Dispute: Jeremy Young - M.A.M.E. - Donkey Kong 3 [US] - Points [Marathon] - Player: Cory R Egolf - Score: 193,900

Is this a valid dispute?

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  1. Dispute: Jeremy Young - M.A.M.E. - Donkey Kong 3 [US] - Points [Marathon] - Player: Cory R Egolf - Score: 193,900

    08-25-2017, 04:17 PM
    M.A.M.E. - Donkey Kong 3 [US] - Points [Marathon]
    Track
    https://www.twingalaxies.com/scores.php?scores=7724
    Rules
    ROMSet: DKong3
    Unknown: Off [All]
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30000
    Addtional Bonus: 30000
    Difficulty: Medium
    Special Rules: None
    Player Name
    Cory R Egolf
    Original Adjudication
    N/A
    Verification Method
    INP
    Verification Date
    2008-11-17
    Disputed Score
    193,900 (Rank 20)
    Disputed By
    xelnia
    Dispute Evidence / Rationale
    This score was done on "Easy" difficulty instead of "Medium." I can't seem to access attachments from the Dispute form, so I will attach the original INP in a reply so it can be examined with a hex editor for proof. With correct settings, offset 0x2F will have a value of 0x40 (repeating every 0x7C). This INP has a value of 0x00 in that offset, indicating default settings were used.
    Thanks JJT_Defender thanked this post
    Likes JJT_Defender liked this post
  2. 08-25-2017, 04:19 PM
    Here is the original INP.

    Also, a relevant question from a similar dispute:

    Quote Originally Posted by gstrain View Post
    Jeremy, can you explain to the community how you came to have the INP files for these old pre-TGSAP submissions?

    Quote Originally Posted by xelnia View Post
    Back when INPs were downloadable if a player allowed it, Kong from Retro Uprising archived a large number of public INPs (similar to what I do with MARP on a regular basis). This included INPs from Donkey Kong, Donkey Kong Jr., Donkey Kong 3, and Crazy Kong. At my request he shared that portion of his archive with me. I have something like 177 total INPs, with about 21 of them being DK3.
    Thanks HugDD thanked this post
  3. 11-18-2019, 04:46 PM
    This dispute claim is accepted based on the evidence presented in this dispute claim thread.
    Thanks terencew, Lauren Tyler thanked this post
  4. 12-17-2020, 07:20 PM
    Original dispute was based on externally provided INP. Now that the TG INP archive is available, the original INP can be analyzed. The original dispute and external INP were valid, but the following analysis of the TG INP is provided for thoroughness.

    Please move this score to the following track: https://www.twingalaxies.com/scores.php?scores=235497

    TG INP: https://drive.google.com/file/d/1o3v...ew?usp=sharing

    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Thu 12/17/2020 at 20:14:43.03

    Zip test
    Code:
    Zip:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 38857 bytes (38 KiB)
    
    Testing archive: C:\TGDips\batch\inp\zip\scoreRecording_2008_10_8_533_CE-Donkey_Kong_3(10-08-08)193900.zip
    --
    Path = C:\TGDips\batch\inp\zip\scoreRecording_2008_10_8_533_CE-Donkey_Kong_3(10-08-08)193900.zip
    Type = zip
    Physical Size = 38857
    
    Everything is Ok
    
    Files: 2
    Size:       5047678
    Compressed: 38857
    RAR:
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:

    Zip list
    Code:
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:
    1 file, 38857 bytes (38 KiB)
    
    Listing archive: C:\TGDips\batch\inp\zip\scoreRecording_2008_10_8_533_CE-Donkey_Kong_3(10-08-08)193900.zip
    
    --
    Path = C:\TGDips\batch\inp\zip\scoreRecording_2008_10_8_533_CE-Donkey_Kong_3(10-08-08)193900.zip
    Type = zip
    Physical Size = 38857
    
    ----------
    Path = CE-Donkey_Kong_3(10-08-08)193900.wlf
    Folder = -
    Size = 598
    Packed Size = 217
    Modified = 2008-10-08 15:38:54
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 90140A6B
    Method = Deflate
    Characteristics = 
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    Offset = 0
    
    Path = CE-Donkey_Kong_3(10-08-08)193900.inp
    Folder = -
    Size = 5047080
    Packed Size = 38322
    Modified = 2008-10-08 15:38:54
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 250A6771
    Method = Deflate
    Characteristics = 
    Host OS = NTFS
    Version = 20
    Volume Index = 0
    Offset = 283
    
