M.A.M.E. - Vs. Star Luster - Points [Commander Mode] - 74 - Paul Ford

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  1. M.A.M.E. - Vs. Star Luster - Points [Commander Mode] - 74 - Paul Ford

    08-28-2016, 06:48 AM
    vzaar-player


    Points [Commander Mode]
    WolfMame version
    169
    Track
    https://www.twingalaxies.com/scores.php?scores=120617
    Rules
    ROMSet: StarLstr
    Unknown: Off
    Palette Color: Black
    Special Rules: This is for Commander Mode.
    Submission Message
    Not sure how the scoring works on this game.
    Attached Files Attached Files
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  2. 08-28-2016, 09:07 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 29/08/2016 at 2:04:02.44

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 60000 bytes (59 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\vs Star Lester-command.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\vs Star Lester-command.zip
    Type = zip
    Physical Size = 60000
    
    Everything is Ok
    
    Size:       145214
    Compressed: 60000
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 60000 bytes (59 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\vs Star Lester-command.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\vs Star Lester-command.zip
    Type = zip
    Physical Size = 60000
    
    ----------
    Path = starlstr-command-prf-74.inp
    Folder = -
    Size = 145214
    Packed Size = 59848
    Modified = 2016-06-18 10:47:04
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 6F4E1004
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 169

    What MAME thinks:
    Code:
    Input file: starlstr.inp
    INP version 3.5
    Created Sat Jun 18 19:39:11 2016
    
    Recorded using MAME 0.169 Dec 30 2015
    Total playback frames: 28295 (07:51.58)
    Average recorded speed: 99%
    Average speed: 100.00% (17 seconds)

    Source driver:
    starlstr vsnes.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: starlstr - "Vs. Star Luster"
    
    Resolution, 0.106-0.175: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Vs.+Star+Luster
    Rules, Points [Adventure Mode]: https://www.twingalaxies.com/scores.php?scores=120616
    Rules, Points [Commander Mode]: https://www.twingalaxies.com/scores.php?scores=120617
    Rules, Points [Training Mode]: https://www.twingalaxies.com/scores.php?scores=120618
    
    NOTE: "Palette" DIP redefined at 0.138 to "PPU Type", default value of "RP2C03" is the equivalent of the old value "Black".
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: starlstr and vsnes.cpp
    Code:
    MAMEInfo.dat entries for:
    starlstr
    vsnes.cpp
    ----
    0.37b12 [Howie Cohen]
    
    
    NOTE:
    
    - Hold P2+P3 Start Button then press P4 Start Button at a pinch to call Starnoid.
    
    
    WIP:
    
    - 0.96u1: Fixed input to call Starnoid. Added Player and coin slots 3/4.
    
    - 0.60: Added dipswitches 'Coinage' and 'Palette Color'. Removed 3rd button. Changed description to 'Vs. Star Luster'.
    
    - 0.37b12: Howie Cohen added 'Star Luster' (Namco 1985).
    
    -  4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors.
    
    
    Recommended Games (Starfighter 2):
    
    Starship 1
    
    Star Fire
    
    Star Fire 2
    
    Star Hawk
    
    Tailgunner
    
    Tunnel Hunt
    
    Warp Speed
    
    Space Encounters
    
    Tempest
    
    Space Seeker
    
    Buck Rogers: Planet of Zoom
    
    Explorer (DECO Cassette)
    
    Gravitar
    
    Rougien
    
    Star Trek
    
    Tac/Scan
    
    Ambush
    
    Blaster
    
    Cube Quest
    
    I, Robot
    
    Star Wars
    
    The Empire Strikes Back
    
    Star Wars Arcade
    
    Star Wars Trilogy
    
    Star Wars Pod Racer
    
    The Last Starfighter (prototype)
    
    Tube Panic
    
    High Voltage
    
    Mirax
    
    Splendor Blast
    
    Vs. Star Luster
    
    Shrike Avenger
    
    Thunder Ceptor
    
    Galaxy Force 2
    
    Starblade
    
    Galactic Storm
    
    Space Lords
    
    Galaxian 3 - Theater 6 : Project Dragoon
    
    Solar Assault
    
    Star Trek: Voyager
    
    
    Romset: 49 kb / 7 files / 27.9 zip
    
    ----
    0.37b11 [Howie Cohen]
    
    
    Bugs:
    
    - pc_wgnmn, hogalley, duckhunt: If you shoot the white part of a target, the shot will not register. Kale (ID 00537)
    
    - vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn. Karasu (ID 00884)
    
    
    WIP:
    
    - 0.169: Scale gun input to screen size, otherwise it's massively inaccurate near the bottom [David Haywood].
    
