M.A.M.E. - Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.) - Points - 12,179,446 - Paul Ford

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.) - Points - 12,179,446 - Paul Ford

    05-28-2016, 10:54 AM
    Vzaar Video Url:


    Points
    WolfMame version
    141
    Score Track
    https://www.twingalaxies.com/scores.php?scores=200230
    Rules
    Rom Name: ketInternal DefaultsDifficulty: NormalExtend: 20000000, 45000000Rapid fire shot (C): OnSpecial Rules: No Continues are allowed. This is a one player version only. You may freely choose your ship from those available
    Submission Message
    T12 entry from MARP and thank you to those who gave points to set this game up
    Attached Files Attached Files
    Thanks HugDD thanked this post
    Likes HugDD liked this post
  2. 05-30-2016, 10:38 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on 30/05/2016 at 18:32:21.37

    Zip test
    Code:
    Zip:
    
    7-Zip [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
    
    Scanning the drive for archives:
    1 file, 165773 bytes (162 KiB)
    
    Testing archive: T:\LocalMAME\combined\inp\MARP\Ketsui.zip
    --
    Path = T:\LocalMAME\combined\inp\MARP\Ketsui.zip
    Type = zip
    Physical Size = 165773
    
    Everything is Ok
    
    Size:       167376
    Compressed: 165773
    RAR:
    
    7-Zip [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
    
    Scanning the drive for archives:
    1 file, 165773 bytes (162 KiB)
    
    Listing archive: T:\LocalMAME\combined\inp\MARP\Ketsui.zip
    
    --
    Path = T:\LocalMAME\combined\inp\MARP\Ketsui.zip
    Type = zip
    Physical Size = 165773
    
    ----------
    Path = ket-prf-12179446.inp
    Folder = -
    Size = 167376
    Packed Size = 165635
    Modified = 2013-02-16 11:25:48
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 552BBD49
    Method = Deflate
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    
    
    7-Zip [32] 16.02 : Copyright (c) 1999-2016 Igor Pavlov : 2016-05-21
    
    Scanning the drive for archives:
    MAME Major Version 141

    What MAME thinks:
    Code:
    Input file: ket.inp
    INP version 3.0
    Created Sat Feb 16 11:20:50 2013
    Recorded using MAME 0.141[W] (Jan  1 2011)
    Total playback frames: 17365 (04:54.32)
    Average recorded speed: 99%
    Average speed: 204.21% (396 seconds)

    Source driver:
    ket pgm.c
    DIP Info from source:
    Code:
    No version-specific information.  Use generic information.
    Generic Info for game:
    Code:
    ROM changes: no
    0.106-0.140: NOT AVAILABLE
    0.141-0.143: ket - "Ketsui: Kizuna Jigoku Tachi (V100, third revision)"
    0.144-0.174: ket - "Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.)"
    
