M.A.M.E. - Vs. Pinball - Points - 234,650 - John McAllister

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  1. M.A.M.E. - Vs. Pinball - Points - 234,650 - John McAllister

    04-16-2017, 08:34 AM
    vzaar-player


    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=120589
    Rules
    ROMSet: VSPinbal
    Side Drain Walls: High
    Bonus Life: 50000
    Balls: 3
    Ball Speed: Normal
    Special Rules: None
    Submission Message
    Clearing my drive of old submissions.
    Attached Files Attached Files
    Thanks JJT_Defender, HugDD thanked this post
    Likes JJT_Defender, HugDD liked this post
  2. 04-17-2017, 11:39 AM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Mon 04/17/2017 at 15:30:33.80

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 34893 bytes (35 KiB)
    
    Testing archive: C:\MAME_Analysis\batch\inp\MARP\elf_vspinbal_234650_wolf106.zip
    --
    Path = C:\MAME_Analysis\batch\inp\MARP\elf_vspinbal_234650_wolf106.zip
    Type = zip
    Physical Size = 34893
    
    Everything is Ok
    
    Files: 2
    Size:       5694834
    Compressed: 34893
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 34893 bytes (35 KiB)
    
    Listing archive: C:\MAME_Analysis\batch\inp\MARP\elf_vspinbal_234650_wolf106.zip
    
    --
    Path = C:\MAME_Analysis\batch\inp\MARP\elf_vspinbal_234650_wolf106.zip
    Type = zip
    Physical Size = 34893
    
    ----------
    Path = vspinbal.inp
    Folder = -
    Size = 5694236
    Packed Size = 34466
    Modified = 2016-06-29 20:59:26
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 56308590
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = vspinbal.wlf
    Folder = -
    Size = 598
    Packed Size = 205
    Modified = 2016-06-29 20:59:26
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 15FF7668
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1833MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Jun 29 23:46:37 2016
    
    Checks out OK. [e1ec]
    Playing back previously recorded game vspinbal (Vs. Pinball) [press return]
    loading pb-6d       
    loading pb-6c       
    loading pb-6b       
    loading pb-6a       
    loading pb-8b       
    loading pb-8a       
                                  
    Average FPS: 1.415695 (183 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'vspinbal'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 7
    Approximate clock speed: 1833463940Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 45921
    Average record speed: 99.991921%
    System time at start of emulation: Wed Jun 29 23:46:37 2016
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    vspinbal src/drivers/vsnes.c
    DIP Info from source:
    Code:
    #define VS_CONTROLS( SELECT_IN0, START_IN0, SELECT_IN1, START_IN1 ) \
        PORT_START    /* IN0 */ \
        PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)    /* BUTTON A on a nes */ \
        PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)    /* BUTTON B on a nes */ \
        PORT_BIT ( 0x04, IP_ACTIVE_HIGH, SELECT_IN0 )                /* SELECT on a nes */ \
        PORT_BIT ( 0x08, IP_ACTIVE_HIGH, START_IN0 )                /* START on a nes */ \
        PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) \
        PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) \
        PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) \
        PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) \
        \
        PORT_START    /* IN1 */ \
        PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)    /* BUTTON A on a nes */ \
        PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)    /* BUTTON B on a nes */ \
        PORT_BIT ( 0x04, IP_ACTIVE_HIGH, SELECT_IN1 )                /* SELECT on a nes */ \
        PORT_BIT ( 0x08, IP_ACTIVE_HIGH, START_IN1 )                /* START on a nes */ \
        PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) \
        PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) \
        PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) \
        PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) \
        \
        PORT_START    /* IN2 */ \
        PORT_BIT ( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) /* serial pin from controller */ \
        PORT_BIT ( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
        PORT_BIT ( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1) /* service credit? */ \
        PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )    /* bit 0 of dsw goes here */ \
        PORT_BIT ( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )    /* bit 1 of dsw goes here */ \
        PORT_BIT ( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1) \
        PORT_BIT ( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1) \
        PORT_BIT ( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
    