    
    7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
    
    Scanning the drive for archives:

    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2992MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Wed Oct 08 12:27:27 2008
    
    Checks out OK. [bbf5]
    Playing back previously recorded game dkong3 (Donkey Kong 3 (US)) [press return]
    loading dk3c.7b     
    loading dk3c.7c     
    loading dk3c.7d     
    loading dk3c.7e     
    loading dk3c.5l     
    loading dk3c.6h     
    loading dk3v.3n     
    loading dk3v.3p     
    loading dk3v.7c     
    loading dk3v.7d     
    loading dk3v.7e     
    loading dk3v.7f     
    loading dkc1-c.1d   
    loading dkc1-c.1c   
    loading dkc1-v.2n   
                                  
    Average FPS: 0.978644 (74 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'dkong3'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 15  Processor Model: 4
    Approximate clock speed: 2992415732Hz
    
    -- OS info --
    Operating System: Windows NT 5.1 Service Pack 2
    
    -- INP info --
    Number of frames: 40702
    Average record speed: 99.947570%
    System time at start of emulation: Wed Oct 08 12:27:27 2008
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK

    Source driver:
    dkong3 src/drivers/dkong.c

    DIP Info from source:
    Code:
    # MAME 0.106 source snippet
    
    GAME( 1983, dkong3,   0,        dkong3,   dkong3,   0,        ROT90, "Nintendo of America", "Donkey Kong 3 (US)", GAME_SUPPORTS_SAVE )
    
    INPUT_PORTS_START( dkong3 )
    	PORT_START      /* IN0 */
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN3 )
    
    	PORT_START      /* IN1 */
    	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
    	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
    	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
    	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
    	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
    
    	PORT_START      /* DSW0 */
    	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
    	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
    	PORT_DIPSETTING(    0x04, DEF_STR( 2C_1C ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
    	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
    	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
    	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
    	PORT_DIPSETTING(    0x05, DEF_STR( 1C_5C ) )
    	PORT_DIPSETTING(    0x07, DEF_STR( 1C_6C ) )
    	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
    	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
    	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
    	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
    	PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME(DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2)
    	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )
    
    	PORT_START      /* DSW1 */
    	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
    	PORT_DIPSETTING(    0x00, "3" )
    	PORT_DIPSETTING(    0x01, "4" )
    	PORT_DIPSETTING(    0x02, "5" )
    	PORT_DIPSETTING(    0x03, "6" )
    	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
    	PORT_DIPSETTING(    0x00, "30000" )
    	PORT_DIPSETTING(    0x04, "40000" )
    	PORT_DIPSETTING(    0x08, "50000" )
    	PORT_DIPSETTING(    0x0c, DEF_STR( None ) )
    	PORT_DIPNAME( 0x30, 0x00, "Additional Bonus" )
    	PORT_DIPSETTING(    0x00, "30000" )
    	PORT_DIPSETTING(    0x10, "40000" )
    	PORT_DIPSETTING(    0x20, "50000" )
    	PORT_DIPSETTING(    0x30, DEF_STR( None ) )
    	PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) )
    	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
    	PORT_DIPSETTING(    0x40, DEF_STR( Medium ) )
    	PORT_DIPSETTING(    0x80, DEF_STR( Hard ) )
    	PORT_DIPSETTING(    0xc0, DEF_STR( Hardest ) )
    INPUT_PORTS_END
    
    Resolution: 256x224 @ 60.000000Hz
    
    -------------------------------------------------
    Rules, Points [Marathon]: https://www.twingalaxies.com/scores.php?scores=7724
    ROMSet: DKong3
    Unknown: Off [All]
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30000
    Addtional Bonus: 30000
    Difficulty: Medium
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0x00
    - DSW0: 0x07 (Coinage): [not relevant]
    - DSW0: 0x08 (Unknown): 0x00 (Off)
    - DSW0: 0x10 (Unknown): 0x00 (Off)
    - DSW0: 0x20 (Unknown): 0x00 (Off)
    - DSW0: 0x80 (Cabinet): 0x00 (Upright)
    DSW1: offset 0x2F, repeat every 0x7C, typical value 0x40
    - DSW1: 0x03 (Lives): 0x00 (3)
    - DSW1: 0x0c (Bonus_Life): 0x00 (30000)
    - DSW1: 0x30 (Additional Bonus): 0x00 (30000)
    - DSW1: 0xc0 (Difficulty): 0x40 (Medium)
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 40
        A0: 00 00 00 00 00 00 00 00  00 00 00 40 00 00 00 00
       120: 00 00 00 00 00 00 00 40  00 00 00 00 00 00 00 00
    
