M.A.M.E. - Galaxian [Namco Set 2] - Points - 51,280 - Andrew Christopher Theodorou

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  1. M.A.M.E. - Galaxian [Namco Set 2] - Points - 51,280 - Andrew Christopher Theodorou

    01-19-2017, 02:36 AM
    vzaar-player


    Points
    WolfMame version
    156
    Track
    https://www.twingalaxies.com/scores.php?scores=123997
    Rules
    ROMSet: Galaxiaj Cabinet: Upright Service Mode: Off Bonus Life: 7,000 Lives: 3 Unused: Off Special Rules: None
    Special Note: Please note, this is the much harder revision of Galaxian that is found to have been an equally common release Worldwide.
    Submission Message
    Used wolfmame 156.
    Video recorded from imp using emuloader v8.2.9

    Had to use galaxiana due to name change from galaxiaj in MAME 133u1

    3 lives, extra at 7000

    Will be back to this one as boredom/repetition causes stupid deaths.
    Attached Images Attached Images   
    Thanks HugDD, JJT_Defender thanked this post
    Likes HugDD, JJT_Defender liked this post
  2. 01-19-2017, 01:08 PM
    Oops, forgot to add inp file. Sorry. Here it is thanks.
    https://www.dropbox.com/s/v25fwyumzx...51280.zip?dl=0
  3. 01-19-2017, 03:07 PM
    For some reason the uploaded videos (via vzaar) aren't showing for me so here is a Youtube version.
    Thanks JJT_Defender thanked this post
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  4. 01-19-2017, 05:24 PM
    Zipped INP added here for TG archiving purposes.
    galaxianawolfmame156_51280.zip
    Thanks cuda, JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  5. 01-19-2017, 05:25 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Fri 20/01/2017 at 13:16:32.81

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 479252 bytes (469 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\galaxianawolfmame156_51280.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\galaxianawolfmame156_51280.zip
    Type = zip
    Physical Size = 479252
    
    Everything is Ok
    
    Size:       486665
    Compressed: 479252
    RAR:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    1 file, 479252 bytes (469 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\galaxianawolfmame156_51280.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\galaxianawolfmame156_51280.zip
    Type = zip
    Physical Size = 479252
    
    ----------
    Path = galaxianawolfmame156_51280.inp
    Folder = -
    Size = 486665
    Packed Size = 479058
    Modified = 2017-01-18 16:24:38
    Created = 2017-01-19 10:59:42
    Accessed = 2017-01-19 10:59:42
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 77763216
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    Scanning the drive for archives:
    INP listing:
     Volume in drive C is S3A9566D003
     Volume Serial Number is 30D1-A1A3
    
     Directory of C:\MAME\ALLexes\inp\MARP
    
    18/01/2017  03:54 PM           486,665 galaxianawolfmame156_51280.inp
                   1 File(s)        486,665 bytes
                   0 Dir(s)  210,354,647,040 bytes free
    MAME Major Version 156

    What MAME thinks:
    Code:
    Input file: galaxiana.inp
    INP version 3.5
    Created Thu Jan 19 02:38:18 2017
    
    Recorded using W/MAME 0.156 29/11/14
    Total playback frames: 59364 (16:19.50)
    Average recorded speed: 99%
    Average speed: 100.00% (93 seconds)

    Source driver:
    galaxiana galaxian.c
    Generic Info for game:
    Code:
    ROM set changed: yes
    0.106-0.133: galaxiaj - "Galaxian (Namco set 2)"
    0.133u1-0.181: galaxiana - "Galaxian (Namco set 2)"
    
    MAME History:
    - 0.133u1: Darran added clone Kamakazi III. hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. Renamed (galaxiaj) to (galaxiana), (galmidw) to (galaxianm), (galmidwo) to (galaxianmo) and (galtaito) to (galaxiant).
    
    0.106-0.113: 256x224 @ 60.606060Hz
    0.114-0.123: 256x224 @ 60.606061Hz
    0.125-0.181: 768x224 @ 60.606061Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Galaxian+[Namco+Set+2]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=123997
    Note: lives and bonus lives are shown during boot up around frame 120.
    INP dump not relevant


    MAME Info
    galaxiana is clone of: galaxian
    MAMEInfo.dat entries: galaxian and galaxian.c
    Code:
    MAMEInfo.dat entries for:
    galaxian
    galaxian_sound
    galaxian.cpp
    ----
    0.15 [Nicola Salmoria]
    
    0.05 [Nicola Salmoria, Robert Anschuetz]
    
    
    Artwork available
    
    
    Bugs:
    
    - The backround sound during gameplay is slow by about a factor of 2. dropdeadhippie (ID 00443)
    
    
    WIP:
    
    - 0.175: Dyno Dastardly and Janniz added clone Galaxian (bootleg, set 4). Documented Galaxian (bootleg, set 2) which mixes roms from other sets (double sized program roms and kamakazi3 gfx roms) [Osso].
    
