M.A.M.E. - Cosmo Gang the Video [US] - Points [1 Player Only] - 3,145,790 - paul kearns

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Cosmo Gang the Video [US] - Points [1 Player Only] - 3,145,790 - paul kearns

    09-04-2016, 08:09 AM
    Points [1 Player Only]
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=24499
    Rules
    ROMSet: CosmoGng
    Video Display: Normal
    $2000-1: H
    $2000-2: H
    $2000-3: H
    $2000-4: H
    $2000-5: H
    $2000-6: H
    Service Mode: Off
    Internal Settings

    Flip: Off
    Rank: Normal
    Left: 3
    Special Rules: This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message


    Old recording.
    WolfMAME 106.
    INP & WLF included.
    Cheers ! :)


    Thanks JJT_Defender, HugDD thanked this post
    Likes JJT_Defender, HugDD liked this post
  2. 09-04-2016, 03:44 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 05/09/2016 at 8:29:16.88

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 64139 bytes (63 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\ppk_cosmogng_3145790.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\ppk_cosmogng_3145790.zip
    Type = zip
    Physical Size = 64139
    
    Everything is Ok
    
    Files: 2
    Size:       5149482
    Compressed: 64139
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 64139 bytes (63 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\ppk_cosmogng_3145790.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\ppk_cosmogng_3145790.zip
    Type = zip
    Physical Size = 64139
    
    ----------
    Path = cosmogng.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2013-03-22 00:50:42
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 00608C62
    Method = Deflate
    Host OS = NTFS
    Version = 20
    
    Path = cosmogng.inp
    Folder = -
    Size = 5148884
    Packed Size = 63700
    Modified = 2013-03-22 00:50:40
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = C902D7D0
    Method = Deflate
    Host OS = NTFS
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2992MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri Mar 22 11:39:00 2013
    
    Checks out OK. [37e7]
    Playing back previously recorded game cosmogng (Cosmo Gang the Video (US)) [press return]
    loading co2_mp0     
    loading co2_mp1     
    loading co1spr0.bin 
    loading co1spr1.bin 
    loading co2_s0      
    loading sys2mcpu.bin
    loading sys2c65c.bin
    loading co1obj0.bin 
    loading co1obj1.bin 
    loading co1obj2.bin 
    loading co1obj3.bin 
    loading co1chr0.bin 
    loading co1chr1.bin 
    loading co1chr2.bin 
    loading co1chr3.bin 
    loading co1roz0.bin 
    loading co1sha0.bin 
    loading co1dat0.bin 
    loading co1dat1.bin 
    loading co2_v1      
    loading co2_v2      
                                  
    Average FPS: 0.628791 (405 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'cosmogng'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 15  Processor Model: 4
    Approximate clock speed: 2992734568Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 2
    
    -- INP info --
    Number of frames: 41523
    Average record speed: 98.982732%
    System time at start of emulation: Fri Mar 22 11:39:00 2013
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    cosmogng src/drivers/namcos2.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [namcos2.c]
    
    GAME( 1991, cosmogng, 0,        default,  default,  cosmogng, ROT90,  "Namco", "Cosmo Gang the Video (US)", 0 )
    
    #define NAMCOS2_MCU_PORT_B_DEFAULT \
        PORT_START_TAG("MCUB")        /* 63B05Z0 - PORT B */ \
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) \
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) \
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) \
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) \
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) \
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
    
    #define NAMCOS2_MCU_PORT_C_DEFAULT \
        PORT_START_TAG("MCUC")        /* 63B05Z0 - PORT C & SCI */ \
        PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 ) \
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 ) \
        PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_F1) /* Make it accessible by default*/ \
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )
    
    #define NAMCOS2_MCU_ANALOG_PORT_DEFAULT \
        PORT_START_TAG("AN0")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 0 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN1")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 1 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN2")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 2 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN3")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 3 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN4")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 4 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN5")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 5 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN6")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 6 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("AN7")        /* 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 7 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
    
