M.A.M.E. - Robotron: 2084 - VidKidz 40-Wave Challenge (VK40) - 1,261,575 - Henning Gundersen

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  1. M.A.M.E. - Robotron: 2084 - VidKidz 40-Wave Challenge (VK40) - 1,261,575 - Henning Gundersen

    01-21-2017, 01:26 PM
    Vzaar Video Url:


    VidKidz 40-Wave Challenge (VK40)
    WolfMame version
    180
    Score Track
    https://www.twingalaxies.com/scores.php?scores=132291
    Rules
    Goal: Score at very end of wave 40, which marks the successful completion of all 40 hard-coded waves designed in the game.

    Settings:
    --Extra Man Every- 25,000
    --Turns Per Player- 3
    --Difficulty of Play- 5 or higher

    Romsets Allowed:
    --Any official release from VidKidz (Larry DeMar/Eugene Jarvis)
    --2015 Tie-Die
    --1987 Patched Blue
    --1982 Blue (at time of writing wolfMAME only supports blue, but it will change in future)
    --1982 Yellow/Orange
    Note- The gameplay, enemy dynamics, and wave layouts are 100% identical across the romsets.

    Illegal:
    --Using any form of pause to halt the game code, either hardware or software. Game code must be actively running for the whole scoring session.
    Submission Message
    Meanwhile, waiting for the Yolympics2017:

    Wow, this was hard. The MAME version of Robotron-2084 is so much more difficult than the Arcade version. Luckily, the TieDie romset makes it fun to play this game again. Greeting goes to BrainBug :)
    Attached Images Attached Images  
    Attached Files Attached Files
    Thanks JJT_Defender, HugDD thanked this post
    Likes JJT_Defender, HugDD liked this post
  2. 01-21-2017, 02:07 PM

    Accepted

    Need MAME ANALYST
    Excellent Play Henning a New World Record and Welcome to Twin Galaxy


    Robotron: 2084 - VidKidz 40-Wave Challenge (VK40) Game Starts at :25 of the video

    Robotron: 2084 - VidKidz 40-Wave Challenge (VK40) Game Settings Begin at :14-19 of the video ALL GOOD A OK

    Rules
    Goal: Score at very end of wave 40, which marks the successful completion of all 40 hard-coded waves designed in the game.

    Settings:
    --Extra Man Every- 25,000
    --Turns Per Player- 3
    --Difficulty of Play- 5 or higher

    Romsets Allowed:
    --Any official release from VidKidz (Larry DeMar/Eugene Jarvis)
    --2015 Tie-Die
    --1987 Patched Blue
    --1982 Blue (at time of writing wolfMAME only supports blue, but it will change in future)
    --1982 Yellow/Orange
    Note- The game play, enemy dynamics, and wave layouts are 100% identical across the rom sets.

    Illegal:
    --Using any form of pause to halt the game code, either hardware or software. Game code must be actively running for the whole scoring session.

    M.A.M.E. - Robotron: 2084 - VidKidz 40-Wave Challenge (VK40) - 1,261,575 - Henning Gundersen Final Score After Finishing Wave 40 the Brain Wave at 16:49-50 of the video Game Initials GMU

    Thanks GMU thanked this post
  3. 01-21-2017, 02:08 PM


    Robotron: 2084[M.A.M.E.]











    Robotron: 2084 [VidKidz 40-Wave Challenge (VK40)]

    (5)
    Rate this track

    Founded by: Mark Hoff , David Gomez

    • General Rules
      Additional Info:

    • Game Specific Rules:Goal: Score at very end of wave 40, which marks the successful completion of all 40 hard-coded waves designed in the game.

      Settings:
      --Extra Man Every- 25,000
      --Turns Per Player- 3
      --Difficulty of Play- 5 or higher

      Romsets Allowed:
      --Any official release from VidKidz (Larry DeMar/Eugene Jarvis)
      --2015 Tie-Die
      --1987 Patched Blue
      --1982 Blue (at time of writing wolfMAME only supports blue, but it will change in future)
      --1982 Yellow/Orange
      Note- The gameplay, enemy dynamics, and wave layouts are 100% identical across the romsets.

      Illegal:
      --Using any form of pause to halt the game code, either hardware or software. Game code must be actively running for the whole scoring session.




