M.A.M.E. - Crazy Kong [Set 1] - Points [No Hammer Challenge] - 234,700 - Jason Vasiloff

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  1. M.A.M.E. - Crazy Kong [Set 1] - Points [No Hammer Challenge] - 234,700 - Jason Vasiloff

    04-14-2017, 03:13 PM
    Vzaar Video Url:


    Points [No Hammer Challenge]
    WolfMame version
    167
    Score Track
    https://www.twingalaxies.com/scores.php?scores=42190
    Rules
    ROMset: CKong
    Lives: 3
    Bonus Life: 10000
    Special Rules: You are NOT allowed to use or even touch the hammer at any point in the game-play performance or your score will be disqualified. Usage of any stage section-skip tricks is prohibitted. These tricks are performed in the barrel and conveyor belt stages.
    Submission Message
    Name:  screenshot.jpg
Views: 109
Size:  68.8 KB

    Pretty tough to play without the hammer on the rivet boards - Barra being able to make it to level 17 on this track is mighty impressive.

    Thanks for reviewing.


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  2. 04-14-2017, 06:57 PM
    Quote Originally Posted by JasonV91 View Post
    Pretty tough to play without the hammer on the rivet boards

    Tell me about it.

    Accepted

    If you can clear the 2 top-right rivets early, the board is less of a struggle.

    If you can't . . . well, I would rather not think about it.

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  3. 04-14-2017, 08:06 PM
    Quote Originally Posted by stella_blue View Post

    Tell me about it.

    Accepted

    If you can clear the 2 top-right rivets early, the board is less of a struggle.

    If you can't . . . well, I would rather not think about it.

    Thanks Scott - Like/Thank buttons still not showing up

    I try to get those ones as quick as possible, but those fireballs are little ****s most of the time!
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  4. 04-14-2017, 11:46 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on 15/04/2017 at 7:40:08.54

    Zip test
    Code:
    Zip:
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 205240 bytes (201 KiB)
    
    Testing archive: c:\progra~1\mame\analysis\zip\JRV-ckongpt2-234700.zip
    --
    Path = c:\progra~1\mame\analysis\zip\JRV-ckongpt2-234700.zip
    Type = zip
    Physical Size = 205240
    
    Everything is Ok
    
    Size:       503224
    Compressed: 205240
    RAR:
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 205240 bytes (201 KiB)
    
    Listing archive: c:\progra~1\mame\analysis\zip\JRV-ckongpt2-234700.zip
    
    --
    Path = c:\progra~1\mame\analysis\zip\JRV-ckongpt2-234700.zip
    Type = zip
    Physical Size = 205240
    
    ----------
    Path = JRV-ckongpt2-234700.inp
    Folder = -
    Size = 503224
    Packed Size = 205060
    Modified = 2017-04-06 05:38:35
    Created = 2017-04-14 14:17:20
    Accessed = 2017-04-14 14:17:20
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 2F6614B2
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [32] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 167

    What MAME thinks:
    Code:
    Input file: ckongpt2.inp
    INP version 3.5
    Created Thu Apr 06 05:09:28 2017
    
    Recorded using MAME 0.167/W 28/10/15
    Total playback frames: 104832 (29:07.20)
    Average recorded speed: 100%
    Average speed: 641.09% (1764 seconds)

    Source driver:
    ckongpt2 cclimber.c
    Generic Info for game:
    Code:
    ROM set changed: yes
    0.106-0.122: ckong - "Crazy Kong (set 1)"
    0.123-0.138: ckong - "Crazy Kong Part II (set 1)"
    0.138u3-0.175: ckongpt2 - "Crazy Kong Part II (set 1)"
    
    MAME History:
    - 0.138u3: Fred O. added 'Crazy Kong' (Falcon? 1981). Changed 'Crazy Kong (bootleg on Galaxian hardware)', 'Crazy Kong (bootleg on Moon Cresta hardware)', 'Crazy Kong (Alca bootleg)', 'Crazy Kong (Orca bootleg)', 'Crazy Kong (Scramble hardware)', 'Big Kong' and 'Monkey Donkey' from clones of 'Crazy Kong Part II' to clones of 'Crazy Kong'.
    - 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
    
