M.A.M.E. - Domino Man - Points - 2,011,158 - Donald Hayes

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Domino Man - Points - 2,011,158 - Donald Hayes

    09-04-2016, 07:45 PM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7720
    Rules
    ROMSet: Domino
    Service Mode: Off
    Cabinet: Upright
    Internal Defaults
    -----------------

    1 Credit For: 3 Men
    Difficulty: 3
    1st Extra Man At: 25000 Points
    Additional Man Every: 40000 Points
    Special Rules: None
    Submission Message
    What an awful way to play this game.

    Took bonus after level 14, then 52 screens of total yuck. Actually tried to finish the screen on the last man and came close.
    Attached Files Attached Files
    Thanks HugDD, JJT_Defender thanked this post
  2. 09-04-2016, 10:10 PM
    ermegerd leeching

    jk folks don't let my high CR tell you I can't make jokes from time to time
    Likes The Kombat King, Snowflake liked this post
  3. 09-05-2016, 06:26 AM
    Sounds like a need for a new track ruling out this tactic. ;)
    I'd rather be last on every game than throw my time away chasing only one score.
    Likes HugDD liked this post
  4. 09-05-2016, 06:28 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check on 05/09/2016 at 14:13:21.04


    Zip test
    Code:
    Zip:
    
    
    7-Zip [32] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 76351 bytes (75 KiB)
    
    
    Testing archive: C:\MAME\inp\MARP\dbh-domino-2011158.zip
    --
    Path = C:\MAME\inp\MARP\dbh-domino-2011158.zip
    Type = zip
    Physical Size = 76351
    
    
    Everything is Ok
    
    
    Files: 2
    Size:       15107550
    Compressed: 76351
    RAR:
    
    
    7-Zip [32] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [32] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 76351 bytes (75 KiB)
    
    
    Listing archive: C:\MAME\inp\MARP\dbh-domino-2011158.zip
    
    
    --
    Path = C:\MAME\inp\MARP\dbh-domino-2011158.zip
    Type = zip
    Physical Size = 76351
    
    
    ----------
    Path = domino.inp
    Folder = -
    Size = 15106952
    Packed Size = 75820
    Modified = 2016-09-05 02:35:26
    Created = 2016-09-05 01:21:29
    Accessed = 2016-09-05 02:35:26
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 7BA02288
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    Path = domino.wlf
    Folder = -
    Size = 598
    Packed Size = 245
    Modified = 2016-09-05 02:35:27
    Created = 2016-09-05 01:27:43
    Accessed = 2016-09-05 02:35:27
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 66EF7FA7
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [32] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    MAME Major Version 106


    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3388MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Sep 05 01:27:45 2016
    
    
    Checks out OK. [0a50]
    Playing back previously recorded game domino (Domino Man) [press return]
    loading dmanpg0.bin 
    loading dmanpg1.bin 
    loading dmanpg2.bin 
    loading dmanpg3.bin 
    loading dm-a7.snd   
    loading dm-a8.snd   
    loading dm-a9.snd   
    loading dm-a10.snd  
    loading dmanbg0.bin 
    loading dmanbg1.bin 
    loading dmanfg0.bin 
    loading dmanfg1.bin 
    loading dmanfg2.bin 
    loading dmanfg3.bin 
    loading 82s123.12d  
                                  
    Average FPS: 3.590661 (2664 frames)



    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    
    Info loaded.  WLF rev 9
    
    
    Recorded for the game 'domino'
    MAME version string: 0.106 (May 16 2006)
    
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 15  Processor Model: 4
    Approximate clock speed: 3388907432Hz
    
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 3
    
    
    -- INP info --
    Number of frames: 121830
    Average record speed: 99.998949%
    System time at start of emulation: Mon Sep 05 01:27:45 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    domino src/drivers/mcr.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet.
    
