M.A.M.E. - SD Gundam Psycho Salamander no Kyoui - Points [Single Player Only] - 40,200 - Benjamin Sweeney

Is this Performance Claim valid?

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  1. M.A.M.E. - SD Gundam Psycho Salamander no Kyoui - Points [Single Player Only] - 40,200 - Benjamin Sweeney

    05-16-2016, 10:11 AM
    vzaar-player


    Points [Single Player Only]
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=110604
    Rules
    ROMSet: SDGndmPS
    Lives: 3
    Unknown: Off [All]
    Allow Continue: No
    Special Rules: This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message
    This game is really fun despite not being able to get past Stage 2. I originally got this totally at random a few years back when an iOS app Gridlee was released, which emulated MAME roms and this one was a dart in the phone book sort of thing.

    Video is of INP playback. Final score shown at death and also at very end on the leaderboard. 40,200pts. Thanks for adjudicating and many many thanks to anyone who does an INP analysis on this submission!


    Attached Files Attached Files
  2. 05-16-2016, 09:19 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Tue 17/05/2016 at 14:13:42.70

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 32759 bytes (32 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\sdgndmps20160516bts40200pts.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\sdgndmps20160516bts40200pts.zip
    Type = zip
    Physical Size = 32759
    
    Everything is Ok
    
    Files: 2
    Size:       3412614
    Compressed: 32759
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 32759 bytes (32 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\sdgndmps20160516bts40200pts.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\sdgndmps20160516bts40200pts.zip
    Type = zip
    Physical Size = 32759
    
    ----------
    Path = sdgndmps20160516bts40200pts.inp
    Folder = -
    Size = 3412016
    Packed Size = 32245
    Modified = 2016-05-16 12:53:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 4158D022
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = sdgndmps20160516bts40200pts.wlf
    Folder = -
    Size = 598
    Packed Size = 216
    Modified = 2016-05-16 12:53:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 6413E679
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2434MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Tue May 17 02:46:04 2016
    
    Checks out OK. [185d]
    Playing back previously recorded game sdgndmps (SD Gundam Psycho Salamander no Kyoui) [press return]
    loading 911-a01.25  
    loading 911-a02.29  
    loading 911-a03.27  
    loading 911-a04.28  
    loading 911-a05.010 
    loading 911-a08.66  
    loading 911-a07.73  
    loading 911-a12.63  
    loading 911-a11.65  
    loading 911-a13.64  
    loading 911-a10.73  
    loading 911-a09.74  
    loading 911-a06.97  
    loading bnd-007.88

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'sdgndmps'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2434562856Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 27516
    Average record speed: 99.992732%
    System time at start of emulation: Tue May 17 02:46:04 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    sdgndmps src/drivers/dcon.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [dcon.c]
    
    GAME( 1991, sdgndmps, 0, sdgndmps, sdgndmps, sdgndmps, ROT0, "Banpresto / Bandai", "SD Gundam Psycho Salamander no Kyoui", GAME_NO_COCKTAIL )
    
    /*** from sndhrdw/seibu.h *************************************************/
    #define SEIBU_COIN_INPUTS                                            \
        PORT_START                                                        \
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(4)            \
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(4)
    /**************************************************************************/
    
    #define DCON_PLAYERS_CONTROLS \
        PORT_START \
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
        PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
        PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
        PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
        PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
        PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
        PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
    
    #define DCON_SYSTEM \
        PORT_START \
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) \
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START2 ) \
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN) \
        PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
        PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
        PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    INPUT_PORTS_START( sdgndmps )
        SEIBU_COIN_INPUTS    /* Must be port 0: coin inputs read through sound cpu */
    
        PORT_START
        PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(      0x0004, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(      0x000a, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(      0x0001, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( 5C_3C ) )
        PORT_DIPSETTING(      0x0002, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(      0x0008, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(      0x000f, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(      0x000c, DEF_STR( 3C_4C ) )
        PORT_DIPSETTING(      0x000e, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(      0x0007, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(      0x0006, DEF_STR( 2C_5C ) )
        PORT_DIPSETTING(      0x000b, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(      0x0003, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(      0x000d, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(      0x0005, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(      0x0009, DEF_STR( 1C_7C ) )
        PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(      0x0040, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(      0x00a0, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(      0x0010, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(      0x0020, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(      0x0080, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(      0x00f0, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(      0x00c0, DEF_STR( 3C_4C ) )
        PORT_DIPSETTING(      0x00e0, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(      0x0070, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(      0x0060, DEF_STR( 2C_5C ) )
        PORT_DIPSETTING(      0x00b0, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(      0x0030, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(      0x00d0, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(      0x0050, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(      0x0090, DEF_STR( 1C_7C ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
        PORT_DIPSETTING(      0x0000, "6" )
        PORT_DIPSETTING(      0x0100, "4" )
        PORT_DIPSETTING(      0x0300, "3" )
        PORT_DIPSETTING(      0x0200, "2" )
        PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
        PORT_DIPSETTING(      0x0400, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
        PORT_DIPSETTING(      0x0800, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
        PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Allow_Continue ) )
        PORT_DIPSETTING(      0x2000, DEF_STR( No ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Yes ) )
        PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
        PORT_DIPSETTING(      0x4000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
        PORT_DIPSETTING(      0x8000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
    
        DCON_PLAYERS_CONTROLS
    
        DCON_SYSTEM
    INPUT_PORTS_END
    
    Resolution: 320x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=SD+Gundam+Psycho+Salamander+no+Kyoui
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=110604
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=110605
    
