Intellivision - Space Spartans - NTSC/PAL - Default Settings - 443,300 - AL Birman

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  1. Intellivision - Space Spartans - NTSC/PAL - Default Settings - 443,300 - AL Birman

    04-25-2017, 10:43 PM
    vzaar-player


    NTSC/PAL - Default Settings
    Track
    https://www.twingalaxies.com/scores.php?scores=1218
    Rules
    This variation is for both NTSC and PAL as there is no difference between the two on the Intellivision Video Game Console.


    Submission Message
    Here is my submission for Space Spartans on the Intellivision.

    There were no takers at 19,000 points so I upped my score and demonstration of my skill level on this game.

    I cleared 4 rounds and lost my ship at the end of round 5.

    I also give an explanation of the game-play as I go along.

    Times on the Tape:

    0:00 Show my hardware
    3:59 I press the number "5" to start the game (hardest level)
    4:00 I start my match
    59:25 My ship explodes with final score of 443,300
    Thanks Almighty Dreadlock, JJT_Defender, HugDD thanked this post
    Likes RaGeNyC, JJT_Defender, HugDD liked this post
  2. 04-26-2017, 03:58 PM

    Accepted
    World Record Congratulations Al

    Intellivision - Space Spartans Run Starts at 4:07 of the video

    Intellivision - Space Spartans Game Settings Difficulty 5 Al Explains from 2:56 to 3:59 of the video

    Twin Galaxy Members Can See it from 3:37-3:39 & at 3:49-58 of the video

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    Intellivision -Space SpartansHardware Can Be Seen from :11 to 1:02 of the video

    Intellivision - Space Spartans - NTSC/PAL - Default Settings - 443,300 Final Score is at 59:28 of the video

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    JJT_DEFENDER

    VERIFIED

    HONORED VETERAN

    Credibility: 21,767

    Submission Points: 11,655 + 60 for Sponsor = 11,715


    I JJT Dominate Presently the Modern Arcade Games 51 with First Place & Highest Scores & Fastest Times
    in 41 cities

    especially Fast & Furious Super Cars Undefeated against Players in a Best of 3,5,7 with 2,379 Victories in 6 years with only 36 Loses I live in Austin,Texas

    I live in Austin,Texas I JJT Johnny

    Play at Main Event, on Monday Night Madness 3 Specials for $10.95 Unlimited Game Card from 4pm to 2am in the Morning ,

    Dave n Busters Sunday $10.00 Unlimited Game Card from 10am to 12 Midnight

    some times Austin Park Amusement on Tuesday & Thursday $12.00 + $5.00 for Buffet & Unlimited Game Card


    I JJT Have No Problem Mastering Video Games. In Austin,Texas

    I JJT Johnny Live in Austin,Texas

    Your Welcome to Call Main Event,Dave n Busters in Austin,Texas, Austin Park Amusement & Bowling in Pflugeville,Tx

    The Managers, Tech & Workers Know Me Really well for Getting Highest Score & Fastest Times on different Modern Arcade Games.

    Come By Check My Scores & Times & Try to Beat them & Play Against Me.

    Adjudicated Video Submissions I JJT Johnny Got Wrong a Total of 30 in Twin Galaxy in Accepted, Rejected & Cancel Adjudication Archives &

    I JJT Johnny Correctly Adjudicated 11,715 at .99743216639% Accuracy

  3. 04-26-2017, 04:00 PM
    Space Spartans is a space combat simulator video game released for the Mattel Intellivision, initially programmed by Brian Dougherty, and later completed by William C. Fisher and Steve Roney. It is notable for being the first game released which supported the Intellivoice voice synthesis module, and for being the first home-console video game in general to provide synthesized speech in real time.

