M.A.M.E. - Juno First - Points [Tournament Settings] - 38,710 - Dick Moreland

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  1. M.A.M.E. - Juno First - Points [Tournament Settings] - 38,710 - Dick Moreland

    06-28-2016, 10:29 AM
    Vzaar Video Url:


    Points [Tournament Settings]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9828
    Rules
    ROMSet: JunoFrst
    Lives: 3
    Cabinet: Upright
    Unknown: Off
    Difficulty: 8 [Hardest]
    Special Rules: Your scoring attempt ends after your 1st death.
    Submission Message
    This is a really cool game but these settings are brutal.
    Attached Files Attached Files
    Thanks HugDD thanked this post
    Likes HugDD liked this post
  2. 06-29-2016, 03:34 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Wed 29/06/2016 at 20:28:13.97

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 8294 bytes (9 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\dik-junofrst-38710.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\dik-junofrst-38710.zip
    Type = zip
    Physical Size = 8294
    
    Everything is Ok
    
    Files: 2
    Size:       695898
    Compressed: 8294
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 8294 bytes (9 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\dik-junofrst-38710.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\dik-junofrst-38710.zip
    Type = zip
    Physical Size = 8294
    
    ----------
    Path = dik-junofrst-38710.inp
    Folder = -
    Size = 695300
    Packed Size = 7828
    Modified = 2016-06-28 10:00:00
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 1FBA716B
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = dik-junofrst-38710.wlf
    Folder = -
    Size = 598
    Packed Size = 204
    Modified = 2016-06-28 10:00:00
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = E449BB60
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2713MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Jun 29 02:56:49 2016
    
    Checks out OK. [8c7d]
    Playing back previously recorded game junofrst (Juno First) [press return]
    loading jfa_b9.bin  
    loading jfb_b10.bin 
    loading jfc_a10.bin 
    loading jfc1_a4.bin 
    loading jfc2_a5.bin 
    loading jfc3_a6.bin 
    loading jfc4_a7.bin 
    loading jfc5_a8.bin 
    loading jfc6_a9.bin 
    loading jfs1_j3.bin 
    loading jfs2_p4.bin 
    loading jfs3_c7.bin 
    loading jfs4_d7.bin 
    loading jfs5_e7.bin 
                                  
    Average FPS: 29.022958 (2924 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'junofrst'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 2713831072Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 5607
    Average record speed: 99.964330%
    System time at start of emulation: Wed Jun 29 02:56:49 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    junofrst src/drivers/junofrst.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [junofrst.c]
    
    GAME( 1983, junofrst, 0,        junofrst, junofrst, junofrst, ROT90, "Konami", "Juno First", 0 )
    
    INPUT_PORTS_START( junofrst )
        PORT_START_TAG("DSW2")
        PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x03, "3" )
        PORT_DIPSETTING(    0x02, "4" )
        PORT_DIPSETTING(    0x01, "5" )
        PORT_DIPSETTING(    0x00, "256 (Cheat)")
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x70, 0x70, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x70, "1 (Easiest)" )
        PORT_DIPSETTING(    0x60, "2" )
        PORT_DIPSETTING(    0x50, "3" )
        PORT_DIPSETTING(    0x40, "4" )
        PORT_DIPSETTING(    0x30, "5" )
        PORT_DIPSETTING(    0x20, "6" )
        PORT_DIPSETTING(    0x10, "7" )
        PORT_DIPSETTING(    0x00, "8 (Hardest)" )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START_TAG("IN1")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START_TAG("IN2")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START_TAG("DSW1")
        PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
        PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
        PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
        PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
        PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
        PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
        PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
        PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
        PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
        PORT_DIPSETTING(    0x00, "Disabled" )
    /* 0x00 not remmed out since the game makes the usual sound if you insert the coin */
    INPUT_PORTS_END
    
    Resolution: 256x224 @ 30.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Juno+First
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=9828
    
    ROMSet: JunoFrst
    Lives: 3
    Cabinet: Upright
    Unknown: Off
    Difficulty: 8 [Hardest]
    
    Sample correct TG:
    DSW2: offset 0x23, repeat every 0x7C, typical value 0x0B
    - DSW2: 0x03 (Lives): 0x03 (3)
    - DSW2: 0x04 (Cabinet): 0x00 (Upright)
    - DSW2: 0x08 (Unknown): 0x08 (Off)
    - DSW2: 0x70 (Difficulty): 0x00 (8 (Hardest))
    - DSW2: 0x80 (Demo_Sounds): [not relevant]
    
        20: 00 00 00 0B 00 00 00 FF  00 00 00 FF 00 00 00 FF
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 0B
       110: 00 00 00 00 3E 82 43 E1  00 00 00 0B 00 00 00 FF
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.174: junofrst - "Juno First"
    
