M.A.M.E. - Sea Fighter Poseidon - Points - 27,930 - Jeremy Young

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  1. M.A.M.E. - Sea Fighter Poseidon - Points - 27,930 - Jeremy Young

    09-11-2016, 05:08 AM
    Points
    WolfMame version
    153
    Track
    https://www.twingalaxies.com/scores.php?scores=10068
    Rules
    ROMSet: SFPoseid
    Unknown [1, 2, 3, 5, 6, 7, 8]: Off
    Unknown [4]: On
    Lives: 3
    Flip Screen: Off
    Cabinet: Upright
    Coinage Display: Coins/Credits
    Year Display: Yes
    Invulnerability [Cheat]: Off
    Special Rules: None
    Submission Message
    From Crap Tournament 6 (May 2014). "It's like a koala bear crapped a rainbow in my brain!" Thanks for watching.
    Attached Files Attached Files
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  2. 09-11-2016, 07:06 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 12/09/2016 at 13:03:15.01

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 86056 bytes (85 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\jpy_sfposeid_27930_wolf153.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\jpy_sfposeid_27930_wolf153.zip
    Type = zip
    Physical Size = 86056
    
    Everything is Ok
    
    Size:       234428
    Compressed: 86056
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 86056 bytes (85 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\jpy_sfposeid_27930_wolf153.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\jpy_sfposeid_27930_wolf153.zip
    Type = zip
    Physical Size = 86056
    
    ----------
    Path = jpy-sfposeid-27930.inp
    Folder = -
    Size = 234428
    Packed Size = 85878
    Modified = 2014-05-21 07:20:57
    Created = 2014-05-21 11:43:47
    Accessed = 2014-05-21 11:43:47
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 45DFF0E0
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 153

    What MAME thinks:
    Code:
    Input file: sfposeid.inp
    INP version 3.5
    Created Wed May 21 07:08:17 2014
    Recorded using W/MAME 0.153 07/04/14
    Total playback frames: 45401 (12:36.68)
    Average recorded speed: 99%
    Average speed: 1033.46% (758 seconds)

    Source driver:
    sfposeid taitosj.c
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.177: sfposeid - "Sea Fighter Poseidon"
    
    Resolution, 0.106-0.177: 256x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Sea+Fighter+Poseidon
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10068
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: sfposeid and taitosj.c
    Code:
    MAMEInfo.dat entries for:
    sfposeid
    taitosj.cpp
    ----
    0.34b5 [Nicola Salmoria]
    
    
    Bugs:
    
    - Wrong colors in title screen. Roberto Fresca (ID 03806)
    
    
    WIP:
    
    - 0.122u6: Changed M68705 CPU3 clock speed to 3MHz.
    
    - 0.92: Removed 3rd button.
    
    - 0.84u6: Changed input from 2 to 3 buttons.
    
    - 0.37b5: Added 'Coinage Display' dipswitch.
    
    - 0.36b2: Sea Fighter Poseidon should be working now. Added M68705 (1.5MHz) CPU3 and MCU rom ($0).
    
    -  2nd August 1999: Zsolt Vasvari added the MCU code to Sea Fighter Poseidon and the game works perfectly.
    
    - 0.36b1: Added layer prom eb16.22.
    
    - 0.34b5: Nicola Salmoria added 'Sea Fighter Poseidon' (Taito 1984). Not working due to protection.
    
    - 20th September 1998: J-ROM dumped Sea Fighter Poseidon (c)1984 TAITO.
    
    
    LEVELS: 4 (endless)
    
    
    Recommended Games (Diving):
    
    Shark JAWS
    
    Blue Shark
    
    Kaitei Takara Sagashi
    
    Shark Attack
    
    Funky Fish
    
    Marine Date
    
    Calipso
    
    Devil Fish
    
    Marine Boy
    
    Snap Jack
    
    Sea Fighter Poseidon
    
    ThunderJaws
    
    Bubble Trouble
    
    Diver Boy
    
    Waku Waku Marine
    
    Chimera Beast
    
    Aqua Stage
    
    The Ocean Hunter
    
    Multi Fish
    
    Sea World
    
    
    Romset: 83 kb / 13 files / 43.0 zip
    
    ----
    0.36b1 [Nicola Salmoria, Tatsuyuki Satoh, Zsolt Vasvari, John Butler, Marco Cassili]
    
    0.29 [Nicola Salmoria, Zsolt Vasvari]
    
    0.18 [Nicola Salmoria]
    
    
    TODO:
    
    - RC filter on 8910 #3
    
    
    NOTES:
    
    - Hardware: Taito SJ system
    
    
    Bugs:
    
    - frontlin, tinstar, wwestern: Should Front Line be using a positional joystick device for its aiming? john_iv (ID 02169)
    
    
    WIP:
    
    - 0.129u3: Aaron Giles fixed during the scrolling the lower part of the screen in Taito SJ becomes black before.
    