    INPUT_PORTS_START( vspinbal )
        VS_CONTROLS( IPT_START1, IPT_UNKNOWN, IPT_START2, IPT_UNKNOWN )
    
        PORT_START /* DSW0 - bit 0 and 1 read from bit 3 and 4 on $4016, rest of the bits read on $4017 */
        PORT_DIPNAME( 0x07, 0x01, DEF_STR( Coinage ) )
        PORT_DIPSETTING(    0x07, DEF_STR( 4C_1C ) )
        PORT_DIPSETTING(    0x03, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0x08, 0x00, "Side Drain Walls" )
        PORT_DIPSETTING(    0x00, DEF_STR( High ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Low ) )
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0x00, "50000" )
        PORT_DIPSETTING(    0x10, "70000" )
        PORT_DIPNAME( 0x60, 0x00, "Balls" )
        PORT_DIPSETTING(    0x60, "2" )
        PORT_DIPSETTING(    0x00, "3" )
        PORT_DIPSETTING(    0x40, "4" )
        PORT_DIPSETTING(    0x20, "5" )
        PORT_DIPNAME( 0x80, 0x00, "Ball speed" )
        PORT_DIPSETTING(    0x00, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x80, "Fast" )
    INPUT_PORTS_END
    
    GAME( 1984, vspinbal, 0,        vsnes,   vspinbal, vspinbal, ROT0, "Nintendo",  "Vs. Pinball", 0 )
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.146: vspinbal - "Vs. Pinball"
    0.146u1-0.151: vspinbal - "Vs. Pinball (set ?)"
    0.152-0.170: vspinbal - "Vs. Pinball (US, set PN4 E-1)"
    
    MAME History:
    - 0.146u1: Changed description to 'Vs. Pinball (set ?)' and clone (Japan) to 'Vs. Pinball (Japan, set PN3 B)'.
    - 0.152: Dead_Body corrected rom labels in Vs. Pinball. Changed description to 'Vs. Pinball (US, set PN4 E-1)'.
    
    Resolution, 0.106-0.170: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Vs. Pinball
    INP Header:
    Code:
        10: 84 70 48 6D 00 00 00 00  1D 96 74 57 1C 99 EC E1 | .pHm......tW..ìá
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 01 | ................
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 00  00 00 00 01 00 00 00 00 | ................
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 00 00 00 00 01  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2B70F0: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7110: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7150: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    2B7160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 01 | ................
    2B7170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B71A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B71B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B71C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B71D0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá....
    2B71E0: 00 00 00 00 00 00 00 00  00 00 00 01 00 00 00 00 | ................
    2B71F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2B7220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    56E1E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E1F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E220: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | ¢.Cá............
    56E230: 00 00 00 01 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E290: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    56E2A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 01 | ................
    56E2B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E2C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E2D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E2E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E2F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    56E310: 00 00 00 00 00 00 00 00  A2 82 43 E1             | ........¢.Cá

    MAME Info
    vspinbal is the parent set.
    MAMEInfo.dat entries: vspinbal and vsnes.c
    Code:
    MAMEInfo.dat entries for:
    vspinbal
    vsnes.cpp
    ----
    0.37b11 [Howie Cohen]
    
    
    WIP:
    
    - 0.152: Dead_Body corrected rom labels in Vs. Pinball. Changed description to 'Vs. Pinball (US, set PN4 E-1)'.
    
    - 0.146u1: Changed description to 'Vs. Pinball (set ?)' and clone (Japan) to 'Vs. Pinball (Japan, set PN3 B)'.
    
    - 0.139u4: Tafoid fixed clone Vs. Pinball (Japan) flipper control and eliminated duplicated inputs.
    
    - 0.133u1: Renamed (vspinblj) to (vspinbalj).
    
    - 0.72: Added dipswitches 'Side Drain Walls' and 'Bonus Life' to clone (Japan).
    