    Resolution, 0.106-0.175: 256x224 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Crazy+Kong+%5BSet+1%5D
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7712
    Rules, Points [No Hammer Challenge]: https://www.twingalaxies.com/scores.php?scores=42190
    Rules, Wall Jumps - Rivet Stage: https://www.twingalaxies.com/scores.php?scores=198687
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: ckongpt2 and cclimber.c
    Code:
    MAMEInfo.dat entries for:
    cclimber.cpp
    ckongpt2
    ----
    0.35b9 [Nicola Salmoria]
    
    0.02 [Nicola Salmoria, Lionel Theunissen]
    
    
    NOTES:
    
    - The Cannon Ball bootlegs on this Falcon (Crazy Kong) hardware don't correctly handle the protection device found on the original pacman hardware conversion, this causes them to crash after the a few rounds - confirmed on an original PCB. They clearly weren't tested properly by the bootleggers.
    
    
    WIP:
    
    - 0.173: Changed machine\segacrpt.cpp/h to segacrpt_device.cpp/h. Sega encryption emulation (segacrpt) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood].
    
    - 0.168: Added Top Roller (Jaleco) PCB layout [Guru].
    
    - 0.163: Added save state support to Crazy Climber driver [Osso].
    
    - 0.153: Removed DEVCB_HANDLER by making cclimber_audio_device. Not very nice looking, but it's working. Audio boards needs better decoupling [Miodrag Milanovic].
    
    - 0.141u4: Added audio\cclimber.h. Further decoupled some driver files to help driver_device conversions [Atari Ace]: Crazy Climber audio code get his own includes. Convert Crazy Climber driver to driver_device.
    
    - 0.126u2: Fabio Priuli added DIP locations to Crazy Climber driver.
    
    - 0.123u3: Merged yamato.c with cclimber.c driver. Zsolt Vasvari cleaned up the Crazy Climber video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Merged Yamato driver with Crazy Climber. Swapped gfx1 roms ($1000, 2000).
    
    - 0.122u8: Zsolt Vasvari removed colortables from Crazy Climber driver and a number of other drivers, as part of a larger move to phase out old-style colortables.
    
    - 0.110u5: Mamesick cleaned up the Crazy Climber driver, replacing hacks for cannonb with a separate video update callback.
    
    - 0.110u2: Added machine\cclimber.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine\scramble.c is broken up into two files: machine\galaxian.c and machine\scramble.c, drivers\amidar.c, drivers\frogger.c, drivers\scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers\cclimber.c was separated into its own machine\cclimber.c file to allow mshuttle to share it without taking on other dependencies.
    
    - 0.105u1: Added includes\cclimber.h.
    
    - 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen).
    
    - 0.93: Changed Custom sound to Samples.
    
    - 0.53: Added machine\segacrpt.h.
    
    - 0.35b9: Added yamato.c driver.
    
    - 0.28: Merged ckong.c with cclimber.c driver [Nicola Salmoria]. Removed vidhrdw\ckong.c. All-new handling of rotation [Nicola Salmoria]: The GameDriver structure now has a "orientation" field which allows driver writers to handle fairly easily games which run on the same hardware but with different orientations. Crazy Climber/Crazy Kong, Lady Bug/Snap Jack/Cosmic Avenger and the Gottlieb games are examples of drivers using this feature. Rotation is handled automatically by gfxdecode(), which creates a prerotated charset, and drawgfx(), which swaps the arguments appropriately. Drivers which use only the standard functions to render their display will automatically handle the "orientation" field. If a driver writes directly to the bitmap, it must handle the rotation itself. IMPORTANT NOTE: osd_create_bitmap() swaps width and height when a rotation is requested. Take that into account or you'll risk trashing memory. IMPORTANT NOTE TO PORTERS: remember to update osd_create_bitmap() and osd_create_display() to take into account the rotation. Check msdos.c to see how this must be done.
    
    - 0.12: Added vidhrdw\generic.c/h.
    
    - 0.06: Moved cclimber\Psg.c/h to sndhrdw\. Removed Psg.c.new and Psg.h.old. Changed cclimber\driver.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\driver.c and ckong\vidhrdw.c to drivers\cclimber.c, vidhrdw\cclimber.c, sndhrdw\cclimber.c, drivers\ckong.c and vidhrdw\ckong.c.
    
