M.A.M.E. - 64th Street - A Detective Story [World] - Points [Single Player Only] - 174,300 - bensweeneyonbass

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  1. M.A.M.E. - 64th Street - A Detective Story [World] - Points [Single Player Only] - 174,300 - bensweeneyonbass

    12-22-2016, 05:36 PM
    Points [Single Player Only]
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=11800
    Rules
    ROMSet: 64Street
    Flip screen: Off
    Allow Continue: Off
    Difficulty: Normal
    Lives: 3
    Special Rules: You may freely select either Rick or Allen. This is a Single Player ONLY Variation! Continues are NOT allowed!
    Submission Message
    Another forgotten performance. Performed on 20160630 on WolfMAME v.106

    This ain't Final Fight but it is pretty fun. Thanks for watching!



    Attached Files Attached Files
    Thanks HugDD thanked this post
    Likes HugDD liked this post
  2. 12-23-2016, 07:57 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Sat 24/12/2016 at 15:51:04.39

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 43304 bytes (43 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\64street20160630bts174300pts.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\64street20160630bts174300pts.zip
    Type = zip
    Physical Size = 43304
    
    Everything is Ok
    
    Files: 2
    Size:       5946554
    Compressed: 43304
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 43304 bytes (43 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\64street20160630bts174300pts.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\64street20160630bts174300pts.zip
    Type = zip
    Physical Size = 43304
    
    ----------
    Path = 64street20160630bts174300pts.inp
    Folder = -
    Size = 5945956
    Packed Size = 42798
    Modified = 2016-06-30 20:48:56
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 6B2FDF78
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = 64street20160630bts174300pts.wlf
    Folder = -
    Size = 598
    Packed Size = 204
    Modified = 2016-06-30 20:48:56
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = A7171813
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2294MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Fri Jul 01 10:35:28 2016
    
    Checks out OK. [cf24]
    Playing back previously recorded game 64street (64th. Street - A Detective Story (World)) [press return]
    loading 64th_03.rom 
    loading 64th_02.rom 
    loading 64th_08.rom 
    loading 64th_07.rom 
    loading 64th_01.rom 
    loading 64th_06.rom 
    loading 64th_09.rom 
    loading 64th_05.rom 
    loading 64th_04.rom 
    loading 64th_11.rom 
    loading 64th_10.rom 
    loading prom        
                                  
    prom         NOT FOUND (NO GOOD DUMP KNOWN)
    WARNING: the game might not run correctly.
    Average FPS: 8.946407 (1360 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game '64street'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 10
    Approximate clock speed: 2294901616Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 47951
    Average record speed: 99.841713%
    System time at start of emulation: Fri Jul 01 10:35:28 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    64street src/drivers/megasys1.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( 64street )
        COINS
    //  fire    jump
        PORT_START_TAG("IN1")
        JOY_2BUTTONS(1)
        PORT_START_TAG("IN2")
        RESERVE                // Unused
        PORT_START_TAG("IN3")
        JOY_2BUTTONS(2)
    
        PORT_START_TAG("DSW1")
        COINAGE_8BITS
    
        PORT_START_TAG("DSW2")
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Allow_Continue ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x04, DEF_STR( On ) )
        PORT_DIPNAME( 0x18, 0x18, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x18, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Hard ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
        PORT_DIPNAME( 0x60, 0x20, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x40, "1" )
        PORT_DIPSETTING(    0x60, "2" )
        PORT_DIPSETTING(    0x20, "3" )
        PORT_DIPSETTING(    0x00, "5" )
        PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    
    INPUT_PORTS_END
    
    Resolution: 256x224 @ 60Hz
    
    Dips can be checked by enabling service mode in the active Dips and reset (F3) the machine.  Player one cycles options in service mode.
    
    Rules, One Player: https://www.twingalaxies.com/scores.php?scores=11800
    Rules, Two Player: https://www.twingalaxies.com/scores.php?scores=11878
    ROMSet: 64Street
    Flip screen: Off
    Allow Continue: Off
    Difficulty: Normal
    Lives: 3
    
    Sample correct TG:
    DSW2: offset 0x37, repeat every 0x7C, typical value 0xB9
    - DSW2: 0x01 (Flip_Screen): 0x01 (Off)
    - DSW2: 0x02 (Demo_Sounds): [not relevant]
    - DSW2: 0x04 (Allow_Continue): 0x04 (On)
    - DSW2: 0x18 (Difficulty): 0x18 (Normal)
    - DSW2: 0x60 (Lives): 0x20 (3)
    - DSW2: 0x80 (unused): [not relevant]
    