    - 0.173: Blair Quinney added clone Kamikaze (Potomac Games).
    
    - 0.168: Robbbert added clone Super Galaxians (Silver Systems). Note: ROM names are from HBMAME; real names yet to be found.
    
    - 0.154: AUMAP added clone Zero Time (Datamat). This is a bootleg produced in the early 90s by Datamat, Datamat still operate as Datasat http://datasat.info/.
    
    - 0.153: ANY added clone Galaxian (bootleg, set 3). DamagedGoods added clone Galaxian (Irem). Roselson added clone 'Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Franco S.A. Spanish bootleg)'. Interesting Spanish bootleg where your ship grows every 2 levels thus making the game increasingly difficult, 'official' product of Recreativos Franco.
    
    - 0.150: Added 'Galaxian Custom' sound.
    
    - 0.149: ANY added clone Galaxian (bootleg, set 2). Changed description of clone (bootleg) to 'Galaxian (bootleg, set 1)'.
    
    - 0.148u5: Roselson (from AUMAP) added clone Galaxian (Recreativos Franco S.A. Spanish bootleg).
    
    - 0.148: Swapped gfx1 rom load for clone Galaxian (Taito) to produce correct colors so it matches the other sets [Brian Troha].
    
    - 0.147u4: Robbbert and MisfitMAME added clone Astrians (clone of Swarm).
    
    - 16th April 2011: Mr. Do - Thanks to Zorg for getting in contact with Etienne over at Dragon's Lair Fans. He scanned and vectored the Italian version of the Namco Galaxian bezel.
    
    - 17th December 2010: Smitdogg - Darran dumped a bunch of early 80's bootlegs from New Zealand, mostly Galaxian and Galaga bootlegs and hacks.
    
    - 12th December 2010: Smitdogg - Darran dumped an alt version of Galaxian Part X.
    
    - 0.135: Luigi30 changed references to galaxiaj in game names to galaxiana. Fixed unable to use normal coin slots (coin lockout) in clone Kamakazi III (superg hack). Changed description of clones 'Super Galaxians (galaxiaj hack)' to 'Super Galaxians (galaxiana hack)' and 'Space Invaders Galactica (galaxiaj hack)' to 'Space Invaders Galactica (galaxiana hack)'.
    
    - 0.133u3: Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes.
    
    - 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Brian Troha fixed Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. Changed description of clone 'Kamakazi III' to 'Kamakazi III (superg hack)'.
    
    - 0.133u1: Darran added clone Kamakazi III. hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer. Renamed (galaxiaj) to (galaxiana), (galmidw) to (galaxianm), (galmidwo) to (galaxianmo) and (galtaito) to (galaxiant).
    
    -  6th June 2009: Smitdogg - Thanks to Darran we got Kamakazi III!
    
    - 0.124u1: Changed 'Super GX' from a clone of 'Moon Alien Part 2' to a clone of 'Galaxian (Namco set 1)'. Changed visible area to 224x768 and palettesize to 32 colors. Changed description of clones (Midway) to 'Galaxian (Midway set 1)', (Midway, old rev) to 'Galaxian (Midway set 2)', 'Super Galaxians' to 'Super Galaxians (galaxiaj hack)', 'Galaxian Part X' to 'Galaxian Part X (moonaln hack)', 'Space Invaders Galactica' to 'Space Invaders Galactica (galaxiaj hack)', 'Galaxian Part 4' to 'Galaxian Part 4 (hack)', 'Galaxian Turbo' to 'Galaxian Turbo (superg hack)', 'Swarm (hack of Galaxian)' to 'Swarm (bootleg?)' and 'Star Fighter (bootleg of Galaxian)' to 'Star Fighter'.
    
    - 0.123u1: Stefan Lindberg added clone Galaxian (Taito).
    
