M.A.M.E. - Hard Hat - Points - 174,160 - J. Jr.

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  1. M.A.M.E. - Hard Hat - Points - 174,160 - J. Jr.

    03-22-2017, 05:49 PM
    Vzaar Video Url:


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=9613
    Rules
    ROMSet: HardHat
    Bonus Life: 40000
    Lives: 3
    Special Rules: None
    Submission Message
    Performance starts at 0:43. Don't you hate games with long startup times? :) WLF and INP in the ZIP.

    Thanks for watching!
    Attached Files Attached Files
    Thanks HugDD, JJT_Defender thanked this post
    Likes HugDD, creech, JJT_Defender liked this post
  2. 03-23-2017, 08:22 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Thu 03/23/2017 at 11:07:44.60

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 44833 bytes (44 KiB)
    
    Testing archive: C:\MAME_Analysis\batch\inp\MARP\jwj-hardhat-174160.zip
    --
    Path = C:\MAME_Analysis\batch\inp\MARP\jwj-hardhat-174160.zip
    Type = zip
    Physical Size = 44833
    
    Everything is Ok
    
    Files: 2
    Size:       5775310
    Compressed: 44833
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 44833 bytes (44 KiB)
    
    Listing archive: C:\MAME_Analysis\batch\inp\MARP\jwj-hardhat-174160.zip
    
    --
    Path = C:\MAME_Analysis\batch\inp\MARP\jwj-hardhat-174160.zip
    Type = zip
    Physical Size = 44833
    
    ----------
    Path = hardhat.inp
    Folder = -
    Size = 5774712
    Packed Size = 44398
    Modified = 2017-03-22 20:33:04
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 6D988761
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = hardhat.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2017-03-22 20:33:04
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = F8AAEB11
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~3392MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Mar 22 20:19:26 2017
    
    Checks out OK. [3def]
    Playing back previously recorded game hardhat (Hard Hat) [press return]
    loading hhl-2.11a   
    loading hhl-2.10a   
    loading hhl-2.9a    
    loading hhl-2.8a    
    loading hhl-2.7a    
    loading hhl-2.6a    
    loading hha-1.5a    
    loading hha-1.6a    
    loading hha-1.7a    
    loading hhl-1.11d   
                                  
    Average FPS: 0.348382 (115 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'hardhat'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 12
    Approximate clock speed: 3392336796Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 46570
    Average record speed: 99.995190%
    System time at start of emulation: Wed Mar 22 20:19:26 2017
    Sound: 11025Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    hardhat src/drivers/exidy.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [exidy.c]
    
    GAME( 1982, hardhat,  0,       pepper2, pepper2,  pepper2,  ROT0, "Exidy", "Hard Hat", 0 )
    
    INPUT_PORTS_START( pepper2 )
        PORT_START_TAG("DSW")
        PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
        PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x06, "40000" )
        PORT_DIPSETTING(    0x04, "50000" )
        PORT_DIPSETTING(    0x02, "60000" )
        PORT_DIPSETTING(    0x00, "70000" )
        PORT_DIPNAME( 0x60, 0x40, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x60, "2" )
        PORT_DIPSETTING(    0x40, "3" )
        PORT_DIPSETTING(    0x20, "4" )
        PORT_DIPSETTING(    0x00, "5" )
        PORT_DIPNAME( 0x98, 0x98, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x90, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x00, "Coin A 2C/1C Coin B 1C/3C" )
        PORT_DIPSETTING(    0x98, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x10, "Coin A 1C/1C Coin B 1C/4C" )
        PORT_DIPSETTING(    0x18, "Coin A 1C/1C Coin B 1C/5C" )
        PORT_DIPSETTING(    0x88, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x08, "1 Coin/3 Credits 2C/7C" )
        PORT_DIPSETTING(    0x80, DEF_STR( 1C_4C ) )
    
        PORT_START_TAG("IN0")
        PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT ( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
        PORT_BIT ( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
        PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
        PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
        PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
    
        PORT_START_TAG("INTSOURCE")
    /*
        The schematics claim these exist, but there's nothing in
        the ROMs to support that claim (as far as I can see):
    
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )
        PORT_DIPSETTING(    0x00, DEF_STR( English ) )
        PORT_DIPSETTING(    0x01, DEF_STR( French ) )
        PORT_DIPSETTING(    0x02, DEF_STR( German ) )
        PORT_DIPSETTING(    0x03, DEF_STR( Spanish ) )
        PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )
    */
        PORT_BIT( 0x1f, IP_ACTIVE_HIGH, IPT_SPECIAL )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
    
        PORT_START_TAG("IN2")
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
    INPUT_PORTS_END
    
    Resolution: 248x256 @ 57.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Hard+Hat
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9613
    
    ROMSet: HardHat
    Bonus Life: 40000
    Lives: 3
    
    Sample correct TG:
    DSW: offset 0x23, repeat every 0x7C, typical value 0xDE
    - DSW: 0x06 (Bonus_Life): 0x06 (40000)
    - DSW: 0x60 (Lives): 0x40 (3)
    - DSW: 0x98 (Coinage): [not relevant]
    
