Dispute: Dick Moreland - M.A.M.E. - Combat School [Joystick] - Points - Player: Dick Moreland - Dick Moreland

Is this a valid dispute?

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  1. Dispute: Dick Moreland - M.A.M.E. - Combat School [Joystick] - Points - Player: Dick Moreland - Dick Moreland

    07-25-2017, 12:31 PM
    M.A.M.E. - Combat School [Joystick] - Points
    Track
    https://www.twingalaxies.com/scores.php?scores=7708
    Rules
    ROMSet: CombaSc
    Flip Screen: Off
    Service Mode: Off
    Unknown: Off [All]
    Cabinet: Upright
    Difficulty: Difficult
    Special Rules: None
    Player Name
    Dick Moreland
    Original Adjudication
    N/A
    Verification Method
    INP
    Verification Date
    2011-05-14
    Disputed Score
    373960 (Rank 1)
    Disputed By
    D.B. Cooper
    Dispute Evidence / Rationale
    This seems like a good one to test out the system. The bottom line here is that this game was not played on the correct difficulty. The story here is that I played this for a MARP tournament using default settings. I submitted this score to TG not realizing the TG rules called for the game to be played on a harder difficulty but the ref at the time did not realize this and the score was approved. At a later date another gamer saw the error and the ref removed the score. When the new TG took over this score reappeared. I will attach the inp so that someone can verify what I'm claiming but this is my own score so I'm thinking there shouldn't be much argument here.
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  2. 07-25-2017, 12:33 PM
    Couldn't get the Manage Attachments to work on the original form so attaching the inp here.
    Attached Files Attached Files
    "Cryin' won't help you, prayin' won't do you no good"

    Visit my YouTube channel for videos of over 150 classic arcade games, most of which you won't see at your local arcade. https://www.youtube.com/channel/UCh4...56xV5To9gPqsLA
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  3. 07-25-2017, 12:35 PM
    I can't edit my post but also wanted to link the score from MARP. My score is 7th place. http://replay.marpirc.net/r/combatsc
    "Cryin' won't help you, prayin' won't do you no good"

    Visit my YouTube channel for videos of over 150 classic arcade games, most of which you won't see at your local arcade. https://www.youtube.com/channel/UCh4...56xV5To9gPqsLA
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  4. 07-25-2017, 12:43 PM
    Here's a youtube video of the play. It's a 1cc so you might just enjoy watching the play through. Pretty cool game.

    "Cryin' won't help you, prayin' won't do you no good"

    Visit my YouTube channel for videos of over 150 classic arcade games, most of which you won't see at your local arcade. https://www.youtube.com/channel/UCh4...56xV5To9gPqsLA
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  5. 07-27-2017, 02:29 AM
    Source driver:
    combasc src/drivers/combatsc.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    GAME( 1988, combasc,  0,       combasc,  combasc,  combasc,  ROT0, "Konami", "Combat School (joystick)", 0 )
    
    INPUT_PORTS_START( combasc )
        PORT_START
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
    
        PORT_START    /* DSW #3 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On )  )
        PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
    
        PORT_START    /* DSW # 1 */
        COINAGE
    
        PORT_START    /* DSW #2 */
        PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
        PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
        PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(    0x00, DEF_STR( On ) )
        PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) )
        PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
        PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
        PORT_DIPSETTING( 0x20, "Difficult" )
        PORT_DIPSETTING( 0x00, "Very Difficult" )
        PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
        PORT_DIPSETTING( 0x00, DEF_STR( On ) )
    
        PORT_START
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
    
        PORT_START    /* only used in trackball version */
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START    /* only used in trackball version */
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
    
        PORT_START    /* only used in trackball version */
        PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
    INPUT_PORTS_END
    
    #define COINAGE \
        PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) \
        PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) ) \
        PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) ) \
        PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) ) \
        PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) ) \
        PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) ) \
        PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) ) \
        PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) ) \
        PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) ) \
        PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) ) \
        PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) ) \
        PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) ) \
        PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) ) \
        PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) ) \
        PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) ) \
        PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) ) \
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) ) \
        PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) \
        PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) ) \
        PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) ) \
        PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) ) \
        PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) ) \
        PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) ) \
        PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) ) \
        PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) ) \
        PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) ) \
        PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) ) \
        PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) ) \
        PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) ) \
        PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) ) \
        PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) ) \
        PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) ) \
        PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) ) \
        PORT_DIPSETTING(    0x00, "coin 2 invalidity" )
    