    
    GAME( 1982, domino,   0,        mcr_90010,     domino,   mcr_90010, ROT0,  "Bally Midway", "Domino Man", GAME_SUPPORTS_SAVE )
    
    
    INPUT_PORTS_START( domino )
    	PORT_START_TAG("SSIO.IP0")	/* J4 1-8 */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
    	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
    	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
    	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    
    
    	PORT_START_TAG("SSIO.IP1")	/* J4 10-13,15-18 */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
    	PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START_TAG("SSIO.IP2")	/* J5 1-8 */
    	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
    
    
    	PORT_START_TAG("SSIO.IP3")	/* DIPSW @ B3 */
    	PORT_DIPNAME( 0x01, 0x00, "Music" )
    	PORT_DIPSETTING(    0x01, DEF_STR( Off ))
    	PORT_DIPSETTING(    0x00, DEF_STR( On ))
    	PORT_DIPNAME( 0x02, 0x02, "Skin Color" )
    	PORT_DIPSETTING(    0x02, "Light" )
    	PORT_DIPSETTING(    0x00, "Dark" )
    	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
    	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
    	PORT_DIPNAME( 0x80, 0x00, "Coin Meters" )
    	PORT_DIPSETTING(    0x80, "1" )
    	PORT_DIPSETTING(    0x00, "2" )
    
    
    	PORT_START_TAG("SSIO.IP4")	/* J6 1-8 */
    	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
    
    	PORT_START_TAG("SSIO.DIP")
    	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    
    Resolution: 512x480 @ 30.000000Hz
    
    
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7720
    ROMSet: Domino
    Service Mode: Off
    Cabinet: Upright
    All other settings are internal.
    
    
    Sample correct TG:
    SSIO.IP3: offset 0x2F, repeat every 0x7C, typical value 0x3E
    - SSIO.IP3: 0x01 (Music): [not relevant]
    - SSIO.IP3: 0x02 (Skin Color): [not relevant]
    - SSIO.IP3: 0x3c (unused): [not relevant]
    - SSIO.IP3: 0x40 (Cabinet): 0x00 (Upright)
    - SSIO.IP3: 0x80 (Coin Meters): [not relevant]
    
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 3E | ... ... ... ...>
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 FF | ... ... ...>... 
       120: 00 00 00 FF 00 00 00 3E  00 00 00 FF 00 00 00 FF | ... ...>... ...

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: domino - "Domino Man"
    
    
    Resolution, 0.106-0.175: 512x480 @ 30.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Domino%20Man
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7720
    Note: press Service Mode (F2) before initial screen to enter configuration during recording.  Internal settings can be reviewed after playback with a reset.

    INP Header:
    Code:
        10: A8 9F FE C9 00 00 00 00  01 BC CC 57 DE CB 50 0A | ......WP.
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 3E | ............>
        30: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 FF | .........>...
        B0: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 3E  00 00 00 FF 00 00 00 FF | ......>......
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    734120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734150: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    734160: 00 00 00 FF 00 00 00 3E  00 00 00 FF 00 00 00 FF | ......>......
    734170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7341A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7341B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7341C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    7341D0: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FF | .C.........
    7341E0: 00 00 00 3E 00 00 00 FF  00 00 00 FF 00 00 00 00 | ...>..........
    7341F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    734240: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    734250: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 3E | ............>

    INP Tail-end:
    Code:
    E68250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68280: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    E68290: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 3E | ............>
    E682A0: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
    E682B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E682C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E682D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E682E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E682F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68300: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    E68310: 00 00 00 FF 00 00 00 FF  00 00 00 3E 00 00 00 FF | .........>...
    E68320: 00 00 00 FF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    E68330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68340: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68370: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    E68380: 00 00 00 00 A2 82 43 E1                          | .....C



    MAME Info
    MAMEInfo.dat entries: domino and mcr.c
    Code:
    MAMEInfo.dat entries for:
    domino
    domino2
    dominob
    dominos
    dominob.cpp
    mcr.cpp
    ----
    0.28 [Christopher Kirmse, Aaron Giles, Nicola Salmoria, Brad Oliver]
    
    
    
    
    Artwork available
    
    
    
    
    WIP:
    
    
    - 0.145u7: Moved Sound Board prom 82s123.12d to midssio device set.
    
    
    - 0.127u1: John Rieman changed Domino Man to 4-way joysticks.
    
    
    - 17th June 2007: Mr. Do - Using various photos, re-created the upright and cocktail bezels for Domino Man.
    
    
    - 0.98u1: Changed Z80 CPU1 clock speed to 2496000 Hz. Added 'Music' dipswitch. Removed 3rd coin slot.
    
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Domino Man from Pariah.
    
    
    - 0.35b1: Added 2nd player input and a 3rd coin slot.
    
    
    - 0.28: Added 'Domino Man' (Bally Midway 1982). Press F2 before initial screen to configure. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Control: Press F2 before initial screen to configure. Arrows = Move around and CTRL = Remove domino/Swat.
    
    
    
    
    PLAY INSTRUCTIONS:
    
    
    - Place feet near black dot to set up domino.
    
    
    - Move joystick to run.
    
