M.A.M.E. - Space Firebird [Nintendo] - Points - 58,070 - Brian Allen

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  1. M.A.M.E. - Space Firebird [Nintendo] - Points - 58,070 - Brian Allen

    11-18-2016, 02:02 PM
    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=9953
    Rules
    ROMSet: SpaceFb
    Lives: 3
    Bonus Life: 5000
    Cabinet: Upright
    Speical Rules: None
    Submission Message
    Here is my recording from Earlier this year of my Space Firebird Game using Wolf 106 . Final score was 58,070

    Game is broadcasted on twitch to help confirmers with watching the game .




    I will have the INP Clipped here also ..

    Also the score is already posted on MARP When the game happened months ago .
    Attached Images Attached Images  
    Attached Files Attached Files
    Likes Dk_madness, ILLSeaBass liked this post
  2. 11-18-2016, 03:48 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 19/11/2016 at 10:36:38.81

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 281926 bytes (276 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\Space Firebird (rev. 04-u) score 58,070.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\Space Firebird (rev. 04-u) score 58,070.zip
    Type = zip
    Physical Size = 281926
    
    Everything is Ok
    
    Files: 2
    Size:       19721714
    Compressed: 281926
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 281926 bytes (276 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\Space Firebird (rev. 04-u) score 58,070.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\Space Firebird (rev. 04-u) score 58,070.zip
    Type = zip
    Physical Size = 281926
    
    ----------
    Path = spacefb.inp
    Folder = -
    Size = 19721116
    Packed Size = 281490
    Modified = 2016-04-26 19:46:44
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = B045B31E
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = spacefb.wlf
    Folder = -
    Size = 598
    Packed Size = 218
    Modified = 2016-04-26 19:46:44
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 9F22C90F
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2594MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Apr 27 12:02:27 2016
    
    Checks out OK. [8fc9]
    Playing back previously recorded game spacefb (Space Firebird (Nintendo)) [press return]
    loading 5e.cpu      
    loading 5f.cpu      
    loading 5h.cpu      
    loading 5i.cpu      
    loading 5j.cpu      
    loading 5k.cpu      
    loading 5m.cpu      
    loading 5n.cpu      
    loading ic20.snd    
    loading 5k.vid      
    loading 6k.vid      
    loading 4i.vid      
    loading mb7051.3n

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'spacefb'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2594398752Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 159041
    Average record speed: 99.996102%
    System time at start of emulation: Wed Apr 27 12:02:27 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    spacefb src/drivers/spacefb.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( spacefb )
        PORT_START      /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 )
    
        PORT_START      /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
    
        PORT_START      /* Coin - Start */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 )
        PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Test ? */
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 )
    
        PORT_START      /* DSW0 */
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x01, "4" )
        PORT_DIPSETTING(    0x02, "5" )
        PORT_DIPSETTING(    0x03, "6" )
        PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "5000" )
        PORT_DIPSETTING(    0x10, "8000" )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    Resolution: 264x232 @ 60Hz
    
    Rules: https://www.twingalaxies.com/scores.php?scores=9953
    ROMSet: SpaceFb
    Lives: 3
    Bonus Life: 5000
    Cabinet: Upright
    
    Sample correct TG:
    DSW0: offset 0x2F, repeat every 0x7C, typical value 0x20
    - DSW0: 0x03 (Lives): 0x00 (3)
    - DSW0: 0x0c (Coinage): [not relevant]
    - DSW0: 0x10 (Bonus_Life): 0x00 (5000)
    - DSW0: 0x20 (Cabinet): 0x20 (Upright)
    - DSW0: 0xc0 (unused): [not relevant]
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 20 | ...............
        A0: 00 00 00 00 00 00 00 00  00 00 00 20 00 00 00 00 | ........... ....
       120: 00 00 00 00 00 00 00 20  00 00 00 00 00 00 00 00 | ....... ........
    Generic Info for game:
    Code:
    Note: two ROM sets represented here with changeover at 0.145u8.
    
    MAME History:
    - 0.145u8: Andy Welburn added clone Space Firebird (rev. 02-a). Dumped mb7051 prom, I8035 audio and gfx2 rom. Changed clones '(Nintendo, set 2)' to parent 'Space Firebird (rev. 04-u)', '(Nintendo, set 3)' to '(rev. 03-e set 1)' and '(Nintendo, set 1)' to clone '(rev. 03-e set 2)'. Renamed (spacefb) to (spacefbe2) and (spacefbu) to (spacefb).
    