    - 0.60: Removed 3rd button. Added dipswitches 'Coinage', 'Balls' and 'Ball speed'. Changed description to 'Vs. Pinball' and clone (Japan) to 'Vs. Pinball (Japan)'.
    
    - 0.37b12: Added clone Pinball (Japan).
    
    - 0.37b11: Howie Cohen added 'Pinball' (Nintendo 1984).
    
    -  6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
    
    -  1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.
    
    
    Recommended Games (Pinball):
    
    Gee Bee
    
    Bomb Bee
    
    Cutie Q
    
    Solar War
    
    Video Pinball
    
    Flipper Jack
    
    Pinbo
    
    Vs. Pinball
    
    Pinball Action
    
    Super Wing
    
    Panic Road
    
    Speed Ball
    
    Music Ball
    
    Time Scanner
    
    Time Scanner (Magnet System)
    
    PinBot (PlayChoice-10)
    
    Alien Crush
    
    Devil Crash (Tourvision PCE bootleg)
    
    Super Pinball Action
    
    Witch
    
    Grand Cross
    
    Power Flipper Pinball Shooting
    
    Hot Pinball
    
    Gals Pinball
    
    
    Romset: 49 kb / 7 files / 25.1 zip
    
    ----
    0.37b11 [Howie Cohen]
    
    
    Bugs:
    
    - vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn. Karasu (ID 00884)
    
    - pc_wgnmn, hogalley, duckhunt: If you shoot the white part of a target, the shot will not register. Kale (ID 00537)
    
    
    WIP:
    
    - 0.178: Renamed select sets for Nintendo Vs. which cause -verifysoftware confusion with NES softlist titles due to shared setnames in the form of partial hits. This also tests the waters for expanded setnames for parents [Tafoid].
    
    - 0.169: Scale gun input to screen size, otherwise it's massively inaccurate near the bottom [David Haywood].
    
    - 0.168: Removed DAC sound.
    
    - 0.154: Reduced tagmap lookups at runtime [Fabio Priuli].
    
    - 0.149: Modernized the RP5H01 device [Osso].
    
    - 0.148u5: Minor cleanup machine\snes.c used by NSS and other SNES-based arcade drivers. Added save registration of a bunch of scanline-related variables (video\snes.c) [Fabio Priuli].
    
    - 0.148u4: Changed machine\vsnes.c to compile on Visual Studio compile [Miodrag Milanovic].
    
    - 0.148u3: Made PPU use delegates instead of callbacks and PPU NMI also delegate and now inline config. Did latch delegate for PPU [Miodrag Milanovic].
    
    - 0.147u3: Rewrite M6502 to modern device, cycle-exact and interruptible [O. Galibert].
    
    - 21st October 2012: 3D ARCADE - New Nintendo 3D cabinet models for Vs. BaseBall, Vs. Dr. Mario and Vs. Soccer, Vs. BaseBall from Jibmums.
    
    - 0.147u1: Did some missed by code (vsnes_state, screen_update_vsnes) [Miodrag Milanovic].
    
    - 0.146u1: Documentation update and corrects several roms names. Added set information to game names where possible. Tried to correction region information by copyright [Mark F., Brian Troha, The Dumping Union].
    
    - 0.145u7: Wilbert Pol removed some leftovers in PPU2C0x from the conversion to a modern device.
    
    - 0.144u7: Converted NES PPU to be a modern device [Fabio Priuli].
    
    - 0.138u2: Fabio Priuli reworked the VSNES VROM banking to avoid pointing beyond the last bank. Also, changed the use of memory_set_bankptr into memory_set_bank.
    
