M.A.M.E. - Space Firebird [Nintendo] - Points - 5,860 - Benjamin Sweeney

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  1. M.A.M.E. - Space Firebird [Nintendo] - Points - 5,860 - Benjamin Sweeney

    05-13-2016, 11:01 AM
    vzaar-player


    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=9953
    Rules
    ROMSet: SpaceFb
    Lives: 3
    Bonus Life: 5000
    Cabinet: Upright
    Speical Rules: None
    Submission Message
    Whew...

    This submission follows the "if you're not last, submit it" rule. I have an exception to that rule for NES submissions as it's my console of choice, if you will. Every performance counts on that one.

    Anyway INP Playback in the recording. INP also attached. I will get this game. I will break 10k. I will get this game. I will break 10k...
    Attached Files Attached Files
    Thanks HugDD, TRB_MetroidTeam thanked this post
    Likes HugDD, TRB_MetroidTeam liked this post
  2. 05-13-2016, 07:37 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 14/05/2016 at 12:32:58.73

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 43071 bytes (43 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\spacefb20160513bts5860pts.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\spacefb20160513bts5860pts.zip
    Type = zip
    Physical Size = 43071
    
    Everything is Ok
    
    Files: 2
    Size:       3592662
    Compressed: 43071
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 43071 bytes (43 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\spacefb20160513bts5860pts.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\spacefb20160513bts5860pts.zip
    Type = zip
    Physical Size = 43071
    
    ----------
    Path = spacefb20160513bts5860pts.inp
    Folder = -
    Size = 3592064
    Packed Size = 42565
    Modified = 2016-05-13 13:04:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7859C4C8
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = spacefb20160513bts5860pts.wlf
    Folder = -
    Size = 598
    Packed Size = 216
    Modified = 2016-05-13 13:04:02
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 00F46D83
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2434MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat May 14 02:55:55 2016
    
    Checks out OK. [9d96]
    Playing back previously recorded game spacefb (Space Firebird (Nintendo)) [press return]
    loading 5e.cpu      
    loading 5f.cpu      
    loading 5h.cpu      
    loading 5i.cpu      
    loading 5j.cpu      
    loading 5k.cpu      
    loading 5m.cpu      
    loading 5n.cpu      
    loading ic20.snd    
    loading 5k.vid      
    loading 6k.vid      
    loading 4i.vid      
    loading mb7051.3n

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'spacefb'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2434300280Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 28968
    Average record speed: 99.992682%
    System time at start of emulation: Sat May 14 02:55:55 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    spacefb src/drivers/spacefb.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( spacefb )
        PORT_START      /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
    
        PORT_START      /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
    
        PORT_START      /* Coin - Start */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Test ? */
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
    
        PORT_START      /* DSW0 */
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x01, "4" )
        PORT_DIPSETTING(    0x02, "5" )
        PORT_DIPSETTING(    0x03, "6" )
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "5000" )
        PORT_DIPSETTING(    0x10, "8000" )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    Resolution: 264x232 @ 60Hz
    
    Rules: https://www.twingalaxies.com/scores.php?scores=9953
    ROMSet: SpaceFb
    Lives: 3
    Bonus Life: 5000
    Cabinet: Upright
    
    Sample correct TG:
    DSW0: offset 0x2F, repeat every 0x7C, typical value 0x20
    - DSW0: 0x03 (Lives): 0x00 (3)
    - DSW0: 0x0c (Coinage): [not relevant]
    - DSW0: 0x10 (Bonus_Life): 0x00 (5000)
    - DSW0: 0x20 (Cabinet): 0x20 (Upright)
    - DSW0: 0xc0 (unused): [not relevant]
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 20 | ...............
        A0: 00 00 00 00 00 00 00 00  00 00 00 20 00 00 00 00 | ........... ....
       120: 00 00 00 00 00 00 00 20  00 00 00 00 00 00 00 00 | ....... ........
    Generic Info for game:
    Code:
    ROM set changed: yes
    0.106-0.140: spacefb - "Space Firebird (Nintendo)"
    0.141-0.145: spacefb - "Space Firebird (Nintendo, set 1)"   (minor description change only)
    0.146-0.173: spacefbe2 - "Space Firebird (rev. 03-e set 2)"
    
    MAME History:
    - 0.145u8: Andy Welburn added clone Space Firebird (rev. 02-a). Dumped mb7051 prom, I8035 audio and gfx2 rom. Changed clones '(Nintendo, set 2)' to parent 'Space Firebird (rev. 04-u)', '(Nintendo, set 3)' to '(rev. 03-e set 1)' and '(Nintendo, set 1)' to clone '(rev. 03-e set 2)'. Renamed (spacefb) to (spacefbe2) and (spacefbu) to (spacefb).
    