    Scores

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  4. 02-06-2017, 02:33 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on 06/02/2017 at 21:20:03.25

    Zip test
    Code:
    Zip:
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 501134 bytes (490 KiB)
    
    Testing archive: c:\progra~1\mame\analysis\zip\GMU_robotrontd_1261575__VK40_wolfmame-v0180.zip
    --
    Path = c:\progra~1\mame\analysis\zip\GMU_robotrontd_1261575__VK40_wolfmame-v0180.zip
    Type = zip
    Physical Size = 501134
    
    Everything is Ok
    
    Files: 2
    Size:       511119
    Compressed: 501134
    RAR:
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 501134 bytes (490 KiB)
    
    Listing archive: c:\progra~1\mame\analysis\zip\GMU_robotrontd_1261575__VK40_wolfmame-v0180.zip
    
    --
    Path = c:\progra~1\mame\analysis\zip\GMU_robotrontd_1261575__VK40_wolfmame-v0180.zip
    Type = zip
    Physical Size = 501134
    
    ----------
    Path = robotrontd.inp
    Folder = -
    Size = 485490
    Packed Size = 479336
    Modified = 2017-01-21 20:33:44
    Created = 2016-12-28 18:02:52
    Accessed = 2016-12-28 18:02:52
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 59CD9976
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = robotrontd.png
    Folder = -
    Size = 25629
    Packed Size = 21496
    Modified = 2017-01-21 21:04:46
    Created = 2017-01-05 20:13:01
    Accessed = 2017-01-21 21:04:46
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 2A56609C
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 180

    What MAME thinks:
    Code:
    Input file: robotrontd.inp
    INP version 3.5
    Created Sat Jan 21 20:15:46 2017
    
    Recorded using 0.180W (unknown)
    Total playback frames: 64788
    Average recorded speed: 99%
    Average speed: 164.09% (1120 seconds)

    Source driver:
    robotrontd williams.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    First release: Mame 0.172 released on mar-30 2016
    Last release: Mame 0.182 released on jan-25 2017
    
    Resolution, 0.106-0.115: 292x240 @ 60.000000Hz
    Resolution, 0.116-0.175: 292x240 @ 60.096154Hz
    
    All configuration is done via soft-dips.  Use F2 repeatedly (cycles through settings) after the recording if they are not shown during the recording.
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?scores=132291
    
    
    Romset                   robotrontd
    Title                    Robotron: 2084 (2015 'tie-die V2' hack)
    Manufacturer             hack
    Source file              williams.cpp
    Bios                     No
    Clone                    robotron
    Use rom                  robotron
    Sample                   None
    Sound channels           1
    Service                  No
    Tilt                     Yes
    Players                  1
    Coins                    3
    Input controls           Double joystick
    Driver                   good
    Emulation                good
    Colors                   good
    Sounds                   good
    Graphics                 good
    Savestate                No
    Display                  292×240@60.096154 Hz
    CPU chips                M6809, M6808
    Audio chips              Speaker, DAC, MC1408
    
    
    robotrontd entries in williams.cpp:-
    
    ROM_START( robotrontd )
        ROM_REGION( 0x19000, "maincpu", 0 )
        ROM_LOAD( "tiedie.sba",   0x0d000, 0x1000, CRC(952bea55) SHA1(80f51d8e7ec62518afad7e56a47e0756f83f813c) ) //
        ROM_LOAD( "tiedie.sbb",   0x0e000, 0x1000, CRC(4c05fd3c) SHA1(0d727458454826fd8222e4022b755d686ccb065f) ) //
        ROM_LOAD( "robotron.sbc", 0x0f000, 0x1000, CRC(645d543e) SHA1(fad7cea868ebf17347c4bc5193d647bbd8f9517b) )
        ROM_LOAD( "robotron.sb1", 0x10000, 0x1000, CRC(66c7d3ef) SHA1(f6d60e26c209c1df2cc01ac07ad5559daa1b7118) )
        ROM_LOAD( "robotron.sb2", 0x11000, 0x1000, CRC(5bc6c614) SHA1(4d6e82bc29f49100f7751ccfc6a9ff35695b84b3) )
        ROM_LOAD( "robotron.sb3", 0x12000, 0x1000, CRC(e99a82be) SHA1(06a8c8dd0b4726eb7f0bb0e89c8533931d75fc1c) )
        ROM_LOAD( "tiedie.sb4",   0x13000, 0x1000, CRC(e8238019) SHA1(0ce29f4bf6bdee677c8e80c2d5e66fc556ba349f) ) //
        ROM_LOAD( "fixrobo.sb5",  0x14000, 0x1000, CRC(827cb5c9) SHA1(1732d16cd88e0662f1cffce1aeda5c8aa8c31338) ) //
        ROM_LOAD( "robotron.sb6", 0x15000, 0x1000, CRC(bd2c853d) SHA1(f76ec5432a7939b33a27be1c6855e2dbe6d9fdc8) )
        ROM_LOAD( "tiedie.sb7",   0x16000, 0x1000, CRC(3ecf4620) SHA1(3c670a1f8df35d18451c82f220a02448bf5ef5ac) ) //
        ROM_LOAD( "tiedie.sb8",   0x17000, 0x1000, CRC(752d7a46) SHA1(85dd58d14d527ca75d6c546d6271bf8ee5a82c8c) ) //
        ROM_LOAD( "robotron.sb9", 0x18000, 0x1000, CRC(b124367b) SHA1(fd9d75b866f0ebbb723f84889337e6814496a103) )
    