    - 0.119: David Haywood added clone Galaxian (bootleg). Changed description of clones 'Swarm' to 'Swarm (hack of Galaxian)' and 'Star Fighter' to 'Star Fighter (bootleg of Galaxian)'.
    
    - 11th February 2007: Mr. Do - We have a bezel for Galaxian.
    
    - 0.111u1: Atari Ace fixed 'Galaxian Test ROM' by adding extra ram (0xfffc, 0xffff).
    
    -  2nd October 2006: f205v dumped Galaxian (bootleg).
    
    - 0.104u8: Pierpaolo Prazzoli added clone Star Fighter.
    
    - 19th March 2006: f205v dumped Star Fighter (Jeutel 1979).
    
    - 0.88: MASH added clone Super GX.
    
    - 0.85u1: Added 2nd player and dipswitches 'Cabinet', 'Service Mode' and 'Coinage'.
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Galaxian from Baraka.
    
    - 0.74u2: Mike O'Malley added 'Galaxian Test ROM' (19??) for region cpu1 ($0).
    
    - 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs.
    
    - 0.68: David Haywood added clone Moon Alien.
    
    - 25th April 2003: David Haywood added Moon Alien to the Galaxian driver.
    
    - 12th December 2002: Zsolt Vasvari fixed the graphics in Galaxian that broke with the previous changes.
    
    - 0.59: Added clone Galaxian (Midway, old rev). Added 'Unused SW 0-3' dipswitch.
    
    - 0.55: Fixed starfield isn't moving in Galaxian.
    
    -  1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation.
    
    - 0.37b12: New filtering code for the audio mixer. It is applied to audio streams generated at a sampling rate different from the sound card's one, improving quality. Some examples with a very audible difference are Galaxian.
    
    - 0.37b11: Added clone Galaxian (Namco set 2). Changed parent description to 'Galaxian (Namco set 1)'. Removed Galaxian (bootleg).
    
    - 0.37b3: Zsolt Vasvari added clone Zero Time (Petaco S.A. 1979).
    
    - 23rd May 2000: Zsolt Vasvari added Zero Time to the driver.
    
    - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs.
    
    - 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound.
    
    - 0.36b11: Lee Taylor added clone Swarm (hack 1979). Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used.
    
    - 22nd November 1999: Lee Taylor added a Galaxian clone called Swarm and four Space Invaders clones.
    
    - 31st May 1999: Zsolt Vasvari made the Galaxian/Scramble hardware games multi-session friendly.
    
    - 29th April 1999: Nicola tweaked the Galaxian tone generator to fix the coin inserted sound.
    
    - 0.35b9: Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1.
    
    - 0.35b7: Splitted 4k and 10k roms into 2k in Galaxian (Namco) and clones Space Invaders Galactica and Galaxian Part 4. Removed clone Galaxian (Namco, modified). Changed description of clone 'Galaxians (bootleg)' to 'Galaxian (bootleg)'.
    
    - 0.35b5: Zsolt Vasvari added clone Galaxians (bootleg).
    
    - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian).
    
    - 0.35b2: Nicola Salmoria fixed (?) the title in clone Galaxian Part X.
    
    - 10th January 1999: Malcor dumped Galaxian (Taito).
    
    -  6th January 1999: Malcor dumped Super GX.
    
    - 0.34b1: Added color prom galaxian.clr.
    
    - 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria]. Known issues: Sound is not completely emulated.
    
    - 0.31: Known issues: Bullet placement is not correct in cocktail mode. Changed description of clones 'Galaxian Part 1' to 'Space Invaders Galactica' and 'Super Galaxian' to 'Super Galaxians'.
    
    - 0.29: Andrew Scott improved the Galaxian background hum, it also is no longer incorrectly played in Moon Cresta & others. In some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock LEDs emulate the 1 Player/2 Players start lamps [Sean Gugler].
    
    - 0.27: Andrew Scott and Robert R. Anschuetz II improved sound support in Galaxian and clones. The background noise is now emulated, while the shoot noise still requires a sample. These changes also affect other games using the same sound routines.
    
    - 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Galaxian.
    
    - 0.25: Robert Anschuetz provided infos about how to enable a shot sample with Moon Quasar, Moon Cresta, Galaxian and clones.
    
    - 0.24: Changed description of clone 'Namco Galaxian' to 'Galaxian (Namco, modified)'.
    
    - 0.18: Nicola Salmoria added some lousy noise to Galaxian.
    