    Resolution, 0.106-0.115: 264x232 @ 60.000000Hz
    Resolution, 0.116-0.173: 512x224 @ 61.523438Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Space+Firebird+%5BNintendo%5D
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9953
    INP Header:
    Code:
        10: 78 79 18 91 00 00 00 00  1B 07 36 57 01 09 96 9D | xy........6W....
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 20 | ............... 
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 00  00 00 00 20 00 00 00 00 | ........... ....
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 00 00 00 00 20  00 00 00 00 00 00 00 00 | ....... ........
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    1B6720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6750: A2 82 43 E1 00 00 00 82  00 00 00 80 00 00 00 00 | ¢.Cá............
    1B6760: 00 00 00 20 00 00 00 00  00 00 00 00 00 00 00 00 | ... ............
    1B6770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B67A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B67B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B67C0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    1B67D0: 00 00 00 82 00 00 00 80  00 00 00 00 00 00 00 20 | ............... 
    1B67E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B67F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6820: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6830: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1B6840: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 02 | ........¢.Cá....
    1B6850: 00 00 00 80 00 00 00 00  00 00 00 20 00 00 00 00 | ........... ....
    INP Tail-end:
    Code:
    36CE40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CE50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CE60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CE70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CE80: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........
    36CE90: 00 00 00 00 00 00 00 20  00 00 00 00 00 00 00 00 | ....... ........
    36CEA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CEB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CEC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CED0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CEE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CEF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CF00: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | ¢.Cá............
    36CF10: 00 00 00 20 00 00 00 00  00 00 00 00 00 00 00 00 | ... ............
    36CF20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CF30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CF40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CF50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CF60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    36CF70: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá

    MAME Info
    MAMEInfo.dat entries: spacefb and spacefb.c
    Code:
    MAMEInfo.dat entries for:
    spacefb
    spacefb.cpp
    ----
    0.25 [Chris Hardy, Andy Clark, Paul Johnson]
    
    
    Artwork available
    
    Samples required
    
    
    Bugs:
    
    - Missing left border. The left side of game (aka uppermost scanlines) is part of the screen. Stars in that area should be visible, and sprites should be cut off. hap (ID 04927)
    
    - Clone spacedem: Starfield should scroll in-game, and should be disabled (black background) at the highscore screen. hap (ID 04928)
    
    
    WIP:
    
    - 0.167: David Haywood fixed horizontal partial updates in Space Firebird.
    
    - 0.163: Osso added save state support to Space Firebird.
    
    - 0.148: Cowering added clone Star Warrior. This is the Potomac Mortage version of Space Firebird.
    
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Space Firebird from Jibmums.
    
    - 0.146u2: Verified dips for Space Firebird and clones [Tafoid].
    
    - 0.145u8: Andy Welburn added clone Space Firebird (rev. 02-a). Dumped mb7051 prom, I8035 audio and gfx2 rom. Changed clones (Nintendo, set 2) to parent 'Space Firebird (rev. 04-u)', (Nintendo, set 1) to clone 'Space Firebird (rev. 03-e set 2)' and (Nintendo, set 3) to 'Space Firebird (rev. 03-e set 1)'. Renamed (spacefb) to (spacefbe2) and (spacefbu) to (spacefb).
    
    - 0.141: Andrew Welburn added clones Space Firebird (Nintendo, set 2) and (Nintendo, set 3). Fixed rom names. Changed parent description to 'Space Firebird (Nintendo, set 1)'.
    
    - 25th December 2010: Smitdogg - Andrew Welburn dumped 2 undumped Nintendo Space Firebird boards.
    
    - 0.122u6: Changed I8035 CPU2 clock speed to 6MHz.
    
    -  3rd June 2007: Mr. Do - Scanned instruction cards for Space Firebird provided by Tormod.
    
    - 0.115u3: Zsolt Vasvari fixed Space Firebird so that the sprites are opaque with respect to each other and bullets, but transparent with respect to the star field.
    
