*** DISCLAIMER ***
The following tests and reports are neither exhaustive nor definitive,
and should not be assumed as such in order to verify authenticity of a submission.
Starting check.bat on 17/03/2017 at 21:17:53.04
Zip test
Code:
Zip:
7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 148200 bytes (145 KiB)
Testing archive: c:\progra~1\mame\analysis\zip\mhavocJRK1082578.zip
--
Path = c:\progra~1\mame\analysis\zip\mhavocJRK1082578.zip
Type = zip
Physical Size = 148200
Everything is Ok
Size: 272033
Compressed: 148200
RAR:
7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
Zip list
Code:
7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
1 file, 148200 bytes (145 KiB)
Listing archive: c:\progra~1\mame\analysis\zip\mhavocJRK1082578.zip
--
Path = c:\progra~1\mame\analysis\zip\mhavocJRK1082578.zip
Type = zip
Physical Size = 148200
----------
Path = mhavocJRK1082578.inp
Folder = -
Size = 272033
Packed Size = 148026
Modified = 2017-03-17 04:37:18
Created = 2017-03-17 04:39:04
Accessed = 2017-03-17 04:39:04
Attributes = A
Encrypted = -
Comment =
CRC = CBE1D68A
Method = Deflate
Host OS = FAT
Version = 20
Volume Index = 0
7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
Scanning the drive for archives:
MAME Major Version 152
What MAME thinks:
Code:
Input file: mhavoc.inp
INP version 3.0
Created Fri Mar 17 04:25:09 2017
Recorded using MAME 0.152[W] (Dec 25 2013)
Total playback frames: 36007 (10:00.11)
Average recorded speed: 99%
Average speed: 51.26% (722 seconds)
Source driver:
mhavoc mhavoc.c
Generic Info for game:
Code:
ROM set changed: no
0.106-0.175: mhavoc - "Major Havoc (rev 3)"
Resolution, 0.106-0.175: vector @ 50.000000Hz
TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Major%20Havoc%20[Rev%203]
Rules, Points [Marathon Settings]: https://www.twingalaxies.com/scores.php?scores=20939
Rules, Points [Tournament Settings]: https://www.twingalaxies.com/scores.php?scores=20938
INP dump not relevant
MAME Info
MAMEInfo.dat entries: mhavoc and mhavoc.c
Code:
MAMEInfo.dat entries for:
mhavoc
mhavoc.cpp
----
0.30 [Michael Appolo, Brad Oliver, Neil Bradley, Aaron Giles, Bernd Wiebelt]
Bugs:
- [possible] Some graphics appear out of place. Smitdogg (ID 01142)
- mhavocp: [possible] Increasing slowdown in Test Mode. Tafoid (ID 04117)
- mhavocp: [possible] One of your men just floats when you start a game and enter the ship. qapo (ID 01141)
WIP:
- 0.173: Lord Nightmare updated Gamma CPU address decoding/mirroring from the schematic.
- 0.149: MooglyGuy fixed various vector games crashed/freezed in MAME like Major Havoc.
- 0.147u1: Miodrag Milanovic moved handling of quad Pokey into Major Havoc driver.
- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidated polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device.
- 0.133u1: Renamed (alphaona) to (alphaonea).
- 0.129u5: Couriersud added save state support to Major Havoc.
- 0.127u1: Removed 8-way Joystick.
- 0.126u4: Aaron Giles fixed access violation and all graphics are missing in Major Havoc.
- 0.115u1: Changed region proms to user1.
- 0.111u5: Mathis Rosenhauer added state saving to Major Havoc. Also fixed sparkling vectors so slowdowns and vector list overflows can be expected. It looks much nicer, though.
- 0.110u2: Mathis Rosenhauer added missing x-flipping support in Major Havoc.
- 0.109u2: Jess Askey connected TMS5220 speech support to clone 'Major Havoc (Return to Vax)'.
- 0.108u5: Mathis Rosenhauer rewrote the Atari vector generators, using the schematics and actual state machine PROMs. The state machine is now emulated so timing should be much more realistic. Clipping hardware in bzone and others is emulated instead of hardcoded. Improved accuracy of clocks and various other bits of cleanup. Added prom ($0 - AVG PROM).
- 0.80: Alex Eddy fixed vector clipping in Major Havoc.
- 0.58: Added clones Alpha One (prototype, 3 lives) and (prototype, 5 lives). Changed palettesize from 256 to 32768 colors.
- 1st February 2002: Aaron Giles added another Alpha One prototype ROM set to the Major Havoc driver.
- 30th January 2002: Aaron Giles added better vector sparkle effect emulation as used in Major Havoc and Tempest.
- 25th January 2002: Aaron Giles sent in a driver for Alpha One, a single-CPU prototype version of Major Havoc.
- 22nd April 2001: Bart Puype fixed Major Havoc from crashing in MAME32.
- 0.36RC1: Removed 3rd player.