        20: 00 00 00 DE 00 00 00 FF  00 00 00 80 00 00 00 FF
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 DE
       110: 00 00 00 00 3E 82 43 E1  00 00 00 DE 00 00 00 FF
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: hardhat - "Hard Hat"
    
    Resolution, 0.106-0.113: 248x256 @ 57.000000Hz
    Resolution, 0.114-0.175: 256x256 @ 59.996811Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Hard+Hat
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=9613
    INP Header:
    Code:
        10: 9C F3 32 CA 00 00 00 00  8E 14 D3 58 BF 17 EF 3D | .2......X.=
        20: 00 00 00 DE 00 00 00 FF  00 00 00 80 00 00 00 FF | .............
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 DE | ........>.C...
        A0: 00 00 00 FF 00 00 00 80  00 00 00 FF 00 00 00 00 | ..............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 DE 00 00 00 FF | ....>.C......
       120: 00 00 00 00 00 00 00 FF  00 00 00 00 00 00 00 00 | ...............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2C0E20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0E30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0E40: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    2C0E50: 00 00 00 DE 00 00 00 DF  00 00 00 00 00 00 00 FF | .............
    2C0E60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0E70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0E80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0E90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0EA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0EB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0EC0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 DE | .........C...
    2C0ED0: 00 00 00 DF 00 00 00 00  00 00 00 FF 00 00 00 00 | ..............
    2C0EE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0EF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0F00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0F10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0F20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0F30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2C0F40: 00 00 00 00 A2 82 43 E1  00 00 00 DE 00 00 00 DF | .....C......
    2C0F50: 00 00 00 00 00 00 00 FF  00 00 00 00 00 00 00 00 | ...............
    INP Tail-end:
    Code:
    581C40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581C50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581C60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581C70: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    581C80: 00 00 00 DE 00 00 00 FF  00 00 00 00 00 00 00 FF | .............
    581C90: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581CA0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581CB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581CC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581CD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581CE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581CF0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 DE | .........C...
    581D00: 00 00 00 FF 00 00 00 00  00 00 00 FF 00 00 00 00 | ..............
    581D10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581D20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581D30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581D40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581D50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581D60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    581D70: 00 00 00 00 A2 82 43 E1                          | .....C

    MAME Info
    MAMEInfo.dat entries: hardhat and exidy.c
    Code:
    MAMEInfo.dat entries for:
    hardhat
    exidy.cpp
    ----
    0.34b1 [Al Kossow]
    
    
    NOTE:
    
    - The original ROM images for Hard Hat (c) 1982 Exidy have been made available for free, non-commercial use. Authorization from H.R. Kaufmann, president of Xidy.
    
    
    WIP:
    
    - 0.161: Tafoid adjusted Bonus_Life dipswitch in Hard Hat.
    
    - 0.129: MooglyGuy added savestate support to Hard Hat.
    
    - 0.122u4: Zsolt Vasvari fixed incorrect fading twister in Hard Hat.
    
    - 0.37b5: Removed Samples sound.
    
    - 0.34RC1: Added Samples and Custom sound.
    
    - 0.34b1: Al Kossow added 'Hard Hat' (Exidy 1982). Known issues: Dipswitches and input ports not verified.
    
    
    PLAY INSTRUCTIONS:
    
    - To scroll screen, knock down posts along any side.
    
    - Letters scroll into screen.
    
    - Push or scroll letters into their dotted outlines.
    
    - Avoid for hammers and storms.
    
    - Be a HARDHAT, go for it!
    
    
    Recommended Games (Maze):
    
    Amazing Maze
    
    The Hand
    
    Lady Bug
    
    Lock'n'Chase
    
    Lock'n'Chase (DECO Cassette)
    
    Mouse Trap
    
    Oli-Boo-Chu
    
    Round-Up
    
    Check Man
    
    Dorodon
    
    Eyes
    
    Hard Hat
    
    Dingo
    
    Eggor
    
    Joinem
    
    Mr. TNT
    
    Poly-Play (ZRE) (Hase und Wolf)
    
    Poly-Play (ZRE-PP) (Hase und Wolf)
    
    Merlins Money Maze
    
    Klad / Labyrinth
    
    Touche Me
    
    Twin Brats
    
    
    Romset: 32 kb / 10 files / 19.2 zip
    
    ----
    0.31 [Marc Lafontaine, Brian Levine, Mike Balfour, Marco Cassili, Neil Bradley, Bryan Smith, Dan Boris, Nicola Salmoria]
    
    0.16 [Marc Lafontaine]
    
    
    NOTES:
    
    - venture, mtrap: Coin 1 and 2 are listed twice in the key mapping. When the "coin" buttons are pressed, 2 addresses are checked (look at the info in the source file), and the only way to handle this is to have the keys mapped twice... stephh
    
    
    Bugs:
    
    - fax, fax2, mtrap: Need lamps hooked up in exidy.c. Mr. Do (ID 03555)
    
    - targ, spectar: ISide-by-side test. outerworldarcade (ID 01033)
    
    
    WIP:
    
    - 0.174: Added audio\targ.h. Allow separate Exidy driver building [Miodrag Milanovic].
    