    - 0.05: Changed cclimber\Psg.c.old to Psg.c and cclimber\PSG.C to Psg.c.new.
    
    - 0.04: Added new cclimber\PSG.C/H. Changed older in Psg.c/h.old.
    
    - 0.03: Removed cclimber\machine.c and ckong\machine.c.
    
    - 0.02: Added cclimber\driver.c, ckong\driver.c, cclimber\machine.c, cclimber\vidhrdw.c, cclimber\sndhrdw.c, ckong\machine.c, ckong\vidhrdw.c, cclimber\PSG.C and PSG.TXT.
    
    ----
    0.33b7 [Nicola Salmoria]
    
    0.02 [Nicola Salmoria, Ville Laitinen]
    
    
    Bugs:
    
    - Sound problem when collecting/jumping. Tafoid (ID 03743)
    
    - [possible] Kong does not delay leaving with girl. Tafoid (ID 03744)
    
    
    WIP:
    
    - 0.146u2: Updated labels/locations for all Crazy Kong PT 2 sets based on a recently dumped board [Smitdogg, Tafoid].
    
    - 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).
    
    - 0.138u2: hap fixed missing pixel gap between Kong's feet and platform in Crazy Kong Part II.
    
    - 0.131u1: Team Japump added clone Crazy Kong Part II (Japan).
    
    - 0.122u8: Changed description of clones 'Crazy Kong (set 1)' to 'Crazy Kong Part II (set 1)', (set 2) to 'Crazy Kong Part II (set 2)', (Jeutel bootleg) to 'Crazy Kong Part II (Jeutel bootleg)' and (Alternative levels) to 'Crazy Kong Part II (alternative levels)'.
    
    - 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'.
    
    - 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).
    
    - 0.122u8: Changed description to 'Crazy Kong Part II'.
    
    - 13th January 2008: Mr. Do - We have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end.
    
    - 0.114u4: Aaron Giles fixed P2 control type.
    
    - 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.
    
    - 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).
    
    - 0.34b1: Added color proms ($0, 20, 40).
    
    - 0.33b7: Changed 'Crazy Kong (Crazy Climber hardware)' to clone 'Crazy Kong (set 2)' and clone (alternate version) to 'Crazy Kong (set 1)'. Renamed (ckong) to (ckonga) and (ckonga) to (ckong).
    
    - 0.29: Accurate colors in Crazy Kong [Tim Lindquist, Nicola Salmoria].
    
    - 0.27: Nicola Salmoria added clone Crazy Kong (alternate version). Changed description of clone (Copyright Jeutel) to 'Crazy Kong (Jeutel bootleg)'.
    
    - 0.25: Added clone Crazy Kong (Copyright Jeutel).
    
    - 0.24: Changed parent description to 'Crazy Kong (Crazy Climber hardware)'.
    
    - 0.18: Nicola Salmoria fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.
    
    - 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Kong.
    
    - 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette).
    
    - 0.04: Optimizations in drawgfx(), Crazy Kong benefit as well. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
    
    - 0.02: Nicola Salmoria added 'Crazy Kong' (Falcon 1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Jump. Known issues: Some problems with sound. This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees. Crazy Kong emulation set up by Ville Laitinen.
    
    
    LEVELS: 4
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games (Platform):
    
    Steel Worker
    
    Donkey Kong
    
    FamicomBox (Donkey Kong)
    
    Crazy Kong
    
    Crazy Kong Part II
    
    Kong (Donkey Kong conversion on Galaxian hardware)
    
    Donkey Kong Junior
    
    FamicomBox (Donkey Kong Jr.)
    
    Donkey Kong 3
    
    Super Donkey Kong (Super Famicom Box)
    
    Logger
    
    Naughty Mouse
    
    Treasure Island
    
    Treasure Island (DECO Cassette)
    
    Woodpecker
    
    Dock Man
    
    Kangaroo
    
    Minky Monkey
    
    Ponpoko
    
    Pop Flamer
    
    Popeye
    
    FamicomBox (Popeye)
    
    Q*bert
    
    Faster, Harder, More Challenging Q*bert
    
    Q*bert's Qubes
    
    Springer
    
    Arabian
    
    Boggy '84
    
    Bristles (Max-A-Flex)
    