    #define NAMCOS2_MCU_PORT_H_DEFAULT \
        PORT_START_TAG("MCUH")        /* 63B05Z0 - PORT H */ \
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) \
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) \
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) \
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) \
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
    
    #define NAMCOS2_MCU_DIPSW_DEFAULT \
        PORT_START_TAG("DSW")        /* 63B05Z0 - $2000 DIP SW */ \
        PORT_DIPNAME( 0x01, 0x01, "Video Display") \
        PORT_DIPSETTING(    0x01, DEF_STR( Normal ) ) \
        PORT_DIPSETTING(    0x00, "Frozen" ) \
        PORT_DIPNAME( 0x02, 0x02, "$2000-1") \
        PORT_DIPSETTING(    0x02, "H" ) \
        PORT_DIPSETTING(    0x00, "L" ) \
        PORT_DIPNAME( 0x04, 0x04, "$2000-2") \
        PORT_DIPSETTING(    0x04, "H" ) \
        PORT_DIPSETTING(    0x00, "L" ) \
        PORT_DIPNAME( 0x08, 0x08, "$2000-3") \
        PORT_DIPSETTING(    0x08, "H" ) \
        PORT_DIPSETTING(    0x00, "L" ) \
        PORT_DIPNAME( 0x10, 0x10, "$2000-4") \
        PORT_DIPSETTING(    0x10, "H" ) \
        PORT_DIPSETTING(    0x00, "L" ) \
        PORT_DIPNAME( 0x20, 0x20, "$2000-5") \
        PORT_DIPSETTING(    0x20, "H" ) \
        PORT_DIPSETTING(    0x00, "L" ) \
        PORT_DIPNAME( 0x40, 0x40, "$2000-6") \
        PORT_DIPSETTING(    0x40, "H" ) \
        PORT_DIPSETTING(    0x00, "L" ) \
        PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    
    #define NAMCOS2_MCU_DIAL_DEFAULT \
        PORT_START_TAG("MCUDI0")        /* 63B05Z0 - $3000 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("MCUDI1")        /* 63B05Z0 - $3001 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("MCUDI2")        /* 63B05Z0 - $3002 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) \
        PORT_START_TAG("MCUDI3")        /* 63B05Z0 - $3003 */ \
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    INPUT_PORTS_START( default )
        NAMCOS2_MCU_PORT_B_DEFAULT
        NAMCOS2_MCU_PORT_C_DEFAULT
        NAMCOS2_MCU_ANALOG_PORT_DEFAULT
        NAMCOS2_MCU_PORT_H_DEFAULT
        NAMCOS2_MCU_DIPSW_DEFAULT
        NAMCOS2_MCU_DIAL_DEFAULT
    INPUT_PORTS_END
    
    Resolution: 288x224 @ 60.606060Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Cosmo%20Gang%20the%20Video%20[US]
    Rules, 1 Player: https://www.twingalaxies.com/scores.php?scores=24499
    Rules, 2 Player: https://www.twingalaxies.com/scores.php?scores=24500
    NOTE: The rule sets for these tracks contain both DIPs & internal settings. Enter Service Mode [F2] after playback to check internal settings if not shown during playback.
    
    ROMSet: CosmoGng
    Video Display: Normal
    $2000-1: H
    $2000-2: H
    $2000-3: H
    $2000-4: H
    $2000-5: H
    $2000-6: H
    Service Mode: Off
    
    Internal Settings
    Flip: Off
    Rank: Normal
    Left: 3
    
    Sample correct TG:
    DSW: offset 0x4F, repeat every 0x7C, typical value 0xFF
    - DSW: 0x01 (Video Display): 0x01 (Normal)
    - DSW: 0x02 ($2000-1): 0x02 (H)
    - DSW: 0x04 ($2000-2): 0x04 (H)
    - DSW: 0x08 ($2000-3): 0x08 (H)
    - DSW: 0x10 ($2000-4): 0x10 (H)
    - DSW: 0x20 ($2000-5): 0x20 (H)
    - DSW: 0x40 ($2000-6): 0x40 (H)
    - DSW: 0x80 (Service Mode): 0x80 (Off)
    
