M.A.M.E. - The Combatribes [US] - Points [Single Player Only] - 124 - Clay Karczewski

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  1. M.A.M.E. - The Combatribes [US] - Points [Single Player Only] - 124 - Clay Karczewski

    08-25-2016, 10:12 AM
    Points [Single Player Only]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=120375
    Rules
    ROMSet: CTribe
    Flip Screen: Off
    Continue Discount: Off
    Difficulty: Normal
    Timer Speed: Normal
    Service Mode: Off
    Stage Clear Energy: Off
    Players: 3
    Special Rules: This is a Single Player ONLY variation! Continues are NOT allowed!
    Submission Message
    Performed today
    Name:  cwk_ctribe_124.png
Views: 230
Size:  21.5 KB
    Attached Files Attached Files
    Thanks JJT_Defender, Almighty Dreadlock thanked this post
    Likes JJT_Defender liked this post
  2. 08-25-2016, 07:41 PM
    Has it been documented anywhere that we're following the same scoring convention as MARP for this track?
    i.e. Score = sum of remaining time of COMPLETED Acts only
    Likes HugDD liked this post
  3. 08-25-2016, 08:21 PM
    Quote Originally Posted by terencew View Post
    Has it been documented anywhere that we're following the same scoring convention as MARP for this track?
    i.e. Score = sum of remaining time of COMPLETED Acts only
    I'm not sure. I couldn't find anything. How else could it be scored really?
  4. 08-25-2016, 08:24 PM
    Likes HugDD liked this post
  5. 08-25-2016, 08:32 PM
    Quote Originally Posted by terencew View Post
    Has it been documented anywhere that we're following the same scoring convention as MARP for this track?
    i.e. Score = sum of remaining time of COMPLETED Acts only
    Found something
    https://www.twingalaxies.com/showthre...s-MAME-Scoring
    Thanks HugDD thanked this post
    Likes HugDD liked this post
  6. 08-28-2016, 08:25 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 29/08/2016 at 2:22:24.39

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 12351 bytes (13 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\cwk_ctribe_124.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\cwk_ctribe_124.zip
    Type = zip
    Physical Size = 12351
    
    Everything is Ok
    
    Files: 2
    Size:       1491358
    Compressed: 12351
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 12351 bytes (13 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\cwk_ctribe_124.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\cwk_ctribe_124.zip
    Type = zip
    Physical Size = 12351
    
    ----------
    Path = cwk_ctribe_124.inp
    Folder = -
    Size = 1490760
    Packed Size = 11892
    Modified = 2016-08-25 13:59:34
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F8727224
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = cwk_ctribe_124.wlf
    Folder = -
    Size = 598
    Packed Size = 213
    Modified = 2016-08-25 13:59:34
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F5EAD432
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2992MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri Aug 26 03:56:08 2016
    
    Checks out OK. [796d]
    Playing back previously recorded game ctribe (The Combatribes (US)) [press return]
    loading ic-26       
    loading ic-25       
    loading ct_ep2.rom  
    loading ct_ep4.rom  
    loading ct_mr7.rom  
    loading ct_mr6.rom  
    loading ct_mr5.rom  
    loading ct_mr4.rom  
    loading ct_mr3.rom  
    loading ct_ep5.rom  
    loading ct_mr2.rom  
    loading ct_ep6.rom  
    loading ct_mr1.rom  
    loading ct_ep7.rom  
    loading ct_mr0.rom  
    loading ct_ep8.rom  
    loading ct_mr8.rom

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'ctribe'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 2992581484Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 12022
    Average record speed: 99.983364%
    System time at start of emulation: Fri Aug 26 03:56:08 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    ctribe src/drivers/ddragon3.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [ddragon3.c]
    
    GAME( 1990, ctribe,   0,        ctribe,   ctribe,    0, ROT0, "Technos", "The Combatribes (US)", 0 )
    
    INPUT_PORTS_START( ctribe )
        PORT_START
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )    // punch
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )    // jump
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
    
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SERVICE1 )
        PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_VBLANK )
        PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_BIT( 0xe000, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
    
        PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coinage ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(      0x0100, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(      0x0300, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(      0x0200, DEF_STR( 1C_2C ) )
        PORT_BIT( 0x0c00, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_DIPNAME( 0x1000, 0x1000, "Continue Discount" )
        PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
        PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x2000, DEF_STR( On ) )
        PORT_BIT( 0xc000, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START
        PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
        PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
        PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
        PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
        PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
        PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
        PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START3 )
    
        PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(      0x0200, DEF_STR( Easy ) )
        PORT_DIPSETTING(      0x0300, DEF_STR( Normal ) )
        PORT_DIPSETTING(      0x0100, "Less than Difficult" )
        PORT_DIPSETTING(      0x0000, "Difficult" )
        PORT_DIPNAME( 0x0400, 0x0400, "Timer Speed" )
        PORT_DIPSETTING(      0x0400, DEF_STR( Normal ) )
        PORT_DIPSETTING(      0x0000, "Fast" )
        PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_SERVICE( 0x1000, IP_ACTIVE_LOW )
        PORT_DIPNAME( 0x6000, 0x6000, "Stage Clear Energy" )
        PORT_DIPSETTING(      0x6000, DEF_STR( Off ) )
        PORT_DIPSETTING(      0x0000, "50" )
        PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START
        PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNUSED )
        PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Players ) )
        PORT_DIPSETTING(    0x0200, "2" )
        PORT_DIPSETTING(    0x0000, "3" )
        PORT_BIT( 0xc000, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    Resolution: 320x232 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=The+Combatribes+%5BUS%5D
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=120375
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=120376
    Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=120377
    
    ROMSet: CTribe
    Flip Screen: Off
    Continue Discount: Off
    Difficulty: Normal
    Timer Speed: Normal
    Service Mode: Off
    Stage Clear Energy: Off
    Players: 3
    
    Sample correct TG:
    DIP1: offset 0x22, repeat every 0x7C, typical value 0xFFFF but will change with vblank & player 1 joystick/button/etc inputs
    - DIP1: 0x1000 (Flip_Screen): 0x1000 (Off)
    DIP2: offset 0x26, repeat every 0x7C, typical value 0xFFFF but will change with player 2 joystick/button/etc inputs
    - DIP2: 0x0300 (Coinage): [not relevant]
    - DIP2: 0x1000 (Continue Discount): 0x1000 (Off)
    - DIP2: 0x2000 (Demo_Sounds): [not relevant]
    DIP3: offset 0x2A, repeat every 0x7C, typical value 0xFFFF but will change with player 3 joystick/button/etc inputs
    - DIP3: 0x0300 (Difficulty): 0x0300 (Normal)
    - DIP3: 0x0400 (Timer Speed): 0x0400 (Normal)
    - DIP3: 0x1000 (Service Mode): 0x1000 (Off)
    - DIP3: 0x6000 (Stage Clear Energy): 0x6000 (Off)
    DIP4: offset 0x2E, repeat every 0x7C, typical value 0xC1FF
    - DIP4: 0x0200 (Players): 0x0000 (3)
    
        20: 00 00 FF FF 00 00 FF FF  00 00 FF FF 00 00 C1 FF
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 FF FF
        A0: 00 00 FF FF 00 00 FF FF  00 00 C1 FF 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 F7 FF 00 00 FF FF
       120: 00 00 FF FF 00 00 C1 FF  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: ctribe - "The Combatribes (US)"
    
    Resolution, 0.106-0.109: 320x232 @ 60.000000Hz
    Resolution, 0.110-0.125: 320x240 @ 60.000000Hz
    Resolution, 0.126-0.128: 320x240 @ 57.000000Hz
    Resolution, 0.129-0.149: 320x240 @ 57.444853Hz
    Resolution, 0.150: 320x240 @ 49.238445Hz
    Resolution, 0.151-0.175: 320x240 @ 57.444853Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=The+Combatribes+%5BUS%5D
    Rules, Points [Single Player Only]: https://www.twingalaxies.com/scores.php?scores=120375
    Rules, Points [Two Player Team]: https://www.twingalaxies.com/scores.php?scores=120376
    Rules, Points [Three Player Team]: https://www.twingalaxies.com/scores.php?scores=120377
    INP Header:
    Code:
        10: 6C 2B 5F B2 00 00 00 00  38 31 BF 57 03 32 6D 79 | l+_....81W.2my
        20: 00 00 FF FF 00 00 FF FF  00 00 FF FF 00 00 C1 FF | ........
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 FF FF | ........>.C..
        A0: 00 00 FF FF 00 00 FF FF  00 00 C1 FF 00 00 00 00 | ..........
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 F7 FF 00 00 FF FF | ....>.C....
       120: 00 00 FF FF 00 00 C1 FF  00 00 00 00 00 00 00 00 | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
     B5F00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F30: 00 00 00 00 A2 82 43 E1  00 00 F7 FF 00 00 FF FF | .....C....
     B5F40: 00 00 FF FF 00 00 C1 FF  00 00 00 00 00 00 00 00 | ............
     B5F50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5F90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5FA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5FB0: A2 82 43 E1 00 00 F7 FF  00 00 FF FF 00 00 FF FF | .C......
     B5FC0: 00 00 C1 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ..............
     B5FD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5FE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B5FF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B6000: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B6010: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
     B6020: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
     B6030: 00 00 F7 FF 00 00 FF FF  00 00 FF FF 00 00 C1 FF | ........
    INP Tail-end:
    Code:
    16BE10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BE20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BE30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BE40: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    16BE50: 00 00 F7 FF 00 00 FF FF  00 00 FF FF 00 00 C1 FF | ........
    16BE60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BE70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BE80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BE90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BEA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BEB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BEC0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 F7 FF | .........C..
    16BED0: 00 00 FF FF 00 00 FF FF  00 00 C1 FF 00 00 00 00 | ..........
    16BEE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BEF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BF00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BF10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BF20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BF30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    16BF40: 00 00 00 00 A2 82 43 E1                          | .....C