    
    Space Firebird (rev. 03-e set 2) / (Nintendo, set 1)
    ----------------------------------------------------
    ROM set changed: yes
    0.106-0.140: spacefb - "Space Firebird (Nintendo)"
    0.141-0.145: spacefb - "Space Firebird (Nintendo, set 1)"   (minor description change only)
    0.146-0.175: spacefbe2 - "Space Firebird (rev. 03-e set 2)"
    
    Resolution, 0.106-0.115: 264x232 @ 60.000000Hz
    Resolution, 0.116-0.175: 512x224 @ 61.523438Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Space+Firebird+%5BNintendo%5D
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9953
    
    
    Space Firebird (rev. 04-u)
    --------------------------
    Note: not currently represented at TG.
    ROM set changed: no.  Added in 0.145u8
    0.145u8-0.175: spacefb - "Space Firebird (rev. 04-u)"
    
    Resolution, 0.146-0.175: 512x224 @ 61.523438Hz
    
    Rules: [no current tracks]
    INP Header:
    Code:
        10: 20 62 A3 9A 00 00 00 00  B3 1D 20 57 12 28 C9 8F |  b£.....³. W.(É.
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 20 | ............... 
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 00  00 00 00 20 00 00 00 00 | ........... ....
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 00 00 00 00 20  00 00 00 00 00 00 00 00 | ....... ........
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    967530: 00 00 00 20 00 00 00 00  00 00 00 00 00 00 00 00 | ... ............
    967540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967570: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967590: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    9675A0: 00 00 00 82 00 00 00 00  00 00 00 00 00 00 00 20 | ............... 
    9675B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    9675C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    9675D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    9675E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    9675F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967600: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967610: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 02 | ........¢.Cá....
    967620: 00 00 00 00 00 00 00 00  00 00 00 20 00 00 00 00 | ........... ....
    967630: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967640: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967650: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    967660: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    12CEA60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEA90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEAA0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | ¢.Cá............
    12CEAB0: 00 00 00 20 00 00 00 00  00 00 00 00 00 00 00 00 | ... ............
    12CEAC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEAD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEAE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEAF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB10: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    12CEB20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 20 | ............... 
    12CEB30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    12CEB90: 00 00 00 00 00 00 00 00  A2 82 43 E1             | ........¢.Cá

    MAME Info
    MAMEInfo.dat entries: spacefb and spacefb.c
    Code:
    MAMEInfo.dat entries for:
    spacefb
    spacefb.cpp
    ----
    0.25 [Chris Hardy, Andy Clark, Paul Johnson]
    
    
    Artwork available
    
    Samples required
    
    
    Bugs:
    
    - Missing left border. The left side of game (aka uppermost scanlines) is part of the screen. Stars in that area should be visible, and sprites should be cut off. hap (ID 04927)
    
    - Clone spacedem: Starfield should scroll in-game, and should be disabled (black background) at the highscore screen. hap (ID 04928)
    
    
    WIP:
    
    - 0.167: David Haywood fixed horizontal partial updates in Space Firebird.
    
    - 0.163: Osso added save state support to Space Firebird.
    
    - 0.148: Cowering added clone Star Warrior. This is the Potomac Mortage version of Space Firebird.
    
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet model for Space Firebird from Jibmums.
    
    - 0.146u2: Verified dips for Space Firebird and clones [Tafoid].
    
    - 0.145u8: Andy Welburn added clone Space Firebird (rev. 02-a). Dumped mb7051 prom, I8035 audio and gfx2 rom. Changed clones (Nintendo, set 2) to parent 'Space Firebird (rev. 04-u)', (Nintendo, set 1) to clone 'Space Firebird (rev. 03-e set 2)' and (Nintendo, set 3) to 'Space Firebird (rev. 03-e set 1)'. Renamed (spacefb) to (spacefbe2) and (spacefbu) to (spacefb).
    
    - 0.141: Andrew Welburn added clones Space Firebird (Nintendo, set 2) and (Nintendo, set 3). Fixed rom names. Changed parent description to 'Space Firebird (Nintendo, set 1)'.
    
    - 25th December 2010: Smitdogg - Andrew Welburn dumped 2 undumped Nintendo Space Firebird boards.
    
    - 0.122u6: Changed I8035 CPU2 clock speed to 6MHz.
    
    -  3rd June 2007: Mr. Do - Scanned instruction cards for Space Firebird provided by Tormod.
    
    - 0.115u3: Zsolt Vasvari fixed Space Firebird so that the sprites are opaque with respect to each other and bullets, but transparent with respect to the star field.
    
    - 0.115u1: Rewrote the Space Firebird driver [Zsolt Vasvari]: Added star field, matches with the screen shot perfectly. Video timings/memory map/interrupts from schematics. Added support for the color fade effect. Changed Z80 CPU1 clock speed to 3MHz, visible area to 224x512 and VSync to 61.523438 Hz.
    
    - 0.114u1: Justin Szczap added DIP locations to Space Firebird.
    
    - 0.78u1: Samples in Space Firebird [Chris Hardy]. Added samples (ekilled, shipfire, explode1 and explode2.wav). Changed palettesize from 32 to 36 colors.
    
