M.A.M.E. - Centipede [Revision 3] - Points - 495,510 - Doron Gronski

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  1. M.A.M.E. - Centipede [Revision 3] - Points - 495,510 - Doron Gronski

    10-06-2017, 04:54 PM
    Points
    WolfMame version
    106
    Track
    https://www.twingalaxies.com/scores.php?scores=7702
    Rules
    ROMSet: Centiped
    Service Mode: Off
    Lives: 3
    Bonus Life: Every 12,000 points
    Difficulty: Hard
    Special Rules: Usage of any spider-trap tactic is banned!
    Submission Message
    Nice run

    Attached Files Attached Files
    Likes kane liked this post
  2. 10-08-2017, 06:33 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 09/10/2017 at 12:16:14.09

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 2193674 bytes (2143 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\DOR-Centipede-495510.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\DOR-Centipede-495510.zip
    Type = zip
    Physical Size = 2193674
    
    Everything is Ok
    
    Files: 2
    Size:       43270606
    Compressed: 2193674
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 2193674 bytes (2143 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\DOR-Centipede-495510.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\DOR-Centipede-495510.zip
    Type = zip
    Physical Size = 2193674
    
    ----------
    Path = centiped.inp
    Folder = -
    Size = 43270008
    Packed Size = 2193237
    Modified = 2017-09-24 11:32:18
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = BAC8B091
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = centiped.wlf
    Folder = -
    Size = 598
    Packed Size = 215
    Modified = 2017-09-24 11:32:20
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 0CB8F8C9
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~1864MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sun Sep 24 17:45:29 2017
    
    Checks out OK. [c39a]
    Playing back previously recorded game centiped (Centipede (revision 3)) [press return]
    loading centiped.307
    loading centiped.308
    loading centiped.309
    loading centiped.310
    loading centiped.211
    loading centiped.212
    loading 136001.213  
                                  
    Average FPS: 4.211788 (2102 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'centiped'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 15
    Approximate clock speed: 1864387952Hz
    
    -- OS info --
    Operating System: Windows NT 6.1 Service Pack 1
    
    -- INP info --
    Number of frames: 168352
    Average record speed: 99.998741%
    System time at start of emulation: Sun Sep 24 17:45:29 2017
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    centiped src/drivers/centiped.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet.
    
    GAME( 1980, centiped, 0,        centiped, centiped, 0,        ROT270, "Atari",   "Centipede (revision 3)", 0 )
    
    /* The input ports are identical for the real one and the bootleg one, except
       that one of the languages is Italian in the bootleg one instead of Spanish */
    