    Resolution, 0.141-0.174: 448x224 @ 59.170000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Ketsui:%20Kizuna%20Jigoku%20Tachi%20%282003/01/01.%20Master%20Ver.%29
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=200230
    If not shown during playback access configuration using Service Mode (F2) button.  Navigation is with up/down and fire to select.
    INP Header:
    Code:
        10: 03 00 00 00 6B 65 74 00  00 00 00 00 00 00 00 00 | ....ket.........
        20: 4D 41 4D 45 20 30 2E 31  34 31 5B 57 5D 20 28 4A | MAME 0.141[W] (J
        30: 61 6E 20 20 31 20 32 30  31 31 29 00 00 00 00 00 | an  1 2011).....
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 10 00 | ................
        50: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
        60: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
        70: FF FF 00 00 00 00 00 00  00 00 00 00 B0 B1 09 1F |   ..........░▒..
        80: E0 0A 3C 00 00 00 10 00  FF FF 00 00 00 00 00 00 | р.<.....  ......
        90: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
        A0: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
        B0: 00 00 00 00 60 63 13 3E  C0 15 78 00 00 00 10 00 | ....`c.>└.x.....
        C0: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
        D0: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
        E0: FF FF 00 00 00 00 00 00  00 00 00 00 10 15 1D 5D |   .............]
        F0: A0 20 B4 00 00 00 10 00  FF FF 00 00 00 00 00 00 |   ┤.....  ......
       100: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
       110: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
       120: 00 00 00 00 C0 C6 26 7C  80 2B F0 00 00 00 10 00 | ....└╞&|.+Ё.....
       130: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
       140: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
    INP Mid-section:
    Code:
     76AD0: C6 81 6C 09 67 00 10 00  FF FF 00 00 28 00 00 00 | ╞.l.g...  ..(...
     76AE0: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     76AF0: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
     76B00: 92 00 00 00 80 B7 A8 E9  A6 8C A8 09 67 00 10 00 | .....╖ищж.и.g...
     76B10: FF FF 00 00 28 00 00 00  FF FF 00 00 00 00 00 00 |   ..(...  ......
     76B20: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
     76B30: FF FF 00 00 00 00 00 00  92 00 00 00 30 69 B2 08 |   ..........0i▓.
     76B40: 87 97 E4 09 67 00 10 00  FF FF 00 00 28 00 00 00 | ..ф.g...  ..(...
     76B50: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     76B60: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
     76B70: 92 00 00 00 E0 1A BC 27  67 A2 20 0A 67 00 10 00 | ....р.╝'gв .g...
     76B80: FF FF 00 00 28 00 00 00  FF FF 00 00 00 00 00 00 |   ..(...  ......
     76B90: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
     76BA0: FF FF 00 00 00 00 00 00  92 00 00 00 90 CC C5 46 |   ...........╠┼F
     76BB0: 47 AD 5C 0A 67 00 10 00  FF FF 00 00 28 00 00 00 | G*\.g...  ..(...
     76BC0: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     76BD0: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
     76BE0: 92 00 00 00 40 7E CF 65  27 B8 98 0A 67 00 10 00 | ....@~╧e'╕..g...
     76BF0: FF FF 00 00 28 00 00 00  FF FF 00 00 00 00 00 00 |   ..(...  ......
     76C00: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
    INP Tail-end:
    Code:
     ED5A0: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     ED5B0: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
     ED5C0: 25 01 00 00 00 6F ED 2B  9A 62 70 05 82 03 10 00 | %....oэ+.bp.....
     ED5D0: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     ED5E0: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
     ED5F0: FF FF 00 00 00 00 00 00  25 01 00 00 B0 20 F7 4A |   ......%...░ ўJ
     ED600: 7A 6D AC 05 82 03 10 00  FF FF 00 00 00 00 00 00 | zmм.....  ......
     ED610: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     ED620: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
     ED630: 25 01 00 00 60 D2 00 6A  5A 78 E8 05 82 03 10 00 | %...`╥.jZxш.....
     ED640: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     ED650: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
     ED660: FF FF 00 00 00 00 00 00  25 01 00 00 10 84 0A 89 |   ......%.......
     ED670: 3A 83 24 06 82 03 10 00  FF FF 00 00 00 00 00 00 | :.$.....  ......
     ED680: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     ED690: FF 00 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |  .......  ......
     ED6A0: 25 01 00 00 C0 35 14 A8  1A 8E 60 06 82 03 10 00 | %...└5.и..`.....
     ED6B0: FF FF 00 00 00 00 00 00  FF FF 00 00 00 00 00 00 |   ......  ......
     ED6C0: FF FF 00 00 00 00 00 00  FF 00 00 00 00 00 00 00 |   ...... .......
     ED6D0: FF FF 00 00 00 00 00 00                          |   ......

    MAME Info
    MAMEInfo.dat entries: ket and pgm.c
    Code:
    MAMEInfo.dat entries for:
    ket
    pgm.cpp
    ----
    0.140u2 [Anonymous]
    
    
    Artwork available
    
    
    < Japan >
    
    
    WIP:
    
    - 0.173: David Haywood added clone Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion). Surprisingly this shows that the cartridge can map over the bios space.
    
    - 0.167: David Haywood added clones Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.) (alt rom fill), (2012/04/17 ARRANGE VER) (hack), (2012/04/17 FAST. VER) (hack), (2012/06/26 ARRANGE 1.5 VER) (hack), (2012/06/26 ARRANGE 1.51 VER) (hack), (2012/06/27 MR.STOIC 1.5 VER) (hack), (2012/06/27 MR.STOIC 1.51 VER) (hack) and (2014/07/16 ARRANGE 1.7 VER) (hack). Note: The code came from HBMAME. This has now been verified on more than one PCB, as has the parent set, why there are 2 versions that differ only in how the unused area is filled I'm not sure, maybe to try and throw people decrypting it off? either way, both are legitimate sets. I've also added the various hacks because again people are putting them on PCBs, and there's even a bootleg PCB running one of them. Would be nice if we could get dumps of the bootleg cartridges too since the ROMs are likely different due to having to work with a standard bios and they need documenting.
    
    - 0.153: Changed manufacturer to 'Cave (AMI license)' [hap].
    