    - 0.15: Nicola Salmoria added Galaxian (Namco). This version is known to be original, it has Namco copyright and the code is slightly different from the other Galaxian (which has Midway copyright). Changed 'Galaxian' to clone 'Galaxian (Midway)'. Renamed (galaxian) to (galmidw).
    
    - 0.14: Nicola Salmoria added high score saving to Galaxian.
    
    - 0.07: Changed description to 'Galaxian' and clones to 'Galaxian Part 1', 'Galaxian Part 4', 'Galaxian Part X', 'Galaxian Turbo', 'Namco Galaxian' and 'Super Galaxian'.
    
    - 0.06: Star background in Galaxians & co [Nicola Salmoria]. The way I calculate it is probably not correct, anyway it looks reasonable.
    
    - 0.05: Nicola Salmoria added 'Galaxians' (Midway 1979) and clones 'Galaxians Part 1', 'Galaxians Part 4', 'Galaxians Part X', 'Galaxians Turbo', 'Namco Galaxians' and 'Super Galaxians'. Game is playable with accurate colors and limited sound. Control: Arrows = Move around, CTRL = Fire and F2 = Test mode. There are so many clones here that I'm not even sure which is the "original" one. The dipswitch menu might display wrong settings. Compiled from information provided by friends and Uncles on RGVAC. Known issues: Only one sound channel is emulated, and I'm not sure it's correct. No star background. What does dipswitch 6 do? Info on Bagman, Galaxians, Moon Cresta and many other games taken from Arcade Emulator by Robert Anschuetz.
    
    -  4th January 1997: Malcor dumped Galaxian Part 4 (hack).
    
    
    LEVELS: 255 (endless)
    
    
    Other Emulators:
    
    * CottAGE
    
    * FB Alpha
    
    * GalEMU
    
    * HiVE
    
    * JAE
    
    * JEmu
    
    * JEmu2
    
    * Mimic
    
    * Raine
    
    * Retrocade
    
    * Sparcade
    
    * Tickle
    
    * VAntAGE
    
    
    Recommended Games (Galaxian):
    
    Galaxian
    
    Moon Alien Part 2
    
    Galactica
    
    4 Fun in 1 (Galaxian)
    
    Fantastic (Galaga conversion on Galaxian hardware)
    
    Galaga
    
    Namco Classic Collection Vol.1 (Galaga)
    
    Tenkomori Shooting (Galaga)
    
    Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion
    
    Pac-Man - 25th Anniversary Edition (Galaga)
    
    Galaga '88
    
    Ghostmuncher Galaxian
    
    Gaplus
    
    Cosmo Gang the Video
    
    
    Romset: 15 kb / 8 files / 9.92 zip
    
    ----
    
    DEVICE:
    
    Galaxian Audio Custom
    
    
    WIP:
    
    - 0.150: Added 'Galaxian Audio Custom' device (audio\galaxian.c).
    
    ----
    0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]
    
    0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]
    
    0.05 [Nicola Salmoria, Robert Anschuetz]
    
    
    Bugs:
    
    - All sets in galdrvr.c: Sprite cut-off isn't correct for player 2 (cocktail mode). Robbbert (ID 02077)
    
    
    WIP:
    
    - 0.167: Fixed horizontal partial updates in Galaxian driver [David Haywood].
    
    - 0.153: Small cleanup [Osso].
    
    - 0.152: Updated some commented code [Osso].
    
    - 0.150: Merged galaxian.inc with galaxian.c driver. Modernized galaxian sound device [Osso]. Moved galaxian.inc contents (inputs, romdefs and gamelist) to galaxian.c [hap].
    
    - 0.149u1: Changed galdrvr.c driver to galaxian.inc [Miodrag Milanovic].
    
    - 0.147u4: Clarify some titles [hap].
    
    - 0.147u2: Some manufacturer were wronly set to Nichibutsu [hap].
    
    - 0.147: Move sx+1 up (sprites_draw), fixes stray sprite line at screen edge [hap].
    
    - 0.146: Updated Galaxian driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli]. hap fixed mistakes with MCFG_SOUND_ROUTE in MCFG_SOUND_MODIFY, causing double routing (louder volume + soundchip showing up twice in the sliders menu).
    
    - 0.142u5: Aaron Giles fixed game resets right after loading auto saved state (galaxian, frogger and many others).
    
    - 0.142u1: Atari Ace converted Galaxian driver to driver_device.
    