    - 0.168: Removed DAC sound.
    
    - 0.154: Reduced tagmap lookups at runtime [Fabio Priuli].
    
    - 0.149: Modernized the RP5H01 device [Osso].
    
    - 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli].
    
    - 0.148u4: Changed machine\vsnes.c to compile on Visual Studio compile [Miodrag Milanovic].
    
    - 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic].
    
    - 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert].
    
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet models for Vs. BaseBall, Vs. Dr. Mario and Vs. Soccer, Vs. BaseBall from Jibmums.
    
    - 0.147u1: Did some missed by code (vsnes_state, screen_update_vsnes) [Miodrag Milanovic].
    
    - 0.146u1: Documentation update and corrects several roms names. Added set information to game names where possible. Tried to correction region information by copyright [Mark F., Brian Troha, The Dumping Union].
    
    - 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device.
    
    - 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli].
    
    - 0.138u2: Fabio Priuli reworked the VSNES VROM banking to avoid pointing beyond the last bank. Also, changed the use of memory_set_bankptr into memory_set_bank.
    
    - 0.137u3: VSNES improvements [Alex Jackson]: Moved RC2C05 PPU-based protection into the PPU itself, rather than hacking it in at the driver level. After exhaustive testing, completely sorted out the "palette" dipswitches (which are actually PPU type selection) on all games that have them. Added notes about these games in the comments. Removed GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS from all games, as they should all be 100% correct now. Fixed coin inputs in tkoboxng. Removed IMPERFECT_GRAPHICS flag since there's no legitimate reason I can see for it. Also, fixed manufacturer and description to match the title screen. Added a bit more information about the missing sets in the comments. Removed the bogus 2C0X PPU "color remap tables" in favor of external palettes containing data reverse-engineered (several years ago) from original hardware. Each vsnes set, as well as the playch10 BIOS, now requires one of these palettes.
    
    - 0.136u2: Aaron Giles replaced VSNES bank installs with RAM installs, since the banks were never changed.
    
    - 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests). VSNES update [Team Japump]: Fixed rom names.
    
    - 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame).
    
    - 0.131u2: Fabio Priuli fixed access violation in jajamaru, mightybj, topgun and vsgshoe.
    
    - 0.128u2: Aaron Giles fixed missing sound channels in VSNES driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #).
    
    - 17th September 2008: Mr. Do - I guess we can call this the "Nintendo Fanboy" release. Up for grabs today is every piece of artwork I have for the Nintendo "Vs." games. For the cocktail instruction card, I had some good photos, but nothing seemed to work out to something I was happy with, so I just "drew" the cabinet, and added in the coinbox for the final touch. It looks pretty neat. Included is artwork for the following games: Vs. Atari R.B.I. Baseball, Vs. BaseBall, Vs. Castlevania, Vs. Dr. Mario, Vs. Duck Hunt, Vs. Excitebike, Vs. Gradius, Vs. Gumshoe, Vs. Hogan's Alley, Vs. Ice Climber, Vs. Mach Rider, Vs. Stroke & Match Golf, Vs. Super Mario Bros., Vs. Tennis, Vs. The Goonies, Vs. TKO Boxing and Vs. Top Gun. For all of these games, the cocktail is the main view available. There is also an option to just have the instruction card without the cabinet. Where available, I also added another view for the marquee (as it includes instructions on it also). And for Dr. Mario, I added the bezel that phetishboy made for his original Nintendo cabinet. A few other people have also installed this bezel on their cabinets, with happy results. Now we just need to wait for someone to fix the washed out colors in the Vs. games. All of the Vs. Instruction cards, along with a few of the marquees, are thanks to the Playchoice Games and Resources website. The remaining marquees are from the BYOAC/CAG artwork. And the photo of the Tent Cocktail I took while I was at Star Worlds Arcade.
    
    - 0.125u5: Added includes\vsnes.h.
    
    - 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in VSNES driver.
    
    - 0.116: Removed video\ppu2c03b.c.
    
    - 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU.
    
    - 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array.
    
    - 0.109: Changed palettesize from 64 to 512 colors (2*8*4*16).
    