        ROM_REGION( 0x10000, "soundcpu", 0 )
        ROM_LOAD( "robotron.snd", 0xf000, 0x1000, CRC(c56c1d28) SHA1(15afefef11bfc3ab78f61ab046701db78d160ec3) )
    
        ROM_REGION( 0x0400, "proms", 0 )
        ROM_LOAD( "decoder.4",   0x0000, 0x0200, CRC(e6631c23) SHA1(9988723269367fb44ef83f627186a1c88cf7877e) )
        ROM_LOAD( "decoder.6",   0x0200, 0x0200, CRC(83faf25e) SHA1(30002643d08ed983a6701a7c4b5ee74a2f4a1adb) )
    ROM_END
    
    
    GAME( 2015, robotrontd, robotron, williams,       robotron, williams_state, robotron, ROT0,   "hack",                "Robotron: 2084 (2015 'tie-die V2' hack)", MACHINE_SUPPORTS_SAVE ) // inc. sitc fix, mods by some of the original developers, see backstory here http://www.robotron2084guidebook.com/gameplay/raceto100million/robo2k14_tie-die-romset/  (I guess there's a tie-die V1 before it was released to the public?)
    INP dump not relevant


    MAME Info
    robotrontd is clone of: robotron
    MAMEInfo.dat entries: robotron and williams.cpp
    Code:
    MAMEInfo.dat entries for:
    robotron
    williams.cpp
    ----
    0.23 [Steven Hugg]
    
    
    Artwork available
    
    
    SETUP and TEST MODE:
    
    - When you see "FACTORY SETTINGS RESTORED", hit F2 (Service Mode) to proceed.
    
    - Press F2 for Test-Mode
    
    - Press F1 + F2 for Bookkeeping/Setup
    
    
    WIP:
    
    - 0.172: Added clones Robotron: 2084 (1987 'shot-in-the-corner' bugfix), (2012 'wave 201 start' hack) and (2015 'tie-die V2' hack). Added these Robotron hacks, they have an interesting backstory, and have been used on hardware and for competitive play etc [David Haywood].
    
    - 0.158: Tafoid renamed joystick inputs for Robotron.
    
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles].
    
    - 0.133u1: Renamed (robotryo) to (robotronyo).
    
    -  9th July 2008: Mr. Do - Fixed some errors on the UK Robotron, and matched the colors from the UK and cabaret version to those of the US version, originally color matched by Ad_Enuff.
    
    - 18th February 2007: Mr. Do - Fixed the colors and a couple missing elements on the Robotron Cabaret bezel.
    
    - 26th November 2006: Mr. Do - The current US Robotron has been replaced, thanks to fine vectorizations by Zorg and to the loan by Vintage Arcade Superstore.
    
    -  9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Robotron (three different bezels).
    
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game.
    
    - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.
    
    - 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).
    
    - 0.57: Removed 3rd coin slot.
    
    - 0.33b7: Changed description to 'Robotron (Solid Blue label)'.
    
    - 0.30: Valerio Verrando added clone Robotron (Yellow/Orange label), where quarks are incorrectly called Cubeoids during the demo.
    
    - 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat and Stargate. Control: 1+2 = Goes into game setup menu and 2+3 = Diagnostic menu.
    
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Fixed rom names. Changed description to 'robotron'.
    
    - 0.23: Added 'Robotron' (Williams 1982). Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. Game is playable with accurate (?) colors and no sound. Control: Arrows = Move around and E,S,D,F = Fire. Known issues: Controls don't work right yet.
    