    Gameplay[edit]

    The objective of Space Spartans is to survive as long as possible against a never-ending onslaught of alien enemies, while defending a set of star bases given at the start of the game. The player flies a solo fighter craft, which navigates the Sector Grid and shoots down enemy fighters.
    The player's ship consists of five systems: Shields, which reduce damage; Hyper Drive, which allows the ship to jump to different grid sectors; Impulse Drive, which allows the ship to move; the Tracking Computer, which locks on to and attempts to follow enemies; and the Battle Computer, which automatically fires at enemies and keeps the ship's laser beams centered. Each of these systems can be turned on and off, and can take damage when the ship is hit by enemy fire, making it less effective or more costly to use. The ship can repair its systems automatically, but while a system is under repair, it rapidly switches on and off, greatly reducing its effectiveness during battle. All actions (including leaving the repair system on when at full health) use energy, of which the ship has a limited supply.
    The player can jump to any of their star bases to quickly repair damaged systems and recharge energy. Additionally, the ship's computer provides valuable information to the player via speech synthesis, including the status of its systems, the number of enemies in the current sector, and the amount of energy the ship has remaining. If a star base comes under attack, the player is notified with a repeating verbal alert.
    At the start of each round, the player places their three star bases (or whichever ones still remain) on the grid, then play commences. The player then jumps around the grid to attack enemy squadrons and bases. When attacking, the player shifts to a cockpit view to aim and fire at enemies and avoid enemy fire. At times during the game, the player may need to leave a battle to jump elsewhere, e.g. to defend a star base or quickly repair damage. There is no way to "beat" the game - it ends when the player's ship is destroyed or runs out of energy.

    Concept[edit]

    Space Spartans is heavily based on Star Raiders,[1] a game released two years prior on the Atari series of home computers. The two games share many things in common, though Space Spartans sets itself apart from its predecessor by the use of spoken information.
  4. 04-26-2017, 04:01 PM
    http://www.intellivisionlives.com/bl...e/spartans.txt

    SPACE SPARTANS
    GAME INSTRUCTIONS

    In 480 B.C. a small Spartan force held off Xerxes and the entire Persian
    army, in the famous Battle of Thermopylae. The Spartans chose to die
    defending the pass into Greece, to give their allies time to prepare for
    attack. SPACE SPARTANS reenacts this battle in space, in a heroic
    adventure that pits you against overwhelming alien odds. You are the
    elite force. Stop the first alien onslaught and a new alien force appears.
    Hold the aliens back as long as you can and give your home galaxy time
    to prepare for attack!

    OBJECT OF THE GAME
    Score as many points as possible by shooting down alien ships, before your
    ship is destroyed or you run out of energy. Repair damaged ship systems
    and re-energize at your 3 starbases. Destroy all aliens on the Sector Grid
    and a new round starts with more aliens. YOU HAVE ONE SHIP AGAINST A
    CONTINUOUS ONSLAUGHT OF ALIEN ATTACKERS.

    CONTROLS IN BRIEF

    SHIP SYSTEMS [Numbers in brackets refer to corresponding key on the
    NUMERIC KEYPAD]:

    BATTLE COMPUTER [1]: Automatically fires laser torpedoes on any alien
    ship that the Tracking Computer locks on to. Controls accuracy of fire, by
    directing it toward center of cross hairs.

    IMPULSE DRIVE [2]: Allows you to manually pilot your ship, using the Disc.
    Can be used only in Battle View.

    SHIELDS [3]: Partially protects ship systems from alien fire.

    TRACKING COMPUTER [4]: Locks your ship onto alien, once alien makes
    contact with cross hairs of weapon sight.

    HYPER DRIVE [5]: Permits travel between space sectors. Activation possible
    when the cursor is in a different sector than your ship (Battle View or
    Sector Grid).

    ALL SYSTEMS [6]: Press before Repair On/Off key [9], to repair all damaged
    systems, one at a time. Press before Status key [8], for report on all ship
    systems that are off, damaged or under repair.

    ON/OFF [7]: Turns any ship system on or off. (Press system key [1 - 5], then
    On/Off key [7].)

    STATUS [8]: Reports on status of ship systems. (Press system key [1 - 5],
    then Status key [7].)

