M.A.M.E. - Yosaku To Donbei [set 1] - Points - 2,270 - Dick Moreland

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  1. M.A.M.E. - Yosaku To Donbei [set 1] - Points - 2,270 - Dick Moreland

    06-18-2016, 08:45 AM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=18801
    Rules
    ROMSet: YosakDon
    Lives: 3
    Unknown: On [All]
    Special Rules: None
    Submission Message
    Youtube video along with attached inp.


    Attached Files Attached Files
    Thanks HugDD thanked this post
    Likes HugDD liked this post
  2. 06-20-2016, 06:38 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 20/06/2016 at 23:34:37.64

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 21444 bytes (21 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\dik-yosakdon-2270.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\dik-yosakdon-2270.zip
    Type = zip
    Physical Size = 21444
    
    Everything is Ok
    
    Files: 2
    Size:       2476662
    Compressed: 21444
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 21444 bytes (21 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\dik-yosakdon-2270.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\dik-yosakdon-2270.zip
    Type = zip
    Physical Size = 21444
    
    ----------
    Path = dik-yosakdon-2270.inp
    Folder = -
    Size = 2476064
    Packed Size = 20983
    Modified = 2016-05-28 23:02:40
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 1B9D8D86
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = dik-yosakdon-2270.wlf
    Folder = -
    Size = 598
    Packed Size = 203
    Modified = 2016-05-28 23:02:40
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 33E686CE
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2713MHz (Intel)
    This recording was made with the C 68k core enabled
    This recording has cheats enabled
    Start date of recording: Sun May 29 15:57:01 2016
    
    Checks out OK. [394f]
    Playing back previously recorded game yosakdon (Yosaku To Donbei (set 1)) [press return]
    loading yd1.bin     
    loading yd2.bin     
    loading yd3.bin     
    loading yd4.bin     
    loading yd5.bin     
    loading yd6.bin     
    loading yd7.bin     
                                  
    Average FPS: 62.635958 (4303 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'yosakdon'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 2713033576Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 19968
    Average record speed: 99.969551%
    System time at start of emulation: Sun May 29 15:57:01 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    yosakdon src/drivers/8080bw.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [8080bw.c]
    
    GAME( 1979, yosakdon, 0,        yosakdon, yosakdon, 8080bw,   ROT270, "Wing", "Yosaku To Donbei (set 1)", GAME_NO_SOUND ) /* bootleg? */
    
    INPUT_PORTS_START( yosakdon )
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1)
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1)
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
    
        PORT_START_TAG("IN1")
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x01, "4" )
        PORT_DIPSETTING(    0x02, "5" )
        PORT_DIPSETTING(    0x03, "6" )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
    INPUT_PORTS_END
    
    Resolution: 240x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Yosaku+To+Donbei+%5Bset+1%5D
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=18801
    
    ROMSet: YosakDon
    Lives: 3
    Unknown: On [All]
    
    Sample correct TG:
    IN1: offset 0x27, repeat every 0x7C, typical value 0x00 but changes with player 2 inputs
    - IN1: 0x03 (Lives): 0x00 (3)
    - IN1: 0x04 (Unknown): 0x00 (On)
    - IN1: 0x08 (Unknown): 0x00 (On)
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
        A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.174: yosakdon - "Yosaku To Donbei (set 1)"
    
    Resolution, 0.106-0.113: 240x224 @ 60.000000Hz
    Resolution, 0.114-0.174: 260x224 @ 59.541985Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Yosaku+To+Donbei+%5Bset+1%5D
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=18801
    INP Header:
    Code:
        10: 68 9B B5 A1 00 00 00 00  AD 84 4A 57 FE 85 4F 39 | h.....*.JW.O9
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.C....
        A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.C........
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    12E370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E380: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E390: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E3A0: A2 82 43 E1 00 00 00 40  00 00 00 00 00 00 00 00 | .C...@........
    12E3B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E3C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E3D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E3E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E3F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E400: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E410: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    12E420: 00 00 00 40 00 00 00 00  00 00 00 00 00 00 00 00 | ...@............
    12E430: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E440: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E450: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E460: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E470: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E480: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12E490: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 40 | .........C...@
    12E4A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    25C6E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C6F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C720: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | .....C........
    25C730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C750: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C760: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C7A0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | .C............
    25C7B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C7C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C7D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C7E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C7F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    25C810: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    yosakdon is the parent set.
    MAMEInfo.dat entries: yosakdon and 8080bw.c
    Code:
    MAMEInfo.dat entries for:
    yosakdon
    8080bw.cpp
    ----
    0.36b16 [Pongkang]
    