    
    STORY:
    
    - Inspired by his never ending quest for progress, in 2084 man perfects the robotrons: A robot species so advanced that man is inferior to his own creation. Guided by their infallible logic, the robotrons conclude: The human race is inefficient and therefore must be destroyed. You are the last hope of mankind, due to a genetic engineering error, you possess superhuman powers. Your Mission is to stop the robotrons, and SAVE THE LAST HUMAN FAMILY. The adventure continuous in 'Blaster'.
    
    
    Other Emulators:
    
    * HiVE
    
    * Retrocade
    
    
    Recommended Games (Maze 3):
    
    Berzerk
    
    Frenzy
    
    Wizard of Wor
    
    Draco
    
    Maze Invaders
    
    Venture
    
    Warp & Warp
    
    Black Widow
    
    Kram
    
    Naughty Boy
    
    QB-3
    
    Robotron: 2084
    
    Williams Multigame (Robotron)
    
    Tazz-Mania
    
    Tornado (DECO Cassette)
    
    Tylz
    
    Wacko
    
    Gridlee
    
    Guzzler
    
    Marvin's Maze
    
    New Sinbad 7
    
    ***** Loose
    
    Inferno (Williams)
    
    Do! Run Run
    
    Vs. Clu Clu Land
    
    Wiz Warz
    
    Alien Arena
    
    Doraemon Meikyuu Dai Sakusen (Tourvision PCE bootleg)
    
    Smash T.V.
    
    Trog
    
    Sel Feena
    
    Exvania
    
    Nitro Ball
    
    Ultraman Club
    
    Tinkle Pit
    
    Mad Donna
    
    Shocking
    
    
    Recommended Games (Robots):
    
    Robot Bowl
    
    Berzerk
    
    Frenzy
    
    Robotron: 2084
    
    Williams Multigame (Robotron)
    
    Hopper Robo
    
    I, Robot
    
    Major Havoc
    
    Marvin's Maze
    
    ***** Loose
    
    Vastar
    
    Hole Land
    
    Bygone
    
    Galactic Warriors
    
    Metal Clash
    
    Metal Soldier Isaac II
    
    Robo Wres 2001
    
    Mutant Night
    
    Star Guards
    
    Xybots
    
    Atomic Robo-kid
    
    Bakutotsu Kijuutei
    
    Enforce
    
    Povar / Sobrat' Buran / Agroprom (Pssst)
    
    Robocop
    
    Robocop 2
    
    Robocop 3 (Nintendo Super System)
    
    Act-Fancer Cybernetick Hyper Weapon
    
    Escape from the Planet of the Robot Monsters
    
    Veigues - Tactical Gladiator (Tourvision PCE bootleg)
    
    Fighting Run (Tourvision PCE bootleg)
    
    Mesopotamia (Tourvision PCE bootleg)
    
    Robo Army
    
    Terminator 2 - Judgment Day
    
    Turbo Force
    
    Battle of the Solar System
    
    X-Men
    
    Schmeiser Robo
    
    Mazinger Z
    
    Rise of the Robots
    
    Cyberbots: Fullmetal Madness
    
    
    Romset: 53 kb / 15 files / 35.4 zip
    
    ----
    0.24 [Marc Lafontaine, Steven Hugg]
    
    0.23 [Steven Hugg]
    
    
    WIP:
    
    - 0.179: Replaced DAC sound with MC1408.
    
    - 0.155: Changed Williams diag AU/MD button to PORT_TOGGLE [joemagiera, hap].
    
    - 0.154: Fixed generic_paletteram regression. Moved blaster-specific and williams2-specific stuff into subclass. Use bankdevs instead of dynamic address map modification. Reorganize code and driver state class [Alex Jackson]. Minor whitespace clean-up for alignment [Brian Troha].
    
    - 0.149u1: Improved Williams blitter logic and timing to match tests run on real hardware [Sean Riddle].
    
    - 0.145u8: Sean Riddle fixed video counter reporting on Williams games (should stay at maximum value until reset). Miodrag Milanovic fixed Williams driver regression.
    
    - 0.145u2: Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue [Sean Riddle, Aaron Giles].
    
    - 0.143u4: Williams driver update [hap]: Fixed screen garbage when frameskipping. Fixed blaster background color (eg. screen flashes when hit). Changed M6808 CPU2 clock speed to 3579545 Hz.
    