    MAME Info
    ctribe is the parent set.
    MAMEInfo.dat entries: ctribe and ddragon3.c
    Code:
    MAMEInfo.dat entries for:
    ctribe
    ddragon3.cpp
    ----
    0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
    
    
    WIP:
    
    - 0.160: Jets and Layer added clone The Combatribes (US, older).
    
    - 0.151: hap fixed video frequency regression in DoubleDragon3 driver. Changed VSync to 57.444853 Hz.
    
    - 0.150: Fixed gfx1 rom loading and VSync to 49.238445 Hz.
    
    - 0.146: hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
    
    - 0.135u2: Fabio Priuli added driver data structs to the Double Dragon 3 driver.
    
    - 0.133u1: Renamed (ctribb2) to (ctribeb2).
    
    - 0.131u4: ShimaPong fixed music is missing in The Combatribes.
    
    - 0.131u1: Chack'n added clone The Combatribes (Japan). MooglyGuy merged memory maps in the Double Dragon 3 driver.
    
    - 0.129: Mamesick fixed debug assertion in Double Dragon 3 driver.
    
    - 0.128u7: Improvements to DoubleDragon3 driver [Mamesick]: Converted driver to be fully scanlines based using timers. Updated driver to new video screen raw parameters. Hooked up interrupts. Changed 68000 CPU1 clock speed to 10MHz, OKI6295 to 1056000 Hz and VSync to 57.444853 Hz.
    
    - 0.125u7: Finish the work on DoubleDragon3 driver [Sonikos]: Mapped the correct dip "SW1-8", before it was incorrect. Added "FBI Logo" dips in Combatribes. Fixed the dips condition's implementation to avoid the MAME crash in Combatribes. Changed description of clones 'The Combatribes (US) - Set 1?' to 'The Combatribes (US Set 1?)', (bootleg) to 'The Combatribes (bootleg Set 1)' and (Italian bootleg) to 'The Combatribes (bootleg Set 2)'.
    
    - 0.125u6: Sonikos added clone The Combatribes (Italian bootleg). Fixed the mess dips location in 'The Combatribes'. Added the missing dips (now are 8x2). Fixed the "Stage Clear Energy" dips. Adjusted the frame rate from 60Hz to around 57Hz as reported on MAMEtester ID 00417. Adjusted OKI frequency to 1MHz (according to recording on MAMEtester ID 00181). Adjusted the volume (according to recording on MAMEtester ID 00181 and 01441). Added 3rd button. Added dipswitches 'Service Mode', 'Stage Clear Energy', 'More Stage Clear Energy' and 4x 'Unused'.
    
    - 0.123u2: Kevin Eshbach added DIP locations to Combatribes.
    
    - 15th February 2008: f205v dumped The Combatribes (Italian bootleg).
    
    - 0.113: Kevin Eshbach added clone 'The Combatribes (US) - Set 1?'. Added save state support to Combatribes. Added new sound1 roms and prom ($0). Fixed rom names.
    
    - 0.109u1: Changed visible area to 320x240.
    
    - 0.102u5: Mamesick fixed 'Stage Clear Energy' dipswitch.
    
