3.5
    Created Sun Mar 20 22:17:37 2016
    
    Recorded using MAME 0.169 Dec 30 2015
    Total playback frames: 17462 (04:51.03)
    Average recorded speed: 99%
    Average speed: 100.00% (40 seconds)

    Source driver:
    shpeng dynax.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.172: shpeng - "Sea Hunter Penguin"
    
    Resolution, 0.106-0.172: 512x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Sea%20Hunter%20Penguin 
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=110608
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: shpeng and dynax.cpp
    Code:
    MAMEInfo.dat entries for:
    shpeng
    dynax.cpp
    ----
    0.104u8 [David Haywood, f205v]
    
    
    WIP:
    
    - 0.105u1: Changed description to 'Sea Hunter Penguin'. Added proms ($0, 200 - 1.17g doesn't belong here, it is from Dragon Punch, but shpeng hardware and game code is a hack of dragon punch. This rom is better than the bad dump above for the sprite colours, although the colours on the intro/cutscenes are wrong).
    
    - 0.104u8: David Haywood added 'Sea Hunter Pengiun' (WSAC Systems? 1995).
    
    - 30th March 2006: David Haywood - The only thing more terrible than the name is the actual game Sea Hunter Penguin. I think it's missing colour Proms, it runs on what is basically a copy of Dragon Punch hardware, and dates from 1995 ?!? Seriously, this is the worst thing I've ever emulated.
    
    - 29th March 2006: f205v dumped Sea Hunter Penguin. One N82S147N rom is badly damaged, not even Tomasz Slanina can read it.
    
    
    LEVELS: 12 (endless)
    
    
    Recommended Games (Penguin):
    
    Pengo
    
    Doki Doki Penguin Land
    
    Penguin-Kun Wars
    
    Penguin Adventure
    
    Poizone
    
    Sea Hunter Penguin
    
    Penguin Brothers
    
    
    Recommended Games (Platform):
    
    Space Panic
    
    Steel Worker
    
    Donkey Kong
    
    FamicomBox (Donkey Kong)
    
    Crazy Kong
    
    Crazy Kong Part II
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    Donkey Kong Junior
    
    FamicomBox (Donkey Kong Jr.)
    
    Donkey Kong 3
    
    Super Donkey Kong (Super Famicom Box)
    
    Logger
    
    Naughty Mouse
    
    Treasure Island
    
    Treasure Island (DECO Cassette)
    
    Woodpecker
    
    Dock Man
    
    Kangaroo
    
    Minky Monkey
    
    Ponpoko
    
    Pop Flamer
    
    Popeye
    
    FamicomBox (Popeye)
    
    Springer
    
    Arabian
    
    Boggy '84
    
    Bristles (Max-A-Flex)
    
    Congo Bongo
    
    Dr. Micro
    
    Hopper Robo
    
    Jump Coaster
    
    Mappy
    
    Namco Classic Collection Vol.1 (Mappy)
    
    Mouser
    
    Mr. Do's Castle
    
    Roc'n Rope
    
    Konami 80's AC Special (Roc'n Rope)
    
    Super Glob
    
    Ben Bero Beh
    
    Complex X
    
    Jumping Jack
    
    Lode Runner
    
    Lode Runner II - The Bungeling Strikes Back
    
    Lode Runner III - The Golden Labyrinth
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    Lode Runner - The Dig Fight
    
    Mr. Do's Wild Ride
    
    Pandora's Palace
    
    Peter Pack-Rat
    
    Vs. Ice Climber
    
    Vs. Ice Climber Dual
    
    Vs. Wrecking Crew
    
    Baluba-louk no Densetsu
    
    Pig Out: Dine Like a Swine!
    
    Sea Hunter Pengui
    
    Multi 5 (Tong Boy)
    
    
    Romset: 898 kb / 11 files / 320.3 zip
    
    ----
    0.55 [Luca Elia, Nicola Salmoria]
    
    
    TODO:
    
    - Inputs are grossly mapped, especially for the card games.
    
    - In the interleaved games, "reverse write" test in service mode is wrong due to interleaving. Correct behaviour? None of these games has a "flip screen" dipswitch, while mjfriday and mjdialq2, which aren't interleaved, have it.
    
    - Palette banking is not correct, see quiztvqq cross hatch test.
    
    - Rom banking of the blitter roms: it can only address 0x100000 bytes.
    
    - Scrolling / wrap enable is not correct in hnoridur type hardware. See the dynax logo in neruton: it has to do with writes to c3/c4 and there are 2 additional scroll registers at 64/66.
    
    - 7jigen: priority 0x30 is ok when used in the "gals check", but is wrong during attract mode, where the girl is hidden by the background. Another possible priority issue in attract mode is when the balls scroll over the devil.
    