    - 0.115u1: Rewrote the Space Firebird driver [Zsolt Vasvari]: Added star field, matches with the screen shot perfectly. Video timings/memory map/interrupts from schematics. Added support for the color fade effect. Changed Z80 CPU1 clock speed to 3MHz, visible area to 224x512 and VSync to 61.523438 Hz.
    
    - 0.114u1: Justin Szczap added DIP locations to Space Firebird.
    
    - 0.78u1: Samples in Space Firebird [Chris Hardy]. Added samples (ekilled, shipfire, explode1 and explode2.wav). Changed palettesize from 32 to 36 colors.
    
    -  4th January 2004: Chris Hardy added sound support to Space Firebird with samples and fixed the background color changes.
    
    - 0.37b12: Added missing cpu2/gfx2/prom roms to clone Space Demon.
    
    - 0.36b16: Added clone Space Firebird (bootleg).
    
    - 29th January 2000: Zsolt Vasvari added a Space Firebird bootleg.
    
    - 0.35b6: Replaced I8039 CPU2 with I8035.
    
    - 0.35b2: Thierry Lescot added clones Space Firebird (Gremlin) and Space Bird (bootleg). Zsolt Vasvari added clone Space Demon. Changed parent description to 'Space Firebird (Nintendo)'. Changed visible area to 232x264. Known issues: The bullet color is wrong.
    
    -  2nd January 1999: Thierry and Gerald dumped Space Bird (bootleg).
    
    - 0.34b1: Added color prom.
    
    - 0.33b5: Dan Boris added sound to Space Firebird. Chris Hardy fixed colors in Space Firebird. Added I8039 CPU2, DAC sound and IC20.SND sound rom. Fixed gfx rom loading.
    
    - 0.31: Chris Moore added high score saving to Space Firebird.
    
    - 0.25: Chris Hardy added 'Space Firebird' (Nintendo 1980). Thanks to Chris and to all Sage Staff. Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending his REAL Space Firebird. Game is playable with accurate colors and no sound. Control: Arrows = Move around, ALT = Fire and CTRL = Escape. Known issues: Red screen "flash" when you die is not supported. Background Starfield not supported. It is NOT a Galaxians type starfield. Bugs which aren't: The sprites/characters don't use transparency in the real game. This is not a bug.
    
    
    Recommended Games (Space Shooter 2):
    
    Devil Zone
    
    Killer Comet
    
    Megatack
    
    Phoenix
    
    Radar Scope
    
    Space Firebird
    
    Zero Hour
    
    Astro Blaster
    
    Astro Fantasia (DECO Cassette)
    
    Black Hole
    
    Challenger
    
    Laser Battle
    
    Red Clash
    
    Satan of Saturn
    
    Space Cruiser
    
    Spiders
    
    Azurian Attack
    
    Battle Cross
    
    Megadon
    
    Sky Base
    
    Space Raider
    
    Exerion
    
    Gyruss
    
    Konami 80's AC Special (Gyruss)
    
    Juno First
    
    Mad Planets
    
    Flower
    
    Halley's Comet
    
    Sky Fox
    
    Android
    
    Star Fighter
    
    Mega Phoenix
    
    Space Bomber
    
    
    Romset: 22 kb / 13 files / 13.9 zip
    
    ----
    0.25 [Chris Hardy, Andy Clark, Paul Johnson]
    
    
    TODO:
    
    - Bullet colors are incorrect. The schematics cannot be right, so I am using pure red for now. MAME has the bullets and missiles as red, the real PCB shows them as yellow with red tinges, they are overal yellow/orange in appearance.
    
    - Analog sounds
    
    
    NOTES:
    
    - Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending me his REAL Space Firebird.
    
    - The way the sprites are drawn ARE correct. They are identical to the real PCB.
    
    
    WIP:
    
    - 0.115u1: Added audio\spacefb.c and includes\spacefb.h.
    
    - 0.37b1: Removed sndhrdw\spacefb.c.
    
    - 0.33b5: Added sndhrdw\spacefb.c.
    
    - 0.35b2: Removed machine\spacefb.c.
    
    - 0.25: Added spacefb.c driver, machine\spacefb.c and vidhrdw\spacefb.c.
    
    ----
    Name:  spac0001.png
Views: 121
Size:  787 Bytes
    Likes HugDD, TRB_MetroidTeam liked this post
  3. 05-17-2016, 06:47 PM
    Accepted!!!
    TRB_MetroidTeam
    Metroid Team, from Brazil
    Thanks bensweeneyonbass thanked this post
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