Intellivision - Dragonfire - NTSC/PAL - Medium - Points - 10,040 - Intellivision Master

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  1. Intellivision - Dragonfire - NTSC/PAL - Medium - Points - 10,040 - Intellivision Master

    04-22-2017, 01:27 PM
    vzaar-player


    NTSC/PAL - Medium - Points
    Track
    https://www.twingalaxies.com/scores.php?scores=36907
    Rules
    This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console.
    Press button #8 for this variation. The invisible dragon will first appear on the 12th treasure room.
    Submission Message
    Here is Dragonfire for the Intellivision.

    There are three skill levels:

    Easy, Medium and Hard.

    *** I can't hit the skill button on the remote AND place the iphone in front of the TV because the game starts immediately and I would lose 4 men before I'm ready to play.

    I broke the world record on all three levels on the same tape.

    I give a 3-minute demo at 0:09 seconds into the tape showing all three levels and the difference between the starting level.

    Also: here are the characteristics of each level:

    EASY: The Archer does not shoot arrows on the first screen and the first dragon is a SLOW GREEN Dragon.


    MEDIUM: The Archer shoots arrows immediately and the first dragon is a MEDIUM SPEED AQUA-BLUE Dragon.


    HARD: The Archer shoots arrows immediately and the first dragon is a SUPER-FAST PURPLE Dragon.


    Here are the times on the Tape:

    0:09 Demonstration of Easy Medium and Hard

    2:42 World Record attempt on HARD Level

    4:59 Final Score of Hard Level World Record

    18:19 World Record attempt on EASY Level

    21:31 Final Score of Easy Level World Record

    27:42 World Record attempt on MEDIUM Level

    30:53: Final Score of Medium Level World Record


    31:34: I show my hardware at the end of one continuous tape


    ENJOY THIS GAME !!!
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  2. 04-22-2017, 09:55 PM
    Accepted! Well done.
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  3. 04-23-2017, 03:00 AM
    "F YOU, OH YOU F-ER!"

    **s o'plenty. Awesome.

    Accepted!
  4. 04-23-2017, 09:51 AM
    Quote Originally Posted by RaGe View Post
    "F YOU, OH YOU F-ER!"

    **s o'plenty. Awesome.

    Accepted!
    Lol...

    I apologize for the swearing ...

    But that dragon....... he was "unkind" to my knight a couple of times. And the computer as well.

    You press on "leaping jump" and the computer gives your guy a two-inch hop!!

    Just glad to beat the record before I torched this cartridge.

    I remember being a lot better at this game... however, I'm proud of my performance.
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  5. 04-24-2017, 09:32 AM
    accepted...
    Thanks Intellivision Master thanked this post
  6. 04-26-2017, 04:08 PM

    Accepted
    World Record Congratulations Al

    Al Can you Please Show the Intellivision Game Overlays for Each Game it is Original No other Game Have that. Thank You

    There is a Place to Hide Orange Rock
    from the Dragon while getting all the Items jumping.

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    Intellivision - Dragonfire Run Starts at 27:43
    of the video

    Intellivision -Dragonfire Game Settings Al Clearly Explains the 3 Difficulty Settings which depends on the Color of the Dragons is

    Green Dragon = EASY & the Knight Shoots No Arrows ,

    Light Blue or Aqua Blue Dragon = MEDIUM & the Knight Shoots Arrow, & you get a Fireball Shot from the Dragon

    Light Purple to Violet Dragon = HARD & Knight Shoots Arrows & get 2 Fireballs Shot at you
    from the Dragon at the Start of the Game which you have to Dodge.