    REPAIR ON/OFF [9]: Activates or cancels repair order. Used with individual
    system key or All Systems key [6] (see CANCELLING REPAIRS, below).

    ENERGY LEVEL [Clear]: Reports on ship's energy level.

    NUMBER OF ALIENS [0]: Reports on number of aliens present in sector
    occupied by your ship.

    CHANGE VIEW [Enter]: Switches screen from Sector Grid to Battle View and
    back.

    To move cursor or ship up, use the ARROW KEYS. Cursor will move only as
    long as you press a key. Ship continues moving even after key is released.
    Cross hairs of sight always remain in the center of the screen, since your
    perspective does not change.

    GAME VOICES

    There are 4 different game voices. Each gives vital game information which
    you do not receive in any other form.

    CENTRAL COMPUTER (male voice):
    1. Ship's energy level. (Automatic warning if level drops below 1000
    units.)
    2. Number of aliens remaining in sector occupied by your ship.

    SHIP'S COMPUTER (female voice):
    1. Condition of ship systems (Shields, Impulse Drive, Hyper Drive, Battle
    Computer and Tracking Computer). Automatic report of damage -- system
    1/3 down, 2/3 down or destroyed.
    2. Progress of repairs.

    STARBASE COMPUTER (robot voice): Automatic alert when your starbases
    are attacked.

    ALIEN COMMANDER: Heard only at the end of the game. Announces "THE
    BATTLE IS OVER."

    SELECT GAME SPEED

    Press any key. Screen will instruct you to select game speed, from 1 to 5.

    Press 1 to play at slow speed.
    Press 2 to play at medium speed.
    Press 3 to play at medium fast speed.
    Press 4 to play at fast speed.
    Press 5 to play at the fastest speed.

    All game action speeds up when you select a faster speed. Game speed also
    affects rate of energy use and gain, speed of repairs and rate of alien
    growth.

    Game speed may automatically increase one speed level each round,
    beginning with Round 2.

    * Slowest speed possible for Round 2 is speed 2.
    * Slowest speed possible for Round 3 is speed 3.
    * Slowest speed possible for Round 4 is speed 4.
    * Slowest speed possible for Round 5 is speed 5.

    If you play a round faster than the slowest possible speed for that round,
    game speed will not increase at the beginning of the next round. Example:
    If you play Round 2 at speed 4, the game will not go to speed 5 until
    Round 5.

    GAME SPEED DOES NOT INCREASE AFTER ROUND 5. FASTEST SPEED
    POSSIBLE FOR ANY ROUND IS SPEED 5.

    SECTOR GRID -- GAME START

    Sector Grid appears after game speed is selected. There is no game action
    until you place your 3 starbases. Each square on the grid represents 1
    sector of space.

    ALIEN STARBASES & FLEES

    Each colored square with a BLACK BASE SYMBOL is an alien starbase. The
    game starts with:
    * 3 alien starbases, randomly placed,
    * 1 defensive alien fleet stationed at each starbase,
    * 1 offensive fleet per starbase, which may be located at the starbase or in
    any other sector.

    Sectors occupied by one or more offensive alien fleets are colored but do
    not contain the black starbase symbol.

    The NUMBER OF SHIPS in an alien occupied sector is indicated the COLOR of
    the sector.
    GREEN = 1 to 4 alien ships.
    YELLOW = 5 to 8 alien ships
    ORANGE = 9 to 16 alien ships.
    RED = 17 to 32 alien ships.
    PURPLE = 33 or more alien ships.

    MAXIMUM ALIEN SHIPS at game start is 16 per fleet or 96 total.

    If the grid shows fewer than 3 alien starbases or offensive fleets, 2 or
    more may be located in the same sector.

    YOUR STARBASES

    You have 3 starbases. The cursor automatically appears in the center of the
    Sector Grid, after you select game speed. You can place starbases in any
    sector. (If you place a starbase in an alien-occupied sector, it will be
    attacked as soon as the game starts.) You can place 2 or more bases in the
    same sector.

