Dispute: Matthew Felix - Game Boy / Game Boy Color - The Legend Of Zelda: Link's Awakening - Fastest Completion - Player: Rodrigo Lopes - Matthew Felix

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  1. Dispute: Matthew Felix - Game Boy / Game Boy Color - The Legend Of Zelda: Link's Awakening - Fastest Completion - Player: Rodrigo Lopes - Matthew Felix

    08-10-2017, 10:36 AM
    Game Boy / Game Boy Color - The Legend Of Zelda: Link's Awakening - Fastest Completion
    Track
    https://www.twingalaxies.com/scores.php?scores=10579
    Rules

    • Starting Point: When the player hits start on a newly created file.
    • Ending Point: When the player inflict the final blow to "The Nightmare"
    • Player may go through the dungeons in the order they wish
    • Player may not die at any time within the game -- Usage of the Secret Potion is allowed.
    • Thief Technique is allowedSave & Quit Technique isn't allowed


    Player Name
    Rodrigo Lopes
    Original Adjudication
    N/A
    Verification Method
    Video
    Verification Date
    2006-07-09
    Disputed Score
    01:22:57.0 (Rank 1)
    Disputed By
    starcrytas
    Dispute Evidence / Rationale
    According to the final moments of this record that Rodrigo Lopes posted on his YouTube channel, Super Game Boy was used for this submission.



    However, Super Game Boy runs Game Boy games at a faster frame rate, which allow for faster speedruns.
    There has been some talk in the past about banning Super Game Boy usage such as this topic:
    https://www.twingalaxies.com/showthre...Super-game-boy

    A couple years ago, I brought this up in the "Impossible Scores on the Scoreboard" thread and suggested a time conversion using the Speed Demos Archive (SDA) time conversion.
    Using this SDA topic:
    https://kb.speeddemosarchive.com/Super_Game_Boy_timing

    Multiplying Rodrigo Lopes's time of 1:22:57 by 1.024115, which is the number that SDA came up with, the result is 1:24:57.

    Please note that I do believe this speedrun to be done without cheating, splicing, or whatever. It's a technically invalid due to Super Game Boy use for a manually timed speedrun track.
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