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    Intellivision -Dragonfire Game Settings MEDIUM DIFFICULTY is Explain by Alfrom 1:53 to 1:58 Can Be Seen from at of the video

    Intellivision -Dragonfire Hardware Can Be Seen from 31:36 to 32:13 of the video

    Intellivision - Dragonfire - NTSC/PAL - Medium - Points - 10,040 Final Score is at 30:51 of the video

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    JJT_DEFENDER

    VERIFIED

    HONORED VETERAN

    Credibility: 21,767

    Submission Points: 11,655 + 60 for Sponsor = 11,715


    I JJT Dominate Presently the Modern Arcade Games 51 with First Place & Highest Scores & Fastest Times
    in 41 cities

    especially Fast & Furious Super Cars Undefeated against Players in a Best of 3,5,7 with 2,379 Victories in 6 years with only 36 Loses I live in Austin,Texas

    I live in Austin,Texas I JJT Johnny

    Play at Main Event, on Monday Night Madness 3 Specials for $10.95 UnLimited Game Card from 4pm to 2am in the Morning ,

    Dave n Busters Sunday $10.00 Unlimited Game Card from 10am to 12 Midnight

    some times Austin Park Amusement on Tuesday & Thursday $12.00 + $5.00 for Buffet & Unlimited Game Card


    I JJT Have No Problem Mastering Video Games. In Austin,Texas

    I JJT Johnny Live in Austin,Texas

    Your Welcome to Call Main Event,Dave n Busters in Austin,Texas, Austin Park Amusement & Bowling in Pflugeville,Tx

    The Managers, Tech & Workers Know Me Really well for Getting Highest Score & Fastest Times on different Modern Arcade Games.

    Come By Check My Scores & Times & Try to Beat them & Play Against Me.

    Adjudicated Video Submissions I JJT Johnny Got Wrong a Total of 30 in Twin Galaxy in Accepted, Rejected & Cancel Adjudication Archives &

    I JJT Johnny Correctly Adjudicated 11,715 at .99743216639% Accuracy

    Attached Images Attached Images   
  7. 04-26-2017, 04:10 PM
    Dragonfire is a 1982 video game written by Bob Smith and published by Imagic.[1] The player grabs treasure guarded by a dragon while avoiding fireballs. It was originally released for the Atari 2600 then ported to the Intellivision, VIC-20, Commodore 64, Apple II, ZX Spectrum, ColecoVision, and Tandy Color Computer.
    The game's source code was made available as public domain software by developer Bob Smith on May 24, 2003.[2][3]

    Gameplay[edit]

    Each level of Dragonfire consists of two stages. The first stage is a side view of the character trying to cross a drawbridge to reach a castle. To traverse the bridge, the player must duck under high fireballs and jump over low fireballs (or perform the improbable-looking kneeling jump). Upon success, the second stage begins, which has a more top-down point of view and wherein the player must guide the character around the room collecting treasure and dodging more fireballs spewed by a dragon that patrols the bottom of the screen. Every piece of treasure in the room must be collected in order for a door to appear, which takes the player to the next level. A single hit from a fireball in either stage will deplete one of the player's seven initial lives. Gameplay in each level is identical, except that the character and fireballs get progressively faster.

    Reception[edit]

    Electronic Games in 1983 described Dragonfire as "especially useful as an introduction to fantasy gaming for younger players — while still having enough thrills to please the rest".[4] The game would go on to receive a Certificate of Merit in the category of "1984 Best Videogame Audio-Visual Effects (Less than 16K ROM)" at the 5th annual
    Dragonfire
    Atari 2600 cover art of Dragonfire

    Developer(s)
    Imagic
    Publisher(s)
    Imagic
    Designer(s)
    Bob Smith [1]
    Platform(s)
    Atari 2600 (original)
    ColecoVision, C64, VIC-20, Intellivision, TRS-80 Color Computer, Apple II
    Release
    May 21, 1982: 2600
    1982: Intellivision
    1983: VIC, Spectrum
    1984: Apple, C64, CV, CoCo
    Genre(s)
    Action
    Mode(s)
    Single or Two-player
    Arkie Awards.[5]:42


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  8. 04-26-2017, 04:12 PM
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