    -  4th January 2004: Chris Hardy added sound support to Space Firebird with samples and fixed the background color changes.
    
    - 0.37b12: Added missing cpu2/gfx2/prom roms to clone Space Demon.
    
    - 0.36b16: Added clone Space Firebird (bootleg).
    
    - 29th January 2000: Zsolt Vasvari added a Space Firebird bootleg.
    
    - 0.35b6: Replaced I8039 CPU2 with I8035.
    
    - 0.35b2: Thierry Lescot added clones Space Firebird (Gremlin) and Space Bird (bootleg). Zsolt Vasvari added clone Space Demon. Changed parent description to 'Space Firebird (Nintendo)'. Changed visible area to 232x264. Known issues: The bullet color is wrong.
    
    -  2nd January 1999: Thierry and Gerald dumped Space Bird (bootleg).
    
    - 0.34b1: Added color prom.
    
    - 0.33b5: Dan Boris added sound to Space Firebird. Chris Hardy fixed colors in Space Firebird. Added I8039 CPU2, DAC sound and IC20.SND sound rom. Fixed gfx rom loading.
    
    - 0.31: Chris Moore added high score saving to Space Firebird.
    
    - 0.25: Chris Hardy added 'Space Firebird' (Nintendo 1980). Thanks to Chris and to all Sage Staff. Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending his REAL Space Firebird. Game is playable with accurate colors and no sound. Control: Arrows = Move around, ALT = Fire and CTRL = Escape. Known issues: Red screen "flash" when you die is not supported. Background Starfield not supported. It is NOT a Galaxians type starfield. Bugs which aren't: The sprites/characters don't use transparency in the real game. This is not a bug.
    
    
    Recommended Games (Space Shooter 2):
    
    Devil Zone
    
    Killer Comet
    
    Megatack
    
    Phoenix
    
    Radar Scope
    
    Space Firebird
    
    Zero Hour
    
    Astro Blaster
    
    Astro Fantasia (DECO Cassette)
    
    Black Hole
    
    Challenger
    
    Laser Battle
    
    Red Clash
    
    Satan of Saturn
    
    Space Cruiser
    
    Spiders
    
    Azurian Attack
    
    Battle Cross
    
    Megadon
    
    Sky Base
    
    Space Raider
    
    Exerion
    
    Gyruss
    
    Konami 80's AC Special (Gyruss)
    
    Juno First
    
    Mad Planets
    
    Flower
    
    Halley's Comet
    
    Sky Fox
    
    Android
    
    Star Fighter
    
    Mega Phoenix
    
    Space Bomber
    
    
    Romset: 22 kb / 13 files / 13.9 zip
    
    ----
    0.25 [Chris Hardy, Andy Clark, Paul Johnson]
    
    
    TODO:
    
    - Bullet colors are incorrect. The schematics cannot be right, so I am using pure red for now. MAME has the bullets and missiles as red, the real PCB shows them as yellow with red tinges, they are overal yellow/orange in appearance.
    
    - Analog sounds
    
    
    NOTES:
    
    - Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending me his REAL Space Firebird.
    
    - The way the sprites are drawn ARE correct. They are identical to the real PCB.
    
    
    WIP:
    
    - 0.115u1: Added audio\spacefb.c and includes\spacefb.h.
    
    - 0.37b1: Removed sndhrdw\spacefb.c.
    
    - 0.33b5: Added sndhrdw\spacefb.c.
    
    - 0.35b2: Removed machine\spacefb.c.
    
    - 0.25: Added spacefb.c driver, machine\spacefb.c and vidhrdw\spacefb.c.
    
    ----
    Name:  spac0004.png
Views: 182
Size:  812 Bytes
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  3. 11-18-2016, 05:29 PM
    great game! accepted!!!!!!!
    Likes simpsons99, datagod liked this post
  4. 11-18-2016, 06:10 PM
    That is a very cool game, Brian. Good run!

    Accepted.
    Your friend, datagod
    I have an arcade. IN MY HOUSE!
    https://hashnode.com/@datagod/joinme
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  5. 11-18-2016, 06:31 PM
    Brian is the best at this.
    Accepted.
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  6. 11-18-2016, 07:27 PM
    accepted! really a tough game. brian makes it look WAY easier than it is
    Thanks datagod thanked this post
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  7. 11-21-2016, 05:31 AM
    Great score on an extremely difficult game. You are very skilled at this game Brian. congrats
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  8. 11-22-2016, 03:01 PM
    Great score on a tough game. Congrats! Accepted
    www.youtube.com/channel/UCZ9T2XXtI1da6onT_U-2u0Q

    Intrepid (Arcade 5-man) 230,960 WR
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  9. 11-23-2016, 07:50 PM
    Awesome !!
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