- 0.35RC1: Brad Oliver added clone Major Havoc (prototype).
- 2nd May 1999: Juergen Buchmueller modified Major Havoc music speed to be more correct.
- 0.33b7: Changed description to 'Major Havoc (rev 3)' and clone (alternate version) to 'Major Havoc (rev 2)'.
- 0.31: Al Kossow fixed aspect ratio in Major Havoc. Aaron Giles and Bernd Wiebelt improved handling of vector games. Battlezone and Major Havoc now do correct clipping.
- 0.30: Mike Appolo added 'Major Havoc' (Atari 1983) and clones (alternate version) and (Return to Vax).
- 8th December 1992: Dumped Major Havoc (rev 3).
STORY:
- You are Major Havoc, the leader of a brave litter of clones. You are them, they are you, all from one, one from all, fighting for humanity... Eons ago the evil Vaxxian Empire overran the galaxy. Most of your ancestors were enslaved and taken to the Vaxxian homeworld of Maynard. Only a few scientists escaped. Today, their empire is all but vanished. Yet, Vaxxian space stations controlled and defended by robots, still patrol the galaxy and keep your people prisoner. The small band of scientists cloned you, Major Havoc to fly your catastrofighter through a wormhole in space and lead your clone army against the dreaded Vaxxian robot armada. Destroy the enemy space stations and land on the planet of Vaxx to free your people.
PLAY INSTRUCTIONS:
- Use tact scan for warping and information
- Destroy mothership defenses
- Land on white platform of defeated mothership
- In maze, find the reactoid and touch it
- Exit maze before reactoid blows up
- Hold jump button for higher jumps
Other Emulators:
* AAE
* Retrocade
Recommended Games (Planet Force):
Demon
Dodge Man
Major Havoc
Cosmo Police Galivan
Guardian
Metroid (PlayChoice-10)
Xain'd Sleena
Xain'd Sleena (Magnet System)
Xybots
Psycho-Nics Oscar
S.O.S.
Escape from the Planet of the Robot Monsters
Finest Hour
Out Zone
FixEight
Surprise Attack
SD Gundam Psycho Salamander no Kyoui
Bucky O'Hare
Star Fox (Super Famicom Box)
Steel Force
Action Hollywood (Galaxy War)
Recommended Games (Robots):
Robot Bowl
Berzerk
Frenzy
Robotron: 2084
Williams Multigame (Robotron)
Hopper Robo
I, Robot
Major Havoc
Marvin's Maze
***** Loose
Vastar
Hole Land
Bygone
Galactic Warriors
Metal Clash
Metal Soldier Isaac II
Robo Wres 2001
Mutant Night
Star Guards
Xybots
Atomic Robo-kid
Bakutotsu Kijuutei
Enforce
Povar / Sobrat' Buran / Agroprom (Pssst)
Robocop
Robocop 2
Robocop 3 (Nintendo Super System)
Act-Fancer Cybernetick Hyper Weapon
Escape from the Planet of the Robot Monsters
Veigues - Tactical Gladiator (Tourvision PCE bootleg)
Fighting Run (Tourvision PCE bootleg)
Mesopotamia (Tourvision PCE bootleg)
Robo Army
Terminator 2 - Judgment Day
Turbo Force
Battle of the Solar System
X-Men
Schmeiser Robo
Mazinger Z
Rise of the Robots
Cyberbots: Fullmetal Madness
Romset: 121 kb / 9 files / 66.9 zip
----
0.30 [Michael Appolo, Brad Oliver, Neil Bradley, Bernd Wiebelt, Al Kossow, Hedley Rainnie, Eric Smith, Jess Askey, Chris Kirmse, Sean Trowbridge]
NOTES:
- Driver: MAME driver by Mike Appolo, Brad Oliver and Neil Bradley. VECSIM: Al Kossow, Hedley Rainnie and Eric Smith. Technical advice: Jess Askey, Chris Kirmse and Sean Trowbridge.
- This game was provided in three configurations: 1) New Machine Purchase, 2) Upgrade kit for Tempest (Kit "A") and 3) Upgrade kit for Space Duel, Gravitar, and Black Window (Kit "B")
- Controls on the machine were: A backlit cylinder (roller) on new Major Havoc machines or a Tempest-like spinner on upgrades
- The (rev 3) roms are supported as "mhavoc", the (rev 2) roms (with a bug in gameplay) are supported as "mhavoc2". "Return to Vax" - Jess Askey's souped up version (errors on self test) are supported as "mhavocrv". Prototype is supported as "mhavocp". Alpha one is a single-board prototype.
WIP:
- 0.173: Minor comment update [Lord Nightmare].
- 0.58: Added includes\mhavoc.h.
- 0.33b4: Some fiddling with the Atari vector games frame rates [Nicola Salmoria].
- 0.31: Added vidhrdw\vector.c/h.
- 0.30: Added mhavoc.c driver and machine\mhavoc.c.
----
