M.A.M.E. - Pac Man - Almighty Dreadlock

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  1. M.A.M.E. - Pac Man - Almighty Dreadlock

    10-11-2016, 02:16 AM
    Platform
    M.A.M.E.
    Game Name
    Pac Man
    Description
    "Perfect" Clearance, Stage 1
    Score Type
    Points Int


    Rules
    The following DIP switch settings are mandatory:-
    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-
    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-
    Timespan = ending frame's number - starting frame's number + 1.

    Errors yielding a longer timespan (more frames than necessary counted) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
  2. 10-11-2016, 04:54 AM
    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-

    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-

    Timespan = ending frame's number - starting frame's number + 1

    Errors yielding a longer timespan (more frames than necessary counted) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
  3. 10-11-2016, 05:32 AM
    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-


    Lives 5
    Bonus Life 10,000
  4. 10-11-2016, 05:46 AM
    The following DIP switch settings are mandatory:-

    Difficulty Normal
    Service Mode Off

    The following DIP switch settings are recommended:-


    Lives 5
    Bonus Life 10,000

    Clearance timespan is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player scores 14,800 points.

    Before the “READY!” disappears, the player's score must be zero (displayed as “00”). Any other score shall result in the rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-


    Timespan = ending frame's number - starting frame's number + 1

    Errors yielding a longer timespan (more frames counted than necessary) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
  5. 10-11-2016, 06:37 AM
    Testing, testing, testing

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Views: 35
Size:  34.3 KB
  6. 10-11-2016, 06:40 AM
    Testing, testing, testing

    Name:  585.jpg
Views: 98
Size:  34.3 KB
  7. 10-11-2016, 06:42 AM
    Testing, testing, testing

    Name:  586.jpg
Views: 91
Size:  33.6 KB
  8. 10-11-2016, 06:44 AM
    Testing, testing, testing

    Name:  4635.jpg
Views: 29
Size:  26.0 KB
  9. 10-11-2016, 06:51 AM
    Testing, testing, testing


  10. 10-12-2016, 06:42 AM
    The timespan of the "perfect" stage 2 clearance is measured in frames. It starts at the frame in which the “READY!” disappears, and ends at the frame in which the player adds 15,200 points to his or her score.

    Before the “READY!” disappears, the player's score must be between 2,600 and 14,800 (inclusive). Said score must match that which was attained via the preceding gameplay. Any other score shall result in rejection of the player's submission.

    Use of the “rack test”, via the DIP switch, or by any other method, shall result in rejection of the player's submission.

    The frame numbers used to calculate the timespan shall be those assigned by the specific version of Wolf MAME used by the player, therefore Wolf MAME's input file (extension, INP) shall be the sole evidence of said timespan.

    All frames must be counted, so the timespan is an inclusive total. Thus:-


    Timespan = ending frame's number - starting frame's number + 1

    Errors yielding a longer timespan (more frames counted than necessary) shall be tolerated. Errors yielding a shorter timespan (uncounted frames) shall result in the rejection of the player's submission.
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