Virtual Boy - V Tetris - A Mode- Points - 1,005,753 - John Pompa

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  1. Virtual Boy - V Tetris - A Mode- Points - 1,005,753 - John Pompa

    11-06-2016, 07:26 AM

    A Mode- Points
    One attempt, no pausing or continues permitted.Music= Players choiceLevel= AnyRound= AnyGraphic Style= Any
    Submission Message
    The score was achieved on 11/5/16 using an original Virtual Boy console and game cart. Game is shown inserted into system and full boot up is also shown. There are two attempts on this video, the first is not to be used. The second attempt which starts at about the 19 min 16 sec mark is to be used for adjudication. The first attempt is funny because our cat Wookie goes nuts when I play the Virtual Boy. So she came up and rubbed against the stack of movies I had and bumped the camera lol. I almost didn't give it a second try, but I'm glad I did, as I achieved my personal best on Type A. Thanks to everyone who watches and votes :)
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    Thanks JJT_Defender, HugDD thanked this post
  2. 12-04-2016, 09:40 AM
    Good submission!

    crazy cat!

    Thanks JJT_Defender, HugDD thanked this post
    Likes JJT_Defender, HugDD liked this post
  3. 12-04-2016, 09:54 AM
  4. 12-04-2016, 09:59 AM

    Accepted Congratulations a World Record John

    ]V Tetris - A Mode Game Starts at 20:10 of the video

    V Tetris - A Mode 19:59 to 20:10 of the video

    Virtual Boy - V Tetris - A Mode- Points - 1,005,753 - John Pompa Final Score is at 49:33 of the video

  5. 12-04-2016, 10:01 AM for Information

    The Virtual Boy (Japanese: バーチャルボーイ Hepburn: Bācharu Bōi?) is a 32-bit table-top 3D video game console developed and manufactured by Nintendo. It was marketed as the first "portable" video game console capable of displaying "true 3D graphics" out of the box.

    It was released on July 21, 1995, in Japan and August 16, 1995, in North America at a price of US$179.95. It proved to be a commercial failure and was not released in other regions. Its negative reception was unaffected by continued price drops. Nintendo discontinued it on March 2, 1996. The Virtual Boy is Nintendo's second lowest-selling platform after the 64DD.

    Virtual Boy

    A Virtual Boy console with its controller

  6. 12-04-2016, 10:02 AM


    Main article: Virtual Boy hardware
    The central processing unit is a 32-bit RISC chip,[2] making the Virtual Boy Nintendo's first 32-bit system.[18] The Virtual Boy system uses a pair of 1×224 linear arrays (one per eye) and rapidly scans the array across the eye's field of view using flat oscillating mirrors. These mirrors vibrate back and forth at a very high speed, thus the mechanical humming noise from inside the unit. Each Virtual Boy game cartridge has a yes/no option to automatically pause every 15–30 minutes so that the player may take a break before any injuries come to the eyes. One speaker per ear provides the player with audio.[28]


    The screens of the Virtual Boy

    The Virtual Boy is the first video game console that was supposed to be capable of displaying stereoscopic 3D graphics, marketed as a form of virtual reality.[29] Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional screen, the Virtual Boy creates an illusion of depth through the effect known as parallax. In a manner similar to using a head-mounted display, the user looks into an eyepiece made of neoprene on the front of the machine, and then an eyeglass-style projector allows viewing of the monochromatic (in this case, red) image. Nintendo claimed that a color display would have made the system too expensive and resulted in "jumpy" images, so the company opted for a monochrome display.[18]


    The Virtual Boy controller

    The Virtual Boy was meant to be used sitting down at a table,[12][30] although Nintendo said it would release a harness for players to use while standing.[18] One of the unique features of the controller is the extendable power supply that slides onto the back. It houses the six AA batteries required to power the system. This can be substituted with a wall adapter, though a "slide-on" attachment is required for the switchout. Once the slide-on adapter is installed, a power adapter can be attached to provide constant power.
    The Virtual Boy, being a system with heavy emphasis on three-dimensional movement, needed a controller that could operate along a Z axis. The Virtual Boy's controller was an attempt to implement dual digital "D-pads" to control elements in the aforementioned 3D environment. The controller itself is shaped like an "M" (similar to a Nintendo 64 controller).[31] One holds onto either side of the controller and the part that dips down in the middle contains the battery pack.
    In more traditional 2-dimensional games, the two directional pads are interchangeable.[32] For others with a more 3D environment, like Red Alarm, 3D Tetris, or Teleroboxer, each pad controls a different feature. The symmetry of the controller also allows left-handed gamers to reverse the controls (similar to the Atari Lynx).[33]

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