    
    Samples required (Invaders)
    
    
    Bugs:
    
    - [possible] There is no collision detection when you 'hide' behind the other character. RansAckeR (ID 01513)
    
    - [possible] Screen is not entirely refreshed after playing a game. RansAckeR (ID 01510)
    
    
    WIP:
    
    - 0.148: Robbbert fixed cocktail mode in Yosaku To Donbei. Added 2nd Player and 'Cabinet' configuration.
    
    - 0.145u1: Tafoid fixed player control in Yosaku To Donbei and clone. Removed 2nd player.
    
    - 0.133u1: Renamed (yosakdoa) to (yosakdona).
    
    - 0.113u2: Changed 8080 CPU1 clock speed to 1996800 Hz, visible area to 224x260 and VSync to 59.541985 Hz.
    
    - 0.111u1: Added Invaders samples. Added SN76477 and Samples sound.
    
    - 0.78u3: Stefan Jokisch added clone Yosaku To Donbei (set 2). Changed parent description to 'Yosaku To Donbei (set 1)'.
    
    -  4th January 2004: Stefan Jokisch added another ROM set of Yosaku to Donbei and fixed a small inputs bug in it.
    
    - 0.36: Added 'Cabinet' dipswitch.
    
    - 0.36b16: Pongkang added 'Yosaku To Donbee' (Wing 1979).
    
    - 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver.
    
    
    LEVELS: 1 (endless)
    
    
    Other Emulators:
    
    * Laser
    
    
    Recommended Games (Shooting):
    
    Desert Gun
    
    Dog Patch
    
    Safari
    
    Triple Hunt
    
    Claybuster
    
    Dead Eye
    
    Game Tree
    
    Clay Shoot
    
    Super Shot
    
    Yosaku To Donbei
    
    Balloon Bomber
    
    Carnival
    
    Gun Champ
    
    King & Balloon
    
    Tranquillizer Gun
    
    Pooyan
    
    Konami 80's AC Special (Pooyan)
    
    Teeter Torture
    
    Cloud 9
    
    Great Guns
    
    Razzmatazz
    
    Duck Hunt (PlayChoice-10)
    
    Vs. Duck Hunt
    
    Shooting Gallery
    
    Clay Pigeon
    
    Vs. Gumshoe
    
    Hit 'n Miss
    
    Fireball
    
    Skeet Shot
    
    One Shot One Kill
    
    Egg Venture
    
    Trap Shoot Classic
    
    Mallet Madness
    
    Deer Hunting USA
    
    Turkey Hunting
    
    Wing Shooting Championship
    
    Trophy Hunting - Bear & Moose
    
    Hammer
    
    Pye-nage Taikai
    
    Big Buck Hunter - Shooter's Challenge
    
    Big Buck Hunter II - Sportsman's Paradise
    
    Big Buck Hunter Call of the Wild
    
    Carnival King
    
    Sports Shooting USA
    
    Extreme Hunting
    
    Extreme Hunting 2
    
    Sega Clay Challenge
    
    
    Romset: 7 kb / 7 files / 6.11 zip
    
    ----
    0.33b3 [Nicola Salmoria, Michael Strutts, Tormod Tjaberg, Lee Taylor]
    
    0.08 [Nicola Salmoria, Michael Strutts]
    
    
    Bugs:
    
    - galactic, spacmiss: Sound mutes when only a few aliens are left. hap (ID 05040)
    
    
    WIP:
    
    - 0.170: Switched 8080bw driver to configured banking and removed the now unneeded postload [Osso].
    
    - 0.165: Use standard 3-bit palettes in 8080bw driver where applicable, clean up palette handling. Use an explicit monochrome palette in 8080bw.c for spacecom and shuttlei [Dirk Best].
    
    - 0.153: Added layout\attackfc.lay.
    