    - 0.141u4: Added audio\galaxian.h. hap fixed sprite X offset in the Galaxian driver. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Galaxian audio code get his own includes.
    
    - 0.140u1: Derrick Renaud optimized speed of DISCRETE_DAC_R1.
    
    - 0.133u3: Discrete sound update [Couriersud]: Removed global variable discrete_current_context. Discrete_info is now passed instead of device, we may get device by using disc_info->device. Added DISCRETE_IMPORT(*block): Imports another discrete block. Added DISCRETE_REMOVE(node1, node2): Removes a range of nodes. Added DISCRETE_REPLACE: Next node replaces existing node, thus preserving run order. Added DISCRETE_NOP(node): Does nothing, to be replaced. Added a prescanning stage to build final block list after execution of the above. The additions provide an easy way to document subtle difference between boards. Please see audio\galaxian.c for an example. DSS_COUNTER updates [Couriersud]: Clock_node no longer needs to be static for DISC_CLK_IS_FREQ. Rewrote inc/dec logic to avoid loop. Added DISCRETE_BIT(S)_DECODE [Couriersud]: Decodes individual bits from input values. Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading). This should be slightly faster than using DISCRETE_TRANSROM. Discrete sound enhancements [Couriersud]: Put some life into RCDISC5 enable mode. This now acts as a switch between R and C. Capacitor voltage will be preserved if disabled. Made galaxian use the above. Saved 2 nodes and increased accuracy. Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise generator. This will output the value of the shift register to sub-node 1. This is needed for future bzone discrete sound emulation. BTW: RCDISC5 will be used as well. Left a note on RCDISC3 on what is needed to be implemented for bzone. Optimized the LFSR a bit. LFSRs running at high frequency (> sample_freq) should benefit. Galaxian sound updates [Couriersud]: Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage. Cleaned up driver, added some section titles and comments, removed old code. Removed emu_timer, this was causing a stream of stream_updates only updating 3 samples. Replaced with discrete timer module DSS_TIMER now. Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes) and saves a node. Use DISCRETE_BITS_DECODE and save 2 nodes.
    
    - 0.133u2: Created discrete sound emulation for galaxian [Couriersud]: Changed all audio related AM_WRITE to AM_DEV_WRITE. Moved discrete sound related pieces such as initialization into audio\galaxian.h. Split some memory maps into sound related and not sound related parts. Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels. Hit sound (explosion) has been hacked to increase volume. Currently, we can not accurately model the switch/opamp filter circuit. Rewrote timer code so that the pitch timer is only used when it produces audible results. Replaced Samples sound with Discrete.
    
    - 0.133u1: hap switched Galaxian LFO sound to use the long-disabled NEW_LFO. It's not entirely fixed, but it's closer.
    
    - 0.131u4: Brian Troha added documentation about the Galaxian bootleg hardware (redufo and pacmanbl) known as Artic Multi-System.
    
    - 0.130u1: Couriersud adjusted volume in the Galaxian driver.
    
    - 0.129u4: Aaron Giles fixed the Galaxian-derived games driver, which crashes with DEVCB dialog.
    
    - 0.127u6: 8255 PPI interface cleanup [Aaron Giles]: Added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them. Changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly. Normalized function and variable names to be lower_under. Removed a number of redundant interfaces from the galaxian/scramble line of games.
    
    - 0.126u1: Couriersud fixed cocktail sprite position in video\galaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards.
    
    - 0.125u5: Moved calipso, spdcoin, superbon, moonwar and moonwara to galaxian.c [Couriersud].
    
    - 0.124u4: Couriersud fixed discrete sound and konami filter addressing in Galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics.
    
    - 0.124u1: Splitted driver into galdrvr.c, galaxold.c and galaxian.c. Merged amidar.c and frogger.c with galdrvr.c driver. Added the Scramble driver games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr.c driver. Added the Super Cobra (scobra.c) games scobra, scobras, scobrase, scobrab, armorcar, armorca2, tazmania, anteater, losttomb and losttmbh to the galdrvr.c driver. Moved the Galaxian games scramblb, scramb2, 4in1, bagmanmc, dkongjrm, rockclim, ozon1, ladybugg, vpool, drivfrcg, drivfrcb, bongo, hunchbkg, harem, tazzmang, racknrol, hexpool, hexpoola, trvchlng, ckongg, kkgalax and porter to the galaxold.c driver. Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes [Aaron Giles, Stephane Humbert]. Couriersud added discrete filtering and mixing to galaxian.c games using konami_sound. Aaron Giles fixed sprites are cut off on the top row in 4in1, gmgalax and pacmanbl and fixed the background is shifted to the right and cut off on the right side in pacmanbl and batman2. Changed visible area to 224x768 and palettesize to 32 colors.
    