    - 0.152: Document that Ketsui roms exist with different fill in the unused areas. Didn't added it as a new set, at least not for now [Artemio Urbina].
    
    - 21st November 2013: Smitdogg - Artemio Urbina dumped a version of Ketsui that boots with the rev 3 boot date / dots but is different.
    
    - 0.143u7: Changed description to 'Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver.)' and clones (V100, second revision) to 'Ketsui: Kizuna Jigoku Tachi (2003/01/01 Master Ver.)' and (V100, first revision) to 'Ketsui: Kizuna Jigoku Tachi (2003/01/01 Master Ver)'.
    
    - 29th December 2010: Mr. Do - Added/scanned instruction card for Ketsui provided by zlk, Fuchikoma-x and EightOne.
    
    - 0.140u3: Added correct sprite masks rom and default NVRAM to Ketsui - Game now playable. Added ket_defaults.nv NVRAM. Changed VSync to 59.17 Hz. Changed description to 'Ketsui: Kizuna Jigoku Tachi (V100, third revision)' and clones (older) to 'Ketsui: Kizuna Jigoku Tachi (V100, second revision)' and (first revision) to 'Ketsui: Kizuna Jigoku Tachi (V100, first revision)'.
    
    - 0.140u2: Anonymous and Guru added Ketsui (Cave 2002) and clones Ketsui (older) and Ketsui (first revision).
    
    - 22nd October 2007: Guru - A couple of days ago I received a Ketsui PCB too. I think the sender wanted to remain anonymous, so I'll just says thanks to the people that collected the bucks to buy it. I'll take good care of it, I promise.
    
    
    LEVELS: 6 (restarts once)
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games (Helicopter):
    
    Cobra Gunship
    
    Super Cobra
    
    Konami 80's AC Special (Super Cobra)
    
    Rescue
    
    Sky Army
    
    Gyrodine
    
    Liberation
    
    Choplifter
    
    Tiger Heli
    
    Vs. Raid on Bungeling Bay
    
    Airwolf
    
    Ajax
    
    Battle Chopper
    
    Mr. Heli no Daibouken (Tourvision PCE bootleg)
    
    Combat Hawk
    
    Twin Cobra
    
    Twin Cobra II
    
    Chopper I
    
    Cobra-Command
    
    Silk Worm
    
    Twin Eagle - Revenge Joe's Brother
    
    Twin Eagle II - The Rescue Mission
    
    Viper
    
    Ashura Blaster
    
    Hammer Away
    
    Thunder Strike
    
    S.S. Mission
    
    Desert War
    
    Ketsui
    
    
    Romset: 41088 kb / 8 files / 18.8 zip
    
    ----
    0.60 [ElSemi, David Haywood]
    
    
    TODO:
    
    - IRQ4 generation - Puzzli 2 doens't like this, many other games require it for coins / inputs to work.
    
    
    NOTES:
    
    - PGM = PolyGame Master
    
    - Driver based on Information from ElSemi
    
    - Hardware: A flexible cartridge based platform some would say was designed to compete with SNK's NeoGeo and Capcom's CPS Hardware systems, despite its age it only uses a 68000 for the main processor and a Z80 to drive the sound, just like the two previously mentioned systems in that respect. Sound system is ICS WaveFront 2115 Wavetable MIDI synthesizer, used in some actual sound cards (Turtle Beach).
    
    
    WIP:
    
    - 0.174: Added machine\pgmprot_igs025_igs012.h, pgmprot_igs025_igs022.h, pgmprot_igs025_igs028.h, pgmprot_igs027a_type1.h, pgmprot_igs027a_type2.h, pgmprot_igs027a_type3.h and pgmprot_orlegend.h. Allow separate PGM driver building [Miodrag Milanovic].
    
    - 0.153: Simplify PGM tile gfx ROM loading/decoding [Alex Jackson].
    
    - 0.152: PGM cleanups (drivers\pgm.c, machine\igs025.c, pgmprot_igs025_igs012.c, pgmprot_igs025_igs022.c, pgmprot_igs025_igs028.c and gmprot_igs027a_type3.c) [David Haywood]. Various PGM protection cleanups/fixes (orlegend, olds, svgpcb) [iq_132].
    
