M.A.M.E. - Section Z [set 1] - Points - 68,300 - Benjamin Sweeney

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  1. M.A.M.E. - Section Z [set 1] - Points - 68,300 - Benjamin Sweeney

    03-15-2017, 06:57 AM
    vzaar-player


    Points
    WolfMame version
    175
    Score Track
    https://www.twingalaxies.com/scores.php?scores=10123
    Rules
    ROMSet: SectionZ
    Service Mode: Off
    Flip Screen: Off
    Lives: 3
    Allow continue: No
    Difficulty: Normal
    Bonus Life: 20000 50000
    Cabinet: Upright One Player
    Special Rules: Continues are NOT allowed!
    Submission Message
    INP from MGLXXX performance. Another first time play. This game is one I will return to. Love it.

    Video is of INP Playback as visual aide.

    Thanks for adjudicating!
    Attached Files Attached Files
    Thanks JJT_Defender, HugDD thanked this post
    Likes JJT_Defender, HugDD liked this post
  2. 03-15-2017, 05:12 PM
    I liked this game in the arcades. The game would slow down if there was too much stuff on the screen. Looks like with a little bit more practice you would make the next stages.
    Likes bensweeneyonbass liked this post
  3. 03-15-2017, 08:25 PM
    Good game ... you like your 10,000 point radar stations ... and the music is cool too ... Accepted.
    Thanks bensweeneyonbass thanked this post
  4. 03-16-2017, 07:37 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.



    Starting check.bat on 16/03/2017 at 14:24:48.45


    Zip test
    Code:
    Zip:
    
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:
    1 file, 52882 bytes (52 KiB)
    
    
    Testing archive: c:\progra~1\mame\analysis\zip\sectionz20161230bts68300pts.zip
    --
    Path = c:\progra~1\mame\analysis\zip\sectionz20161230bts68300pts.zip
    Type = zip
    Physical Size = 52882
    
    
    Everything is Ok
    
    
    Size:       78505
    Compressed: 52882
    RAR:
    
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:
    1 file, 52882 bytes (52 KiB)
    
    
    Listing archive: c:\progra~1\mame\analysis\zip\sectionz20161230bts68300pts.zip
    
    
    --
    Path = c:\progra~1\mame\analysis\zip\sectionz20161230bts68300pts.zip
    Type = zip
    Physical Size = 52882
    
    
    ----------
    Path = sectionz20161230bts68300pts.inp
    Folder = -
    Size = 78505
    Packed Size = 52722
    Modified = 2016-12-30 20:55:32
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 57575A08
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    
    Scanning the drive for archives:

    MAME Major Version 175


    What MAME thinks:
    Code:
    Input file: sectionz.inp
    INP version 3.5
    Created Sat Dec 31 01:51:28 2016
    
    
    Recorded using 0.175W (unknown)
    Total playback frames: 14529 (04:02.15)
    Average recorded speed: 100.141525%
    Average speed: 233.95% (257 seconds)



    Source driver:
    sectionz lwings.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.181: sectionz - "Section Z (set 1)"
    
    
    Resolution, 0.106-0.181: 256x240 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Section+Z+[set+1]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=10123

    INP dump not relevant




    MAME Info
    sectionz is the parent set.
    MAMEInfo.dat entries: sectionz and lwings.cpp
    Code:
    MAMEInfo.dat entries for:
    sectionz
    lwings.cpp
    ----
    0.29 [Paul Leaman]
    
    
    
    
    WIP:
    
    
    - 18th August 2010: Smitdogg - Dave France sent what appeared to be an undumped Section Z. The roms matched a set in MAME, which is labeled incorrectly. We'll get the roms and description fixed in the driver though and I'll resell it for funds after I get around to testing it.
    
    
    - 0.138u2: Changed Z80 CPU2 clock speed to 3MHz.
    
    
    - 0.138u1: Changed Z80 CPU2 clock speed to 4MHz.
    
    
    - 0.137u4: Changed Z80 CPU1 clock speed to 6MHz.
    
    
    - 0.133u1: Changed Z80 CPU1/2 clock speeds to 3MHz. Renamed (sctionza) to (sectionza).
    
    
    - 0.65: Changed Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz.
    
    
    - 0.37b6: Added prom ($0 - timing).
    
    
    - 0.35: Added clone Section Z (set 2). Changed parent description to 'Section Z (set 1)'.
    
    
    - 0.33b5: Games which use the dynamic palette system and no longer need 16-bit modes: Section Z, Legendary Wings, Trojan, Speed Rumbler, Rygar, Silkworm, Gemini Wing and Tiger Road [Nicola Salmoria].
    
    
    - 0.30: Juan Carlos Lorente added high score saving to Section Z.
    