    - 0.152: Added layout\gunchamp.lay.
    
    - 0.148: Using one flip screen variable instead of 2. Added some notes to the driver [Robbbert]. Small update [greg].
    
    - 0.147u4: Added layout\spacecom.lay. Robbbert fixed cocktail mode in a few 8080bw games.
    
    - 0.147u2: Removed layout\invrvnge.lay. Added layout\galactic.lay. Get rid of PORT_INCLUDE( invrvnge ) in spclaser, schasercv, lupin3 and lupin3a. Realign and cleanups 8080bw gamelist [hap]. Some manufacturer were wronly set to Nichibutsu [hap].
    
    - 0.147u1: hap fixed games crashing when loading MAME.
    
    - 0.143u2: Added layout\cosmicm.lay.
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for 8080bw driver.
    
    - 0.142: Aaron Giles fixed assert before OK in many 8080bw sets.
    
    - 0.141u4: Added includes\8080bw.h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Several drivers are made into explicit subclasses of other drivers: 8080bw from mw8080bw.
    
    - 0.135u4: Removed includes\8080bw.h. Fabio Priuli added driver data struct to 8080bw driver, made MB14241 Shifter IC a device and moved its source to emu\machine. Updated 8080bw driver accordingly.
    
    - 0.129u3: Chowell fixed color RAM length in lupin3, polaris, schaser, schasrcv and sflush.
    
    - 0.129u1: MooglyGuy added savestate support to all games in the 8080bw driver.
    
    - 0.127u6: Couriersud fixed watchdog behaviour in the 8080bw driver verified from schematics (60 Hz signal clocks two LS161. Ripple carry will reset circuit, if LS161 not cleared before). This fixed watchdog reset in invadpt2 and sicv.
    
    - 0.127u1: Fabio Priuli fixed input port confusion in the 8080bw driver. Connected AVGDVG status bits via PORT_CUSTOM.
    
    - 0.125u2: Added layout\shuttlei.lay.
    
    - 0.123u6: RansAckeR added more DIP locations and made use of PORT_INCLUDE to the 8080bw driver.
    
    - 0.116u4: Mike Haaland hooked up P1 joystick inputs for P2 in Upright mode in a number of black & white 8080 games. Removed cocktail settings for games where it is not appropriate.
    
    - 0.113u2: Removed machine\8080bw.c. Some more 8080bw fixes [Zsolt Vasvari]: Added video timing from the Midway 8080-based b/w driver. This caused the visible areas of most games to change, so they will fail regression. Shuttle Invaders display is shifted off screen now but the PCB notes confirm that it's a different hardware, so it will need its own driver anyhow. Created a new file for MB14241, which is the shifter IC used by Invaders hardware games.
    
    - 0.111u6: Changed visible area to 224x260 and VSync to 59.541985 Hz.
    
    - 0.111u4: Major rewrite of the Midway 8080 black & white driver, separating it from the huge 8080bw driver and making the following changes [Zsolt Vasvari, Derrick Renaud]: 'True-to-hardware' emulation of the shifting circuits. Identified and stubbed sound triggers. Fixed dipswitches, where necessary (most games). Added DIP locations to all switches. Added watchdog. Added coin counter. Added lamp outputs to Sea Wolf, Guided Missile, Space Encounters, Phantom II and Bowling Alley. Added stereo sound to Gun Fight, Guided Missile and M-4. Partial sound emulation in Tornado Baseball, Boot Hill, Desert Gun, Double Play, Dog Patch and Blue Shark. Properly emulated shifter circuit in Boot Hill. Added gun recoil output to Desert Gun. Added second set of analog controls to Clowns. Fixed analog controls in Dog Patch. Added SN76477 sound effect to Space Encounters. Added non-memory mapped coin counters to Space Invaders, Blue Shark and Space Invaders II. Added proper watchdog times to all the games. Breadboarded the noise clocks and ensured their frequencies were correct.
    
    - 0.111u2: Robert cleaned up the 8080bw sound changes included with 0.111u1.
    