    - 0.129u3: Nathan Woods converted 6821new device to use the module DEVCB. Updated Williams driver to remove trampoline functions.
    
    - 0.129u1: Nathan Woods introduced a parallel 6821 PIA implementation, as a MAME device (6821new.c). Ported the Williams driver over to use this new PIA implementation.
    
    - 0.128u4: Derived clocks from crystals in Williams driver [Luigi30].
    
    - 0.125u7: Couriersud fixed duplicated inputs.
    
    - 0.122u8: Aaron Giles updated Williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-based drivers should). Converted to 32bpp to catch mid-screen palette tweaks. Removed some unnecessary read/write handlers.
    
    - 0.122u7: Zsolt Vasvari fixed invalid memory_install_*_handler calls in drivers\williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two seperate INTA and INTB out lines. This fixes at least PlayBall. Changed M6808 CPU2 clock speed to 3579000 Hz in all games, except in Mystic Marathon, Turkey Shoot, Inferno and Joust 2 - 4MHz.
    
    - 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver.
    
    - 0.115u1: Aaron Giles added correct video timings for the Williams games. Fixed visible area and VSync to 60.096154 Hz.
    
    - 0.106u11: Aaron Giles added X and Y offset/scale controls for each screen. This allows you to control the actual position of the screen within its container. In order to see beyond the game-configured visible area, the game must have set up the screen size to be larger than the core visible area. The Williams drivers have been updated as an example. Eugene Jarvis mentioned that if you adjust your monitor, you can see the stack in Robotron off to the right, and now you can in MAME as well. The values configured in the OSD are saved in the config file for each game.
    
    - 0.101u1: Aaron Giles added save state support to the classic Williams drivers, marking them as GAME_SUPPORTS_SAVE.
    
    - 0.95u3: Williams driver rewrite [Aaron Giles]: Rederived all addressing from schematics. Cleaned up banking mechanisms. Fixed sound CPU clock in later games. Simplified blitter code significantly. Added timing to the blitter (just a guess right now). Implemented clipping circuits correctly. Simplified palette handling significantly. Rewrote video system to use tilemaps for later games.
    
    - 0.84u6: Arthur Peale fixed Williams coin inputs.
    
    - 0.57: Added includes\williams.h.
    
    -  8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup.
    
    - 0.37b10: Changed palettesize from 272 to 256 colors.
    
    - 0.36b9: Added sndhrdw\williams.c/h.
    
    -  7th October 1999: Aaron Giles added Mayday to the Williams driver and improved the blitter for the Williams games.
    
    - 0.35b11: Changed M6802 CPU2 clock speed to 894750 Hz.
    
    - 0.35b10: Changed M6802 CPU2 clock speed to 3579000 Hz.
    
    - 0.35b6: Replaced M6803 CPU2 with M6808.
    
    -  9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2.
    
    - 0.33b5: Added machine\ticket.h.
    
    - 0.33b4: Slightly reduced the visible area of the Williams games, I'm not sure which would be the correct setting though [Nicola Salmoria].
    
    - 0.31: Merged colony7.c with williams.c driver. Removed sndhrdw\williams.c. Added machine\ticket.c. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. Major cleanup of the Williams drivers [Aaron Giles].
    
    - 0.30: Added colony7.c driver and machine\colony7.c. Aaron Giles added dirty rectangles to all Williams games. Tatsuyuki Satoh added cpu_setbankhandler_r() / cpu_setbankhandler_w() for better bank switching support. The Williams drivers take advantage of it.
    
    - 0.29: Added sound to all Williams games. Samples are no longer needed and may be deleted [Steven Hugg, Mirko Buffoni, Nicola Salmoria]. Several fixes and enhancements to the Williams driver [Aaron Giles].
    
    - 0.28: John Butler added optimizations to some Williams games.
    
    - 0.26a: Sound is back on Williams games.
    
    - 0.24: Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files.
    
    - 0.23: Added williams.c driver, machine\williams.c, vidhrdw\williams.c and sndhrdw\williams.c. TODO: How does the blitter chip work? How often does the game generate interrupts? What is the value at 0xcb00? How do I display the fonts? Anybody have specs for the 6802/6808? Some sample sounds would be nice.
    
    ----

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    Thanks HugDD, jpittman, JJT_Defender thanked this post
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  5. 02-26-2017, 02:23 AM
    Voting yes.
    What a crazy game!
    Thanks GMU thanked this post
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