        40: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
        C0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
       140: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: cosmogng - "Cosmo Gang the Video (US)"
    
    Resolution, 0.106-0.113: 288x224 @ 60.606060Hz
    Resolution, 0.114-0.175: 288x224 @ 60.606061Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Cosmo+Gang+the+Video+%5BUS%5D
    Rules, 1 Player: https://www.twingalaxies.com/scores.php?scores=24499
    Rules, 2 Player: https://www.twingalaxies.com/scores.php?scores=24500
    
    NOTE: The rule sets for these tracks contain both DIPs & internal settings. Enter Service Mode [F2] after playback to check internal settings if not shown during playback.
    INP Header:
    Code:
        10: 68 81 61 B2 00 00 00 00  24 A8 4B 51 DD AA E7 37 | h.a....$KQݪ7
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        40: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        50: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        B0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        C0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        D0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
       130: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
       140: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    INP Mid-section:
    Code:
    2747D0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    2747E0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    2747F0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    274800: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    274810: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    274820: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    274830: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    274840: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    274850: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    274860: 00 00 00 FF 00 00 00 7F  00 00 00 FF 00 00 00 FF | .............
    274870: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
    274880: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    274890: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2748A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2748B0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    2748C0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    2748D0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    2748E0: 00 00 00 7F 00 00 00 FF  00 00 00 FF 00 00 00 FF | .............
    2748F0: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    274900: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    4E8FA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E8FB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E8FC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E8FD0: 00 00 00 00 00 00 00 00  A1 82 43 E1 00 00 00 FF | .........C...
    4E8FE0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4E8FF0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4E9000: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4E9010: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
    4E9020: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E9030: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E9040: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E9050: 00 00 00 00 A1 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    4E9060: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4E9070: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4E9080: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    4E9090: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    4E90A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E90B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E90C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4E90D0: A1 82 43 E1                                      | .C

    MAME Info
    cosmogng is the parent set.
    MAMEInfo.dat entries: cosmogng and namcos2.c
    Code:
    MAMEInfo.dat entries for:
    cosmogng
    namcos2.cpp
    ----
    0.36b14 [?]
    
    0.36b8 [Keith Wilkins]
    
    0.35b10 [Testdriver]
    
    
    WIP:
    
    - 0.133u1: Renamed (cosmognj) to (cosmogngj).
    
    - 0.36b14: Added 'Cosmo Gang the Video (US)'. Renamed (cosmogng) to (cosmognj).
    
    - 0.36b8: Keith Wilkins added 'Cosmo Gang the Video (Japan)' (Namco 1991).
    
    - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video.
    
    - 10th October 1999: Keith Wilkins sent in another Namco System 2 driver with a lot of optimization and Cosmo Gang is now playable.
    
    - 0.35b10: Keith Wilkins and Phil Stroffolino added Cosmo Gang the Video (Testdriver).
    
    -  3rd April 1999: Keith Wilkins sent an updated Namco System 2 driver, but absolutely nothing works except Cosmo Gang, which still has garbled graphics and no sound.
    
    
    LEVELS: 33
    
    
    Recommended Games:
    
    Cosmo Gang the Puzzle
    
    
    Recommended Games (Galaxian):
    
    Galaxian
    
    Moon Alien Part 2
    
    Galactica
    
    4 Fun in 1 (Galaxian)
    
    Fantastic (Galaga conversion on Galaxian hardware)
    
    Galaga
    
    Namco Classic Collection Vol.1 (Galaga)
    
    Tenkomori Shooting (Galaga)
    
    Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion
    
    Pac-Man - 25th Anniversary Edition (Galaga)
    
    Galaga '88
    
    Ghostmuncher Galaxian
    
    Gaplus
    
    Cosmo Gang the Video
    
    
    Romset: 7080 kb / 21 files / 1.61 zip
    
    ----
    0.35b10 [Keith Wilkins, Phil Stroffolino]
    
    
    TODO:
    
    - Sprite/tilemap orthogonality needed.
    