    TO PLACE A STARBASE:

    1. Use the ARROW KEYS to move the starbase with the cursor to any sector.
    2. Press ENTER to lock the starbase in position. The next starbase will
    automatically appear in the center of the Sector Grid, with the cursor on
    top of it.

    STARBASE FUNCTIONS:
    1. Repair damaged or destroyed ship systems.
    2. Restore ship's energy.

    GAME ACTION BEGINS after ALL of your starbases are placed. Game begins
    with all ship systems, except Hyper Drive, ON. (Hyper Drive must be turned
    on each time you use it.)

    GAME PLAY IN BRIEF

    1. PLACE YOUR STARBASES. Press ARROW KEYS to move cursor and base to
    desired sector. Press ENTER. Repeat for all 3 starbases.

    2. MOVE SHIP TO ALIEN-OCCUPIED SECTOR. Press ARROW KEYS to move
    cursor to sector. Press HYPER DRIVE [5], then ON/OFF [7]. Ship symbol
    moves to that sector. (Hyper Drive turns off automatically after use.) Battle
    begins, even if you remain on Sector Grid.

    3. SWITCH TO BATTLE VIEW AFTER SHIP SYMBOL APPEARS IN SECTOR.
    Press CHANGE VIEW key [Enter on the KEYPAD, or press RETURN].

    In Battle View, you see "space" through the cockpit of your ship. The cross
    hairs always remain in the center of the screen as you maneuver your ship
    through space.

    4. ZERO IN ON ALIEN SHIP (blue). Press ARROW KEYS to move ship so cross
    hairs are centered on alien ship. Hold down KEY(S) to accelerate. Press
    KEY(S) in opposite direction to decelerate. TRACKING COMPUTER ON -- ship
    automatically pursues any alien that comes into contact with cross hairs of
    weapon sight.

    5. FIRE! Press FIRE [space bar] when cross hairs are centered on alien ship.
    Hold down to fire continuously. BATTLE COMPUTER ON -- ship fires
    automatically when cross hairs touch alien ship; computer directs fire to
    center of cross hairs.

    6. AVOID ENEMY FIRE (orange or yellow spirals). If your ship is hit, Ship's
    Computer automatically reports damage (system hit and extent of
    damage).

    7. REPAIR DAMAGED SYSTEMS.
    * Press system key for damaged system [1 - 5], then REPAIR ON/OFF [9], or
    * Press ALL SYSTEMS [6], then REPAIR ON/OFF [9].

    Damaged systems can only be repaired in Battle View. Damaged OR
    destroyed systems can be repaired at starbase. Switch to Sector Grid and
    return ship to starbase.

    Once repairs are on, they remain on until you turn them off. To turn
    repairs off, repeat the exact procedure used to turn them on.

    8. CHECK NUMBER OF ALIEN SHIPS LEFT IN SECTOR OCCUPIED BY YOUR
    SHIP (Battle View or Sector Grid). Press NO. OF ALIENS key [0]. Central
    Computer gives verbal report.

    9. CHECK STATUS OF SHIP SYSTEMS. Press individual system key or ALL
    SYSTEMS key [6]. Then press STATUS [8], for report on ship systems that
    are off, damaged or under repair.

    10. DEFEND STARBASE UNDER ATTACK. Starbase Computer gives verbal
    alert when alien fleet moves into sector occupied by your starbase. Press
    CHANGE VIEW key [Enter]. Visually locate starbase under attack (colored
    starbase sector). Move cursor to threatened starbase. Press HYPER DRIVE
    [5], then ON/OFF [7]. Press CHANGE VIEW [Enter] to return to Battle View.

    11. MONITOR ENERGY USE. Press ENERGY LEVEL [Clear] key. Central
    Computer gives verbal report. (Automatic report when energy falls below
    1000 units.) If energy is low, return to starbase to re-energize. Ship will
    not re-energize during repairs.

