Arcade - Pengo - Points - 1,306,410 - Paul Hornitzky

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  1. Arcade - Pengo - Points - 1,306,410 - Paul Hornitzky

    03-12-2017, 06:40 PM
    vzaar-player


    vzaar-player


    vzaar-player


    Points
    Track
    https://www.twingalaxies.com/scores.php?scores=1407
    Rules
    Dip Switch Bank A:
    1-2 = Closed
    3 = Closed/Open [Upright/Cocktail]
    4-5 = Closed
    6 = Open
    7 = Closed
    8 = Open
    Dip Switch Bank B:
    1-2 = Closed
    3-4 = Open
    5-6 = Closed
    7-8 = Open
    Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;
    5 Pengos
    Bonus Pengo @ 30,000
    Normal Play
    Medium Difficulty
    Submission Message
    Screenshots from the video:




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  2. 03-12-2017, 06:43 PM
    Screenshots from the video:

    Name:  PH_OOO_Pengo_1306410_F.PNG
Views: 879
Size:  394.5 KB

    Name:  PH_OOO_Pengo_1306410_G.PNG
Views: 1139
Size:  636.8 KB
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  3. 03-29-2017, 02:38 PM
    I miss verifying your scores and it's good to see you continue to play this title.
    Stephen K. Boyer
    Former Twin Galaxies Sr. Referee
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Mario Bros. 2-Player Team: 1,517,380 ( Arcade Medium World Record )
    Mario Bros. 2-Player Team: 788,970 ( Arcade Medium NO POW World Record )
    Mario Bros. Single Player MEDIUM 4,260,210 ( MAME World Record )
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  4. 03-31-2017, 07:00 PM
    Is the score correct? I'm not sure how the final score is derived, but summing the two columns I get 1,306,330 not 1,306,410.
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
  5. 03-31-2017, 08:11 PM
    Quote Originally Posted by d3scride View Post
    Is the score correct? I'm not sure how the final score is derived, but summing the two columns I get 1,306,330 not 1,306,410.
    The score is correct. There is
    Quote Originally Posted by jpittman View Post
    a two-byte storage limit in the game's RAM for the score. The minimum score value registered by the game is 10 points, so the 1's digit can be safely ignored when storing the score in RAM. A two-byte score limit in hexadecimal is FFFF, which translates to 65,535 in decimal; multiply that by 10 to determine the highest score value that can be displayed (655,350). This means the score variable in RAM will overflow from FFFF to 0000 once a score of 655,360 is reached (which would be displayed as 1P 0 HI 655350).
    Quote Originally Posted by jpittman View Post
    Score Rollover:
    Pengo's score display rolls over whenever 655,360 points is reached. The final score is can be determined by first multiplying 655,360 by the number of score rollovers, and then adding the current P1 score.
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  6. 03-31-2017, 08:44 PM
    Pengo's score display rolls over whenever 655,360 points is reached. The final score is can be determined by first multiplying 655,360 by the number of score rollovers, and then adding the current P1 score.
    Just for the sake of completeness, the game had one score rollover, so:

    (655,360 x 1) + 651,050 = 1,306,410

    Jamey Pittman
    Perfect Pac-Man - 3,333,360 (Twin Galaxies, MARP)
    The Pac-Man Dossier
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  7. 04-01-2017, 02:56 PM
    Thanks for the clarification :)
    Craig Rout Gallant

    Current verified TG WRs: 58

    My Youtube channel: http://www.youtube.com/CraigARG
    MAME World Records channel: http://www.youtube.com/MAMEWorldRecords
  8. 04-01-2017, 04:36 PM




    Pengo
    (ペンゴ?) is an arcade game developed by Coreland and published by Sega in 1982. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.

    There are two versions of the arcade game, each with different music. The first uses "Popcorn" as the theme, and the second has original music. There are other small differences as well.[1]
    Pengo was ported to the Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, and Sega Game Gear.

    Gameplay[edit]

    The player uses a joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick will cause Pengo to push forward the ice block he is facing, which will slide until it hits a wall or another ice block, crushing any intervening Sno-Bees. Crushing more than one Sno-Bee at once will increase the number of points awarded. There are a total of sixteen levels, which repeat in order starting on the seventeenth round.
    As the player crushes those on patrol, new Sno-Bees hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the color of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall the water "vibrates", any adjacent Sno-Bees will be briefly stunned, and are eliminated if Pengo walks over them in this state. Eliminating all Sno-Bees in a round will progress the player to the next. Diamond blocks are unbreakable and the player earns bonus points for connecting them in a horizontal or vertical line (with a higher bonus paid out if the row is not against a wall). This will also temporarily stun all Sno-Bees. After 60 seconds elapse in a round without a death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner where it safely fades away. In a manner similar to Pac-Man, one of six brief intermissions plays on even-numbered rounds after the bonus is awarded.[citation needed]

    Legacy[edit]

    In 1982 and 1983 Bandai Electronics created two[2][3] official SEGA licensed handheld games featuring Pengo. The first was an LCD pocket game, the second a VFD table top version. In 1995 a brand new game called Pepenga Pengo was released for the Sega Mega Drive only in Japan.
    In 2010 a location test for the wide screen remake was announced in arcades, which features eight player multiplay.[4][5] A second location test took place at Sega Shinjuku Nishiguchi in May 2012.[6] During the 3rd location test at Club Sega Akihabara Shinkan between 2012-07-14 and 2012-07-16 as part of the 4-game compilation title named 'Ge-sen Love. ~Plus Pengo!~' (ゲーセンラブ。~プラス ペンゴ!~),[7] where the game was made available as a download by RINGEDGE2 machines through Sega's new ALL.NET P-ras Multi game network,[8][9] and was later released on 2012-09-20.[10] The compilation title is included with the Xbox 360 game 'Ge-sen Love. ~Plus Pengo!~'.[11][12][13]
    Contemporary Pengo clones include Pengi for the BBC Micro and Acorn Electron, Percy Penguin for the Commodore 64, Block Buster for the VIC-20, Chilly Willy for the Microbee,[14] Pengon for the Atari 8-bit family,[15] Pengy for the Atari ST,[16] and Freez'Bees for the ZX Spectrum.[17]