    - Bad road colors in Final Lap and Suzuka series.
    
    - Finest Hour: ROZ plane colors are bad in-game.
    
    - Final Lap: Sprite size bit is bogus during splash screen.
    
    - Final Lap 3: uses unaligned 32x32 sprites, which aren't handled correctly in video\namcos2.c yet.
    
    - Suzuka 8 Hours II: Some sprite cropping issues.
    
    - Legend of Valkyrie: Gives ADSMISS error on startup.
    
    - Bubble Trouble (Golly Ghost II): No artwork. MCU not dumped.
    
    
    SETUP:
    
    - How to calibrate the guns: hold 9, press f2 and shoot at the targets it shows using the crosshair, after you've shot the target press 9 again to move onto the next one. Once you get back to the start again press f2 to exit.
    
    
    NOTES:
    
    - Hardware: The Namco System II board is a 5 ( only 4 are emulated ) CPU system. The complete system consists of two boards: CPU + GRAPHICS. It contains a large number of custom ASICs to perform graphics operations, there is no documentation available for these parts. The system is extremely powerful and flexible. A standard CPU board is coupled with a number of different graphics boards to produce a system.
    
    - Final Lap 1-4 cabinets may be wired together. To move through self test options, press gas pedal and change gear shift from low to high. To change an option, move gear shift from low to high without touching the gas pedal.
    
    
    Bugs:
    
    - fourtrax, suzuka8h, suzuk8h2: Distant objects judder when zooming in/scrolling. hap (ID 03367)
    
    - finallap, fourtrax, luckywld: MAME CPU usage very high during some screen transitions in driving games. hap (ID 03365)
    
    -  suzuka8h, suzuk8h2, finallap, finalap2, finalap3, fourtrax + clones: Music Playback becomes buzz/humming. Endaar (ID 02778)
    
    - Sprite/tilemap orthogonality needed. Source (ID 02372)
    
    
    WIP:
    
    - 0.174: Changed drivers\namcoic.cpp to machine\namcoic.cpp.
    
    - 0.161: Fixed luckywld, luckywldj, metlhawk and metlhawkj crashed after OK in debug build.
    
    - 0.158: Greatly reduced tagmap lookups in includes\namcos2.h and machine\namcos2.c [Osso].
    
    - 0.155: Whitespace laundry [hap]. Moved most remaining functions into classes [Osso].
    
    - 0.148u2: Marked c68 roms as bad dump in Namco System 2 driver. Romname corrections (info from guru) [hap]. ADSMISS investigation notes. Namco System 2 state machine conversion [Angelo Salese].
    
    - 0.147: Some Namco System 2 cleanups, removing the need for AM_BASE/_SIZE_LEGACY. Also moved some handlers and statics into the state class. WIP Namco System 2 cleanup/modernization. Converted Namco C45 road chip to a device. Updated users. Added support for tilemaps to be passed a gfx pointer instead of a gfxnum. Fixed C355 regression [Aaron Giles].
    
    - 0.145u1: Writing a C148 IRQ priority register now clears the prior interrupt state [Phil Bennett].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Namco System 2 driver.
    
    - 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: namcos2 uses of namcos21 are eliminated by introducing namcos2_kickstart.
    
    - 0.139u3: Aaron Giles replaced largely redundant NVRAM handlers with NVRAM devices for Namco System 2.
    
    - 0.139u1: Phil Bennett fixed incorrect road colours (drivers\namcoic.c).
    
    - 0.138u1: Bryan Ischo optimized Namco System 2 pixmap rotation, improving performance of Assault and other games that use it.
    
    - 0.137u1: David Haywood added default NVRAM for some Namco System 2 games.
    
