M.A.M.E. - Zoo Keeper [Set 1] - Zoo Keeper Extreme! (ZEKE-99) - 2,011,350 - Paul Hornitzky

Is this Performance Claim valid?

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  1. M.A.M.E. - Zoo Keeper [Set 1] - Zoo Keeper Extreme! (ZEKE-99) - 2,011,350 - Paul Hornitzky

    01-28-2017, 02:39 AM
    vzaar-player


    Zoo Keeper Extreme! (ZEKE-99)
    WolfMame version
    169
    Track
    https://www.twingalaxies.com/scores.php?scores=132438
    Rules
    Goal:
    --Highest score on "maximum difficulty" to test your zoo keeping abilities against the toughest set of animals on the planet!
    --aka: Maximum Difficulty Challenge / Extreme Settings / 99-99 / ZEKE-99


    Romset:
    --Any official romset is acceptable (since future MAME updates may alter naming conventions, etc).


    Dip Switches:
    --Initial Number of Keepers: 3
    --High Score Enable: 1
    --Novice Animal Speed: 99 (Default is 39)
    --Expert Animal Speed: 99 (Default is 30)
    --No Hit Mode: 0
    --Free Game Rate: 0


    Tips to Adjust Settings Menu:
    --Service Mode is activated using F1.
    --Use F2 to scroll down the settings list.
    --Use F5/F6 to adjust animal speed.
    --Hit F1 until returned to the active game.


    Info for Adjudication:
    --Extra lives are earned at the successful completion of the escalator stage.
    --"Point pressing" in the coconut stage is considered illegal (maximum 3 landings on top platform per stage attempt).


    Historical Background:
    Zoo Keeper (ZK) was released in 1982, and applauded for its deceptively cute charm while providing a mind-numbing challenge at the controls. Three decades later the game is still full steam ahead providing that quaint arcade charisma. ZK has traditionally been played on "default settings" which allows the player to perfect strategies and techniques for amassing huge points when jumping groups of animals- up to 30 million points! By ramping up the difficulty to "maximum," the player is forced to re-invent their long-standing strategies. Think you are good at the 30 year old competitive settings? Try stepping into the "Extreme" cage and show us what you've got!
    Submission Message
    Insane track ... plus 100 degree Fahrenheit today ... phew ...

    Actual game being played ... hands on controls ... no bots ... sorry no game sound due to TG policy on copyright music (was listening to a mix of techno and BitBurner
    )



    inp attached ...
    Attached Files Attached Files
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  2. 01-28-2017, 02:52 AM
    Nice work and great score OOO.
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  3. 01-29-2017, 01:54 PM
    Wow, that looks crazy tough...well done, voting yes.
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  4. 02-03-2017, 03:10 PM
    I can't seem to get the INP to playback properly in MAME 0.169 using the zookeep ROM. The playback goes as far as to cycle through test screen data, the title screen is rendered ever-so-briefly (doesn't even finish drawing completely), and then it goes back to the "LOCATION NAME" screen (see pic below) and remains there. I have -inpview enabled on the playback, so I can see the arrow keys and jump button being pressed as if gameplay is happening, but the screen remains stuck as shown. I did ensure that any nvram was deleted and used the standard playback batch file that comes with every version of WolfMAME. Anyone have any ideas as to why this won't playback for me? Thanks in advance.

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  5. 02-03-2017, 03:50 PM
    Quote Originally Posted by jpittman View Post
    I can't seem to get the INP to playback properly in MAME 0.169 using the zookeep ROM. The playback goes as far as to cycle through test screen data, the title screen is rendered ever-so-briefly (doesn't even finish drawing completely), and then it goes back to the "LOCATION NAME" screen (see pic below) and remains there. I have -inpview enabled on the playback, so I can see the arrow keys and jump button being pressed as if gameplay is happening, but the screen remains stuck as shown. I did ensure that any nvram was deleted and used the standard playback batch file that comes with every version of WolfMAME. Anyone have any ideas as to why this won't playback for me? Thanks in advance.

