M.A.M.E. - Mad Crasher - Points - 151,360 - Dick Moreland

Is this Performance Claim valid?

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  1. M.A.M.E. - Mad Crasher - Points - 151,360 - Dick Moreland

    05-17-2017, 01:00 PM
    vzaar-player


    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=17188
    Rules
    ROMSet: MadCrash
    Service Mode: Off
    Unused SW 1-0: Off
    Cabinet: Upright
    Lives: 3
    Bonus Life: 20000 60000
    Bonus Occurrance: 1st and 2nd only
    Difficulty: Normal
    Game mode: Demo Sounds On
    Flip screen: Off
    Unused SW 2-6: Off
    Unused SW 2-7: Off
    Special Rules: None
    Submission Message
    Best game ever to be in a crap tournament. Pretty sure this was in a DECA back when they were doing those things so was surprised I didn't already have a score for this one.
    Attached Images Attached Images  
    Attached Files Attached Files
    Thanks HugDD thanked this post
    Likes HugDD liked this post
  2. 05-17-2017, 04:27 PM
    Very nicely played. Another game I have not seen before, and from SNK. Accepted.
    Likes HugDD liked this post
  3. 05-17-2017, 10:52 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Thu 05/18/2017 at 2:40:00.87

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 53248 bytes (52 KiB)
    
    Testing archive: C:\MAME_Analysis\batch\inp\MARP\dik-madcrash-151360.zip
    --
    Path = C:\MAME_Analysis\batch\inp\MARP\dik-madcrash-151360.zip
    Type = zip
    Physical Size = 53248
    
    Everything is Ok
    
    Files: 2
    Size:       5297538
    Compressed: 53248
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 53248 bytes (52 KiB)
    
    Listing archive: C:\MAME_Analysis\batch\inp\MARP\dik-madcrash-151360.zip
    
    --
    Path = C:\MAME_Analysis\batch\inp\MARP\dik-madcrash-151360.zip
    Type = zip
    Physical Size = 53248
    
    ----------
    Path = dik-madcrash-151360.inp
    Folder = -
    Size = 5296940
    Packed Size = 52777
    Modified = 2017-05-13 08:39:12
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = CFCD2AF5
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = dik-madcrash-151360.wlf
    Folder = -
    Size = 598
    Packed Size = 205
    Modified = 2017-05-13 08:39:12
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0B2BA50A
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2713MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat May 13 11:27:22 2017
    
    Checks out OK. [65ae]
    Playing back previously recorded game madcrash (Mad Crasher) [press return]
    loading p8          
    loading p9          
    loading p10         
    loading p4          
    loading p5          
    loading p6          
    loading p7          
    loading p3          
    loading p1          
    loading p2          
    loading p13         
    loading p11         
    loading p12         
    loading p14         
    loading p15         
    loading p16         
    loading m3-prom.j3  
    loading m2-prom.j4  
    loading m1-prom.j5

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'madcrash'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 2713836748Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 42717
    Average record speed: 99.992790%
    System time at start of emulation: Sat May 13 11:27:22 2017
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    madcrash src/drivers/marvins.c
    DIP Info from source:
    Code:
    INPUT_PORTS_START( madcrash )
        PORT_START_TAG("IN0")
        PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
        PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
        PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW,  IPT_START1 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW,  IPT_START2 )
        PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* sound CPU status */
        PORT_BIT( 0x40, IP_ACTIVE_LOW,  IPT_UNKNOWN )
        PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
    
        PORT_START_TAG("IN1") /* player#1 controls */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("IN2") /* player#2 controls */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
        PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START_TAG("DSW1")
        PORT_DIPNAME( 0x01, 0x01, "Unused SW 1-0" )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
        PORT_DIPSETTING(    0x04, "3" )
        PORT_DIPSETTING(    0x00, "5" )
        PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) )
    //  PORT_DIPSETTING(    0x08, DEF_STR( 5C_1C ) )
        PORT_DIPSETTING(    0x10, DEF_STR( 5C_1C ) )
        PORT_DIPSETTING(    0x20, DEF_STR( 3C_1C ) )
        PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
        PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) )
        PORT_DIPSETTING(    0xc0, "20000 60000" )
        PORT_DIPSETTING(    0x80, "40000 90000" )
        PORT_DIPSETTING(    0x40, "50000 120000" )
        PORT_DIPSETTING(    0x00, DEF_STR( None ) )
    
        PORT_START_TAG("DSW2")
        PORT_DIPNAME( 0x01, 0x00, "Bonus Life Occurence" )
        PORT_DIPSETTING(    0x01, "1st, 2nd, then every 2nd" )    // Check the "Non Bugs" page
        PORT_DIPSETTING(    0x00, "1st and 2nd only" )
        PORT_DIPNAME( 0x06, 0x04, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(    0x06, DEF_STR( Easy ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Normal ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
        PORT_DIPNAME( 0x18, 0x10, "Game mode" )
        PORT_DIPSETTING(    0x18, "Demo Sounds Off" )
        PORT_DIPSETTING(    0x10, "Demo Sounds On" )
        PORT_DIPSETTING(    0x08, "Infinite Lives (Cheat)")
        PORT_DIPSETTING(    0x00, "Freeze" )
        PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )                // Check the "Non Bugs" page
        PORT_DIPNAME( 0x40, 0x40, "Unused SW 2-6" )
        PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x80, 0x80, "Unknown SW 2-7" )            // tested in many places
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    INPUT_PORTS_END
    
    
    