    
    - 0.29: Paul Leaman added 'Section Z' (Capcom 1985). Known issues: The colors should be accurate, but the color space is downgraded from 4x4x4 to 3x3x2.
    
    
    - 30th May 1997: Dumped Section Z (set 1).
    
    
    
    
    LEVELS: 5
    
    
    
    
    Other Emulators:
    
    
    * FB Alpha
    
    
    
    
    Recommended Games (Jetman):
    
    
    Flash Boy (DECO Cassette)
    
    
    Sky Lancer
    
    
    Vastar
    
    
    Argus (Gottlieb)
    
    
    Equites
    
    
    Formation Z
    
    
    Freeze
    
    
    SWAT
    
    
    4-D Warriors
    
    
    Alien Sector
    
    
    Bakutotsu Kijuutei
    
    
    Cop 01
    
    
    Finalizer - Super Transformation
    
    
    Lizard Wizard
    
    
    Metal Clash
    
    
    Scooter Shooter
    
    
    Section Z
    
    
    Space Harrier
    
    
    Space Harrier II (Mega-Tech)
    
    
    Side Arms - Hyper Dyne
    
    
    Side Arms (Tourvision PCE bootleg)
    
    
    Transformer
    
    
    Exzisus
    
    
    Exzisus (Magnet System)
    
    
    Space Ranger (Arcadia)
    
    
    Star Guards
    
    
    Atomic Robo-kid
    
    
    Forgotten Worlds
    
    
    Forgotten Worlds (Mega-Tech)
    
    
    Superman
    
    
    Burning Force
    
    
    Insector X
    
    
    Sky Robo
    
    
    Solar Jetman (PlayChoice-10)
    
    
    Toy Shop Boys (Tourvision PCE bootleg)
    
    
    Rohga Armor Force
    
    
    PC Denjin Punkic Cyborg (Tourvision PCE bootleg)
    
    
    Povar / Sobrat' Buran / Agroprom (Jetpac)
    
    
    Cybattler
    
    
    Mazinger Z
    
    
    Excelsior
    
    
    Planet Harriers
    
    
    Shikigami no Shiro
    
    
    Shikigami No Shiro II
    
    
    Shikigami no Shiro III
    
    
    Crazy War
    
    
    KOF Sky Stage
    
    
    
    
    Romset: 529 kb / 18 files / 188.7 zip
    
    
    ----
    0.29 [Paul Leaman]
    
    
    
    
    TODO:
    
    
    - sectionz does "false contacts" on the coin counters, causing them to increment twice per coin.
    
    
    - Clean up Avengers protection; it currently checks against hard-coded program counter rather than behaving as a memory-mapped black box.
    
    
    - Accurate music tempo (audiocpu irq freq).
    
    
    - Accurate video timing, raw params.
    
    
    
    
    NOTES:
    
    
    - avengers061gre2: corrupted graphics in Avengers' ending not fixed. This bug is not in the Japanese set "Buraiken". It might just be a bug in the original: the tiles for the character image are just not present in the US version, replaced by more tiles for the title animation. The tile map ROM is the same between the two versions.
    
    
    - trojan37b1gre: stage 2-1 boss x flip glitches not fixed. This could be a side effect of sprite RAM buffering. Suggest buffering on-screen content instead of sprite memory.
    
    
    - Previous clock settings were too low. Sometimes Avengers and Trojan could not finish clearing VRAM before a new frame is drawn and left behind screen artifacts. Avengers' second CPU was forced to pre-empt during soundlatch operations, resulting in double or missing sound effects.
    
    
    
    
    WIP:
    
    
    - 0.161: Added save state support to Legendary Wings driver [Osso].
    
    
    - 0.154: Tweak music tempo. This fixed music tempo is fast and sometimes the sound repeat in every stage start [hap].
    
    
    - 0.135u3: Fabio Priuli added driver data struct and save states to Legendary Wings driver.
    
    
    - 0.131u1: Angelo Salese merged memory maps in the Legendary Wings driver.
    
    
    - 0.65: Acho A. Tang fixed sprites clipping in Legendary Wings and Trojan.
    
    
    - 0.37b16: Added includes\lwings.h.
    
    
    - 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver.
    
    
    - 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan.
    
    
    - 0.37b6: Removed machine\lwings.c.
    
    
    - 0.29: Added lwings.c driver, machine\lwings.c and vidhrdw\lwings.c.
    
