M.A.M.E. - Cosmic Guerilla - Points - 8,530 - Dick Moreland

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  1. M.A.M.E. - Cosmic Guerilla - Points - 8,530 - Dick Moreland

    01-01-2017, 09:57 PM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9220
    Rules
    ROMSet: CosmicG
    Bonus Life: 2000
    Lives: 3
    Cabinet: Upright
    Unused: Off
    Special Rules: None
    Submission Message

    Attached Files Attached Files
    Thanks HugDD, JJT_Defender thanked this post
    Likes HugDD, JJT_Defender liked this post
  2. 01-05-2017, 03:24 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Thu 05/01/2017 at 22:18:44.95

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 31343 bytes (31 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\dik-cosmicg-8530.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\dik-cosmicg-8530.zip
    Type = zip
    Physical Size = 31343
    
    Everything is Ok
    
    Files: 2
    Size:       3945938
    Compressed: 31343
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 31343 bytes (31 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\dik-cosmicg-8530.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\dik-cosmicg-8530.zip
    Type = zip
    Physical Size = 31343
    
    ----------
    Path = dik-cosmicg-8530.inp
    Folder = -
    Size = 3945340
    Packed Size = 30884
    Modified = 2017-01-01 21:14:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 855B3050
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    Path = dik-cosmicg-8530.wlf
    Folder = -
    Size = 598
    Packed Size = 205
    Modified = 2017-01-01 21:14:30
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 16CE005B
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2713MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Mon Jan 02 16:05:34 2017
    
    Checks out OK. [7952]
    Playing back previously recorded game cosmicg (Cosmic Guerilla) [press return]
    loading cosmicg1.bin
    loading cosmicg2.bin
    loading cosmicg3.bin
    loading cosmicg4.bin
    loading cosmicg5.bin
    loading cosmicg6.bin
    loading cosmicg7.bin
    loading cosmicg8.bin
    loading cosmicg9.bin

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'cosmicg'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 2713796224Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 31817
    Average record speed: 99.999151%
    System time at start of emulation: Mon Jan 02 16:05:34 2017
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    cosmicg src/drivers/cosmic.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet. [cosmic.c]
    
    GAME( 1979, cosmicg,  0,       cosmicg,  cosmicg,  cosmicg, ROT270, "Universal", "Cosmic Guerilla", GAME_NO_COCKTAIL )
    
    INPUT_PORTS_START( cosmicg )
        PORT_START /* 4-7 */
        PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_SPECIAL )    /* pixel clock */
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
    
        PORT_START /* 8-15 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_2WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT) PORT_2WAY PORT_COCKTAIL
        PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x10, "1000" )
        PORT_DIPSETTING(    0x20, "1500" )
        PORT_DIPSETTING(    0x30, "2000" )
        PORT_DIPSETTING(    0x00, DEF_STR( None ) )
        PORT_DIPNAME( 0x40, 0x00, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x40, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x80, "5" )
    
        PORT_START      /* Hard wired settings */
    
        /* The coin slots are not memory mapped. Coin causes INT 4  */
        /* This fake input port is used by the interrupt handler    */
        /* to be notified of coin insertions. */
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
    
        /* This dip switch is not read by the program at any time   */
        /* but is wired to enable or disable the flip screen output */
    
        PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
    
        /* This odd setting is marked as shown on the schematic,    */
        /* and again, is not read by the program, but wired into    */
        /* the watchdog circuit. The book says to leave it off      */
    
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x04, DEF_STR( On ) )
    
    INPUT_PORTS_END
    
    
    Resolution: 256x192 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Cosmic+Guerilla
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9220
    
    ROMSet: CosmicG
    Bonus Life: 2000
    Lives: 3
    Cabinet: Upright
    Unused: Off
    
    Sample correct TG:
    DIP8-15: offset 0x27, repeat every 0x7C, typical value 0x3F
    - DIP8-15: 0x30 (Bonus_Life): 0x30 (2000)
    - DIP8-15: 0x40 (Coinage): [not relevant]
    - DIP8-15: 0x80 (Lives): 0x00 (3)
    DIPHWS: offset 0x2B, repeat every 0x7C, typical value 0x00
    - DIPHWS: 0x02 (Cabinet): 0x00 (Upright)
    - DIPHWS: 0x04 (Unused): 0x00 (Off)
    
        20: 00 00 00 FF 00 00 00 3F  00 00 00 00 00 00 00 00
        A0: 00 00 00 3F 00 00 00 00  00 00 00 00 00 00 00 00
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 3F
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.181: cosmicg - "Cosmic Guerilla"
    
    Resolution, 0.106-0.181: 256x192 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Cosmic+Guerilla
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9220
    INP Header:
    Code:
        10: 80 3E C1 A1 00 00 00 00  9E DF 69 58 B4 E1 52 79 | .>.....iXRy
        20: 00 00 00 FF 00 00 00 3F  00 00 00 00 00 00 00 00 | ......?........
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 3F 00 00 00 00  00 00 00 00 00 00 00 00 | ...?............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 3F | ....>.C......?
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    1E1920: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1930: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1940: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1950: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1960: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1970: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1980: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    1E1990: 00 00 00 BF 00 00 00 3F  00 00 00 00 00 00 00 00 | ......?........
    1E19A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E19B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E19C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E19D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E19E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E19F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1A00: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 BF | .........C...
    1E1A10: 00 00 00 3F 00 00 00 00  00 00 00 00 00 00 00 00 | ...?............
    1E1A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1A30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1A40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    1E1A50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    3C3240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3280: A1 82 43 E1 00 00 00 FF  00 00 00 3F 00 00 00 00 | .C......?....
    3C3290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C32A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C32B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C32C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C32D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C32E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C32F0: 00 00 00 00 00 00 00 00  00 00 00 00 A1 82 43 E1 | .............C
    3C3300: 00 00 00 FF 00 00 00 3F  00 00 00 00 00 00 00 00 | ......?........
    3C3310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3320: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3330: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3340: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3350: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3360: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    3C3370: 00 00 00 00 00 00 00 00  A1 82 43 E1             | .........C