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    It looks to me that Paul didn't cycle through the settings screen TWICE.
    In other words, you have to press F1 10 times before it records.





    john

    .
  6. 02-03-2017, 04:45 PM
    Quote Originally Posted by lexmark View Post
    It looks to me that Paul didn't cycle through the settings screen TWICE.
    In other words, you have to press F1 10 times before it records.
    In that case, I can only assume this submission should (unfortunately) be rejected due to an inability to playback the INP. :(
  7. 02-04-2017, 12:01 AM
    Quote Originally Posted by jpittman View Post
    In that case, I can only assume this submission should (unfortunately) be rejected due to an inability to playback the INP. :(
    All is not lost yet. There still is the video evidence. :)


    john

    .
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  8. 02-04-2017, 03:20 AM
    Quote Originally Posted by jpittman View Post
    I can't seem to get the INP to playback properly in MAME 0.169 using the zookeep ROM. The playback goes as far as to cycle through test screen data, the title screen is rendered ever-so-briefly (doesn't even finish drawing completely), and then it goes back to the "LOCATION NAME" screen (see pic below) and remains there. I have -inpview enabled on the playback, so I can see the arrow keys and jump button being pressed as if gameplay is happening, but the screen remains stuck as shown. I did ensure that any nvram was deleted and used the standard playback batch file that comes with every version of WolfMAME. Anyone have any ideas as to why this won't playback for me? Thanks in advance.

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    Thanks Jamey for checking the inp.

    Before I submitted the score to TG, I did a playback of the inp file and it played OK in 169.
    After your post today, I did a playback and had the same issue as you did ... LOCATION NAME" screen (see pic below) and remains there.

    After further investigation, I found that the recording did use a vram file. Luckily I did a backup of 169 after the record attempt and kept the vram file. After I put the saved vram file back into the vram folder, the playback is as per the actual game play in the submission. The only exception is when entering the high score, my score of 2011,350 was already there, and I am guessing this is due to the high scores being saved by Zoo Keeper. I have attached the file to this message. Please try and playback the game.

    If that does not work for you I can offer to playback the inp and capture the play and post it here as a video to support the original game play. It also shows that mame version 169 was used, the correct Zoo Keeper Set 1 ROM was used and speed, as below ...

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    Please note in the TG "Official MAME Platform Submission Rules and Guidelines", points 1 to 12, I did not find any mention of vram ... https://www.twingalaxies.com/help.php

    nvram.zip
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  9. 02-04-2017, 04:46 AM
    Just to provide more detail, I placed the nvram file in the nvram\zookeep folder.
  10. 02-04-2017, 10:38 AM
    Apologies to Barthax and terencew if I'm stepping on any toes by following their excellent examples regarding supplying additional information for MAME submissions:

    *** Disclaimer ***
    The following tests and reports are neither exhaustive nor definitive
    and should not be assumed as such in order to verify authenticity of a submission.


    Zip Tests:
    Code:
    ==============================================================================================
    Testing OOO_ZooKeeperExtreme_2011350.zip
    ==============================================================================================
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:
    1 file, 154586 bytes (151 KiB)
    
    
    Testing archive: OOO_ZooKeeperExtreme_2011350.zip
    --
    Path = OOO_ZooKeeperExtreme_2011350.zip
    Type = zip
    Physical Size = 154586
    
    
    Everything is Ok
    
    
    Size:       159363
    Compressed: 154586
    
    
    ==============================================================================================
    Listing OOO_ZooKeeperExtreme_2011350.zip
    ==============================================================================================
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:
    1 file, 154586 bytes (151 KiB)
    
    
    Listing archive: OOO_ZooKeeperExtreme_2011350.zip
    
    
    --
    Path = OOO_ZooKeeperExtreme_2011350.zip
    Type = zip
    Physical Size = 154586
    
