Intellivision - Dragonfire - NTSC/PAL - Medium - Points - 10,040 - Intellivision Master

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  1. Intellivision - Dragonfire - NTSC/PAL - Medium - Points - 10,040 - Intellivision Master

    04-22-2017, 01:27 PM

    NTSC/PAL - Medium - Points
    This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console.
    Press button #8 for this variation. The invisible dragon will first appear on the 12th treasure room.
    Submission Message
    Here is Dragonfire for the Intellivision.

    There are three skill levels:

    Easy, Medium and Hard.

    *** I can't hit the skill button on the remote AND place the iphone in front of the TV because the game starts immediately and I would lose 4 men before I'm ready to play.

    I broke the world record on all three levels on the same tape.

    I give a 3-minute demo at 0:09 seconds into the tape showing all three levels and the difference between the starting level.

    Also: here are the characteristics of each level:

    EASY: The Archer does not shoot arrows on the first screen and the first dragon is a SLOW GREEN Dragon.

    MEDIUM: The Archer shoots arrows immediately and the first dragon is a MEDIUM SPEED AQUA-BLUE Dragon.

    HARD: The Archer shoots arrows immediately and the first dragon is a SUPER-FAST PURPLE Dragon.

    Here are the times on the Tape:

    0:09 Demonstration of Easy Medium and Hard

    2:42 World Record attempt on HARD Level

    4:59 Final Score of Hard Level World Record

    18:19 World Record attempt on EASY Level

    21:31 Final Score of Easy Level World Record

    27:42 World Record attempt on MEDIUM Level

    30:53: Final Score of Medium Level World Record

    31:34: I show my hardware at the end of one continuous tape

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  2. 04-22-2017, 09:55 PM
    Accepted! Well done.
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  3. 04-23-2017, 03:00 AM
    "F YOU, OH YOU F-ER!"

    **s o'plenty. Awesome.

  4. 04-23-2017, 09:51 AM
    Quote Originally Posted by RaGe View Post
    "F YOU, OH YOU F-ER!"

    **s o'plenty. Awesome.


    I apologize for the swearing ...

    But that dragon....... he was "unkind" to my knight a couple of times. And the computer as well.

    You press on "leaping jump" and the computer gives your guy a two-inch hop!!

    Just glad to beat the record before I torched this cartridge.

    I remember being a lot better at this game... however, I'm proud of my performance.
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  5. 04-24-2017, 09:32 AM
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  6. 04-26-2017, 04:08 PM

    World Record Congratulations Al

    Al Can you Please Show the Intellivision Game Overlays for Each Game it is Original No other Game Have that. Thank You

    There is a Place to Hide Orange Rock
    from the Dragon while getting all the Items jumping.

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    Intellivision - Dragonfire Run Starts at 27:43
    of the video

    Intellivision -Dragonfire Game Settings Al Clearly Explains the 3 Difficulty Settings which depends on the Color of the Dragons is

    Green Dragon = EASY & the Knight Shoots No Arrows ,

    Light Blue or Aqua Blue Dragon = MEDIUM & the Knight Shoots Arrow, & you get a Fireball Shot from the Dragon

    Light Purple to Violet Dragon = HARD & Knight Shoots Arrows & get 2 Fireballs Shot at you
    from the Dragon at the Start of the Game which you have to Dodge.

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    Intellivision -Dragonfire Game Settings MEDIUM DIFFICULTY is Explain by Alfrom 1:53 to 1:58 Can Be Seen from at of the video

    Intellivision -Dragonfire Hardware Can Be Seen from 31:36 to 32:13 of the video

    Intellivision - Dragonfire - NTSC/PAL - Medium - Points - 10,040 Final Score is at 30:51 of the video

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    Credibility: 21,767

    Submission Points: 11,655 + 60 for Sponsor = 11,715

    I JJT Dominate Presently the Modern Arcade Games 51 with First Place & Highest Scores & Fastest Times
    in 41 cities

    especially Fast & Furious Super Cars Undefeated against Players in a Best of 3,5,7 with 2,379 Victories in 6 years with only 36 Loses I live in Austin,Texas

    I live in Austin,Texas I JJT Johnny

    Play at Main Event, on Monday Night Madness 3 Specials for $10.95 UnLimited Game Card from 4pm to 2am in the Morning ,

    Dave n Busters Sunday $10.00 Unlimited Game Card from 10am to 12 Midnight

    some times Austin Park Amusement on Tuesday & Thursday $12.00 + $5.00 for Buffet & Unlimited Game Card

    I JJT Have No Problem Mastering Video Games. In Austin,Texas

    I JJT Johnny Live in Austin,Texas

    Your Welcome to Call Main Event,Dave n Busters in Austin,Texas, Austin Park Amusement & Bowling in Pflugeville,Tx

    The Managers, Tech & Workers Know Me Really well for Getting Highest Score & Fastest Times on different Modern Arcade Games.

    Come By Check My Scores & Times & Try to Beat them & Play Against Me.

    Adjudicated Video Submissions I JJT Johnny Got Wrong a Total of 30 in Twin Galaxy in Accepted, Rejected & Cancel Adjudication Archives &

    I JJT Johnny Correctly Adjudicated 11,715 at .99743216639% Accuracy

    Attached Images Attached Images   
  7. 04-26-2017, 04:10 PM
    Dragonfire is a 1982 video game written by Bob Smith and published by Imagic.[1] The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and Tandy Color Computer.
    The game's source code was made available as public domain software by developer Bob Smith on May 24, 2003.[2][3]


    Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.


    Electronic Games in 1983 described Dragonfire as "especially useful as an introduction to fantasy gaming for younger players — while still having enough thrills to please the rest".[4] The game would go on to receive a Certificate of Merit in the category of "1984 Best Videogame Audio-Visual Effects (Less than 16K ROM)" at the 5th annual
    Atari 2600 cover art of Dragonfire

    Bob Smith [1]
    Atari 2600 (original)
    ColecoVision, C64, VIC-20, Intellivision, TRS-80 Color Computer, Apple II
    May 21, 1982: 2600
    1982: Intellivision
    1983: VIC, Spectrum
    1984: Apple, C64, CV, CoCo
    Single or Two-player
    Arkie Awards.[5]:42

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  8. 04-26-2017, 04:12 PM
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