M.A.M.E. - Speed Coin [prototype] - Points - 823,850 - Clay Karczewski

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  1. M.A.M.E. - Speed Coin [prototype] - Points - 823,850 - Clay Karczewski

    08-11-2016, 09:49 AM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10036
    Rules
    ROMSet: SpdCoin
    Freeze: Off
    Free Play: Off
    Unknown: On
    Difficulty: Easy
    Lives: 3
    Special Rules: This is a Single Credit ONLY variation, regardless of a bonus credit awareded for gaining one in the Bonus Rounds.
    Submission Message
    Performed April 9th 2016 EST
    Name:  cwk_spdcoin_823850.png
Views: 40
Size:  1.7 KB
    Attached Files Attached Files
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  2. 08-12-2016, 08:31 AM

    Some MAME Help Please Thank You PM Private Message Me

    Can Some Twin Galaxy Members Tell me in Laymen Terms Step by Step how to Unzip MAME

    M.A.M.E. - Speed Coin [prototype] - Points - 823,850 - Clay Karczewski

    Attached Files

    Files and See the INP File with the MAME Video Game Submissions so I JJT Johnny can Adjudicate Them & Help Analyze Them to.

    I am Using Linux Operating System with Ubuntu

    I have No Idea How I never done it Before.

    So I can Adjudicate MAME Video Game Submissions If I JJT Johnny Cannot See the Video I cannot Adjudicate them. Please Help Twin Galaxy Members Thank You

  3. 08-12-2016, 10:54 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 13/08/2016 at 3:49:03.83

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 25712 bytes (26 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\cwk_spdcoin_823850.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\cwk_spdcoin_823850.zip
    Type = zip
    Physical Size = 25712
    
    Everything is Ok
    
    Files: 2
    Size:       5208630
    Compressed: 25712
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 25712 bytes (26 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\cwk_spdcoin_823850.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\cwk_spdcoin_823850.zip
    Type = zip
    Physical Size = 25712
    
    ----------
    Path = cwk_spdcoin_823850.inp
    Folder = -
    Size = 5208032
    Packed Size = 25233
    Modified = 2016-04-09 11:38:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 15506F69
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = cwk_spdcoin_823850.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2016-04-09 11:38:50
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 31CD39CE
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2987MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun Apr 10 01:27:14 2016
    
    Checks out OK. [4dfa]
    Playing back previously recorded game spdcoin (Speed Coin (prototype)) [press return]
    loading spdcoin.2c  
    loading spdcoin.2e  
    loading spdcoin.5c  
    loading spdcoin.5d  
    loading spdcoin.5f  
    loading spdcoin.5h  
    loading spdcoin.clr

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'spdcoin'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 2987591112Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 42000
    Average record speed: 99.995238%
    System time at start of emulation: Sun Apr 10 01:27:14 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    spdcoin src/drivers/scobra.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [scobra.c]
    
    GAME( 1984, spdcoin,  0,        type1,    spdcoin,  scramble_ppi, ROT90,  "Stern", "Speed Coin (prototype)", GAME_SUPPORTS_SAVE )
    
    INPUT_PORTS_START( spdcoin )
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
    
        PORT_START_TAG("IN1")
        PORT_DIPNAME( 0x01, 0x00, "Freeze" )            /* Dip Sw #2 */
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x01, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x00, DEF_STR( Free_Play ) )    /* Dip Sw #1 */
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x02, DEF_STR( On ) )
        PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("IN2")
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )        /* Dip Sw #5 - Check code at 0x0569 */
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Difficulty ) )    /* Dip Sw #4 */
        PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Hard ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )        /* Dip Sw #3 */
        PORT_DIPSETTING(    0x08, "3" )
        PORT_DIPSETTING(    0x00, "5" )
        PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    Resolution: 256x224 @ 60.606060Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Speed+Coin+[prototype]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10036
    
    ROMSet: SpdCoin
    Freeze: Off
    Free Play: Off
    Unknown: On
    Difficulty: Easy
    Lives: 3
    Special Rules: This is a Single Credit ONLY variation, regardless of a bonus credit awareded for gaining one in the Bonus Rounds.
    
    Sample correct TG:
    IN1: offset 0x27, repeat every 0x7C, typical value 0xFC
    - IN1: 0x01 (Freeze): 0x00 (Off)
    - IN1: 0x02 (Free_Play): 0x00 (Off)
    IN2: offset 0x2B, repeat every 0x7C, typical value 0xF9
    - IN2: 0x02 (Unknown): 0x00 (On)
    - IN2: 0x04 (Difficulty): 0x00 (Easy)
    - IN2: 0x08 (Lives): 0x08 (3)
    
        20: 00 00 00 FF 00 00 00 FC  00 00 00 F9 00 00 00 00
        A0: 00 00 00 FC 00 00 00 F9  00 00 00 00 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FC
       120: 00 00 00 F9 00 00 00 00  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: spdcoin - "Speed Coin (prototype)"
    