    
    - Push people to protect dominoes.
    
    
    - Avoid the killer bee. Center joystick and push button to swat bee.
    
    
    - One Domino Man lost when first domino falls.
    
    
    - Bully (big man) cannot be stopped. Hold button down to remove dominoes.
    
    
    
    
    Other Emulators:
    
    
    * Retrocade
    
    
    * Sparcade
    
    
    
    
    Romset: 96 kb / 14 files / 38.0 zip
    
    
    ----
    0.143u5 [PinMAME]
    
    
    
    
    WIP:
    
    
    - 0.143u5: Added 'Domino II (Bingo)' (Seeben (Belgium) 19??).
    
    
    
    
    Romset: 32 kb / 1 files / 32.0 zip
    
    
    ----
    0.119u2 [Tomasz Slanina, David Haywood]
    
    
    
    
    SETUP:
    
    
    - Button 1 = 'Use Domino'. The ball will bounce along the bricks in a horizontal line, without coming down.
    
    
    - Button 2 = 'Use Rocket'. Your paddle will jump to the top of the screen then back down, destroying everything in its path.
    
    
    
    
    NOTE:
    
    
    - This is a hacked up version of Arkanoid with high colour backgrounds and gameplay modifications. It runs on custom Korean hardware. Bonus Lives always at 200000, 500000, then every 300000 (no dipswitch). There are 6 stages of 5 rounds. When these 30 levels are completed, you'll have to complete round 1 of each stage with a smaller bat. When this stage 7 is completed, the game ends but you can't enter your initials if you have achieved a high score! It's funny to see that this game, as 'arkanoid', does NOT allow you to enter "SEX" as initials (which will be replaced by "H !").
    
    
    
    
    WIP:
    
    
    - 0.135u3: Guru added clone Domino Block ver.2. Changed Z80 CPU1 clock speed to 6MHz and AY-3-8910A to 3MHz and VSync to 59.152400 Hz.
    
    
    - 0.135u2: Fabio Priuli added driver data and save state support to Domino Block.
    
    
    -  8th June 2009: Guru - Domino Block ver 2 (1996 Wonwoo System) arrived. Thanks to Gp-Lee.
    
    
    - 0.120u1: Updates for the Domino Block driver [Stephane Humbert]: Fixed dipswitches, inputs and added a couple of notes. Added dipswitches 'Coinage', 'Difficulty 1', 'Difficulty 2' and 'Striptease'. Removed 2nd Player.
    
    
    - 0.119u2: Tomasz Slanina added 'Domino Block' (Wonwoo Systems 1990).
    
    
    - 24th August 2007: Guru - Domino Block (Wonwoo System 1996) arrived last week from Korea. Thanks to gp-lee for sending it out.
    
    
    - 21st August 2007: Tomasz Slanina - Domino Block (Wonwoo System 1996) runs on modified arkanoid hardware (with extra bg layer and palette ram).
    
    
    
    
    LEVELS: 42 (7 x 6)
    
    
    
    
    Recommended Games (Breakout):
    
    
    Clean Sweep
    
    
    Meadows 4 in 1 (Knockout & Knockout Doubles)
    
    
    Breakout
    
    
    Super Breakout
    
    
    T.T. Block
    
    
    Gee Bee
    
    
    Tournament Table (Breakout)
    
    
    Bomb Bee
    
    
    Cutie Q
    
    
    Field Goal
    
    
    Monkey Magic
    
    
    Straight Flush
    
    
    Zun Zun Block
    
    
    Time Attacker
    
    
    Cluster Buster (DECO Cassette)
    
    
    Wall Crash
    
    
    Cannon Ball (Pac-Man Hardware)
    
    
    Flying Ball (DECO Cassette)
    
    
    Wink
    
    
    Arkanoid
    
    
    Tournament Arkanoid
    
    
    Arkanoid - Revenge of DOH
    
    
    Arkanoid Returns
    
    
    Gigas
    
    
    Gigas Mark II
    
    
    Riddle of Pythagoras
    
    
    Block Gal
    
    
    Free Kick
    
    
    Super Free Kick
    
    
    Goindol
    
    
    Mahjong Block Jongbou
    
    
    Quester
    
    
    Reaktor
    
    
    Thunder & Lightning
    
    
    Block Carnival / Thunder & Lightning 2
    
    
    Block Block
    
    
    Ghox
    
    
    Off the Wall
    
    
    Twin Squash
    
    
    Brick Zone
    
    
    Play Girls
    
    
    Peek-a-Boo!
    