    
    ----



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    Likes JJT_Defender, HugDD liked this post
  5. 03-16-2017, 01:39 PM

    Accepted
    Section Z Game Starts at :26 of the video

    Bonus Life: 20000 is at 1:38 Score 20,150 & 1:39 of the video Score is 30,150 a 10,000 Bonus Awarded

    Bonus Life 50000

    Section Z Game Settings & MAME Analyst by Almighty Dreadlock All Good A Ok

    M.A.M.E. - Section Z [set 1] - Points - 68,300 Final Score is at 4:05 & 4:20 of the video Game Initials BTS

    1st Life Lost is at 1:23 of the video Score is 18,350
    2nd Life Lost is at 2:44 of the video Score is 54,350
    3rd Life Lost is at 3:06 of the video Score is 56,250
    4th & Last Life Lost is at 4:05 of the video Final Score is 68,300

    Rules
    ROMSet: SectionZ
    Service Mode: Off
    Flip Screen: Off
    Lives: 3
    Allow continue: No
    Difficulty: Normal
    Bonus Life: 20000 50000
    Cabinet: Upright One Player

  6. 03-16-2017, 01:41 PM


    Section Z
    (セクションZ Sekushon Z?) is a side-view shoot-'em-up by Capcom originally released as a coin-operated video game in 1985. A home version was released for the Nintendo Entertainment System in 1987. The original coin-op game is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox, Capcom Classics Collection Remixed for PlayStation Portable, and Capcom Arcade Cabinet for Xbox 360 and PlayStation 3.

    Plot[edit]

    Set in an unspecified year during the third millennium, the player takes the role of an astronaut sent to infiltrate and destroy a space station orbiting near the Earth that is actually the secret base of an alien empire known as the "Balangool".[1][2]

    Arcade version[edit]

    The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (with the final stage having six sections to accommodate the spare letter). The player will fight an enemy boss at the end of each stage, concluding with the final battle against the "L Brain" at Section Z. The game's stages alternates between horizontal-scrolling stage (left or right) and upwards vertical-scrolling stages. The player will lose a life every time they get hit by enemy fire. Additional lives can be obtained if the player achieves a high enough score. The game will be over if the player loses all of their lives, although a chance to continue will be provided.
    The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points.[1]

    Famicom/NES version[edit]

    A console version of Section Z was released for the Nintendo Entertainment System in North America and Europe in 1987. The gameplay was altered for the NES port, particularly in its level design and game controls.
    The NES version features three stages, each comprising 20 sections (for a total of 60 sections), which are full-fledged levels in this version, although not all sections need to be visited to complete the game. In contrast to the alphabetical sections in the arcade version, the sections in the NES version are numbered instead. The first stage begins at Section 00, which is the outer perimeter of the space station and then proceeds to enter Section 01, the first actual corridor of the base. At the end of most sections, the player will choose to enter one of two transporters, each taking player to a different section of the base. Some transporters will take the player to a previous section while others cannot be opened until the player has fulfilled a certain condition and will kill the player if they try to enter. The objective of each stage is to destroy the two power generators located at different sections of each stage in order to open the path to the final section of each stage (Sections 19, 39, and 59 in that order) and face the boss.[3]
    Instead of using one button to fire and the other to turn around, the player now uses one button to fire at one direction and the other to fire at the opposite.[4]The player starts with a standard-issue laser rifle and can upgrade their weapon into a Flash Buster (which fires medium-range bullets at three directions) or a Megasmasher (which fires wider v-shaped laser beams). Either weapon can be upgraded into the Mega Buster, which provides both, wider-long range shots at three directions. The player can also obtain a Barrier Shield that will protect the player character for 32 shots.[5]
    The player also has a numeral indicator which represents their remaining energy, which will gradually be depleted when the player takes damage from enemy bullets or when the player loses a life by touching an enemy. However the player can still continue at the beginning of their current section, even if they lose all of their lives, as long as they still have energy left. When all energy is lost, the player is sent the start of the stage with full energy to start all over. The maximum energy can be increased by destroying the power generators in each stage. The player can also summon as a special transmission shell by pressing both button simultaneously. These include a Mega Missile, a Flash Bomb, and a Crush Ball.[6] Picking these shells and using them will cost the player four energy points.[4]
    The Famicom version in Japan was released in Disk Card format for the Family Computer Disk System add-on. In contrast to its NES counterpart, which the make player complete the game in one sitting, the Disk System allowed player to save their progress in one of three save files. After a game over, the player can quit the game and resume where t
    Section Z
    Arcade game flyer

    Developer(s)
    Capcom
    Publisher(s)
    Capcom
    Designer(s)
    Takashi Nishiyama
    Composer(s)
    FDS/NES version
    Kumi Yamaga &
    Tamayo Kawamoto
    Platform(s)
    Arcade, Nintendo Entertainment System, Family Computer Disk System
    Release
    Arcade
    • INT: December 1985

    Famicom Disk System
    • JP: May 25, 1987

    Nintendo Entertainment System
    • NA: July 1987




    Genre(s)
    Shoot-'em-up
    Mode(s)
    Single-player (2-player alternating)
    hey left off by loading the save file. The English localization of the game's manual identifies the main character as "Captain Commando", a fictional spokesman for Capcom USA who later starred in his own video game.

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