    - 0.118u1: Galaxian driver updates [Stephane Humbert]: Fixed Space Dragon (Moon Cresta bootleg, set 2) gfx rom loading. 100% verified dipswitches for all sets. Added long notes for all sets.
    
    - 0.114u3: Couriersud fixed explosion sound cut off.
    
    - 0.113u2: Changed VSync to 60.606061 Hz.
    
    - 0.110u2: Added machine\galaxian.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    
    - 0.101: Aaron Giles added save state support to the Galaxian driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE.
    
    - 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff).
    
    - 0.94: Aaron Giles removed SAMPLES support from sndhrdw\galaxian.c (shot- and death.wav).
    
    - 0.93: Changed Custom sound to Samples. Added shot and death.wav samples.
    
    - 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver.
    
    - 0.78u5: smf added -state to the Windows version. The code was already in the core to handle it, all this patch does is allows you to set options.savegame. Not sure how reliable it is, it worked for galaxian.
    
    - 0.63: Added includes\galaxian.h.
    
    - 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver.
    
    -  9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware.
    
    - 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver.
    
    - 0.53: Changed palettesize from 99 to 98 colors.
    
    - 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues.
    
    - 0.37b16: Removed vidhrdw\amidar.c, vidhrdw\frogger.c and sndhrdw\frogger.c. Zsolt Vasvari have rewritten the Galaxian PCB drivers. Changed palettesize from 97 to 99 colors.
    
    - 0.37b4: void schedule_full_refresh(void). This just sets full_refresh to true for the next screenrefresh. See vidhrdw\galaxian.c for examples on this and set_vh_global_attribute [Zsolt Vasvari].
    
    -  1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation.
    
    - 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements.
    
    -  2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups.
    
    - 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver.
    
    - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs.
    
    - 0.36b16: Merged mooncrst.c with galaxian.c driver. Added sndhrdw\galaxian.c. Changed VSync to 60.606060 Hz.
    
    - 0.36b11: Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used.
    
    - 27th March 1999: Nicola fixed the Galaxian starfield.
    
    - 0.35b9: Merged jumpbug.c with galaxian.c driver. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1.
    
    - 0.35b2: Changed palettesize from 96 to 97 colors.
    
    - 0.33b5: Attempt at making the main Galaxian / Moon Cresta sound channel more accurate [Nicola Salmoria].
    
    - 0.31: Merged moonqsr.c with galaxian.c driver. Removed sndhrdw\jumpbug.c.
    
    - 0.30: Removed sndhrdw\amidar.c. Some tweaks to dipswitches to Super Cobra, Lost Tomb, etc [James R. Twine].
    
    - 0.28: Removed vidhrdw\mooncrst.c and vidhrdw\moonqsr.c. Added vidhrdw\galaxian.c.
    
    - 0.25: Added vidhrdw\jumpbug.c.
    
    - 0.18: Added sndhrdw\jumpbug.c.
    
    - 0.16: Added sndhrdw\amidar.c and sndhrdw\generic.c/h.
    
    - 0.15: Added sndhrdw\frogger.c.
    
    - 0.12: Added jumpbug.c driver and vidhrdw\generic.c/h.
    
    - 0.08: Added moonqsr.c driver and vidhrdw\moonqsr.c.
    
    - 0.06: Added amidar.c and frogger.c drivers, vidhrdw\amidar.c and vidhrdw\frogger.c. Changed galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c to drivers\galaxian.c, drivers\theend.c, drivers\mooncrst.c, vidhrdw\mooncrst.c and sndhrdw\mooncrst.c. Star background in Galaxians & co. The way I calculate it is probably not correct, anyway it looks reasonable [Nicola Salmoria].
    
    - 0.05: Added galaxian\driver.c, theend\driver.c, mooncrst\driver.c, mooncrst\vidhrdw.c and mooncrst\sndhrdw.c.
    
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  6. 01-20-2017, 09:11 PM
    Oh how sweet those 800 points were. I have fond memories of this game from the VERY early 80s.

    Nice score, Andrew.