    
    ----------
    Path = OOO_ZooKeeperExtreme_2011350.inp
    Folder = -
    Size = 159363
    Packed Size = 154424
    Modified = 2017-01-28 18:39:46
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 8E1C00E4
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    ==============================================================================================
    Testing nvram.zip
    ==============================================================================================
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:
    1 file, 381 bytes (1 KiB)
    
    
    Testing archive: nvram.zip
    --
    Path = nvram.zip
    Type = zip
    Physical Size = 381
    
    
    Everything is Ok
    
    
    Size:       1024
    Compressed: 381
    
    
    ==============================================================================================
    Listing nvram.zip
    ==============================================================================================
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:
    1 file, 381 bytes (1 KiB)
    
    
    Listing archive: nvram.zip
    
    
    --
    Path = nvram.zip
    Type = zip
    Physical Size = 381
    
    
    ----------
    Path = nvram
    Folder = -
    Size = 1024
    Packed Size = 273
    Modified = 2017-01-28 18:39:46
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 79BDD1F4
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    MAME Major Version 169

    What MAME Thinks:
    Code:
    Input file: zookeep.inp
    INP version 3.5
    Created Sat Jan 28 02:34:04 2017
    
    
    Recorded using MAME 0.169 Dec 30 2015
    Total playback frames: 20485 (05:41.29)
    Average recorded speed: 100%
    Average speed: 100.00% (343 seconds)
    Source driver:
    zookeep qix.cpp
    Generic Info for Game:
    Code:
    ROMs changed: no
    0.106-0.175: zookeep = "Zoo Keeper (Set 1)"
    
    
    Resolution, 0.106-0.114: 256x240 @ 60.000000Hz
    Resolution, 0.115: 256x256 @ 55.838470Hz
    Resolution, 0.116-0.146: 256x256 @ 76.293945Hz
    Resolution, 0.147-0.175: 256x256 @ 55.838470Hz
    
    
    All dips are software-based: use F1 to access.
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Zoo%20Keeper%20[Set%201]
    Rules, Set 1 Points: https://www.twingalaxies.com/scores.php?scores=5217
    Rules, set 1 Coconut Challenge: https://www.twingalaxies.com/scores.php?scores=131624
    Rules, Zoo Keeper Extreme! (ZEKE-99): https://www.twingalaxies.com/scores.php?scores=132438
    INP dump not relevant

    MAMEInfo.dat entries for zookeep and qix.cpp
    Code:
    0.29 [John Butler, Ed. Mueller]
    
    
    
    
    Artwork available
    
    
    
    
    SETUP and TEST MODE:
    
    
    - The first time you run the game, it will ask the location. You can change the name using F5/F6 and F2, then F1 to proceed through all the configuration screens, or just reset (F3).
    
    
    - Keep F2 pressed to enter test mode, then F1 to advance to the next test.
    
    
    - There are no dipswitches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down.
    
    
    
    
    WIP:
    
    
    - 0.182: Replaced M68705 CPU4 with MC68705P3.
    
    
    - 0.164: Lord Nightmare added rom locations to Zoo Keeper sets.
    
    
    - 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.
    
    
    - 10th December 2006: Mr. Do - We have Zoo Keeper bezel, cleaned up by Ad_Enuff.
    
    
    - 0.37b16: Changed M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and palettesize to 1024 colors.
    
    
    - 0.35b4: Fixed cpu1 rom ($8000).
    
    
    - 28th February 1999: Nicola fixed Zoo Keepers from crashing on the first bonus life stage.
    
    
    - 0.35b6: Replaced M6803 CPU3 with M6802 and M6805 CPU4 with M68705.
    
    
    - 0.35b4: Added new maincpu ($8000).
    