    - 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3).
    
    - 0.97u4: Mamesick adjusted volume balance in The Combatribes.
    
    - 0.97u2: Pierpaolo Prazzoli added priorities and fixed 3rd level in The Combatribes.
    
    - 0.77u2: Removed 3rd button and coin slot. Fixed dipswitches.
    
    - 0.36b13: Added 3rd player and dipswitches 'Continue Discount', 'Flip Screen', 'Timer Speed' and 4x 'Unused'.
    
    - 26th December 1999: Zsolt Vasvari fixed Combatribes graphics bugs and Bryan McPhail fixed its input ports.
    
    - 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes.
    
    - 0.36b10: Carlos A. Lozano, Richard Bush and Bryan McPhail added 'The Combatribes (US)' (Technos 1990) and clone (bootleg). Known issues: Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same.
    
    - 20th November 1999: Phil Stroffolino fixed the input ports in Combatribes.
    
    - 15th November 1999: Bryan McPhail added Combatribes to the Double Dragon 3 driver.
    
    
    LEVELS: 6
    
    
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    DownTown
    
    Final Fight
    
    Final Fight 2 (SNES bootleg)
    
    Gang Wars
    
    Last Battle (Mega-Tech)
    
    Ninja Gaiden (PlayChoice-10)
    
    Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10)
    
    Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10)
    
    Shadow Dancer
    
    Shadow Dancer (Mega-Tech)
    
    Tough Turf
    
    The Combatribes
    
    Crude Buster
    
    Growl
    
    Mug Smashers
    
    64th. Street - A Detective Story
    
    Brute Force
    
    Burning Fight
    
    Captain Commando
    
    D. D. Crew
    
    Karate Blazers
    
    Riot City
    
    Streets of Rage (Mega-Tech)
    
    Streets of Rage II (Mega Play)
    
    Vendetta
    
    Big Fight - Big Trouble In The Atlantic Ocea
    
    Guardians of the 'Hood
    
    Legionnaire
    
    Silent Dragon
    
    Thunder Hoop
    
    TH Strikes Back
    
    Undercover Cops
    
    Cadillacs and Dinosaurs
    
    Denjin Makai
    
    Guardians / Denjin Makai II
    
    Knuckle Bash
    
    Knuckle Bash 2
    
    Ninja Baseball Bat Man
    
    The Punisher
    
    Violent Storm
    
    Zero Team
    
    Pretty Soldier Sailor Moon
    
    Black Touch '96
    
    Ghost Chaser Densei (SNES bootleg)
    
    Iron (SNES bootleg)
    
    Osman
    
    Sonic Blast Man 2 Special Turbo
    
    Gaia Crusaders
    
    Vamf x1/2
    
    Jue Zhan Tian Huang
    
    Thunder Heroes
    
    Demolish Fist
    
    
    Romset: 3937 kb / 19 files / 1.66 zip
    
    ----
    0.150 [Carlos A. Lozano, Richard Bush, Bryan McPhail, David Haywood, RAINE team]
    
    0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
    
    
    TODO:
    
    - Coin counters/lockouts
    
    - Convert MACHINE_DRIVER_START( ctribe ) to use MDRV_IMPORT_FROM(ddragon3)
    
    
    NOTES:
    
    - Both games have original and bootleg versions supported.
    
    - Double Dragon 3 bootleg has some misplaced graphics, but I think this is how the real thing would look.
    
    - Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same.
    
    - WWF WrestleFest driver based on Raine source.
    
    
    WIP:
    
    - 0.154: Palette cleanup [Alex Jackson].
    
    - 0.153: Reverted Technos flipscreen adjustments since it's not needed anymore: Fixed down/right offset in DoubleDragon3 driver with flipscreen on [Osso].
    
    - 0.150: Merged wwfwfest.c with ddragon3.c driver. Removed video\wwfwfest.c and includes\wwfwfest.h. David Haywood reduced some code duplication, preparation for creating a new device.
    
    - 0.135u2: Added includes\ddragon3.h.
    
    - 0.53: Added includes\wwfwfest.h.
    
    - 0.37b16: Added wwfwfest.c driver and vidhrdw\wwfwfest.c [David Haywood, RAINE team].
    
    - 0.36b10: Added ddragon3.c driver and vidhrdw\ddragon3.c.
    
    ----
    Name:  ctribe.png
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  7. 10-03-2016, 06:24 AM
    Voted 'yes'

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