    Resolution: 256x224 @ 60.000000Hz
    
    Rules: https://www.twingalaxies.com/scores.php?scores=7708
    ROMSet: CombaSc
    Flip Screen: Off
    Service Mode: Off
    Unknown: Off [All]
    Cabinet: Upright
    Difficulty: Difficult
    
    Sample correct TG:
    DSW #3: offset 0x27, repeat every 0x7C, typical value 0x5F
    - DSW #3: 0x01 (player 2 button 1): [not relevant]
    - DSW #3: 0x02 (player 2 button 2): [not relevant]
    - DSW #3: 0x04 (start button 2): [not relevant]
    - DSW #3: 0x08 (unknown): [not relevant]
    - DSW #3: 0x10 (Flip_Screen): 0x10 (Off)
    - DSW #3: 0x20 (Unknown): 0x20 (Off)
    - DSW #3: 0x40 (unknown): [not relevant]
    - DSW #3: 0x80 (Unknown): 0x80 (Off)
    
    DSW #3: offset 0x2F, repeat every 0x7C, typical value 0x3B
    - DSW #3: 0x01 (Unknown): 0x01 (Off)
    - DSW #3: 0x02 (Unknown): 0x02 (Off)
    - DSW #3: 0x04 (Cabinet): 0x00 (Upright)
    - DSW #3: 0x08 (Unknown): 0x08 (Off)
    - DSW #3: 0x10 (Unknown): 0x10 (Off)
    - DSW #3: 0x60 (Difficulty): 0x20 (Difficult)
    - DSW #3: 0x80 (Demo_Sounds): [not relevant]
    
    00000020: 00 00 00 ff 00 00 00 5f - 00 00 00 ff 00 00 00 3b   ........ ........
    000000a0: 00 00 00 5f 00 00 00 ff - 00 00 00 3b 00 00 00 ff   ........ ........
    00000110: 00 00 00 00 3e 82 43 e1 - 00 00 00 ff 00 00 00 5f   ......C. ........
    00000120: 00 00 00 ff 00 00 00 3b - 00 00 00 ff 00 00 00 ff   ........ ........
    Generic Info for game:
    Code:
    ROM set changed: yes
    0.106-0.135: combasc - "Combat School (joystick)"
    0.135u4-0.180: combatsc - "Combat School (joystick)"
    
    MAME History:
    - 0.135u4: Fabio Priuli added device versions of all the Konami custom ICs currently emulated in machine\konamiic.c and video\konamiic.c. Updated Combat School driver to use the new code. Renamed (combasc) to (combatsc), (combasct) to (combatsct), (combascj) to (combatscj) and (combascb) to (combatscb).
    
    Resolution, 0.106-0.177: 256x224 @ 60.000000Hz
    Resolution, 0.178-0.180: 256x224 @ 59.185606Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Combat%20School%20[Joystick]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7708
    INP Header:
    Code:
        10: B4 1B 4D 3B 00 00 00 00  CB 8A BF 4D F5 8C 00 F6 | .M;.....M..
        20: 00 00 00 FF 00 00 00 5F  00 00 00 FF 00 00 00 7B | ......_......{
        30: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 FF | ............
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 5F 00 00 00 FF  00 00 00 7B 00 00 00 FF | ..._......{...
        B0: 00 00 00 FF 00 00 00 FF  00 00 00 FF 00 00 00 00 | .............
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 5F | ....>.C......_
       120: 00 00 00 FF 00 00 00 7B  00 00 00 FF 00 00 00 FF | ......{......
       130: 00 00 00 FF 00 00 00 FF  00 00 00 00 00 00 00 00 | ..............
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    The 0x7B in the INP comes from Easy difficulty (0x60) instead of Difficult difficulty (0x20).
    Lots of 1sts to be surpassed: what are you waiting for? Play the game, submit the score...
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  6. 07-31-2017, 06:50 AM
    Thank you Dick for your honesty! This was clearly played using the wrong difficulty settings.

    This dispute is accepted.
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