    
    - 0.35b3: Nicola Salmoria added clone Zoo Keeper (set 2). Properly emulated the 68705 protection in Zoo Keeper. Added M6805 (2MHz) CPU4 and 3rd coin slot. Known issues: Every time you start the emulation, you get a free credit. This is due to the 68705 based protection. Changed description of clone (set 2) to 'Zoo Keeper (set 3)'. Renamed (zookeepa) to (zookeep3).
    
    
    - 0.33b7: Nicola Salmoria added clone Zoo Keeper (set 2). Changed parent description to 'Zoo Keeper (set 1)'.
    
    
    - 0.31: John Butler merged the Qix and Zookeeper drivers, they now also support rotation.
    
    
    - 0.30: Changed description to 'Zoo Keeper'.
    
    
    - 0.29: John Butler added 'Zookeeper' (Taito 1982). Early attempt at a Zookeeper driver, based on the Qix one, which unfortunately doesn't work yet [John Butler, Ed Mueller]. ZooKeeper uses the same hardware as Qix (two 6809 CPUs). One CPU for data and sound and the other for video. Communication between the two CPUs is done using a 4K RAM space at $0000 which both CPUs have direct access. FIRQs (fast interrupts) are generated by each CPU to interrupt the other at specific times. The coin door switches and player controls are connected to the CPUs by Mototola 6821 PIAs. These devices are memory mapped as shown below. The screen is 256x256 with eight bit pixels (64K). The screen is divided into two halves each half mapped by the video CPU at $0000-$7FFF. The high order bit of the address latch at $9402 specifies which half of the screen is being accessed. Timing is critical in the hardware. The data CPU must have an interrupt signal generated externally at the right frequency to make the game play correctly. The address latch works as follows. When the video CPU accesses $9400, the screen address is computed by using the values at $9402 (high byte) and $9403 (low byte) to get a value between $0000-$FFFF. The value at that location is either returned or written. The scan line at $9800 on the video CPU records where the scan line is on the display (0-255). Several places in the ROM code wait until the scan line reaches zero before continuing.
    
    
    - 26th April 1993: Dumped Zoo Keeper (set 1).
    
    
    
    
    Other Emulators:
    
    
    * HiVE
    
    
    
    
    Recommended Games (Animals):
    
    
    Lasso
    
    
    Zoo Keeper
    
    
    Noah's Ark
    
    
    Portraits
    
    
    Bullfight
    
    
    Snake Pit
    
    
    Video Vince and the Game Factory
    
    
    Frantic Fred
    
    
    Jambo! Safari
    
    
    Animal Catch
    
    
    Pye-nage Taikai
    
    
    Inu No Osanpo / Dog Walking
    
    
    Sweet Life
    
    
    Sweet Life 2
    
    
    Animal Basket
    
    
    
    
    Romset: 78 kb / 20 files / 43.1 zip
    
    
    
    
    
    
    -----------------------------------------------------
    
    
    
    
    0.23 [John Butler, Ed. Mueller]
    
    
    
    
    TODO:
    
    
    - The Kram encryption algorithm is not understood. I merely provide tables to decrypt it, derived by comparison with the not encrypted versions. According to the QIX and Kram schematics, these games should be using 68A90Es. The 6809E has a 'Last Instruction Cycle' pin that is likely tied in with the encryption: "LIC is HIGH during the last cycle of every instruction and its transition from HIGH to LOW will indicate that the first byte of an opcode will be latched at the end of the present bus cycle".
    
    
    - I applied the interleave change only to elecyoyo because these games are really sensitive to timing, and kram's service mode was disturbed by it (the high score and audit pages were broken).
    
    
    
    
    NOTES:
    
    
    - The encrypted version of Kram doesn't have the protection MCU
    
    
    - It's not clear what the 16R4 PAL does.
    
    
    - Electric Yo-Yo was hanging in attract mode because of a synchronization issue. This was fixed by increasing the interleave to 20. The reason for the hang was that CPU #2 was reading location $8013 of shared RAM after clearing it and before CPU #1 had put the correct value in it.
    