    Congo Bongo
    
    Dr. Micro
    
    Hopper Robo
    
    Jump Coaster
    
    Mappy
    
    Namco Classic Collection Vol.1 (Mappy)
    
    Mouser
    
    Mr. Do's Castle
    
    Number Crash
    
    Popper
    
    Roc'n Rope
    
    Konami 80's AC Special (Roc'n Rope)
    
    Super Glob
    
    Ben Bero Beh
    
    Complex X
    
    Jumping Jack
    
    Lode Runner
    
    Lode Runner II - The Bungeling Strikes Back
    
    Lode Runner III - The Golden Labyrinth
    
    Lode Runner IV - Teikoku Karano Dasshutsu
    
    Lode Runner - The Dig Fight
    
    Mr. Do's Wild Ride
    
    Pandora's Palace
    
    Peter Pack-Rat
    
    Vs. Ice Climber
    
    Vs. Ice Climber Dual
    
    Vs. Wrecking Crew
    
    Baluba-louk no Densetsu
    
    Pig Out: Dine Like a Swine!
    
    Sea Hunter Penguin
    
    Multi 5 (Tong Boy)
    
    
    Recommended Games (Monkeys):
    
    Tranquillizer Gun
    
    Crazy Kong
    
    Crazy Kong Part II
    
    Donkey Kong
    
    Donkey Kong Junior
    
    Donkey Kong 3
    
    Super Donkey Kong (Super Famicom Box)
    
    Sky Skipper
    
    Treasure Island
    
    Dazzler
    
    Kangaroo
    
    Mighty Monkey
    
    Minky Monkey
    
    Triple Punch
    
    Congo Bongo
    
    Jumping Jack
    
    FamicomBox
    
    Rampage
    
    Rampage: World Tour
    
    Toki
    
    Monkey Mole Panic
    
    Itazura Monkey
    
    Crazy Monkey
    
    Crazy Monkey 2
    
    
    Romset: 53 kb / 17 files / 31.2 zip
    
    ----

    Name:  1.jpg
Views: 91
Size:  83.1 KB

    Name:  2.jpg
Views: 100
Size:  42.0 KB
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  5. 04-16-2017, 12:45 PM
    Nice job, it's a tough game to play. I like how you got the dips set correctly, unlike myself.
    Thanks JasonV91 thanked this post
  6. 04-16-2017, 06:37 PM

    Accepted
    - Crazy Kong [Set 1] - Points [No Hammer Challenge] Game Starts at :11 of the video


    3 Jump Men Can Be Seen at :11 of the video Top Left Corner of the Game Screen



    Bonus Jump Man 10,000 Can Be Seen at 1:26-27 of the video Score is 10,200 Level 1 Elevator Board

    Name:  2017_04_17_01_21_242.jpg
Views: 100
Size:  54.1 KB

    Just before Getting a Extra Jump Man at 10,000 1:24-25 of the video Score is 9,900 Level 1 Elevator Board

    Name:  2017_04_17_01_17_371.jpg
Views: 88
Size:  54.2 KB

    - Crazy Kong [Set 1] - Points [No Hammer Challenge] Game Settings & MAME Analyst by Almighty Dreadlock All Good A Ok

    Rules
    ROMset: CKong
    Lives: 3
    Bonus Life: 10000

    M.A.M.E. - Crazy Kong [Set 1] - Points [No Hammer Challenge] - 234,700 Final Score is at 28:48 to 29:12 Game Initials JRV

    Name:  2017_04_17_01_37_114.jpg
Views: 77
Size:  54.0 KB


    1st Jump Man Lost is at 14:37 of the video Score 124,100 Level 6 Barrel Board

    2nd Jump Man Lost is at 20:08 of the video Score is 176,100 Level 7 Rivet Board

    3rd Jump Man Lost is at 28:05 of the video Score is 231,900 Level 9 Rivet Board

    4th & Final Jump Man Lost is at 28:48 of the video Final Score is 234,700 Level 9 Rivet Board







    JJT_DEFENDER

    VERIFIED

    HONORED VETERAN

    Credibility: 21,416

    Submission Points: 11,538 + 60 for Sponsor = 11,598


    I JJT Dominate Presently the Modern Arcade Games 51 with First Place & Highest Scores & Fastest Times
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    I live in Austin,Texas I JJT Johnny

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