    Resolution, 0.106-0.143: 256x224 @ 30.000000Hz
    Resolution, 0.144-0.174: 256x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Juno+First
    Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=9828
    INP Header:
    Code:
        10: A0 C6 C1 A1 00 00 00 00  51 AC 72 57 0F AD 7D 8C |  ....QrW.***.
        20: 00 00 00 0B 00 00 00 FF  00 00 00 FF 00 00 00 FF | .............
        30: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 0B | ........>.C....
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 0B 00 00 00 FF | ....>.C.......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     54D60: 00 00 00 D9 00 00 00 B9  00 00 00 FF 00 00 00 00 | .............
     54D70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54D80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54D90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54DA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54DB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54DC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54DD0: A2 82 43 E1 00 00 00 0B  00 00 00 FF 00 00 00 D9 | .C..........
     54DE0: 00 00 00 B9 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
     54DF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E40: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
     54E50: 00 00 00 0B 00 00 00 FF  00 00 00 DD 00 00 00 BD | .............
     54E60: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
     54E70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     54E90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
     A9AD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9AE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9AF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B00: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 0B | .........C....
     A9B10: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
     A9B20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9B80: 00 00 00 00 A2 82 43 E1  00 00 00 0B 00 00 00 FF | .....C.......
     A9B90: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
     A9BA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9BB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9BC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9BD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9BE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9BF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     A9C00: A2 82 43 E1                                      | .C

    MAME Info
    junofrst is the parent set.
    MAMEInfo.dat entries: junofrst and junofrst.c
    Code:
    MAMEInfo.dat entries for:
    junofrst
    junofrst.cpp
    ----
    0.33b3 [Chris Hardy]
    
    
    Artwork available
    
    
    Bugs:
    
    - Credit during demonstration play causes graphic error. Tafoid (ID 03799)
    
    
    WIP:
    
    - 0.165: Use palette device for Juno First [Dirk Best, Olivier Galibert].
    
    - 0.164: Replaced M6809 CPU1 with KONAMI-1.
    
    - 0.160: Osso enabled save state support in Juno First.
    
    - 0.145u7: Small Juno First cleanup [Miodrag Milanovic].
    
    - 0.144u7: Kanikani updated Juno First dipswitches. Changed 'Unknown' dipswitch to 'Unused'.
    
    - 31st October 2011: Mr. Do - We have Juno First. Scanned and cleaned by Mikonos from Zona Arcade.
    
    - 0.143u8: Angelo Salese and Chris Hardy fixed Juno First refresh rate to 60Hz and interrupt firing.
    
    - 0.140u2: Atari Ace take some driver_device classes of junofrst/pooyan/rallyx/rocnrope/timeplt/tutankhm (common code in audio\timeplt) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers. Added 'Time Pilot Audio' sound.
    
    - 17th September 2010: Smitdogg - I got a dead Juno First board (*****) that had some roms labeled differently from the sets in MAME so it looked like an undumped rev but matched one in MAME.
    
    - 0.135u3: Fabio Priuli added common driver data struct to Juno First (as a side effect, we now have save states in Juno First).
    
    - 0.133u1: Renamed (junofstg) to (junofrstg).
    
    - 0.130u3: Removed 3rd coin slot.
    
    - 0.122u6: Changed I8039 CPU3 clock speed to 8MHz.
    
    - 0.120u4: Chris Hardy fixed problems introduced when the Juno First blitter code (video\tutankhm) was simplified.
    
    - 0.93: Added 3x RC_Filter.
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Juno First from Pariah.
    
    - 0.37b2: Added clone Juno First (Gottlieb).
    
    -  9th April 2000: Matt Osborn dumped Juno First (Gottlieb).
    
    - 0.35b1: Nicola Salmoria fixed shoot sound in Juno First. Changed Z80 CPU2 clock speed to 1789750 Hz.
    
    - 0.34b7: Nicola Salmoria added some more sound effects to Juno First. The shoot sound is still missing. Added I8039 CPU3 and 1x DAC sound.
    
    - 0.33b3: Chris Hardy added 'Juno First' (Konami 1983).
    
    
    ARCADE RELEASE: Juno First (Konami) - 1983/Jul
    
    
    LEVELS: 99 (endless)
    
    
    Recommended Games (Space Shooter 2):
    
    Devil Zone
    
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    Phoenix
    
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    Astro Fantasia (DECO Cassette)
    
    Black Hole
    
    Challenger
    
    Laser Battle
    
    Red Clash
    
    Satan of Saturn
    
    Space Cruiser
    
    Spiders
    
    Azurian Attack
    
    Battle Cross
    
    Megadon
    
    Sky Base
    
    Space Raider
    
    Exerion
    
    Gyruss
    
    Konami 80's AC Special (Gyruss)
    
    Juno First
    
    Mad Planets
    
    Flower
    
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    Sky Fox
    
    Android
    
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    Romset: 104 kb / 14 files / 41.0 zip
    
    ----
    0.33b3 [Chris Hardy, David Dahl, Rob Jarret, Mirko Buffoni]
    
    
    NOTES:
    
    - Driver based on the Juno First emu (Chris Hardy) and the original Tutankham memory map by Rob Jarret. The arcade board was from Neil Adamson.
    
    - The memory map is the same as tutankham with some address changes.
    
    
    WIP:
    
    - 0.33b3: Added junofrst.c driver.
    
    ----
    Name:  juno0001.png
Views: 37
Size:  1.2 KBName:  juno0000.png
Views: 37
Size:  1.3 KB
    Thanks D.B. Cooper, HugDD thanked this post
    Likes D.B. Cooper, HugDD liked this post
  3. 06-29-2016, 01:42 PM
    Come on Dick play it some more till you get to 100k, you know you want to. Used to play this when it first came out.
    At Arnold's on the Ave in Seattle, they had a weekly high score thingy. If you beat the highest score on that machine you would win $6 in tokens and $6 in food. I usually got a burger and then 4-6 MM cookies. Those were good times.
    Likes HugDD liked this post
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