    - 0.133u1: hap properly added support for Namco System 2 multiple posirq anyway. Fixes the following issues: Starblade polys. Four Trax track and mirror. Dirt Fox (Japan) game start spotlight effect, game still locks up tho. Burning Force 'hiccup' glitches when scrolling left/right. Lucky & Wild tunnel glitch (still a bit glitchy though). Finest Hour bad sprite colors. Changed M6809 CPU3 clock speed to 2048000 Hz, C140 sound to 21333 Hz and YM2151 sound 3579545 Hz.
    
    - 0.132u5: Phil Bennett fixed black screen/game does not start in rthun2, rthun2j and finehour.
    
    - 0.131u3: Aaron Giles fixed sound mute for System 2 games.
    
    - 0.131u2: Angelo Salese converted Namco System 2 to use AM_IMPORT_FROM instead of macros.
    
    - 0.131u1: First layer of memory map merging for Namco System 2, needs a second hand in order to remove all the SMH references (they both are macroized to hell) [Angelo Salese].
    
    - 0.129u6: Mr. Do added layout\finallap.lay.
    
    - 0.125u7: Fabio Priuli updated most Namco systems + a couple of old drivers sharing the input handling.
    
    - 0.123u3: Couriersud fixed Namco System 2 crashes due to NVRAM allocation in MACHINE_RESET. Created MACHINE_START and move allocation there.
    
    - 0.123u2: Atari Ace fixed multi-session crash with Namco System 2 games.
    
    - 0.115: Zsolt Vasvari fixed misaligned graphic layer in some of the Namco System 2 games (bubbletr, gollygho, luckywld, sgunner, sgunner2, suzuk8h2, suzuka8h and ordyne).
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    - 0.113: Derrick Renaud fixed Namco System 2 inputs on all games (may need to delete nv files).
    
    - 0.112u1: Input system changes [Derrick Renaud]: Added back in the Namco System 2 crosshairs. Turns out they are needed for calibration.
    
    - 0.97u3: Namco System 2 updates [Brian Troha]: Added Final Lap road clut prom to all Final Lap sets. Made Final Lap 3 World the parent, new clone is finalp3j. Added Final Lap's road clut to Four Trax (marked as bad_dump). Changed Super World Stadium sound rom to match the other sets (sws92 & sws93).
    
    - 0.95u4: Mamesick fixed C140 sound routing in the Namco games (namcos2/21.c).
    
    - 0.93: Added clock parameter to C140 sound (21390 Hz).
    
    - 0.89u5: Adjusted NamcoS2 C140 and YM2151 sound balance.
    
    - 0.88u2: Phil Stroffolino fixed a few things which missed the Namco update in 0.88u1.
    
    - 0.88u1: Phil Stroffolino added POSIRQ support for Namco System 2. The games no longer requires game-specific hacks. Added Screen blanking (window) support and Sprite-tilemap orthogonality rendering.
    
    - 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by some Namco System 2 games and the ROZ system used in older System2 games (Dragon Blade). The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's roz support. Added abstraction for the tilemap system used in many Namco titles. Merged memory maps.
    
    - 0.84u5: RND fixed YM2151/YM3012 and C140 balance.
    
    - 0.78u3: Aaron Giles fixed the hd63705_get_info in the M6809 core (Namco System 2 crash in 0.78u2).
    
    - 0.70u5: A few Namco System 2 machine and vidhrdw fixes for things broken in 0.70u4 [Phil Stroffolino].
    
    - 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu.
    
    - 22nd June 2003: Phil Stroffolino fixed some graphics glitches in Namco System 2 drivers caused by the earlier updates to Namco driving games.
    
    - 0.70u4: Phil Stroffolino improved Namco road emulation, speedup when ROZ layer rapidly switches palettes and did lots of consolidation/cleanups in vidhdrw/namcos2.c. Changed palettesize to 8192 colors.
    