    -------------------------------------------------
    Rules, Points [Tournament]: https://www.twingalaxies.com/scores.php?scores=55855
    ROMSet: DKong3
    Unknown: Off [All]
    Cabinet: Upright
    Lives: 5
    Bonus Life: None
    Addtional Bonus: None
    Difficulty: Medium
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0x00
    - DSW0: 0x07 (Coinage): [not relevant]
    - DSW0: 0x08 (Unknown): 0x00 (Off)
    - DSW0: 0x10 (Unknown): 0x00 (Off)
    - DSW0: 0x20 (Unknown): 0x00 (Off)
    - DSW0: 0x80 (Cabinet): 0x00 (Upright)
    DSW1: offset 0x2F, repeat every 0x7C, typical value 0x7E
    - DSW1: 0x03 (Lives): 0x02 (5)
    - DSW1: 0x0c (Bonus_Life): 0x0c (None)
    - DSW1: 0x30 (Additional Bonus): 0x30 (None)
    - DSW1: 0xc0 (Difficulty): 0x40 (Medium)
    -------------------------------------------------
    Rules, Points [Donkey Kong 3 [US] Hardest (Marathon settings)]: https://www.twingalaxies.com/scores.php?scores=199619
    ROMSet: DKong3
    Unknown: Off [All]
    Cabinet: Upright
    Lives: 3
    Bonus Life: 30000
    Addtional Bonus: 30000
    Difficulty: Hardest
    
    Sample correct TG:
    DSW0: offset 0x2B, repeat every 0x7C, typical value 0x00
    - DSW0: 0x07 (Coinage): [not relevant]
    - DSW0: 0x08 (Unknown): 0x00 (Off)
    - DSW0: 0x10 (Unknown): 0x00 (Off)
    - DSW0: 0x20 (Unknown): 0x00 (Off)
    - DSW0: 0x80 (Cabinet): 0x00 (Upright)
    DSW1: offset 0x2F, repeat every 0x7C, typical value 0xC0
    - DSW1: 0x03 (Lives): 0x00 (3)
    - DSW1: 0x0c (Bonus_Life): 0x00 (30000)
    - DSW1: 0x30 (Additional Bonus): 0x00 (30000)
    - DSW1: 0xc0 (Difficulty): 0xc0 (Hardest)
    
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 C0
        A0: 00 00 00 00 00 00 00 00  00 00 00 C0 00 00 00 00
       120: 00 00 00 00 00 00 00 C0  00 00 00 00 00 00 00 00

    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.201: dkong3 - "Donkey Kong 3 (US)"
    
    Resolution, 0.106-0.116: 256x224 @ 60.000000Hz
    Resolution, 0.117-0.201: 256x224 @ 60.606061Hz
    
    TG Game Entry: https://www.twingalaxies.com/game/do...ong-3-us/mame/
    Rules, Points [Marathon]: https://www.twingalaxies.com/scores.php?scores=7724
    Rules, Points [Tournament]: https://www.twingalaxies.com/scores.php?scores=55855
    Rules, Points [Donkey Kong 3 [US] Hardest (Marathon settings)]: https://www.twingalaxies.com/scores.php?scores=199619

    INP Header:
    Code:
        10: F4 A3 5C B2 00 00 00 00  9F 09 ED 48 4C 0C F5 BB | ô£\²......íHL.õ»
        20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 00 | ........>.Cá....
        A0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 00 | ....>.Cá........
       120: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Mid-section:
    Code:
    2680F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268110: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268120: 00 00 00 00 A2 82 43 E1  00 00 00 00 00 00 00 00 | ....¢.Cá........
    268130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268150: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268160: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268170: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268180: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268190: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2681A0: A2 82 43 E1 00 00 00 00  00 00 00 00 00 00 00 00 | ¢.Cá............
    2681B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2681C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2681D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2681E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2681F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    268210: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    268220: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................

    INP Tail-end:
    Code:
    4D01F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0200: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0210: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0220: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | ............¢.Cá
    4D0230: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0240: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0250: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0260: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0270: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0280: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0290: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D02A0: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 00 | ........¢.Cá....
    4D02B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D02C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D02D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D02E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D02F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0300: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0310: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    4D0320: 00 00 00 00 A2 82 43 E1                          | ....¢.Cá

    Personal Interpretation: Original verification was invalid.
  5. 12-22-2020, 07:20 PM
    Moved and attached.
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