    - 0.137u3: VSNES improvements [Alex Jackson]: Moved RC2C05 PPU-based protection into the PPU itself, rather than hacking it in at the driver level. After exhaustive testing, completely sorted out the "palette" dipswitches (which are actually PPU type selection) on all games that have them. Added notes about these games in the comments. Removed GAME_IMPERFECT_COLORS and GAME_WRONG_COLORS from all games, as they should all be 100% correct now. Fixed coin inputs in tkoboxng. Removed IMPERFECT_GRAPHICS flag since there's no legitimate reason I can see for it. Also, fixed manufacturer and description to match the title screen. Added a bit more information about the missing sets in the comments. Removed the bogus 2C0X PPU "color remap tables" in favor of external palettes containing data reverse-engineered (several years ago) from original hardware. Each vsnes set, as well as the playch10 BIOS, now requires one of these palettes.
    
    - 0.136u2: Aaron Giles replaced VSNES bank installs with RAM installs, since the banks were never changed.
    
    - 0.133u2: More NES work [Robert Bohms]: Fixed bug in nes_apu that caused errors reading $4015. Added length counter status bits to $4015. Fixed 4-screen mirroring (PPU regression). Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests). VSNES update [Team Japump]: Fixed rom names.
    
    - 0.133u1: Rewrite of NES PPU [Robert Bohms]: Ported ppu2c0x to use a device memory map. Ported all rendering to access PPU address space through memory map. Updated MAME drivers to install read handlers or memory banks in PPU memory map, as appropriate. Removed all mirroring and banking code from the ppu, as the backing memory is documented to be external. Supplied replacement banking alternatives for all MAME drivers (VSNES, PlayChoice-10, Chameleon24 and MultiGame).
    
    - 0.131u2: Fabio Priuli fixed access violation in jajamaru, mightybj, topgun and vsgshoe.
    
    - 0.128u2: Aaron Giles fixed missing sound channels in VSNES driver. Wilbert Pol updated NES PCM DMA to read data through the CPU address map. Aaron Giles fixed NES APU to work with high sample rates (don't know the bug #).
    
    - 17th September 2008: Mr. Do - I guess we can call this the "Nintendo Fanboy" release. Up for grabs today is every piece of artwork I have for the Nintendo "Vs." games. For the cocktail instruction card, I had some good photos, but nothing seemed to work out to something I was happy with, so I just "drew" the cabinet, and added in the coinbox for the final touch. It looks pretty neat. Included is artwork for the following games: Vs. Atari R.B.I. Baseball, Vs. BaseBall, Vs. Castlevania, Vs. Dr. Mario, Vs. Duck Hunt, Vs. Excitebike, Vs. Gradius, Vs. Gumshoe, Vs. Hogan's Alley, Vs. Ice Climber, Vs. Mach Rider, Vs. Stroke & Match Golf, Vs. Super Mario Bros., Vs. Tennis, Vs. The Goonies, Vs. TKO Boxing and Vs. Top Gun. For all of these games, the cocktail is the main view available. There is also an option to just have the instruction card without the cabinet. Where available, I also added another view for the marquee (as it includes instructions on it also). And for Dr. Mario, I added the bezel that phetishboy made for his original Nintendo cabinet. A few other people have also installed this bezel on their cabinets, with happy results. Now we just need to wait for someone to fix the washed out colors in the Vs. games. All of the Vs. Instruction cards, along with a few of the marquees, are thanks to the Playchoice Games and Resources website. The remaining marquees are from the BYOAC/CAG artwork. And the photo of the Tent Cocktail I took while I was at Star Worlds Arcade.
    
    - 0.125u5: Added includes\vsnes.h.
    
    - 0.124u4: Aaron Giles fixed refreshspeed causes fatal exception in VSNES driver.
    
    - 0.116: Removed video\ppu2c03b.c.
    
    - 0.113: Aaron Giles fixed regression in Nintendo games that did not specify a clock for the NES APU.
    
    - 0.111u5: Nathan Woods updated the Nintendo 2C03B PPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array.
    
    - 0.109: Changed palettesize from 64 to 512 colors (2*8*4*16).
    