    12. END OF ROUND. When all aliens on Sector Grid are destroyed, a new
    alien force appears with 2 offensive fleets per alien starbase. 3rd round --
    3 offensive fleets per alien starbase. Keep playing, as many rounds as
    possible, until all ship systems are destroyed or you run out of energy.

    SPECIFICS ON BATTLE VIEW

    SHIP MOVEMENT. When in Battle View, you see "space" through the
    cockpit of your ship. Press the ARROW KEYS and your ship appears to
    move through space (though the cross hairs of your weapon sight remain
    in the center of the screen). Release the KEYS and your ship continues to
    move in the direction pressed. Hold the KEYS down to accelerate. Press
    KEYS in opposite direction of movement to decelerate.

    IMPULSE DRIVE MUST BE ON TO MOVE YOUR SHIP WITH THE DISC. If
    Impulse Drive is damaged, you will be unable to control your ship
    effectively. If Impulse Drive is down or off, you will lose all manual control
    of your ship.

    IT IS HARD TO ZERO IN ON AN ALIEN SHIP WHEN MOVING AT HIGH SPEED.
    Make small, tight movements (easier to control) and let the alien ships find
    you. (Alien ships cannot find you when you are moving at high speed.)

    Alien ships can outrun your ship. Intercept them -- don't try to chase
    them. Alien fire is also faster than you. Evade it -- you can't outrun it.

    HYPER DRIVE. You can Hyper Drive while in Battle View, provided the
    cursor is in a different sector than your ship. Simply press HYPER DRIVE
    [5], then ON/OFF [7]. Your ship will move to the sector in which the cursor
    is located and the screen will automatically switch to Sector Grid.

    FIRING. Battle Computer fires "laser torpedoes" automatically and operates
    a guidance system that directs your laser torpedoes to the center of the
    cross hairs. If the Battle Computer is damaged, your aim will be off. (The
    amount your aim is off depends on the amount of damage sustained.) In
    this case, you will need to fire slightly ahead of an alien ship, in order to
    hit it. If the Battle Computer is destroyed or off, you will have no
    automatic guidance system at all.

    TO MOVE SHIP TO A DIFFERENT SECTOR
    * You must use Hyper Drive.
    * Cursor must be in a different sector than ship.
    * You can be in Battle View or Sector Grid.

    AFTER BATTLE
    1. Press CHANGE VIEW [Enter] to return to Sector Grid.
    2. Use ARROW KEYS to move cursor to new sector.
    3. Press HYPER DRIVE [5], then ON/OFF [7]. Wait until ship symbol appears
    in new sector.
    4. Press CHANGE VIEW [Enter] again if you have moved to an alien-
    occupied sector.

    STRATEGY TIP: After you have COMPLETED your Hyper Drive to a new
    sector, move the cursor only (not your ship) to one of your starbases,
    before you go into battle. You can then Hyper Drive to that starbase while
    in Battle View, if necessary.

    DETAILS ON ALIENS

    GROWTH OF ALIEN FLEETS. Alien starbases build new ships. Every 6
    seconds (fastest game speed) to 14 seconds (slowest game speed), each
    starbase MAY build a new ship. The chances of a starbase building a new
    ship increase with each round played. Any time an offensive alien fleet is
    destroyed, a new fleet will be dispatched by its home starbase.

    MOVEMENT OF ALIEN FLEETS. Alien fleets move, 1 sector at a time, every
    6 to 14 seconds (depending on game speed). Fleets do not move while
    engaged in battle. ALIEN FLEETS WILL AUTOMATICALLY MOVE TOWARD
    YOUR STARBASES OR SHIP -- WHICHEVER IS CLOSER. IF AN ALIEN IS
    EQUALLY DISTANT FROM ONE OF YOUR STARBASES AND YOUR SHIP, IT
    WILL MOVE TOWARD THE STARBASE.

    STRATEGY TIP: Use your ship to lure alien fleets away from your starbases.
    Move your ship closer to a threatening alien fleet than it is to your
    starbase. Then hold your position until the alien fleet moves in pursuit.

    Alien starbases are fixed for the duration of a ROUND. They can and do
    appear in different sectors from round to round.