    
    Street Games (Brick Buster)
    
    
    Street Games II (Brick Buster)
    
    
    Blocken
    
    
    Wiggie Waggie
    
    
    Cuby Bop
    
    
    Zip & Zap
    
    
    Bal Cube
    
    
    Domino Block
    
    
    Pop 'n Bounce
    
    
    Puchi Carat
    
    
    Puzzle Break
    
    
    VS Block Breaker
    
    
    Bestri
    
    
    Mad Ball
    
    
    Jumping Break
    
    
    The Block Kuzushi
    
    
    Puzzle Club (Mad Ball)
    
    
    Gunbarich
    
    
    
    
    Romset: 2208 kb / 8 files / 625.4 zip
    
    
    ----
    0.31 [Mike Balfour]
    
    
    
    
    WIP:
    
    
    - 0.157: Mariusz Wojcieszek added clone Dominos 4 (Cocktail).
    
    
    - 22nd March 2013: Smitdogg - Kevin Eshbach scans Dominos Operation Maintenance Service Manual (TM-089).
    
    
    - 24th February 2012: 3D ARCADE - New Atari 3D cabinet model for Dominos.
    
    
    - 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1 and fixed operation of DISCRETE_COUNTER_7492.
    
    
    - 0.123u2: Changed palettesize to 12 colors.
    
    
    - 0.128u4: Derived clocks from crystals in Sprint2 driver. Unified memory map [Luigi30].
    
    
    - 0.94u5: Derrick Renaud updated Dominos discrete sound to use the new component value code.
    
    
    - 0.88u4: Stefan Jokisch fixed Sprint2 watchdog issues.
    
    
    - 0.88: Derrick Renaud added watchdog to Dominos and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function.
    
    
    - 0.72: Added proms ($0, 100 - sync and address). Changed M6502 CPU clock speed to 756000 Hz and visible area to 512x224. Added 'Service Mode' and 4x 'Unknown' dipswitches.
    
    
    - 22nd July 2003: Stefan Jokisch re-wrote and merged the Sprint 1/2 and Dominos drivers, fixing sprites in Sprint 1/2 and fixing sound in Dominos.
    
    
    - 0.69: Derrick Renaud added 60Hz AC signal to Dominos, but it does not seem to affect anything.
    
    
    - 0.68: Derrick Renaud added basic Discrete sound (need to find sound ram locations).
    
    
    - 0.31: Mike Balfour added Dominos (Atari 1977).
    
    
    
    
    Other Emulators:
    
    
    * JAE
    
    
    
    
    Recommended Games (Tron):
    
    
    Barricade
    
    
    Bigfoot Bonkers
    
    
    Blockade
    
    
    Comotion
    
    
    Checkmate
    
    
    Dominos
    
    
    Embargo
    
    
    Hustle
    
    
    Minesweeper
    
    
    Tron
    
    
    Toggle
    
    
    Wit's
    
    
    
    
    Romset: 6 kb / 6 files / 3.16 zip
    
    
    ----
    0.119u2 [Tomasz Slanina]
    
    
    
    
    NOTES:
    
    
    - Driver by Tomasz Slanina with some bits by David Haywood. Based on the Arkanoid driver.
    
    
    
    
    WIP:
    
    
    - 0.119u2: Added dominob.c driver.
    
    
    ----
    0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, John Butler]
    
    
    
    
    Bugs:
    
    
    - shollow, shollow2, tron, tron2, tron3, tron4: Broken sound effects. Gyrovision (ID 04293)
    
    
    
    
    WIP:
    
    
    - 0.175: Fixed memory regressions (audio\midway.cpp) [Robbbert].
    
    
    - 0.171: Small cleanup (includes\mcr3.h) [hap].
    
    
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    
    
    - 0.147: Added layout\dpoker.lay.
    
    
    - 0.146: hap fixed MCR driver ioport regression.
    
    
    - 0.145u7: Changed audio\mcr.c to midway.c. Broke dependency between MCR68 and MCR by creating sound devices for each of the Midway 8-bit sound boards. This will also aid in eventually hooking them up to pinballs. Enhanced the mixer interface support to allow for more than one output line. To use this you need to use the MCFG_MIXER_ROUTE macro instead of MCFG_SOUND_ROUTE so that the mixer output index can be specified. See midway_ssio_device for an example [Aaron Giles]. Added 'Midway SSIO Sound Board' sound.
    