    
    
    
    WIP:
    
    
    - 0.167: Fixed horizontal partial updates in Qix driver [David Haywood].
    
    
    - 0.154: Fixed Qix driver save state regression [Osso].
    
    
    - 0.153: Fixed 6821 PIA regressions in Kram (set 1/2), Electric Yo-Yo (set 1/2) and Space Dungeon [smf]. Let's not regenerate the entire Qix palette every time we do a partial update [Alex Jackson]. Misc cleanups [Osso].
    
    
    - 0.148u1: Resolved device references at initialisation where possible in Qix driver [Phil Bennett].
    
    
    - 0.147u1: Fixed regressions (includes\qix.h) [Miodrag Milanovic].
    
    
    - 0.146u3: Set screen to CRTC initial parameters (256x256 at ~55hz) [hap]. Changed VSync to 55.838470Hz.
    
    
    - 0.140: Aaron Giles fixed player's character disappears during gameplay in qix, zookeep and clones.
    
    
    - 0.129: Turned on perfect interleave for Qix hardware games [Aaron Giles].
    
    
    - 0.123u5: Added layout\elecyoyo.lay.
    
    
    - 0.123u2: Zsolt Vasvari reorganized Qix driver (driver state, decoupled audio section, etc).
    
    
    - 0.123u1: Zsolt Vasvari changed Qix driver to RGB32 mode and made its videoram_w do the partial updating instead of a per scanline timer.
    
    
    - 0.123: Atari Ace fixed multisession problem in the Qix driver.
    
    
    - 0.122u7: Changed M6802 CPU3 clock speed to 3686400 Hz.
    
    
    - 0.116u1: Aaron Giles improved MCU timing and communication in the Qix driver. Still a few issues remain. Zsolt Vasvari fixed scanline address reporting in the Qix driver.
    
    
    - 0.115u3: Zsolt Vasvari fixed subtle behavior in handling of PIA port A. This allows for the removal of hacks in the Qix driver and the Williams driver.
    
    
    - 0.115u2: Zsolt Vasvari changed the CRTC6845 emulator to optionally control the screen configuration and video rendering. Updated the Qix and Spiders driver to use the new functionality. Added notifications for when the display enable pin changes in order to drive blanking signals. Changed VSync to 76.293945Hz.
    
    
    - 0.115: Aaron Giles hooked up 6845 CRTC to the qix-based games. All games now generate display resolutions and frame rates on the fly. Cleaned up memory maps and a few other bits along the way. Added save state support. Changed visible area to 256x256 and VSync to 55.838470 Hz.
    
    
    - 0.96u2: Nicola Salmoria added cocktail flip support to the Qix driver.
    
    
    - 0.91u1: Added sndhrdw\qix.c. Derrick Renaud added external volume control and stereo support. Replaced DAC sound with Discrete.
    
    
    - 0.37b16: Added includes\qix.h.
    
    
    -  2nd June 2001: Aaron Giles fixed a multitude of problems in the other games.
    
    
    - 0.35b12: Changed M6802 CPU3 clock speed to 920000 Hz.
    
    
    - 0.35b10: Changed M6802 CPU3 clock speed to 3680000 Hz.
    
    
    - 0.31: Merged zookeep.c with qix.c driver.
    
    
    - 0.30: Added vidhrdw\zookeep.c.
    
    
    - 0.29: Added zookeep.c driver and machine\zookeep.c.
    
    
    - 0.23: Added qix.c driver, machine\qix.c and vidhrdw\qix.c.
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    Note: Game was recorded without first deleting the nvram file, which means the INP will not play correctly without it. The submitter has since provided the nvram file to ensure proper playback (see earlier post in this thread).

    Submissions to MARP require that nvram files are deleted before recording an INP file to avoid playback issues like this one. I assumed TG would also have a rule prohibiting nvram in the submission rules for MAME for the same reason, but I cannot find such a rule.
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