    - 0.111u1: Robert added more documentation for the 8080bw driver. It describes the ports and bits for those games with no sound. In most cases, sample sounds have been attached, in order to assist with further development. The games modified are: invrvnge/invrvnga, rollingc, spcenctr, gunfight, m4, gmissile, schasrcv, 280zzzap, lagunar, lupin3, phantom2, blueshrk, desertgu, ballbomb, yosakdon/yosakdoa, and shuttlei. Two games were marked NO_SOUND although they actually do have sound: these are cosmo and dogpatch.
    
    - 0.109u1: Some fixes for the 8080bw driver [Robert]: The correct samples are being used for lrescue, lrescuem, grescue and desterth. Dipswitch corrections for superinv, invadrmr, sinvemag, spceking and spacewr3. Removed extraneous beeping noise from indianbt.
    
    - 0.108u4: Added sound\speaker.c.
    
    - 0.106u10: Added layout\invaders.lay and invrvnge.lay.
    
    - 0.104u2: Removed drivers\shuttlei.c.
    
    - 0.103u1: Merged shuttlei.c with 8080bw.c driver.
    
    - 0.103: Added shuttlei.c driver.
    
    - 0.80u2: Moved Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire to the Nintendo 8080 driver.
    
    - 22nd January 2004: Stefan Jokisch fixed the 8080bw driver.
    
    - 0.70u2: Some 8080bw dipswitch / input fixes [El Condor].
    
    - 0.61: Changed visible area to 224x240 and palettesize from 32770 to 2 colors in most of all games.
    
    - 17th May 2002: Zsolt Vasvari fixed a few things in the 8080bw driver.
    
    - 13th May 2002: Zsolt Vasvari fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs.
    
    - 0.58: Added includes\8080bw.h.
    
    - 23rd January 2002: Zsolt Vasvari updated the 8080bw driver to use the new core features.
    
    - 26th May 2001: David Haywood added several clones to 8080bw and other drivers.
    
    -  4th May 2001: David Haywood cleaned up the 8080bw driver a bit and added two clones.
    
    - 26th April 2001: David Haywood verified MASH's submissions to the 8080bw driver.
    
    - 14th April 2001: Zsolt Vasvari fixed cocktail mode support in 8080bw driver.
    
    - 0.37b3: Lots of fixes to the 8080bw games [Zsolt Vasvari].
    
    - 10th May 2000: Zsolt Vasvari improved the 8080bw drivers' overlay support.
    
    - 0.37b2: Changed palettesize from 256 to 32770 colors in the Midway games.
    
    -  4th May 2000: Zsolt Vasvari added another 8080bw clone romset.
    
    -  2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes.
    
    -  8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser.
    
    - 0.37b1: Removed audio Samples (invaders) in the Midway games.
    
    - 30th March 2000: Zsolt Vasvari did some fixes and cleanups to the 8080bw driver.
    
    - 16th March 2000: Zsolt Vasvari added cocktail mode support for yet more 8080bw drivers.
    
    - 0.36RC2: Changed palettesize from 7 to 256 colors in the Midway games.
    
    -  4th March 2000: Zsolt Vasvari rewrote the 8080bw.
    
    - 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver.
    
    - 0.35b6: Replaced I8085 CPU1 with I8080 in all games.
    
    - 16th February 1999: Marco Cassili has made many dips and input ports fixes to the 8080bw games.
    
    - 0.33b5: Removed invaders.c driver, machine\invaders.c, vidhrdw\invaders.c and sndhrdw\invaders.c.
    
    - 0.33b3: Added 8080bw.c driver, machine\8080bw.c, vidhrdw\8080bw.c and sndhrdw\8080bw.c.
    
    - 0.16: Added sndhrdw\invaders.c.
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    - 0.08: Added invaders.c driver, machine\invaders.c and vidhrdw\invaders.c.
    
    ----
    Name:  yosa0000.png
Views: 33
Size:  729 Bytes

    NOTE: Though playback reports that cheats were enabled, there is a known "false-positive" bug in 0.106.
    Also, as cheats are not passed into the INP, if they were used during the recording, playback would have de-synced, which didn't happen here.
    FYI, http://forums.marpirc.net/viewtopic....=15379&p=59817
    Thanks D.B. Cooper, HugDD thanked this post
    Likes D.B. Cooper, HugDD liked this post
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