    - 0.108u1: Added video\ppu2c0x.c/h. Major cleanup/rewrite of the NES PPU rendering code [Brad Oliver]. This should improve the accuracy of the NES-based games (VSNES and PlayChoice-10). Report anything odd or broken at MAMETesters.
    
    - 0.106u8: Added layout\dualhsxs.lay. Aaron Giles added dualscreen support (2x 256x240) to the VSNES driver for Vs. Balloon Fight, Vs. BaseBall, Vs. Ice Climber Dual, Vs. Mahjang (Japan), Vs. Tennis and Vs. Wrecking Crew.
    
    - 0.102u5: Rob Bohms fixed Playchoice/VSNES drivers.
    
    - 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (VSNES and PlayChoice-10).
    
    - 0.81u9: Chack'n corrected some VSNES rom filenames.
    
    - 0.79u1: Chaneman fixed VSNES filenames.
    
    - 0.78u5: Pierpaolo Prazzoli fixed not working VSNES Dual games (0.78u2 memory rewrite).
    
    - 16th October 2003: Pierpaolo Prazzoli added Vs. Freedom Force and Vs. Super Xevious and update the driver.
    
    - 0.74: Small speedups (eliminated some usage of plot_pixel()). Added support for scanline counts other than 262. Requisite changes to Playchoice and VSNES to support Brad Oliver interrupt changes [Nathan Woods]. Interrupt changes by Brad Oliver.
    
    -  4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver.
    
    - 0.66: Several improvements and games additions to the Nintendo VS driver [Pierpaolo Prazzoli].
    
    - 15th January 2003: Pierpaolo Prazzoli re-submitted some VSNES improvements.
    
    - 24th December 2002: Pierpaolo Prazzoli added coin counter, Extra Ram in vstetris, Demo Sound in vsmahjng, fixed vsskykid inputs and protection in Vs. Super Xevious, corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf. And added Vs. Mighty Bomb Jack (Japan), Vs. Ninja Jajamaru Kun (Japan), Vs. Raid on Bungeling Bay (Japan), Vs. Top Gun, Vs. Mach Rider (Japan, Fighting Course Version), Vs. Ice Climber (Japan), Vs. Gumshoe (partially working), Vs. Freedom Force (not working), Vs. Stroke and Match Golf (Men set 2) (not working) and Vs. BaseBall (Japan set 3), not working.
    
    - 28th July 2002: Angelo Salese fixed some color problems in the VSNES driver.
    
    - 0.61: Light gun support [Bryan McPhail].
    
    - 29th March 2002: Stephane Humbert updated some more dipswitch settings in the VSNES driver.
    
    - 26th March 2002: Matthew Neja fixed the dipswitch settings in the VSNES driver.
    
    - 16th November 2001: Angelo Salese submitted a VSNES driver update with some small bugfixes and fixed colors.
    
    - 25th February 2001: Howie Cohen fixed the VSNES drivers that were broken in b12, and he added proper crosshair support.
    
    -  4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors.
    
    - 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon.
    
    - 0.37b11: Added vsnes.c driver, vidhrdw\vsnes.c and machine\vsnes.c.
    
    -  7th January 2001: Howie Cohen added VS Tetris to the VSNES driver.
    
    -  6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
    
    -  1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.
    
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    DIP Settings:
    No info in the @terencew / Barthax repository. I researched the driver code (vsnes.c) to identify the DIP values in the INP dumps. DSW0 is the relevant DIP and was set as follows throughout the performance:

    DSW0 (Offset: 0x2F, Repeat every: 0x7C, Value: 0x01)
    • Side Drain Walls: High
    • Bonus Life: 50000
    • Balls: 3
    • Ball Speed: Normal

    Jamey Pittman
    Perfect Pac-Man - 3,333,360 (Twin Galaxies, MARP)
    The Pac-Man Dossier
    Thanks Almighty Dreadlock, redelf, HugDD thanked this post
    Likes HugDD liked this post
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