        30: 00 00 00 FF 00 00 00 B9  00 00 00 00 00 00 00 00 | ... ...........
        B0: 00 00 00 B9 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 B9 | ... ... ... ...
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: 64street - "64th. Street - A Detective Story (World)"
    
    Resolution, 0.106-0.168: 256x224 @ 60.000000Hz
    Resolution, 0.169-0.175: 256x224 @ 56.191350Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=64th%20Street%20-%20A%20Detective%20Story%20[World]
    Rules, One Player: https://www.twingalaxies.com/scores.php?scores=11800
    Rules, Two Player: https://www.twingalaxies.com/scores.php?scores=11878
    INP Header:
    Code:
        10: 70 6B C9 88 00 00 00 00  D0 BA 75 57 F6 BD 24 CF | pk.....кuW$
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 FF 00 00 00 BD  00 00 00 00 00 00 00 00 | ..............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        B0: 00 00 00 BD 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 BD | ............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2D5C90: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 BD | ............
    2D5CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5CB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5CC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5CD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5CE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5CF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5D00: A2 82 43 E1 00 00 00 FF  00 00 00 F9 00 00 00 FF | .C.........
    2D5D10: 00 00 00 FF 00 00 00 FF  00 00 00 BD 00 00 00 00 | .............
    2D5D20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5D30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5D40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5D50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5D60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5D70: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    2D5D80: 00 00 00 FF 00 00 00 F9  00 00 00 FF 00 00 00 FF | ............
    2D5D90: 00 00 00 FF 00 00 00 BD  00 00 00 00 00 00 00 00 | ..............
    2D5DA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5DB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2D5DC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    5AB930: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB940: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB950: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB960: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    5AB970: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    5AB980: 00 00 00 BD 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    5AB990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB9A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB9B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB9C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB9D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5AB9E0: 00 00 00 00 A2 82 43 E1  00 00 00 FF 00 00 00 FF | .....C......
    5AB9F0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 BD | ............
    5ABA00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5ABA10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5ABA20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5ABA30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5ABA40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5ABA50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    5ABA60: A2 82 43 E1                                      | .C

    MAME Info
    64street is the parent set.
    MAMEInfo.dat entries: 64street and megasys1.c
    Code:
    MAMEInfo.dat entries for:
    64street
    megasys1.cpp
    ----
    0.35b4 [Luca Elia]
    
    
    WIP:
    
    - 0.171: Corrado Tomaselli added clone 64th. Street - A Detective Story (Japan, set 2). Changed description of clone (Japan) to '64th. Street - A Detective Story (Japan, set 1)'.
    
    - 0.169: Added VRAM mirrors to 64th. Street, this fixed missing background graphics interaction [Angelo Salese]. Use 68k byte write smearing on main RAM, fixes attract movement in 64th. Street [David Haywood].
    
    - 0.160: System11 added dumped PROM (priority) to 64th. Street.
    
    - 0.133u1: Renamed (64streej) to (64streetj).
    
    - 0.110u5: Mamesick fixed priorities in 64th. Street (vidhrdw\megasys1).
    
    - 0.37b14: Changed 68000 CPU2 clock speed to 7MHz.
    
    - 0.36b14: Changed 68000 CPU2 clock speed to 8MHz.
    
    - 0.36b8: Changed description to '64th. Street - A Detective Story (World)'.
    
    - 0.36b7: Changed description to '64th. Street - A Detective Story'. Renamed (streej64) to (64streej).
    
    - 0.36b6: Changed description to '64th. Street - A Detective Story (World)'.
    
    - 0.36b5: Changed description to '64th. Street - A Detective Story'. Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 10Mhz. Added 3rd coin slot. Renamed (64streej) to (streej64).
    
    - 0.36b3: Alessio Manuele added clone 64th. Street - A Detective Story (Japan). Changed parent description to '64th. Street - A Detective Story (World?)'.
    
    - 0.35b13: Changed description to '64th. Street - A Detective Story'.
    
    - 26th March 1999: Nicola fixed 64th Street to work with the C 68k core.
    
    - 0.35b4: Luca Elia added '64th Street' (Jaleco 1991). This don't work with the 68000 C core.
    
    - 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported.
    
    - 12th December 1997: CaBBe dumped 64th. Street - A Detective Story (World).
    