    DETAILS ON YOUR STARBASES

    YOUR STARBASES DO NOT CREATE NEW SHIPS. You have only one ship with
    which to play the game.

    YOUR STARBASE POSITIONS ARE FIXED for the duration of a round. You can
    move any existing starbases at the start of a new round.

    STARBASE SHIELD RATINGS. The strength of your starbases is measured
    by SHIELD RATING. Each starbase begins with a shield rating of 255.

    The shield rating of a starbase determines the rate at which energy is
    regained and repairs are made at that starbase, the duration of attack
    which the starbase can withstand, and the number of bonus points gained
    at the end of a round.

    STARBASE UNDER ATTACK. If an alien fleet moves into a sector occupied
    by one of your starbases, that starbase comes under attack. You are
    warned of the attack by the Starbase Computer. (Example: "Starbase 1
    under attack!")

    An attack DECREASES A STARBASE SHIELD RATING by the number of
    attacking ships, every 6 to 14 seconds, depending on game speed (roughly
    every time you hear the attack warning). If a starbase shield rating drops
    to 0, that starbase is destroyed.

    STARBASE RECOVERY. For every 50,000 points you earn, you get 50
    additional shield rating units. These are distributed among Starbases 1, 2
    and 3 (in that order), according to need. For example, if Starbase 1 is at
    250 units and Starbase 2 is destroyed, then Starbase 1 will be restored to
    full shield rating and Starbase 2 will reappear with a shield rating of 45. If
    shield rating units are not needed by your starbases, they are multiplied
    by 10 and added to your point score.

    ENERGY LEVEL

    SHIP BEGINS WITH 10,000 ENERGY UNITS.

    The rate of energy use or gain depends on game speed (except energy used
    in firing or in Hyper Drive). Rates shown are for FASTEST game speed. At
    SLOW game speed, rates are about 1/2 the rates shown here.

    ENERGY USE

    HYPER DRIVE:
    * Fully operational -- 8 units/sector for horizontal or vertical movement.
    Approx. 11 units/sector for diagonal movement.
    * 1/3 down -- double above rate.
    * 2/3 down -- 4 x above rate.
    * Destroyed -- 8 x above rate. 50% chance of destroying ship.

    IMPULSE DRIVE -- 20 units/second for Disc use. Rate doubled when
    Tracking Computer moves ship.

    SHIELDS -- 10 units/second with Shields ON.

    FIRE -- 1 unit/shot (manual or Battle Computer -- any game speed).

    REPAIRS IN SPACE (manual) -- approximately 5 units/second during
    repair. Starbase repairs use no energy.

    The Central Computer reports on your energy level when it drops below
    1000. It reports again when the level reaches 500, 400, 300, etc.

    TO REGAIN ENERGY, YOU MUST:

    1. Return ship to one of your starbases.
    2. Remain on Sector Grid. (You will not gain energy while in Battle View at
    a starbase.)
    3. Complete or turn off repairs first.

    The rate of energy gain depends on game speed and starbase SHIELD
    RATING. At fastest game speed, with full shield rating of 255, energy is
    gained at 300 units/second. As shield rating drops (and at slower game
    speeds), rate of energy gain drops.

    SHIP'S MAXIMUM ENERGY LEVEL IS 10,000 UNITS. NO ENERGY WILL BE
    ADDED BEYOND THIS LEVEL.

    DAMAGE TO SHIP

    Your ship is damaged when hit by alien fire (orange and yellow spirals).
    The amount of damage incurred from 1 hit depends on the condition of
    your shields.

    * SHIELDS FULLY OPERATIONAL -- 1 unit of damage.
    * SHIELDS 1/3 DOWN -- 2 units of damage.
    * SHIELDS 2/3 DOWN -- 3 units of damage.
    * SHIELDS DESTROYED OR OFF -- 1 system destroyed plus 3 additional units
    of damage. (If the shields are off, the screen border changes from brown to
    black.)