    
    - 0.133u1: Minor MCR documentation changes [Kevin Eshbach]: Updated all of the TRON sets with location of the roms and the board they belong to. Updated the name of the PROM on the Super Sound I/O board. Added notes about PALs that need to be dumped (The same PAL part numbers are also used on Xenophobe and probably other MCR II & III games).
    
    
    - 0.122u6: Aaron Giles added clocks to the MCR sound boards and some of the MCR games. Added TMS5220 variants TMS5200 and TMC0285 as proper chips. Changed MCR Squawk & Talk sound board to use the TMS5200 as documented.
    
    
    - 0.117u2: Ernesto Corvi fixed incorrect implementation of SSIO volume controls in the MCR driver. This makes the engine sound in Spy Hunter audible again, among other things.
    
    
    - 0.115u4: Aaron Giles added support for scaling graphics layouts automatically. The X and Y scale factors are specified in the gfx_decodeinfo structures. Updated the MCR driver to use this feature.
    
    
    - 0.101: Aaron Giles added new generic macros to state.h to make it simpler to do save states. Use state_save_register_global(var) to register a driver-related global variable. Use state_save_register_item(module, instance, var) to register other variables with specific module and instance names. Converted the MCR and Cinematronics vector saves over to this. As a result, save states for games will be incompatible with prior versions of MAME.
    
    
    - 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE.
    
    
    - 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz.
    
    
    - 0.99: Changed visible area to 240x512 and VSync to 60Hz.
    
    
    - 0.98u4: Merged mcr1.c and mcr2.c to mcr.c driver. Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs.
    
    
    - 0.98u2: Changed vidhrdw\mcr12.c to vidhrdw\mcr.c. Removed machine\mcr.h. Partial rewrite of the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress [Aaron Giles].
    
    
    - 0.98u1: Some major cleanup on the MCR drivers [Aaron Giles]: Implemented Super Sound I/O interrupts properly. Filled out all memory maps according to schematics. Fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards. Re-verified all connections from wiring diagrams. Documented various lamp and driver boards from the games.
    
    
    - 0.60: Added prom ($0 - from shollow) to all games.
    
    
    - 0.58: Added includes\mcr.h.
    
    
    - 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing.
    
    
    - 0.37b2: Merged vidhrdw\mcr1.c and vidhrdw\mcr2.c to vidhrdw\mcr12.c. Accurate sprite drawing in MCR1/2 games (see Satan's Hollow) [Aaron Giles]. Fixed gfx2 rom loading.
    
    
    - 0.37b1: Aaron Giles fixed sprite colors in the MCR2 games, however overlapping sprites are still wrong.
    
    
    - 0.36RC2: Aaron Giles fixed volume control in the MCR games.
    
    
    - 0.36b6: Added machine\mcr.h and sndhrdw\mcr.c/h.
    
    
    - 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well.
    
    
    - 0.33b1: Increased the watchdog period, to avoid unexpected resets in some MCR games.
    
    
    - 0.31: Removed sndhrdw\mcr.c.
    
    
    - 0.28: Added mcr1.c and mcr2.c driver, machine\mcr.c, vidhrdw\mcr1.c, vidhrdw\mcr2.c and sndhrdw\mcr.c. Aaron Giles perfected the CTC emulation, needed by the MCR driver. MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly [Nicola Salmoria].
    
    
    ----
    Just after rollover 1:
    Name:  rollover 1.jpg
Views: 248
Size:  66.6 KB

    Just prior to rollover 2 & final score:
    Name:  rollover 2.jpg
Views: 236
Size:  71.2 KB

    Final score:
    Name:  domi0002.png
Views: 221
Size:  1,008 Bytes
    I'd rather be last on every game than throw my time away chasing only one score.
    Thanks stella_blue, terencew, HugDD, JJT_Defender thanked this post
    Likes stella_blue, HugDD, JJT_Defender liked this post
  5. 09-05-2016, 09:12 AM
    Quote Originally Posted by Barthax View Post
    Sounds like a need for a new track ruling out this tactic. ;)
    Yes, I agree.
    Likes Barthax, HugDD liked this post
  6. 09-05-2016, 11:08 AM
    congratulations. Haven't voted yet nor watched the inp myself, but I'm sure it'll all check out.
  7. 09-11-2016, 08:54 AM
    Congrats but just remember this
    Name:  fakegame061.jpg
Views: 133
Size:  49.4 KB
    Thanks JJT_Defender thanked this post
Results 1 to 7 of 7
Join us