    - 0.108u1: Added video\ppu2c0x.c/h. Major cleanup/rewrite of the NES PPU rendering code [Brad Oliver]. This should improve the accuracy of the NES-based games (VSNES and PlayChoice-10). Report anything odd or broken at MAMETesters.
    
    - 0.106u8: Added layout\dualhsxs.lay. Aaron Giles added dualscreen support (2x 256x240) to the VSNES driver for Vs. Balloon Fight, Vs. BaseBall, Vs. Ice Climber Dual, Vs. Mahjang (Japan), Vs. Tennis and Vs. Wrecking Crew.
    
    - 0.102u5: Rob Bohms fixed Playchoice/VSNES drivers.
    
    - 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (VSNES and PlayChoice-10).
    
    - 0.81u9: Chack'n corrected some VSNES rom filenames.
    
    - 0.79u1: Chaneman fixed VSNES filenames.
    
    - 0.78u5: Pierpaolo Prazzoli fixed not working VSNES Dual games (0.78u2 memory rewrite).
    
    - 16th October 2003: Pierpaolo Prazzoli added Vs. Freedom Force and Vs. Super Xevious and update the driver.
    
    - 0.74: Small speedups (eliminated some usage of plot_pixel()). Added support for scanline counts other than 262. Requisite changes to Playchoice and VSNES to support Brad Oliver interrupt changes [Nathan Woods]. Interrupt changes by Brad Oliver.
    
    -  4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver.
    
    - 0.66: Several improvements and games additions to the Nintendo VS driver [Pierpaolo Prazzoli].
    
    - 15th January 2003: Pierpaolo Prazzoli re-submitted some VSNES improvements.
    
    - 24th December 2002: Pierpaolo Prazzoli added coin counter, Extra Ram in vstetris, Demo Sound in vsmahjng, fixed vsskykid inputs and protection in Vs. Super Xevious, corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf. And added Vs. Mighty Bomb Jack (Japan), Vs. Ninja Jajamaru Kun (Japan), Vs. Raid on Bungeling Bay (Japan), Vs. Top Gun, Vs. Mach Rider (Japan, Fighting Course Version), Vs. Ice Climber (Japan), Vs. Gumshoe (partially working), Vs. Freedom Force (not working), Vs. Stroke and Match Golf (Men set 2) (not working) and Vs. BaseBall (Japan set 3), not working.
    
    - 28th July 2002: Angelo Salese fixed some color problems in the VSNES driver.
    
    - 0.61: Light gun support [Bryan McPhail].
    
    - 29th March 2002: Stephane Humbert updated some more dipswitch settings in the VSNES driver.
    
    - 26th March 2002: Matthew Neja fixed the dipswitch settings in the VSNES driver.
    
    - 16th November 2001: Angelo Salese submitted a VSNES driver update with some small bugfixes and fixed colors.
    
    - 25th February 2001: Howie Cohen fixed the VSNES drivers that were broken in b12, and he added proper crosshair support.
    
    -  4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors.
    
    - 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon.
    
    - 0.37b11: Added vsnes.c driver, vidhrdw\vsnes.c and machine\vsnes.c.
    
    -  7th January 2001: Howie Cohen added VS Tetris to the VSNES driver.
    
    -  6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
    
    -  1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.
    
    ----
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    NOTE: INP version 3.5 confirms WolfMAME usage
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  3. 08-28-2016, 08:01 PM
    You did rather well here.
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  4. 08-29-2016, 12:09 PM
    I have never even seen this game before.
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  5. 08-30-2016, 07:35 AM
    Voted 'yes'
    Thanks Fordy thanked this post
  6. 08-30-2016, 09:32 AM

    Accepted Pretty Good Game

    M.A.M.E. - Vs. Star Luster Game Starts at :10 of the video

    M.A.M.E. - Vs. Star Luster Game Settings Begin at :02 to :06 of the video

    Game Settings, Final Score & MAME Analyst By terencw in Reply #2

    M.A.M.E. - Vs. Star Luster - Points [Commander Mode] - 74 Final Enemy Ships Destroyed at 7:41 of the video



    Thanks Fordy thanked this post
  7. 08-30-2016, 09:33 AM
    Star Luster (スターラスター Sutā Rasutā?) is a first-person shooter and space combat simulator video game developed and published by Namco in 1985 only in Japan. It is an arcade-style, combat-dedicated, sci-fi flight simulator that was first released for the Family Computer.[1][2] That same year, Nintendo adapted the title for play in the arcade as part of their Nintendo VS. System.[3]
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