    - 0.150: Notes on level data (machine\pgmprot_igs027a_type1.c). Format starts to make sense. Manually fix table a bit, improved note. Attempting to improved the accuracy of the igs027a table by validating the data. Some tables are strange, probably need to test them on hardware. More level data parsing. Reworking it so we can start to use the parser in the actual protection routine. The how to play screen now uses the data structure created by our protection handling at least, still most object types unknown, and possibly errors in the xor table. Return the right amount of data for wider levels. Identified and added some of the special level elements and upper bitmask bits. Tidy up some no longer needed pgm/puzzli2 bits notes [David Haywood]. Fixed Clang compiler warnings (machine\pgmprot_igs027a_type1.c) [Oliver Stoeneberg]. Implement some PGM missing ASIC25/ASIC28 registers. This fixes the high score screen for olds & clones [rockywall, Creamy Mami].
    
    - 0.149u1: More useful filenames for the igs protection sims [David Haywood]. Changed machine\pgmprot.c to pgmprot_orlegend.c, pgmprot1.c to pgmprot_igs027a_type1.c, pgmprot2.c to pgmprot_igs027a_type2.c, pgmprot3.c to pgmprot_igs027a_type3.c, pgmprot4.c to pgmprot_igs025_igs022.c, pgmprot5.c to pgmprot_igs025_igs012.c and pgmprot6.c to pgmprot_igs025_igs028.c.
    
    - 0.149: Oliver Stoeneberg disabled assignment of variable to itself in machine\pgmprot6.c reported by Clang.
    
    - 0.148u2: PGM modernization [Miodrag Milanovic].
    
    - 0.148: Corrected header comment (machine\pgmprot6.c) [David Haywood].
    
    - 0.147u3: Added machine\pgmcrypt.h. Added IQ_132's recently updated pgmcrypt decryption routine and shuffled around pgm/027 decryption functions to a new file (machine\pgmcrypt.h) [David Haywood, IQ_132].
    
    - 0.145u8: Barry Rodewald fixed crash before OK in ddpdoj, ddpdoja, ddpdojb, espgal, ket, keta and ketb.
    
    - 0.145u7: Slightly reworked some previous PGM submissions [David Haywood].
    
    - 0.145u6: Continued refactoring of the PGM protections, including improved notes. Moved some code into the states and split states by protection type [David Haywood].
    
    - 0.145u5: Added machine\pgmprot1.c - pgmprot6.c. Refactoring and clean-ups of the PGM protection and splitted it across separate files [David Haywood, iq_132]. David Haywood improved PGM ARM irq to more likely assert/clear instead of pulse.
    
    - 0.144u6: David Haywood optimized PGM video rendering for a speedup in some video heavy cases. Reinstated the old KOV protection simulation given that the ARM still hasn't been dumped. R. Belmont fixed uninitialized variable that could lead to odd sprites.
    
    - 0.144u5: PGM driver cleanups [David Haywood].
    
    - 0.144u1: Angelo Salese moved V3021 RTC emulation into a proper device, and made it to increment the time. Hooked this up into PGM driver.
    
    - 0.142u5: Aaron Giles fixed kov2 and martmast freezed after load save state twice times.
    
    -  3rd February 2011: Smitdogg - We got a ***** PGM cart with 27A chip for decapping trials.
    
    - 0.141: Rewrote ICS2115 sound core using modern device standards, improving audio in Oriental Legend, Killing Blade and other PGM titles in the process [austere, nimitz, trap15].
    
    - 0.140u3: Zakk added correct refresh rate for PGM games. David Haywood fixed (?) end of spritelist marker in PGM. O. Galibert fixed the ICS2115 timer. Changed Z80 CPU2 clock speed to 8467200 Hz. Fixed tiles address to $180000.
    
    - 12th December 2010: David Haywood - It's not a very well kept secret that support for the 3 games Cave produced on the now abandoned and obsolete PGM platform were added in preliminary fashion in MAME 0.140u2. The emulation bugs present in that release led to them humorously being adorned with the title of 'Back Label' versions, due to the way all the enemies would appear and attack from behind the player ships. It's also not a that well kept of a secret that since MAME 0.140u2 the problems present in that version have been fixed, and the games now function what appears to be correctly. The only real major issue now is with some of the music, which plays too fast due to improper emulation of the ICS2115 sound chip.
    
    - 0.140u2: David Haywood improved PGM Video RAM mirroring.
    
    - 0.138: General cleanup of PGM code [David Haywood].
    
    - 0.136u2: XingXing fixed a typo in PGM driver that was causing a memory test error and corrected some comments.
    
    - 0.135u4: Fabio Priuli added driver data struct and save states to PGM driver and save states to ICS2115 sound device (Wavetable syntesizer).
    
    - 0.130u3: PGM update [XingXing]: Added video ram mirroring (fixes a glitch in kovsh). Corrected some set names. David Haywood force cpu resyncs main<->protection on PGM.
    