    - 10th April 2003: Paul Priest fixed the crashes in Namco System 1/2.
    
    - 10th March 2003: David Haywood re-submitted various additions and fixed the .inp record / playback in the Namco System 2 driver.
    
    - 0.63: Removed 3rd coin slot.
    
    -  1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable.
    
    - 0.61: Changed VSync to 60.606060Hz.
    
    - 0.60: Added drivers\namcoic.c and includes\namcoic.h. Fixed Namco System 2 games crashes during the RAM/ROM check.
    
    - 0.58: Moved machine\namcos2.h to includes\.
    
    - 11th September 2001: Phil Stroffolino reported some progress with the Namco System 2 driver, specifically the sprites are now perfect but the road is not yet working.
    
    - 0.37b14: Changed palettesize from 8192 to 7680 colors.
    
    - 29th March 2001: Nicola Salmoria fixed a few graphical bugs in the Namco System 2 driver, and added another Super World Stadium '92 ROM set.
    
    - 18th February 2001: Eisuke Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound.
    
    - 0.37b5: Support for compressed PCM playback in the C140 emulator [CAB].
    
    -  1st May 2000: Phil Stroffolino converted the Namco System 2 driver to the new tilemap API.
    
    -  5th March 2000: Vernon C. Brooks added Kyukai Douchuuki to the Namco System 2 driver.
    
    - 22nd February 2000: Vernon C. Brooks added Suzuka 8 Hours 2 to the Namco System 2 driver, but like the other racing games, it's unplayable.
    
    - 0.36b14: Added 'Service Mode' dipswitch.
    
    - 0.36b11: Added new HD63705 CPU4 rom ($8000) to some games.
    
    - 22nd November 1999: Keith Wilkins fixed quite a few bugs in the Namco System 2, most notably the problem with valkyrie.
    
    - 0.36b9: 16 bit support in the tilemap manager, so the Namco System 2 games no longer require -depth 8 [Phil Stroffolino].
    
    -  8th November 1999: Stefan Becker fixed a Namco System 2 crash with Sparc systems.
    
    -  3rd November 1999: Keith Wilkins sent in a minor update to the Namco System 2 driver with proper pen marking.
    
    - 31st October 1999: Phil Stroffolino sent in tilemap functions with 16bpp support (helps Namco System 2).
    
    - 25th October 1999: Keith Wilkins got Rolling Thunder 2 working by patching the protection.
    
    - 13th October 1999: Aaron Giles fixed a few Namco System 2 problems on the Mac side.
    
    - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Legend of Walkyrie, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video.
    
    - 10th October 1999: Keith Wilkins sent in another Namco System 2 driver with a lot of optimization and Cosmo Gang is now playable.
    
    -  7th October 1999: Keith Wilkins finally got palette added to the Namco System 2 driver, but only Assault is almost working, and even that one needs controls sorted out.
    
    -  1st October 1999: Keith Wilkins sent in a big Namco System 2 update with almost correct graphics (Zoom / Rotate graphics layers are working, but with wrong colors and some mirroring problems).
    
    - 20th September 1999: Keith Wilkins added more hardware emulation to Namco System 2 driver and more romsets, but the games are still very far from playable.
    
    - 0.35b10: Added namcos2.c driver, machine\namcos2.c/h and vidhrdw\namcos2.c.
    
    -  4th April 1999: Keith Wilkins sent another Namco System 2 update, which doesn't externally seem to behave any better.
    
    -  3rd April 1999: Keith Wilkins sent an updated Namco System 2 driver, but absolutely nothing works except Cosmo Gang, which still has garbled graphics and no sound.
    
    -  2nd April 1999: Phil Stroffolino did quick rotation layer functions, needed for the Namco System 2 drivers (which don't yet work at all).
    
    - 19th February 1999: The Namco System 2 games are a bit better - Cosmo Gang now runs its attract mode but the rest of it and Rolling Thunder 2 and Phelios are still broken, because of MCU issues.
    
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