    GAME( 1984, madcrash, 0, madcrash, madcrash, madcrash, ROT0,   "SNK", "Mad Crasher", GAME_IMPERFECT_GRAPHICS )
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.175: madcrash - "Mad Crasher"
    
    Resolution, 0.106-0.127: 256x216 @ 60.606060Hz
    Resolution, 0.128-0.175: 288x216 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Mad%20Crasher
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=17188
    INP Header:
    Code:
        10: CC DC C1 A1 00 00 00 00  DA 25 17 59 9F 28 AE 65 | ....%.Y.(e
        20: 00 00 00 D8 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        30: 00 00 00 F4 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 D8 | ........>.C...
        A0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 F4 | ............
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 D8 00 00 00 FF | ....>.C......
       120: 00 00 00 FF 00 00 00 FF  00 00 00 F4 00 00 00 00 | .............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    2868F0: 00 00 00 DF 00 00 00 EF  00 00 00 FF 00 00 00 F4 | ............
    286900: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286910: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286920: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286930: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286940: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286950: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286960: 00 00 00 00 A2 82 43 E1  00 00 00 D0 00 00 00 DF | .....C......
    286970: 00 00 00 EF 00 00 00 FF  00 00 00 F4 00 00 00 00 | .............
    286980: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2869A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2869B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2869C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2869D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2869E0: A2 82 43 E1 00 00 00 D0  00 00 00 FF 00 00 00 FF | .C.........
    2869F0: 00 00 00 FF 00 00 00 F4  00 00 00 00 00 00 00 00 | ..............
    286A00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286A10: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    286A20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    50D1F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D230: A2 82 43 E1 00 00 00 D0  00 00 00 FF 00 00 00 FF | .C.........
    50D240: 00 00 00 FF 00 00 00 F4  00 00 00 00 00 00 00 00 | ..............
    50D250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D2A0: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    50D2B0: 00 00 00 D0 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
    50D2C0: 00 00 00 F4 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    50D2D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D2E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D2F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    50D320: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C

    MAME Info
    MAMEInfo.dat entries: madcrash and marvins.c
    Code:
    MAMEInfo.dat entries for:
    madcrash
    ----
    0.36b2 [Phil Stroffolino, Carlos A. Lozano]
    
    0.36b1 [Testdriver]
    
    
    WIP:
    
    - 0.135u1: Andrew Welburn and David Haywood added clone Mad Crusher (Japan).
    
    - 12th November 2009: Smitdogg - Andrew Welburn dumped Mad Crusher (Japanese version of Mad Crasher).
    
    - 0.127u3: Removed 3rd coin slot.
    
    - 0.127u2: Nicola Salmoria merged driver with SNK, with all resulting fixes (removed hacks, correct shadows, scroll offsets etc). Fixed palette decoding of early SNK games (Mad Crasher). The least significan bits were assigned incorrectly. Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. Fixed sp16_tiles rom loading. Replaced Namco sound with SNK Wave (8MHz). Changed visible area to 288x216 and VSync to 60Hz.
    
    - 0.124u2: Added 'Scroll Speed' dipswitch.
    
    - 0.93: Added clock parameter to Namco sound (31250 Hz).
    
    - 0.72: Acho A. Tang fixed Mad Crasher bad background, sound effects and foreground priority. Changed visible area to 256x216.
    
    - 0.63: Changed cpu1 roms to 'GOOD'. Mad Crasher fails the ROM test, but ROMs are verified to be good.
    
    - 0.59: Added dipswitches 'Unused SW 1-0', 'Bonus Life', 'Bonus Life Occurence', 'Unused SW 2-6' and 'Unknown SW 2-7'.
    
    - 23rd January 2002: Smitdogg submitted a fix for the Mad Crasher dipswitch settings.
    
    - 0.57: Changed cpu1 roms ($0, 2000, 4000) to 'ROM NEEDS REDUMP'.
    
    - 0.37b12: Changed VSync to 60.606060Hz.
    
    - 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound.
    
    - 23rd July 1999: Phil Stroffolino sent in a driver for Mad Crasher.
    
    - 0.36b2: Phil Stroffolino added 'Mad Crasher' (SNK 1984).
    
    - 0.36b1: Added (Testdriver) Mad Crasher.
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games (Racing 3):
    
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    Romset: 131 kb / 19 files / 43.9 zip
    
    ----

    DIP Settings:
    No info in the @terencew / Barthax repository. I researched the driver code (marvins.c) to identify the DIP values in the INP dumps. DSW1 and DSW2 are the relevant DIPs and were set as follows throughout the performance:

    DSW1 (Offset: 0x2F, Repeat every: 0x7C, Value: 0xFF)
    • Unused SW 1-0: Off
    • Cabinet: Upright
    • Lives: 3
    • Bonus Life: 20000 60000

    DSW2 (Offset: 0x33, Repeat every: 0x7C, Value: 0xF4)
    • Bonus Life Occurrence: 1st and 2nd only
    • Difficulty: Normal
    • Game mode: Demo Sounds On
    • Flip Screen: Off
    • Unused SW 2-6: Off
    • Unknown SW 2-7: Off

    Jamey Pittman
    Perfect Pac-Man - 3,333,360 (Twin Galaxies, MARP)
    The Pac-Man Dossier
    Thanks Almighty Dreadlock, HugDD, D.B. Cooper thanked this post
    Likes HugDD, D.B. Cooper liked this post
  4. 05-18-2017, 02:52 PM
    I agree - best Crap Tournament title I've ever seen. I liked Ponpoko a lot from last year's lineup but this one is my fave.
  5. 05-18-2017, 06:50 PM
    Fun game for sure...all looks good here, accepted.
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