    Accepted


    john

    .
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  7. 01-21-2017, 06:50 AM
    Nice score on a very difficult game!
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  8. 01-21-2017, 02:54 PM

    Accepted Good Score & Welcome to Twin Galaxy Andrew

    Galaxian [Namco Set 2] Game Starts at :09 In Reply 1 Video

    Lives: 3 Can Be Seen at :10 In Reply 1 Video

    Bonus Life at 2:27-28 In Reply 1 Video

    Galaxian [Namco Set 2] Game Settings & MAME ANALYST by terencew

    ALL GOOD A OK
    Rules
    ROMSet: Galaxiaj Cabinet: Upright Service Mode: Off Bonus Life: 7,000 Lives: 3

    M.A.M.E. - Galaxian [Namco Set 2] - Points - 51,280 Final Score is at 16:12-17 In Reply 1 Video

    Thanks cuda thanked this post
  9. 01-21-2017, 02:56 PM




    Galaxian
    (ギャラクシアン Gyarakushian?) is an arcade game that was developed by Namco and released in October 1979. It was published by Namco in Japan and imported to North America by Midway that December. A fixed shooter game in which the player controls a spaceship at the bottom of the screen, and shoots enemies descending in various directions, it was designed to compete with Taito Corporation's successful earlier game Space Invaders (which was released in the previous year, and also imported to the US by Midway Games).

    The game was highly popular for Namco upon its release, and has been a focus of competitive gaming ever since. It spawned a successful sequel, Galaga, in 1981, and the lesser known Gaplus and Galaga '88 in 1984 and 1987 respectively, as well as many later ports and adaptations. Along with its immediate sequel, it was one of the most popular games during the golden age of arcade video games.

    Description[edit]


    Gameplay screenshot

    Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian features a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.[1] This made it the first game to feature enemies with individual personalities.[2] The game's plot consists of a title screen that displayed the message "WE ARE THE GALAXIANS / MISSION: DESTROY ALIENS".[3]
    Galaxian was very successful for Namco and introduced several "firsts". Although not the first color video game, Galaxian took RGB color graphics a step further with multi-colored animated sprites and explosions, different colored fonts for the score and high score, the scrolling starfield, and graphic icons that show the number of lives left and how many stages the player had completed. It also features a crude theme song and more prominent background "music." These elements combine to create a look and feel that would set the standard for arcade games in the 1980s such as Pac-Man.

    Gameplay[edit]

    The gameplay is relatively simple. Swarm after swarm of alien armies attack the player's ship that moves left and right at the bottom of the wraparound screen. The ship can only have one shot on screen at a time. The player defeats one swarm, only to have it replaced by another more aggressive and challenging swarm in the next stage. A plain and repetitive starfield scrolls in the background.

    Development and release[edit]


    A Galaxian arcade game displayed at the mNACTEC museum in Terrassa, Catalonia

    The game was developed by Namco in 1979, and released in Japan that year. It was designed to build and improve upon the formula of Taito's game Space Invaders, which revolutionized the gaming industry upon its release a year earlier. Galaxian incorporated new technology into its dedicated arcade system board, the Namco Galaxian board. Unlike Space Invaders, which was black and white and featured enemies that could only move vertically and horizontally as they descended, Galaxian had a color screen and enemies that descended in patterns and came from various directions. The result was more complex and difficult game play.[4]
    Soon after the Japanese release, Namco partnered with the American company Midway to release the game in North America. Midway had previously published Space Invaders in the market, but had to seek new foreign partners when Taito decided to market their games themselves.

    Standard arcade games[edit]

    • Galaga (1981)
    • Gaplus (1984)
    • Galaga '88 (1987)
    • Galaga Arrangement (1995) - released as part of Namco Classic Collection Vol. 1
    • Galaxian was one of the most widely pirated motherboards during the early '80s. Numerous hacks were made of the game and featured slightly redesigned enemy characters and special bonus stages. The scrolling starfield and death explosion were still familiar as those from Galaxian, however. These hacks include: Galaxian Part 4, Galaxian Part X, Galaxian Turbo, and Super Galaxians.

    Arcade laserdisc[edit]

    • Galaxian³ (1990) - Galaxian³: Project Dragoon (Theatre 6) for six players on two 110-inch RGB projectors - 18-foot-wide (5.5 m) screen
    • Attack of the Zolgear (1994) - a ROM and laserdisc upgrade for Galaxian³
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