Vectrex - Spike - NTSC/PAL - Points - 30,200 - Dane Gill

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  1. Vectrex - Spike - NTSC/PAL - Points - 30,200 - Dane Gill

    03-15-2017, 01:04 PM
    Vzaar Video Url:

    Vzaar Video Url:

    NTSC/PAL - Points
    Score Track
    An ORIGINAL Vectrex controller MUST be used for all submissions.
    After advancing a few levels, leeching points could become an issue - If it looks like you're intentionally point leeching, your score WILL be disqualified!
    BANNED TACTIC: Getting yourself stuck between the cage and the right side of the screen, resulting in a large amount of points.
    Submission Message
    Hi again Twin Galaxies. Today's submission is for Spike on the Vectrex. Special thanks to Sam Rush for lending me his copy. I expect he will submit a better score asap lol. Proper run starts at 4.35
    I've also included a strange little clip of an odd glitch that happened to me during one of my earlier runs. Just for anyone who might find it interesting. @Rogerpoco @RaGe
    As always, thanks for watching.
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  2. 03-15-2017, 01:54 PM
    Great Playing, Accepted! You know, I look at this game and I think to myself it could almost be the Donkey Kong of the Vectrex because of the way it plays.
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  3. 03-15-2017, 02:53 PM
    Very Nice!
    I actually just figured out how to play this, moving the ladders and all.
    Is actually a very good game, but crazy-hard. I can get about 20k right now, that's about it.

    That glitch is mentioned in the scoring track, actually, already banned. I made Berzerk go Berzerk the other day, haha!
    Crazy you can get that far. As long as you intend to complete levels, I think you could fairly spend a little more time point-pressing, killing baddies for a while, then moving on. Just my opinion, having played this.

    Great Man!
    Droplets of Yes and No
    In an Ocean of Maybe...
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  4. 03-15-2017, 06:04 PM
    Yea, that was a variation of the glitch. If you jump up a crazy amount of points, not a good thing! (for submission purposes )

    Patrick, yea, this is like the Vectrex's answer to DK. Trying to capitalize on its popularity. Same deal with 'Pick Axe Pete' for the Odyssey2....Just throw some ladders in a game and people won't know the difference lol

    Great (Greta!) job, man..Accepted!
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  5. 03-16-2017, 03:25 PM
    Hi everyone. I just submitted a better Spike score. Please check it out. Thanks.
    -Professor Trex
  6. 03-17-2017, 10:58 AM
    Just bumping this up to the top of the page again.
    -Professor Trex
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  7. 03-21-2017, 03:54 PM


    Molly: Eek Help Spike
    Spike: Oh No Molly

    Spike Game Starts at 1:45 of the video

    Rules An ORIGINAL Vectrex controller & System Can Be Clearly be Seen from :06 to :14 of the video

    Vectrex - Spike - NTSC/PAL - Points - 30,200 - Dane Gill Final Score is at 9:24-25 of the Bottom Part 1 Video


    Honored Veteran


    Submission points: 11,199

    I JJT Dominate Presently the Modern Arcade Games 51 with First Place in Scoring & Times
    in 41 cities especially Fast & Furious Super Cars Undefeated against Players in a Best of 3,5,7 with 2,374 Victories in 6 years with only 36 Loses I live in Austin,Texas Live Public Housing Came,

    I live in Austin,Texas I JJT Johnny Play at Main Event, on Monday Night Madness 3 Specials for 10:95 fom 4pm to 2am in the Morning , Dave n Busters Sunday $10.00 Unlimited Game Card from 10am to 12 Midnight some times Austin Park Amusement on Tuesday & Thursday $12.00
    I JJT Have No Problem Mastering Video Games. In Austin,Texas

    I JJT Johnny Live in Austin,Texas Your Welcome to Call Main Event,Dave n Busters They Know Me. Come By Check My Scores & Times & Try to Beat them & Play Against Me.
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  8. 03-21-2017, 03:59 PM

    General Consumer Electronics (1982-83)
    Milton Bradley Company (1983-84)
    Home video game console
    Second generation
    Release date

    • NA: November 1982
    • EU: May 1983
    • JP: June 1983

    ROM cartridge
    Motorola MC68A09 @ 1.5 MHz
    Controller input

    Three European release Vectrex machines running Scramble, Solar Quest, and Star Ship, respectively

    The Vectrex is a vector display-based home video game console that was developed by Western Technologies/Smith Engineering.[1] It was licensed and distributed first by General Consumer Electronics (GCE), and then by Milton Bradley Company after its purchase of GCE. It was released in November 1982 at a retail price of $199 ($480 adjusted for inflation[2]); as Milton Bradley took over international marketing the price dropped to $150, then reduced again to $100 shortly before the video game crash of 1983 and finally retailed at $49 after the crash.[3] The Vectrex exited the console market in early 1984.

    Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The Vectrex is monochrome and uses plastic screen overlays to simulate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and through a licensing deal with Cinematronics, GCE was able to produce high-quality versions of arcade games such as Space Wars and Armor Attack.
    Vectrex comes with a built-in game, Mine Storm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager.
    The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen. In the U.S., the model number of the Vectrex is HP-3000.