    - 0.125u5: Added includes\taitosj.h.
    
    - 0.123u2: Zsolt Vasvari simplified collision detection in Taito SJ driver.
    
    - 0.122u5: Zsolt Vasvari complete Taito SJ memory map from Nicola's ancient notes. General code clean-up.
    
    - 0.105u4: Aaron Giles fixed another Taito SJ graphics corruption bug (sprites in these games become black blocks).
    
    - 0.105u3: Aaron Giles fixed graphics corruption in the Taito SJ driver (waterski, tinstar, kikstart are playable in 0.105u2 with many vertical bars garbage on the screen).
    
    - 0.104u4: Adam Bousley added save states to the Taito SJ driver.
    
    - 0.102u4: Nicola Salmoria fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped.
    
    - 0.102: Nicola Salmoria fixed status flag from MCU in Taito SJ games, this fixes the last digit of the score in Front Line.
    
    - 0.96u2: Several Taito SJ sprite fixes [Nicola Salmoria]: Fixed sprite priorites. This fixes several priority issues in Tin Star, Elevator Action, High Way Race and the car wrapping around in Elevator Action at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way. Fixed sprite hardware collision detection. This fixes the last round in Pirate Pete, bonuses in Alpine Ski and end of level 1 in Water Ski.
    
    - 0.96: Peter Sealy added missing RAM to the Taito SJ memory map.
    
    - 0.92: Taito SJ update [Nicola Salmoria]: Added sound CPU -> main CPU communication (fixes Tin Star hangs without need for a kludge, and makes tunes between levels correctly play until the end). Added memory map derived from schematics. Added DAC volume control (I hear little difference, even if it's used). Coin lockout (important otherwise games could accept more than 9 coins).
    
    - 0.85u1: Aaron Giles fixed input port definition errors in Taito SJ driver.
    
    - 0.69a: A number of changes to the timer system [Aaron Giles]: All the CPU scheduling has moved into cpuexec.c and been taken out of timer.c. A number of bugs relating to time tracking for suspended CPUs have been fixed. A side effect of all this is a change in the behavior of the CPU scheduling. For the most part, games are fine with this. However, there were a few exceptions: The timing of the MCU communication in the Taito SJ driver is broken. Changed M68705 CPU3 clock speed to 750000 Hz in all MCU games.
    
    - 0.69: Aaron Giles fixed interrupt being triggered on Non-Existant CPU for TaitoSJ games with no MCU.
    
    - 19th May 2003: Aaron Giles fixed a bug in the Taito SJ driver that caused problems with the new timer code.
    
    -  8th May 2002: Stephane Humbert fixed the dipswitches and inputs in the Taito SJ driver.
    
    - 26th November 1999: Zsolt Vasvari fixed the collision detection in the TaitoSJ games.
    
    - 0.36b1: Changed taito.c to taitosj.c driver. Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable [Zsolt Vasvari].
    
    - 0.31: Removed sndhrdw\taito.c.
    
    - 0.29: Merged elevator.c, junglek.c and wwestern.c with taito.c driver. Added machine\taito.c and sndhrdw\taito.c. Nicola Salmoria added digital audio in the Taito games. The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works.
    
    - 0.27: Added vidhrdw\taito.c. Removed vidhrdw\elevator.c, vidhrdw\junglek.c and vidhrdw\wwestern.c.
    
    - 0.25: Added wwestern.c driver and vidhrdw\wwestern.c.
    
    - 0.22: Added sndhrdw\elevator.c.
    
    - 0.18: Added elevator.c and junglek.c driver, machine\elevator.c, vidhrdw\elevator.c, vidhrdw\junglek.c and sndhrdw\junglek.c.
    
    ----
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  3. 09-12-2016, 01:02 AM
    Sea fighter wow/how love it
    Likes xelnia liked this post
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