    - neruton / majxtal7: girls are behind the background in demo mode.
    
    
    NOTES:
    
    - In some games (drgpunch, hanamai, hnoridur etc) there's a more complete service mode. To enter it, set the service mode dipswitch and reset keeping start1 pressed. In hnkochou, keep F2 pressed and reset.
    
    - sprtmtch and drgpunch are "clones", but the gfx are very different; sprtmtch is a trimmed down version, without all animations between levels.
    
    - according to the readme, mjfriday should have a M5205. However there don't seem to be accesses to it, and looking at the ROMs I don't see ADPCM data. Note that apart from a minor difference in the memory map mjfriday and mjdialq2 are identical, and mjdialq2 doesn't have a 5205 either. Therefore, I think it's either a mistake in the readme or the chip is on the board but unused.
    
    
    WIP:
    
    - 0.158: Small cleanups, moved ddenlovr specific variables (includes\dynax.h) into ddenlovr_state [Osso].
    
    - 0.155: Moved remaining functions into the driver class [Osso].
    
    - 0.148u3: Preps for Dynax modernization. Video part cleanup [Miodrag Milanovic].
    
    - 0.148: Fixed MSM6242 RTC regressions regarding interrupt callbacks [Nathan Woods]. Fixed hang on savestate load (machine\msm6242.c) [Phil Bennett].
    
    - 0.144u4: Modernized MSM6242 RTC device, added incrementing time, added preliminary IRQ generation to the MSM6242, updated drivers that uses it accordingly and removed various related kludges [Angelo Salese]. Fixed many Dynax games failure to boot/Hang at post [Angelo Salese].
    
    - 0.141u3: hap fixed crash: "Called save_item on a non-fundamental type!" in all sets using TLCS90 CPU.
    
    - 0.137u1: Fabio Priuli replaced memory_set_bankptr with memory_set_bankp, added driver data class and save state support to the Dynax driver and save states to the TLCS-90 CPU core.
    
    - 0.130u2: Fixed pending IRQs handling in the TLCS-90 CPU core [Luca Elia].
    
    - 0.129u5: Fabio Priuli fixed unable to locate input port 'DSW2' in majxtal7, mjelct3, mjelct3a, mjelctrb, mjelctrn and neruton.
    
    - 0.128u6: Pointer-ified the TLCS-90 core [Atari Ace].
    
    - 0.125u1: Dirk Best fixed crash in Dynax games due to missing MSM6242 device.
    
    - 0.125: Duke fixed MSM6242 debug assert in hanayara, mjangels, mjcomv1, mjreach, quiztvqq, tenkai, tenkaibb, tenkaicb and yarunara.
    
    - 0.124u5: Dirk Best converted the MSM6242 RTC into a proper device.
    
    - 0.119u4: Luca Elia cleaned up inputs and fixed flipscreen in the Dynax driver.
    
    - 0.111u1: Luca Elia implemented blitter rom banking in Dynax driver. Added new Toshiba TMP90840/TMP91640 CPU core.
    
    - 0.106u9: Added layout\dualhuov.lay.
    
    -  9th January 2004: Luca Elia sent in an update to the Dynax driver, supporting two blitter, fixing the title screen in mjdialq2 and mjangels, and adding Jong Tou Ki.
    
    - 16th December 2003: Luca Elia added Mahjong Campus Hunting, 7jigen no Youseitachi, Mahjong Yarunara, Mahjong Angels and Quiz TV Gassyuukoku to the Dynax driver.
    
    - 0.55: Added dynax.c driver, vidhrdw\dynax.c and includes\dynax.h.
    
    ----
    Name:  DIPs.png
Views: 84
Size:  72.8 KBName:  0000.png
Views: 62
Size:  15.0 KB
    Thanks Barthax, Fordy thanked this post
  3. 04-25-2016, 01:03 AM
    NOTE: INP version 3.5 confirms WolfMAME usage.

    And I don't get offended so easily, but considering TG standards on such things, with the backdrop artwork & end of round reveal getting progressively more lurid, how did this game ever get passed?!
    Likes Barthax liked this post
  4. 04-25-2016, 10:49 AM
    Quote Originally Posted by terencew View Post
    NOTE: INP version 3.5 confirms WolfMAME usage.

    And I don't get offended so easily, but considering TG standards on such things, with the backdrop artwork & end of round reveal getting progressively more lurid, how did this game ever get passed?!
    If you think this is bad wait till my next submission!!
  5. 04-29-2016, 12:29 PM
    This game is ridiculously low quality haha. Still, well played.

    Accepted.
    Thanks Fordy thanked this post
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