    Games came supplied with color overlay sheets to compensate for the limitations of the screen.

    The idea for the Vectrex was conceived by John Ross of Smith Engineering in late 1980.[4] He, Mike Purvis, Tom Sloper, and Steve Marking had gone to Electro-Mavin, a surplus warehouse in Los Angeles. They found a 1" cathode ray tube from a heads-up display and considered if a small electronic game could be made of this.[citation needed] A demonstration of a vector-drawing cathode ray tube display was made by connecting the deflection yoke in a standard television to the channels of a stereo amplifier fed with music program material. An axillary yoke was used to keep the raster television's horizontal fly-back high-voltage system running. The demo led to a system originally conceived as a handheld called the Mini Arcade, but as Smith Engineering shopped the idea around to developers, it evolved into a tabletop with nine-inch screen.[4]
    The system was ultimately licensed to General Consumer Electronics in 1981. After an exceptionally brief hardware and software development period, the Vectrex was unveiled in July of the following year at the Summer Consumer Electronics Show in Chicago.[4] It was released to the public in November, just in time for the holidays. The launch sales were strong enough that Milton Bradley bought out General Consumer Electronics in early 1983.[4]
    Milton Bradley's greater resources allowed the Vectrex to be released in parts of Europe within a few months of the buyout, and through a co-branding agreement with Bandai, in Japan as well.[4] However, the Video game crash of 1983 turned Milton Bradley's support of the Vectrex into a costly mistake. In May 1984, Milton Bradley merged with Hasbro, and the Vectrex was discontinued a few months after. Over its lifetime, it had cost Milton Bradley tens of millions of dollars.[4]
    Prior to the Vectrex's discontinuation, a successor console with a color screen had been planned.[5] After the rights reverted to Smith Engineering, the company made plans to revive the Vectrex as a handheld, but the imminent arrival of Nintendo's Game Boy put an end to those plans.[4] In the mid-1990s, Jay Smith, then head of Smith Engineering, released the Vectrex product line into the public domain.[4]

    System features[edit]

    The Vectrex was the first and only home-based system to ever use a vector-based screen. It was also the first home system to offer a 3D peripheral (the Vectrex 3D Imager), in 1984,[6] predating the Sega Master System's SegaScope 3D by several years.
    The Vectrex was a commercial failure, due in part to its release just prior to the North American video game crash of 1983.[4] However, it retains a small, devoted fan base.[4]

    Technical specifications[edit]

    European release Vectrex playing the built-in game Minestorm, without overlay.

    Circuit board[edit]



    The computer and vector generator were designed by Gerry Karr. The computer runs the game's computer code, watches the user's inputs, runs the sound generator, and controls the vector generator to make the screen drawings. The vector generator is an all-analog design using two integrators: X and Y. The computer sets the integration rates using a digital-to-analog converter. The computer controls the integration time by momentarily closing electronic analog switches within the operational-amplifier based integrator circuits. Voltage ramps are produced that the monitor uses to steer the electron beam over the face of the phosphor screen of the cathode ray tube. Another signal is generated that controls the brightness of the line.
    The cathode ray tube is a Samsung model 240RB40 monochrome unit measuring 9 × 11 inches, displaying a picture of 240 mm diagonal; it is an off-the-shelf picture tube manufactured for small black/white television sets. The brightness of the CRT is controlled using a circular knob on the back of the display. A vector CRT display such as the one in the Vectrex does not require a special tube, and differs from standard raster-based television sets only in the control circuits. Rather than use sawtooth waves to direct the internal electron beam in a raster pattern, computer-controlled integrators feed linear amplifiers to drive the deflection yoke. This yoke has similar, if not identical inductances, unlike a TV deflection yoke. The yoke uses a standard TV core. The high-voltage transformer also uses a standard core and bobbin. There is special circuitry to turn off the electron beam if the vector generator stops or fails. This prevents burning of the screen's phosphors. This design is a great deal smaller than the electronics found in the free-standing, full-sized Asteroids.
    Early units have a very audible "buzzing" from the built-in speaker that reacts to the graphics generated on screen. This is due to improper production grounding of signal lines of the low-level audio circuitry, and was eventually resolved in later production models. A "ground loop" had been created by a grounding strap added in production to meet U.S. Federal Communications Commission signal radiation requirements.[citation needed] This idiosyncrasy has become a familiar characteristic of the machine.
  9. 03-21-2017, 04:03 PM
    Spike is a 1983 platform game for the Vectrex video game system. The character of Spike is considered a mascot of the Vectrex, being among the first video game mascots, and Spike is one of the earliest examples of voice synthesis in video games.[1][2] Spike was ported to iOS in 2013 as part of the Vectrex Regeneration app.[3]


    The player must navigate a tiny creature named Spike through chasms and ladders while avoiding enemies and endless pits. The player must collect Molly's bows to unlock doors and reach the final level to save Molly from the boss named Spud and bring her home.
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