    Resolution, 0.106-0.113: 256x224 @ 60.606060Hz
    Resolution, 0.114-0.175: 768x224 @ 60.606061Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Speed+Coin+[prototype]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10036
    INP Header:
    Code:
        10: C8 05 13 B2 00 00 00 00  52 1F 09 57 08 22 FA 4D | ......R..W."M
        20: 00 00 00 FF 00 00 00 FC  00 00 00 F9 00 00 00 00 | .............
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FC 00 00 00 F9  00 00 00 00 00 00 00 00 | ..............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FC | ....>.C......
       120: 00 00 00 F9 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    27BB50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BB60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BB70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BB80: A2 82 43 E1 00 00 00 FF  00 00 00 FC 00 00 00 F9 | .C.........
    27BB90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BBA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BBB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BBC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BBD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BBE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BBF0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    27BC00: 00 00 00 FF 00 00 00 FC  00 00 00 F9 00 00 00 00 | .............
    27BC10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BC20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BC30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BC40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BC50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BC60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    27BC70: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    27BC80: 00 00 00 FC 00 00 00 F9  00 00 00 00 00 00 00 00 | ..............
    INP Tail-end:
    Code:
    4F76A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F76B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F76C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F76D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F76E0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FC | .....C......
    4F76F0: 00 00 00 F9 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    4F7700: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7710: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7720: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7730: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7740: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7750: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7760: A2 82 43 E1 00 00 00 FF  00 00 00 FC 00 00 00 F9 | .C.........
    4F7770: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7780: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F7790: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F77A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F77B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F77C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4F77D0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C

    MAME Info
    MAMEInfo.dat entries: spdcoin and scobra.c
    Code:
    MAMEInfo.dat entries for:
    spdcoin
    scobra.cpp
    ----
    0.35b8 [Frank Palazzolo]
    
    
    Bugs:
    
    - Very low sound. MASH (ID 03783)
    
    
    WIP:
    
    - 0.137u2: Stephane Humbert fixed dipswitches and inputs (after verification of the Z80 code) in Speed Coin.
    
    - 0.125u5: Couriersud moved Speed Coin to the Galaxian driver. This fixed the bad sound and background color. Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors.
    
    - 25th May 2005: Frank Palazzolo - As far as I know, I'm the only one with a Speed Coin cabinet. It's definitely a prototype, as the cabinet is made of nice plywood and not particle board. Also, the marquee and control panel are made of colored paper, colored electrical tape, and a blown-up xerox copy of a coin face. My understanding is that it came from Stern when it shut down. The boardset is a Scramble, with hand-labelled ROM chips inside. Also, the wiring harness is different, since it only requires a 2-way joystick. When I went to plug this into the Scramble driver in MAME (back in 1999!), I was stymied by the fact that the background was blue in MAME, but black on the "real thing". I traced through the PCB only to find that the monitor was adjusted with the blue gun turned off! When I adjusted it, it matched MAME exactly. In case you are wondering about the sound, the music sounds kind of muted and noisy on the real thing, just like in MAME. Last year, I was stunned to play Speed Coin in an arcade in Nashville, Tennessee. It turns out the Ultracade guys added that game to their Multigame system, under "Arcade Classics"?!. I'm sure they used the ROM images I dumped in my basement, and here it was on a machine in another city. Pretty strange feeling. I really don't think it's a classic. More like "Arcade Relics".
    
    - 0.59: Added dipswitches 'Free Play' and 'Difficulty'.
    
    - 0.53: Changed palettesize to 99 colors.
    
    - 0.37b16: Changed input to 1 player and 8-way Joystick.
    
    - 0.35b8: Frank Palazzolo added 'Speed Coin (prototype)' (Stern 1984).
    
    - 17th March 1999: Frank Palazzolo added Speed Coin prototype to Super Cobra driver.
    
    - 25th October 1998: Dumped Speed Coin (prototype).
    
    
    LEVELS: 8 (endless)
    
    
    Other Emulators:
    
    * FB Alpha
    
    * VAntAGE
    
    
    Recommended Games (Skill):
    
    Catch
    
    Avalanche
    
    Sundance
    
    Crazy Balloon
    
    Kick
    
    Quantum
    
    Marble Madness
    
    Speed Coin
    
    Cameltry
    
    Borench
    
    Pango Fun
    
    Frantic Fred
    
    The Irritating Maze
    
    
    Romset: 17 kb / 7 files / 9.97 zip
    
    ----
    0.07 [Nicola Salmoria]
    
    
    TODO:
    
    - Need correct color PROMs for Super Bond
    
    - Dark Planet background graphics
    
    - Explosion sound in Scramble/Super Cobra repeats
    
    - Armored Car probably has some other effect(s) during an explosion. It uses both POUT1 and POUT2.
    
    
    NOTES:
    
    - Armored Car sets Port C as well, but it's input only and the games uses other bits for the 2nd player controls. Maybe the games was meant to use 2 joysticks at one time.
    
    - Video Hustler and its two bootlegs all have identical code, the only differences are the title, copyright removed, different encryptions or no encryption, plus hustlerb has a different memory map.
    
    - In Tazmania, when set to Upright mode, player 2 left skips the current level.
    
    
    WIP:
    
    - 0.158: Removed some unused code (includes\scramble.h and machine\scramble.c) [Osso].
    
    - 0.153: Misc cleanups [Osso].
    
    - 0.147u2: Miodrag Milanovic changed 7474 TTL to use DEVCB2.
    
    - 0.146: Updated Super Cobra driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    
    - 0.131u2: MooglyGuy merged memory maps and cleaned up some comments in Super Cobra driver.
    
    - 0.129: Aaron Giles removed dangling old obsolete code from Super Cobra driver.
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    - 0.110u2: Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    
    - 0.101: Aaron Giles added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE.
    
    - 0.37b15: Changed VSync to 60.606060Hz.
    
    - 0.37b16: Fixed palettesize.
    
    -  2nd May 2001: Zsolt Vasvari updated the Super Cobra driver with many bugfixes and cleanups.
    
    - 0.35b2: Changed palettesize to 97 colors.
    
    - 0.30: James R. Twine added some tweaks to the dipswitches.
    
    - 0.16: Added sndhrdw\generic.c/h.
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    - 0.07: Added scobra.c driver.
    
    ----
    Name:  spdcoin.png
Views: 33
Size:  1.1 KB
    Thanks Almighty Dreadlock, HugDD thanked this post
    Likes HugDD liked this post
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