    - 0.130u2: Removed machine\pgmy2ks.c. Various PGM fixes and improvements [XingXing]. Additional PGM improvements [David Haywood]: Added emulation of the earlier type of ARM (ASIC27A, 5585E type). Used this for protection emulation on Photo Y2k, Knights of Valour Superheroes instead of old simulation code. Disabled protection simulation for several sets. This demotes Knights of Valour / Knights of Valour Plus to NOT working as there is no dump of the internal rom. Photo Y2k still works because it's using the emulation added above, but you can no longer change region as this is supplied by the ASIC27A device which is now emulated. This is correct. Added several new sets, several of which are re-releases of the games using the ASIC 27A instead of the previous protection devices (oldss and killbldp). Removed per-game speedup hacks, as they're no longer needed for the ARM based games to boot correctly.
    
    - 0.130u1: PGM updates [Xing Xing, David Haywood]: Added kov2p205, martmasc romset. Fixed some descriptions. Experimental video change with a view to fix priorities on kov2.
    
    - 10th September 2008: Corrado Tomaselli dumped PAL16V8 prom from the PGM motherboard.
    
    - 0.127u1: Additional input port cleanups in the PGM driver [Fabio Priuli].
    
    - 0.125u9: R. Belmont improved behavior of PGM on big-endian. The ARM7 boots properly now but can't sync with the 68k for some reason.
    
    - 0.125u4: Added includes\pgm.h.
    
    - 0.123u3: Creamymami added EEPROM/hiscore saving to the PGM driver.
    
    - 0.116u4: Zsolt Vasvari fixed missing sound in PGM games.
    
    - 0.107: David Haywood fixed crash in the PGM driver.
    
    - 0.105u4: Big pile of updates/improvements to the ARM7 core thumb mode and the PGM driver [David Haywood, ElSemi].
    
    - 0.105u3: More improvements to the PGM video code. Also added hooks for halting the sound CPU which allows Bee Storm - DoDonPachi II to boot [David Haywood]. Fixed sound1 rom loading.
    
    - 0.105u2: David Haywood reorganized and cleaned up the PGM sprite drawing code a bit. Added zooming support.
    
    - 0.105u1: Updates to the PGM driver [El Semi]: Corrected mask on sprite width parameter in sprite list. Corrected decryption function for The Killing Blade. Added set The Killing Blade (Taiwan?). Added some WIP protection simulation for The Killing Blade (Taiwan?), game boots but at least one stage is broken.
    
    - 0.95u1: Added machine\pgmy2ks.c.
    
    - 0.84: Some cleanups/renaming in the PGM driver [David Haywood].
    
    - 0.81u3: Preliminary PGM sound emulation [Olivier Galibert]. It has bad sounds now and causes crashes for now. Added Z80 (8468000 Hz) CPU2 and ICS2115 sound. Fixed sound1 rom address. The ICS WaveFront-2115 Wavetable MIDI syntesizer are used in some actual sound cards (Turtle Beach).
    
    - 0.70u3: Changed region gfx5 to gfx4.
    
    - 0.69b: Pierpaolo Prazzoli added PGM Calender.
    
    - 0.69a: Added machine\pgmprot.c.
    
    - 15th March 2003: smf added the sound CPU emulation to the PGM driver thanks to information from Elsemi, but the sound itself is not yet emulated.
    
    -  6th July 2002: ElSemi fixed a few small things in the PGM driver.
    
    - 0.61: Added machine\pgmcrypt.c.
    
    - 27th May 2002: David Haywood cleaned up a few things in the PGM driver.
    
    - 0.60: Added pgm.c driver and vidhrdw\pgm.c. TODO: Get the other game working. Sprite zooming (zoom table is contained in vidram). Sprite masking (lower priority sprites under bg layers can mask higher ones). Calender. Better protection emulation in orlegend. Hook up the Z80 + emulate sound chip. Optimize? Layer enables? Sprites use dma? Verify some things. Other 2 interrupts. The 'encryption' info came from unknown 3rd party, could be wrong.
    
    - 15th April 2002: David Haywood sent in a preliminary driver for IGS's PGM system that supports Oriental Legend, with much thanks to ElSemi for valuable information on the system.
    
    ----
    Name:  0002.png
Views: 133
Size:  45.6 KBName:  0003.png
Views: 128
Size:  40.8 KBName:  0004.png
Views: 122
Size:  3.9 KBName:  0005.png
Views: 126
Size:  3.9 KB
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks Fordy, terencew, HugDD thanked this post
    Likes HugDD liked this post
Results 1 to 2 of 2
Join us