    
    LEVELS: 6
    
    
    Other Emulators:
    
    * FB Alpha
    
    * Raine
    
    
    Recommended Games (Heroes Fighter):
    
    Knuckle Joe
    
    My Hero
    
    Renegade
    
    Trojan
    
    Trojan (PlayChoice-10)
    
    Avengers
    
    Black Panther
    
    Double Dragon
    
    Double Dragon (PlayChoice-10)
    
    Double Dragon II - The Revenge
    
    Double Dragon 3 - The Rosetta Stone
    
    Ginga NinkyouDen
    
    Kyros
    
    Shinobi
    
    Shinobi (Mega-Tech)
    
    Shinobi (Tourvision PCE bootleg)
    
    Shinobi / FZ-2006
    
    The Revenge of Shinobi (Mega-Tech)
    
    Shinobi III (Mega Play)
    
    Bad Dudes vs. Dragonninja
    
    Shadow Warriors
    
    Ninja Ryukenden (Tourvision PCE bootleg)
    
    Vigilante
    
    Vigilante (Tourvision PCE bootleg)
    
    Crime Fighters
    
    DJ Boy
    
    B.Rap Boys
    
    DownTown
    
    Final Fight
    
    Final Fight 2 (SNES bootleg)
    
    Gang Wars
    
    Last Battle (Mega-Tech)
    
    Ninja Gaiden (PlayChoice-10)
    
    Ninja Gaiden Episode II: The Dark Sword of Chaos (PlayChoice-10)
    
    Ninja Gaiden Episode III: The Ancient Ship of Doom (PlayChoice-10)
    
    Shadow Dancer
    
    Shadow Dancer (Mega-Tech)
    
    Tough Turf
    
    The Combatribes
    
    Crude Buster
    
    Growl
    
    Mug Smashers
    
    64th. Street - A Detective Story
    
    Brute Force
    
    Burning Fight
    
    Captain Commando
    
    D. D. Crew
    
    Karate Blazers
    
    Riot City
    
    Streets of Rage (Mega-Tech)
    
    Streets of Rage II (Mega Play)
    
    Vendetta
    
    Big Fight - Big Trouble In The Atlantic Ocea
    
    Guardians of the 'Hood
    
    Legionnaire
    
    Silent Dragon
    
    Thunder Hoop
    
    TH Strikes Back
    
    Undercover Cops
    
    Cadillacs and Dinosaurs
    
    Denjin Makai
    
    Guardians / Denjin Makai II
    
    Knuckle Bash
    
    Knuckle Bash 2
    
    Ninja Baseball Bat Man
    
    The Punisher
    
    Violent Storm
    
    Zero Team
    
    Pretty Soldier Sailor Moon
    
    Black Touch '96
    
    Ghost Chaser Densei (SNES bootleg)
    
    Iron (SNES bootleg)
    
    Osman
    
    Sonic Blast Man 2 Special Turbo
    
    Gaia Crusaders
    
    Vamf x1/2
    
    Jue Zhan Tian Huang
    
    Thunder Heroes
    
    Demolish Fist
    
    
    Romset: 3201 kb / 12 files / 1.18 zip
    
    ----
    0.35b4 [Luca Elia]
    
    
    TODO:
    
    - Making the M6295 status register return 0 fixes the music tempo in avspirit, 64street, astyanax etc. but makes most of the effects in hachoo disappear! Define SOUND_HACK to 0 to turn this hack off. This seems to be some Jaleco magic at work (strange protection?). The bootleg version of rodlandj has one instruction patched out to do exactly the same thing that we are doing (ignoring the 6295 status).
    
    - Understand properly how irqs truly works, kazan / iganinju solution seems hacky
    
    - P47 intro effect is imperfect ( https://www.youtube.com/watch?v=eozZGcVspVw )
    
    - Understand a handful of unknown bits in video regs
    
    - R&T really does have scrambled sound effects on the PCB, those two ROMs being ones which even still had their original labels. Possibly a prototype, only one known to exist. ROM17 is missing on the board, not sure if this is intentional, is the data for the 'secondary' set of levels stored in 17/18? This game has no alternate levels mode either. Socketed encryption chip is unusual.
    
    
    SERVICE MODE:
    
    - To enter service mode in some games press SERVICE1 + F3.
    
    
    WIP:
    
    - 0.179: Added save state support to Mega System 1 [Osso].
    
    - 0.178: Added video\ms1_tmap.cpp/h. Made Mega System 1 tilemaps into a device [AJR].
    
    - 0.175: Fixed sound regression in System Z hardware games from MAME 0.171. System Z games use a Z80 as sound cpu instead of a M68k. In 0.171 the input lines' enumeration for Z80 was changed and this wasn't updated [Osso].
    