    - 0.165: Fixed missing sounds in Spectar (audio\targ.c) [Osso].
    
    - 0.150: Removed includes\targ.h. Modernized the Exidy sound device [Osso]. Moved Targ/Spectar audio functions into driver state while having no luck in fixing missing sounds in Spectar (audio\targ.c and includes\exidy.h) [Osso].
    
    - 0.148u3: Juergen Buchmueller fixed an out-of-range access spot by GCC-4.9 (audio\exidy.c).
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Exidy driver.
    
    - 0.141u3: Added audio\exidy.h. Split part of the driver include into a separate multi-driver include file (audio\exidy.h) [Atari Ace].
    
    - 0.137u3: Lord Nightmare added partial 6840ptm readback support to the Exidy driver.
    
    - 0.129u4: Changed 'Custom' sound to 'Exidy SFX+PSG'.
    
    - 0.127u7: Aaron Giles fixed accessing a certain portion of memory in the debugger causes crash (fax, hardhat, mtrap, pepper2, teetert, venture and clones).
    
    - 0.126u2: Aaron Giles changed the 6532 RIOT device into a proper device. Rewrote the logic to be simpler and leverage the new attotime functions. Changed the I/O port setters to specify a mask, and changed the I/O port callbacks to pass in the previous value. Converted audio\exidy.c to use the new RIOT implementation instead of rolling their own.
    
    - 0.122u6: Added includes\targ.h. Some more modernization/clean-up in the Exidy driver [Zsolt Vasvari]. Reorganized the Exidy audio hardware code.
    
    - 0.122u5: Zsolt Vasvari changed Exidy driver to draws the background directly from memory avoiding having to decode the gfx repeadately. Changed palettesize to 8 colors.
    
    - 0.121u1: Changed palettesize from 8 to 12 colors. For Pepper II, Hard Hat and FAX to 20 colors.
    
    - 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated the Exidy driver that uses the latter pattern to the new system.
    
    - 0.117: Zsolt Vasvari fixed regression in Exidy sounds.
    
    - 0.113u4: Zsolt Vasvari added the timing parameters for the Exidy 6502 driver from the schematics, and updated a number of other drivers to use the newer timing routines. Changed visible area to 256x256 and VSync to 59.996811 Hz.
    
    - 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound.
    
    - 0.96u4: Fixed palette and colortable bug in vidhrdw\exidy.c.
    
    - 0.87u3: Exidy games update [Aaron Giles]: This update is mainly a bunch of cleanup on the classic Exidy drivers. The memory maps are merged now, and I've gone through and removed a bunch of RAM that wasn't actually present on the real boards. I also fixed up the input ports on several of the bootlegs.
    
    - 0.63: Jim Hernandez fixed noise frequency in the Exidy games.
    
    - 0.58: Added includes\exidy.h.
    
    - 0.56: Aaron Giles fixed sound in Venture and other Exidy games.
    
    - 17th September 2001: Aaron Giles made the Exidy driver sounds much more accurate.
    
    - 0.37b5: Removed machine\exidy.c.
    
    - 0.37b4: Aaron Giles fixed sound in the Exidy games.
    
    -  8th June 2000: Aaron Giles did some cleanup on the Exidy driver.
    
    - 22nd May 2000: Aaron Giles improved the Exidy sound system.
    
    - 0.36b4: Changed VSync to 57Hz.
    
    - 0.35b2: Good progress in sound emulation of the Exidy games (Venture, Pepper 2, etc.) [Dan Boris].
    
    - 0.34RC1: Added sndhrdw\exidy.c. Preliminary sound support in the Exidy games [Dan Boris].
    
    - 0.33b6: Added machine\exidy.c.
    
    - 0.31: Merged mtrap.c, pepper2.c, targ.c and venture.c to exidy.c driver. Added sndhrdw\targ.c. Mike Balfour added better collision detection in the Exidy games (most noticeable in Venture upper left room).
    
    - 0.30: Added targ.c driver.
    
    - 0.28: Added mtrap.c driver and vidhrdw\exidy.c. Removed vidhrdw\venture.c.
    
    - 0.18: Added pepper2.c driver.
    
    - 0.16: Added venture.c driver and vidhrdw\venture.c.
    
    ----
    Name:  hh1.png
Views: 43
Size:  13.7 KBName:  hh2.png
Views: 42
Size:  95.8 KBName:  hh3.png
Views: 42
Size:  29.9 KB



    DIP Settings:
    DSW is the relevant DIP and was set as follows throughout the performance:

    DSW (Value: 0xDE)
    • Bonus Life: 40000
    • Lives: 3

    Jamey Pittman
    Perfect Pac-Man - 3,333,360 (Twin Galaxies, MARP)
    The Pac-Man Dossier
    Thanks JWJr, Almighty Dreadlock, HugDD, JJT_Defender thanked this post
    Likes HugDD, JJT_Defender liked this post
  3. 03-23-2017, 09:05 AM
    Thanks, Jamey.
  4. 04-08-2017, 07:18 AM
    Bumpity bumpbump...
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