    ROMSet: SDGndmPS
    Lives: 3
    Unknown: Off [All]
    Allow Continue: No
    
    Sample TG correct:
    DIP: offset 0x26, repeat every 0x7C, typical value 0xFFFF
    - DIP: 0x000f (Coin_B): [not relevant]
    - DIP: 0x00f0 (Coin_A): [not relevant]
    - DIP: 0x0300 (Lives): 0x0300 (3)
    - DIP: 0x0400 (Unknown): 0x0400 (Off)
    - DIP: 0x0800 (Unknown): 0x0800 (Off)
    - DIP: 0x1000 (Unknown): 0x1000 (Off)
    - DIP: 0x2000 (Allow Continue): 0x2000 (No)
    - DIP: 0x4000 (Unknown): 0x4000 (Off)
    - DIP: 0x8000 (Unknown): 0x8000 (Off)
    
        20: 00 00 00 00 00 00 FF FF  00 00 FF FF 00 00 FF FF
        A0: 00 00 FF FF 00 00 FF FF  00 00 FF FF 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 FF FF
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.173: sdgndmps - "SD Gundam Psycho Salamander no Kyoui"
    
    Resolution, 0.106-0.173: 320x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=SD+Gundam+Psycho+Salamander+no+Kyoui
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=110604
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=110605
    INP Header:
    Code:
        10: 28 7B 1C 91 00 00 00 00  4C F9 39 57 1C FB 5D 18 | ({......L9W.].
        20: 00 00 00 00 00 00 FF FF  00 00 FF FF 00 00 FF FF | ..........
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C....
        A0: 00 00 FF FF 00 00 FF FF  00 00 FF FF 00 00 00 00 | ..........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 FF FF | ....>.C......
       120: 00 00 FF FF 00 00 FF FF  00 00 00 00 00 00 00 00 | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    1A0770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A07A0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | .........C....
    1A07B0: 00 00 FF FF 00 00 FF FF  00 00 FF FF 00 00 00 00 | ..........
    1A07C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A07D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A07E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A07F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0820: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 FF FF | .....C......
    1A0830: 00 00 FF FF 00 00 FF FF  00 00 00 00 00 00 00 00 | ............
    1A0840: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0850: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0860: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0870: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0880: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A0890: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1A08A0: A2 82 43 E1 00 00 00 00  00 00 FF FF 00 00 FF EF | .C........
    INP Tail-end:
    Code:
    340EF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F30: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 FF FF | .....C......
    340F40: 00 00 FF FF 00 00 FF FF  00 00 00 00 00 00 00 00 | ............
    340F50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340F90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340FA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340FB0: A2 82 43 E1 00 00 00 00  00 00 FF FF 00 00 FF FF | .C........
    340FC0: 00 00 FF FF 00 00 00 00  00 00 00 00 00 00 00 00 | ..............
    340FD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340FE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    340FF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    341000: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    341010: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    341020: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    MAMEInfo.dat entries: sdgndmps and dcon.c
    Code:
    MAMEInfo.dat entries for:
    sdgndmps
    dcon.cpp
    ----
    0.57 [Bryan McPhail]
    
    
    < Japan >
    
    
    WIP:
    
    - 0.146u5: hap added test button to 'SD Gundam Psycho Salamander no Kyoui'. Added note about the 3rd unknown dipswitch, plays a jingle at the game intro (why?).
    
    - 0.131u1: MooglyGuy merged memory maps in the D-Con driver.
    
    - 0.130u2: Mamesick added game-specific kludge to get music in SD Gundam Psycho Salamander.
    
    - 0.99u2: Improvements to the D-Con driver [Pierpaolo Prazzoli]: Fixed sprites - sprites priorities. Fixed sprites - tilemaps priorities. Added wrap around and flipy in sprites.
    
    - 0.78: ROM patch to fix sound CPU communication in Gundam Psycho Salamander [Tomasz Slanina]. Still need a real fix.
    
    - 0.57: Bryan McPhail added 'SD Gundam Psycho Salamander no Kyoui' (Banpresto / Bandai 1991).
    
    - 17th November 2001: Gerardo Oporto fixed dipswitch settings in the D-Con driver.
    
    -  9th November 2001: Bryan McPhail added SD Gundam Psycho Salamander no Kyoui to the D-Con driver.
    
    
    LEVELS: 6
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games (Mobile Suit Gundam):
    
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    Mobile Suit Gundam EX Revue
    
    Mobil Suit Gundam Final Shooting
    
    Mobile Suit Gundam: Federation Vs. Zeon
    
    Mobile Suit Gundam: Federation Vs. Zeon (GDL-0001)
    
    Mobile Suit Gundam: Federation Vs. Zeon DX (GDL-0006)
    
    Mobile Suit Z-Gundam: A.E.U.G. vs Titans
    
    Mobile Suit Z-Gundam: A.E.U.G. vs Titans DX
    
    Gundam Wing: Endless Duel (SNES bootleg)
    
    Gundam Battle Operating Simulator
    
    Gundam Seed: Federation vs. Z.A.F.T.
    
    Gundam vs. Gundam
    
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    Recommended Games (Planet Force):
    
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    Romset: 5057 kb / 14 files / 1.37 zip
    
    ----
    0.36b10 [Bryan McPhail]
    
    
    NOTES:
    
    - Games run on Seibu hardware.
    
    - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead.
    
    
    WIP:
    
    - 0.159: Added save state support to D-Con driver [Osso].
    
    - 0.149u1: Hooked Seibu CRTC to D-Con hardware [Angelo Salese].
    
    - 0.139u3: Added includes\dcon.h.
    
    - 0.36b12: Added sndhrdw\seibu.c/h.
    
    - 0.36b10: Added dcon.c driver and vidhrdw\dcon.c.
    
    ----
    Name:  sdgndmps.png
Views: 164
Size:  14.8 KB
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