    - 0.169: Added VRAM mirrors to 64th. Street, this fixed missing background graphics interaction. Logged all irqs for Mega System 1. Added screen raw parameters for MegaSystem1A [Angelo Salese]. Use 68k byte write smearing on main RAM, fixes attract movement in 64th. Street and Chimera Beast. Attempt to emulate the sprite trail effect (partial sprite framebuffer clear etc.) used on P47 'Jaleco Logo', probably not accurate yet. MegaSys1 apparently runs at 56.18hz, based on video references, this is the same as NMK16 [David Haywood]. Added Sprite Mosaic effect (port of FBA code) used in clone Takeda Shingen when you get the flashy sword (3rd powerup if you let them cycle) and extensively by Chimera Beast [iq_132, dink]. Changed VSync to 56.191350 or 56.18 Hz.
    
    - 0.160: Added video links of the unemulated mosaic effect used in Shingen Samurai-Fighter and P-47 service mode [Luca Elia]. Fixed status read for second OKI sound chip [Mamesick].
    
    - 0.148u2: Reduced tagmap lookups in Mega System 1 driver [Wilbert Pol].
    
    - 0.143u6: Angelo Salese removed deprecat.h usage from Jaleco Mega System 1.
    
    - 0.141u4: Added machine\jalcrpt.c/h. Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: jaleco decryption code is moved to jalcrpt.c.
    
    - 0.131u3: Angelo Salese hooked up sprite buffering in the Jaleco Mega System 1 driver. This fixed the very bad sprite lag bug in iganinju, plusalph and others.
    
    - 0.131u1: Angelo Salese merged memory maps in the Mega System 1 driver.
    
    - 0.130u2: Fabio Priuli fixed inverted 'Demo Sounds' dipswitch in jitsupro, kazan, p47, rodland, stdragon and clones.
    
    - 0.129u1: Sonikos reorganized and simplified the Mega System 1 inputs.
    
    - 0.123u3: Brian Troha corrected clock speeds for the Mega System 1 boards. Yes, the games actually ran _THAT_ slow!. Changed 68000 CPU1 clock speed to 6MHz in all games, except Avenging Spirit, E.D.F. : Earth Defense Force and Peek-a-Boo!.
    
    - 0.120: Merged hayaosi1.c with megasys1.c driver.
    
    - 0.119u4: Added hayaosi1.c driver (Luca Elia).
    
    - 0.106u3: Massive dipswitch update to the Mega System 1 driver [Brian Troha, Guru, Yasuhiro Ogawa].
    
    - 0.105u3: Twisty fixed/improved dipswitches in the MegaSystem1 driver.
    
    - 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and namcond1/ygv608 games.
    
    - 0.91: David Haywood increased interleave in Mega System 1 driver.
    
    - 0.89u1: R. Belmont fixed MSM6295 stereo sound in Jaleco MegaSystem1 games.
    
    - 0.85u1: Mamesick fixed input port definition errors in the Mega System 1 driver.
    
    - 0.84u5: Mamesick fixed input ports in the Mega System 1 driver. Changed input to 2 Players and 2 buttons.
    
    - 20th February 2002: R. Belmont submitted a fix to Jaleco Mega System 1 sound to remove a hack from the sound hardware.
    
    - 0.53: Moved drivers\megasys1.h to includes\.
    
    - 0.37b14: Changed clock speed of the 2x OKI6295 to 30303 Hz. Removed 3rd coin slot.
    
    - 27th September 2000: Luca Elia added stereo sound support to Jaleco Mega System 1 games.
    
    - 10th January 2000: Luca Elia added Soldam to the Mega System 1 driver and fixed some bugs.
    
    - 0.36b11: Changed input from 4 to 2 buttons.
    
    - 0.36b9: Luca Elia added drivers\megasys1.h. This file contains definitions used across multiple megasys1 and non megasys1 Jaleco games.
    
    -  8th November 1999: Luca Elia added Kick Off to the Mega System 1 driver.
    
    -  4th November 1999: Luca Elia added Big Striker to the Mega System 1 driver.
    
    - 0.36b7: Several improvements to FM sound emulators. This also fixes crashes in some Jaleco Mega System 1 games [Tatsuyuki Satoh].
    
    - 10th October 1999: Nicola fixed some crashing bugs in the Mega System 1 driver.
    
    -  8th October 1999: Luca Elia fixed sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo!
    
    - 22nd September 1999: Brad Oliver fixed Jaleco Mega System 1 from trashing memory so badly.
    
    - 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit.
    
    - 0.35b4: Added megasys1.c driver and vidhrdw\megasys1.c. TODO: Support encrypted games. Understand an handful of unknown bits in video regs. Flip Screen support.
    
    - 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported.
    
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    Name:  64street.png
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    NOTE: "Allow_Continue" DIP left at default setting of "On", but no continues were used.
    Thanks bensweeneyonbass, HugDD thanked this post
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