    Pengo
    Pengo arcade flyer

    Developer(s)
    Coreland
    Publisher(s)
    Sega
    Designer(s)
    Nobuo Kodera, Tsutomu Iwane, Akira Nakakuma, Shinji Egi
    Platform(s)
    Arcade (original)
    Atari 2600, Atari 5200, Atari 8-bit, C64, Game Gear
    Release
    September 1982
    Genre(s)
    Maze, Puzzle
    Mode(s)
    One or two players, alternating play
    Cabinet
    Upright
    Arcade system
    CPU: Z80
    Display
    Raster graphics, standard resolution 224 x 288 (Vertical)
  9. 04-02-2017, 03:52 PM

    Accepted Congratulations A New World Record

    Xevious,Klax

    Special Note to Twin Galaxy Members You Can Clearly See 2 Scores you Add Them Up you 1,306,410

    Classic Arcade Game Pengo 1Pl->651,050 + 655,360 1st Rollover = 1,306,410

    The Classic Arcade Game Pengo Rolls Over at 655,360 Twin Galaxy Members Can Clearly See at 46:57 to 47:02 of the Middle Part 2 Video Score is 655,360 + Score Showing 9,820 = 665,780

    I JJT Johnny it Took Awhile to Watch

    Excellent Play Paul World Record

    Special Note to Twin Galaxy Members Information by jpittman
    Pengo's score display rolls over whenever 655,360 points is reached. The final score is can be determined by first multiplying 655,360 by the number of score rollovers, and then adding the current P1 score.
    Just for the sake of completeness, the game had one score rollover, so:
    (655,360 x 1) + 651,050 = 1,306,410

    Their is further information on MAME Forum on it to. All Good A Ok











    Arcade - Pengo Game Starts at :22 Actual Play Starts at :26 of the Top Part 1 Video

    5 Pengos Can Be Seen at the Start of the Game at :26 of the Top Part 1 Video 4 at the Top Left Corner of the Game Screen and 1 Paul is Playing



    Bonus Pengo @ 30,000 At 4:07-11 of the of the Top Part 1 Video Score is 41,440

    The Classic Arcade Game Pengo Rolls Over at 655,360 Twin Galaxy Members Can Clearly See at 46:57 to 47:02 of the Middle Part 2 Video Score is 655,360 + Score Showing 9,820 = 665,780

    Arcade - Pengo Hardware,PCB,ROMS,Dip Switch Game Settings From 1:09:24 to 1:11:06 of the Bottom Part 3 Video

    Dip Switch Game Settings From 1:10:49 to 1:11:06 of the Bottom Part 3 Video Provided By Paul Hornitzky in Reply 2

    Game Settings from 1:03:23 to 1:03:49 of the Bottom Part 3 Video all Good A Ok

    Rules All Good A Ok
    5 Pengos

    Bonus Pengo @ 30,000

    Normal Play

    Medium Difficulty




    Arcade - Pengo - Points - 1,306,410 - Paul Hornitzky Final Score is at 1:00:50 to 1:01:30 of the Bottom Part 3 Video Game Initials PH.
    Special Note to Twin Galaxy Members You Can Clearly See 2 Scores you Add Them Up you 1,306,410
    1Pl->651,050 + 655,360 1st Rollover = 1,306,410

    1st Life Lost is at 10:39 No Life was Lost but Taken Away Subtracted

    2nd Life Lost is at 29:30 of the Middle Part 2 Video Score is 520,270

    3rd Life Lost is at 19:26 of the Bottom Part 3 Video Score is 363,440

    4th Life Lost is at 39:25 of the Bottom Part 3 Video Score is 509,610

    5th Life Lost is at 40:45 of the Bottom Part 3 Video Score is 514,730

    6th Life Lost is at 59:36 of the Bottom Part 3 Video Score is 651,050

    Twin Galaxy Members you Can Clearly See Both Scores 1Pl->651,050 + 655,360 1st Rollover = 1,306,410 from 1:00:50 to 1:01:30 of the Bottom Part 3 Video Game

    Rules
    Dip Switch Bank A:
    1-2 = Closed
    3 = Closed/Open [Upright/Cocktail]
    4-5 = Closed
    6 = Open
    7 = Closed
    8 = Open
    Dip Switch Bank B:
    1-2 = Closed
    3-4 = Open
    5-6 = Closed
    7-8 = Open
    Note: The above Dip Switches, when properly designated, will give the following Twin Galaxies Tournament Settings, used for this title;
    5 Pengos
    Bonus Pengo @ 30,000
    Normal Play
    Medium Difficulty


    jjt_defender

    Honored Veteran

    Credibility:21116

    Submission Points: 11,309 + 60 for Sponsor = 11,369


    I JJT Dominate Presently the Modern Arcade Games 51 with First Place in Scoring & Times
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    Adjudicated Video Submissions I JJT Johnny Got Wrong a Total of 30 in Twin Galaxy in Accepted, Rejected & Cancel Adjudication Archives & Correctly Adjudicated 11,369 at .99736819019% Accuracy

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