    1 UNIT OF DAMAGE = 1 SYSTEM DOWN 1/3. (2 units can be 1 system down
    2/3 or 2 systems down 1/3.)

    Ship's computer automatically reports on system damaged and extent of
    damage (1/3 down, 2/3 down or destroyed).

    NOTE: You cannot escape alien fire coming directly at you by changing to
    Sector Grid. If you press the CHANGE VIEW key [Enter] in this case, your
    ship will incur an automatic hit. Likewise, if you switch from Battle View
    to Sector Grid while still in an alien-occupied sector (even if you are at one
    of your starbases), your ship will still be engaged in battle and will
    continue to sustain damage from time to time.

    REPAIRS TO SHIP

    Damage can be repaired:
    * IN SPACE (damaged, not destroyed systems).
    * AT A STARBASE (damaged or destroyed systems).

    THERE ARE 2 WAYS TO ORDER REPAIRS. Both are possible either in space or

    at a starbase.

    1. INDIVIDUAL SYSTEM REPAIR -- Press a system key, (such as Shields)
    then REPAIR ON/OFF [9]. Only that system is repaired.

    2. ALL REPAIR -- Press ALL SYSTEMS [6], then REPAIR ON/OFF [9]. All
    damaged systems are repaired, one at a time.

    SPECIAL CONDITION -- HYPER DRIVE DESTROYED. A destroyed system can
    only be repaired at a starbase. This requires the use of Hyper Drive. If
    Hyper Drive is destroyed, you must specifically place it under repair,
    before attempting to use it to return to starbase. Press HYPER DRIVE [5],
    then REPAIR ON/OFF [9].

    Your Shields and Impulse Drive will be used to rig a temporary Hyper
    Drive system. You then have a 50% chance of reaching your destination
    safely. If you succeed, your Hyper Drive, Shields and Impulse Drive will be
    destroyed. If you do not succeed, your entire ship will be destroyed.

    CANCELLING REPAIRS. Once a repair order has been given (either
    individual or All Systems), it remains stored in the computer's memory
    until you cancel the order.

    To cancel a repair order, repeat the procedure used to give the order. Press
    System key, then REPAIR ON/OFF [9], or ALL SYSTEMS [6], then REPAIR
    ON/OFF [9]. Ship's Computer reports "REPAIRS ON" or"REPAIRS OFF" when
    ship is in All Repair mode.

    DOWN TIME. A system under repair IN SPACE will be OFF approximately
    1/2 of the repair time. System "flickers" on and off.

    DOWN TIME WARNING:
    * SHIELDS -- screen border changes from brown to black. Border flashes
    between 2 colors during Shield repairs.
    * TRACKING COMPUTER -- Cross hairs are smaller. Cross hairs appear to
    pulse during repair, when Tracking Computer is 2/3 down.

    SPACE VS. STARBASE

    SPEED
    Manual: Approx. 30 seconds to 2 minutes per unit of damage, depending
    on game speed.
    Starbase: Depends on starbase SHIELD RATING. High rating -- under 5
    seconds per unit of damage. Low rating -- approx. 10 seconds per unit of
    damage.

    ENERGY USED
    Manual: Approx. 2 to 5 units per second of repair time, depending on game
    speed.
    Starbase: None, but energy gain halted during repairs. (Energy required to
    Hyper Drive back to starbase.)

    DETAILS
    Manual: System under repair is shut down approx 1/2 of repair time.
    Starbase: Starbase repairs cannot be made while in Battle View at a
    starbase. Screen must show Sector Grid.

    PROGRESS REPORT
    Manual or Starbase: Each new stage of repair (destroyed, 2/3 down, 1/3
    down, repaired) automatically reported by Ship's Computer.

    ADVANTAGE
    Manual: May continue battle during repairs.
    Starbase: Faster repair of damaged OR destroyed systems.