    MAME Info
    MAMEInfo.dat entries: cosmicg and cosmic.c
    Code:
    MAMEInfo.dat entries for:
    cosmicg
    cosmic.cpp
    ----
    0.35b2 [Mike Coates]
    
    
    Artwork available
    
    Samples required
    
    
    Bugs:
    
    - Demonstration stops at end of 2nd loop. Tafoid (ID 05237)
    
    
    WIP:
    
    - 0.151: Using new TMS9980 implementation in Cosmic Guerilla [Michael Zapf]. Replaced TMS9980AL/TMS9981L CPU with TMS9980A.
    
    - 0.150: Angel Maestre added clone Cosmic Guerilla (Spanish bootleg).
    
    - 28th May 2012: Mr. Do - Antny added a bezel for Cosmic Guerilla, scanned by TrevEB.
    
    - 23rd February 2000: Mike Coates fixed Cosmic Guerrilla.
    
    - 0.36b13: Replaced TMS9900 CPU with TMS9980A/TMS9981.
    
    - 0.36b11: Raphael Nabet made some changes to the TMS9900 emulation that completely ***** up Cosmic Guerilla.
    
    - 0.35b13: Added sample (CG_GOTB.wav).
    
    - 0.35b3: Samples support in Cosmic Guerilla [Mike Coates]. Added DAC sound and Samples (cg_m0 - cg_m7, cg_att, cg_chnc, cg_ext, cg_dest, cg_gun and cg_gotm.wav).
    
    - 0.35b2: Mike Coates and Andy Jones added 'Cosmic Guerilla' (Universal 1979).
    
    
    Recommended Games (Space Invaders 2):
    
    Cosmic Guerilla
    
    Dai San Wakusei Meteor
    
    Kamikaze
    
    Space Beam
    
    Space Guerrilla
    
    Space Laser
    
    Invader's Revenge
    
    Enigma II
    
    Gorf
    
    Space Bugger
    
    Hole Land
    
    Battlantis
    
    Mini Vaders
    
    Disco Boy
    
    Play Girls 2
    
    
    Romset: 9 kb / 9 files / 7.25 zip
    
    ----
    0.35b2 [Mike Coates, Lee Taylor, Andy Jones, Marco Cassili]
    
    0.33b5 [Lee Taylor]
    
    0.18 [Mike Coates]
    
    
    TODO:
    
    - Double check irq sources via schematics.
    
    
    WIP:
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Cosmic driver.
    
    - 0.135u2: Added includes\cosmic.h. Fabio Priuli added save state support to the Cosmic driver.
    
    - 0.131u1: MooglyGuy merged memory maps in the Cosmic driver.
    
    - 0.128u4: Derived clocks from crystals in Cosmic driver [Luigi30].
    
    - 0.126u4: Fabio Priuli added DIP locations to Cosmic driver.
    
    - 0.122u8: Zsolt Vasvari removed colortables from Cosmic driver a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 48 colors.
    
    - 0.35b2: Merged cosmica.c and panic.c with cosmic.c driver.
    
    - 0.33b5: Added cosmica.c driver and vidhrdw\cosmica.c (Lee Taylor).
    
    - 0.18: Added panic.c driver, machine\panic.c and vidhrdw\panic.c (Mike Coates).
    
    ----
    Name:  cosmicg.png
Views: 107
Size:  559 Bytes
    Thanks D.B. Cooper, HugDD, JJT_Defender thanked this post
    Likes D.B. Cooper, HugDD, JJT_Defender liked this post
  3. 01-05-2017, 09:07 AM
    Well done. Accepted!
    Likes HugDD liked this post
  4. 01-06-2017, 01:21 PM

    Accepted
    Cosmic Guerilla Run Starts & 3 Lives can be Seen at the Start of the Game is at :10 of the video

    Cosmic Guerilla Game Settings & MAME ANALYST by terencew

    Bonus Life: 2000 is at 3:50-51 of the video

    M.A.M.E. - Cosmic Guerilla - Points - 8,530 - Dick Moreland Final Score is at 8:41-54 of the video

    Rules
    ROMSet: CosmicG
    Bonus Life: 2000
    Lives: 3
    Cabinet: Upright
    Unused: Off
  5. 01-06-2017, 01:22 PM
    Cosmic Guerilla is a 1979 fixed-shooter arcade game in the vein of Space Invaders. It was developed by Universal, the company that would later create Mr. Do!. A ZX Spectrum port was published by Crystal Computing in 1983.

    Gameplay[edit]


    The aliens steal shields protecting the player's stock of lives

    Cosmic Guerilla is a two-dimensional fixed shooter game. The player takes control of a laser cannon at the bottom of the screen whose movement is limited to left and right, and must fire at the aliens above.[1]In contrast to Space Invaders the aliens are arranged in a single vertical line on each side of the screen,[2] with their movement being towards the centre, one or more at a time, in an attempt to capture and remove the player's shields.[3] The aliens cannot be hit by the player's shots until they begin to move, and the player may only fire one projectile at a time.[4]Once a row of shields has been removed, one of the player's "lives", is exposed and able to be captured.[3] Occasionally a very fast "mothership" will appear and traverse the screen just above the player dropping bombs.[4]
    There are six levels of difficulty[4] along with four game modes[3] allowing combinations of the regular game, bonus enemies, and faster aliens. There is also a two player mode where players take alternative turns.[3]



    Cosmic Guerilla

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