    DISADVANTAGES
    Manual: (1) Too slow on repair of essential battle systems (i.e. Impulse
    Drive). System down 1/2 of repair time. (2) Uses ship's energy. (3) Cannot
    repair destroyed system.
    Starbase: (1) Stops battle. May allow alien starbase to build fleet back up.
    (2) Requires use of Hyper Drive unless ship already at starbase.

    NEW ROUND

    A round ends when you destroy all alien fleets and starbases on the Sector
    Grid. You see the Sector Grid with 3 new alien starbases, plus 3 offensive
    fleets times the round number. Example: In Round 2, you are opposed by 3
    alien starbases and 6 offensive fleets. In Round 3, you are opposed by 3
    alien starbases and 9 offensive fleets.

    At the start of a new round, you may REPOSITION your remaining
    starbases. Use the ARROW KEYS to move the starbase where the cursor is
    located. When starbase is in desired sector, press ENTER to lock in position.
    Cursor automatically moves on to the next starbase.

    If you DO NOT want to reposition a starbase, wait until the cursor appears
    over it, then press ENTER.

    Game action for the new round begins only after all your existing starbases
    are positioned (either in present sector or in new sector).

    Alien movement on the Sector Grid speeds up with each new round. The
    speed of alien movement in Battle View remains the same for all rounds.

    SCORING

    STARTING POINTS

    You are given points at the start of each round in the game.
    Round 1 = Number of alien ships times 20.
    Round 2 = Number of alien ships times 40.
    Round 3 = Number of alien ships times 60...and so on.

    POINTS GAINED

    For 1 alien ship destroyed, 100 times the round number.
    For 2 ships destroyed with 1 shot, 300 times the round number.
    For 3 ships destroyed with 1 shot, 600 times the round number.
    For 4 ships destroyed with 1 shot, 1000 times the round number.
    For 5 ships destroyed with 1 shot, 1500 times the round number.
    For an alien starbase destroyed, 1000 bonus points times the round
    number.

    END OF ROUND BONUS POINTS -- 10 times Shield Rating for all your
    surviving starbases times the round number.

    BONUS STARBASE "SHIELD UNITS." Every 50,000 points, you receive 50
    shield rating units. Shield units are added to starbases,in the order in
    which they were placed. They may be used to restore a destroyed starbase
    (see STARBASE RECOVERY, above). If units are left after all 3 starbases are
    brought to full strength, you receive 10 points per unit left.

    POINTS LOST

    Time Use:

    Round 1: 20 points subtracted every 6 to 14 seconds (depending on game
    speed).
    Round 2: 40 points subtracted every 6 to 14 seconds.
    Round 3: 60 points subtracted every 6 to 14 seconds...and so forth.

    (Score will never drop below 0.)

    Aliens Left: 20 points times round number times number of aliens left at
    end of game, subtracted from final score.

    GAME OVER

    The game is over when:
    1. You run out of energy.
    2. The ship is destroyed.

    Your ship will be destroyed:
    1. If all 5 ship systems are destroyed.
    2. If Hyper Drive blows the ship up. (There is a 50% chance of this
    occurring if you use Hyper Drive when destroyed.)

    At the end of the game, the screen returns to Sector Grid. The aliens
    continue moving toward any of your remaining starbases. Screen displays
    GAME OVER and your final score. The Alien Commander announces: "THE
    BATTLE IS OVER!"

    ---------------------------------------------------------------

    1982, 1997 Intellivision Productions, Inc.
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  5. 04-26-2017, 04:46 PM
    Thanks Defender for contributing to this thread !!!

    This is by far the most advanced game by Intellivision.

    As I mentioned, when I became interested in this game, the other games in my collections seemed too cartoony and 'for kids'. I packed away every game except Space Spartans and Burger Time.

    No hate mail please, just my opinion at the time.

    Since watching the Nibbler movie, and King of Kong etc.. only a few moths ago, I have a renewed love and respect for all games; and the highest respect for a record-holder in ANY game - regardless how cartoony it may be.
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  6. 04-28-2017, 12:37 PM
    Accepted! Congratulations!
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  7. 04-30-2017, 06:18 PM
    accepted...
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