    #define PORTS(GAMENAME, FOURTH_LANGUAGE)                                        \
                                                                                    \
    INPUT_PORTS_START( GAMENAME )                                                    \
        PORT_START    /* IN0 */                                                        \
        PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* trackball data */        \
        PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ))                                \
        PORT_DIPSETTING(    0x00, DEF_STR( Upright ))                                \
        PORT_DIPSETTING(    0x10, DEF_STR( Cocktail ))                                \
        PORT_SERVICE( 0x20, IP_ACTIVE_LOW )                                            \
        PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )                                \
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* trackball sign bit */    \
                                                                                    \
        PORT_START    /* IN1 */                                                        \
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )                                    \
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )                                    \
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )                                \
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL                    \
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_TILT )                                    \
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )                                    \
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )                                    \
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 )                                \
                                                                                    \
        PORT_START    /* IN2 */                                                        \
        PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* trackball data */        \
        PORT_BIT( 0x70, IP_ACTIVE_HIGH, IPT_UNKNOWN )                                \
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL )    /* trackball sign bit */    \
                                                                                    \
        PORT_START    /* IN3 */                                                        \
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL\
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL    \
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL\
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL\
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY                    \
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY                \
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY                \
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY                \
                                                                                    \
        PORT_START    /* IN4 */                                                        \
        PORT_DIPNAME( 0x03, 0x00, DEF_STR( Language ) )                                        \
        PORT_DIPSETTING(    0x00, DEF_STR( English ) )                                        \
        PORT_DIPSETTING(    0x01, DEF_STR( German ) )                                        \
        PORT_DIPSETTING(    0x02, DEF_STR( French ) )                                        \
        PORT_DIPSETTING(    0x03, FOURTH_LANGUAGE )                                    \
        PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ))                                    \
        PORT_DIPSETTING(    0x00, "2" )                                                \
        PORT_DIPSETTING(    0x04, "3" )                                                \
        PORT_DIPSETTING(    0x08, "4" )                                                \
        PORT_DIPSETTING(    0x0c, "5" )                                                \
        PORT_DIPNAME( 0x30, 0x10, DEF_STR( Bonus_Life ))                            \
        PORT_DIPSETTING(    0x00, "10000" )                                            \
        PORT_DIPSETTING(    0x10, "12000" )                                            \
        PORT_DIPSETTING(    0x20, "15000" )                                            \
        PORT_DIPSETTING(    0x30, "20000" )                                            \
        PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ))                            \
        PORT_DIPSETTING(    0x40, DEF_STR( Easy ) )                                            \
        PORT_DIPSETTING(    0x00, DEF_STR( Hard ) )                                            \
        PORT_DIPNAME( 0x80, 0x00, "Credit Minimum" )                                \
        PORT_DIPSETTING(    0x00, "1" )                                                \
        PORT_DIPSETTING(    0x80, "2" )                                                \
                                                                                    \
        PORT_START    /* IN5 */                                                        \
        PORT_DIPNAME( 0x03, 0x02, DEF_STR( Coinage ))                                \
        PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ))                                    \
        PORT_DIPSETTING(    0x02, DEF_STR( 1C_1C ))                                    \
        PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ))                                    \
        PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ))                                \
        PORT_DIPNAME( 0x0c, 0x00, "Right Coin" )                                    \
        PORT_DIPSETTING(    0x00, "*1" )                                            \
        PORT_DIPSETTING(    0x04, "*4" )                                            \
        PORT_DIPSETTING(    0x08, "*5" )                                            \
        PORT_DIPSETTING(    0x0c, "*6" )                                            \
        PORT_DIPNAME( 0x10, 0x00, "Left Coin" )                                        \
        PORT_DIPSETTING(    0x00, "*1" )                                            \
        PORT_DIPSETTING(    0x10, "*2" )                                            \
        PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" )                                    \
        PORT_DIPSETTING(    0x00, DEF_STR( None ) )                                            \
        PORT_DIPSETTING(    0x20, "3 credits/2 coins" )                                \
        PORT_DIPSETTING(    0x40, "5 credits/4 coins" )                                \
        PORT_DIPSETTING(    0x60, "6 credits/4 coins" )                                \
        PORT_DIPSETTING(    0x80, "6 credits/5 coins" )                                \
        PORT_DIPSETTING(    0xa0, "4 credits/3 coins" )                                \
                                                                                    \
        PORT_START    /* IN6, fake trackball input port. */                            \
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE    \
                                                                                    \
        PORT_START    /* IN7, fake trackball input port. */                            \
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) \
                                                                                    \
        PORT_START    /* IN8, fake trackball input port. */                            \
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_COCKTAIL    \
                                                                                    \
        PORT_START    /* IN9, fake trackball input port. */                            \
        PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(10) PORT_REVERSE PORT_COCKTAIL    \
    INPUT_PORTS_END
    
    PORTS(centiped, DEF_STR( Spanish ))
    
    
    Resolution: 256x240 @ 60Hz
    
    Rules: https://www.twingalaxies.com/scores.php?scores=7702
    ROMSet: Centiped
    Service Mode: Off
    Lives: 3
    Bonus Life: Every 12,000 points
    Difficulty: Hard
    
    Sample correct TG:
    IN4: offset 0x33, repetition varies due to analogue input, typical value 0x14
    - IN4: 0x03 (Language): [not relevant]
    - IN4: 0x0c (Lives): 0x04 (3)
    - IN4: 0x30 (Bonus_Life): 0x10 (12000)
    - IN4: 0x40 (Difficulty): 0x00 (Hard)
    - IN4: 0x80 (Credit Minimum): [not relevant]
    
        30: 00 00 00 14 00 00 00 02  00 00 00 00 00 00 00 00 | ................
        A0: 00 00 00 FF 00 00 00 00  00 00 00 FF 00 00 00 14 | ... ....... ....
       120: 00 00 00 FF 00 00 00 00  00 00 00 FF 00 00 00 14 | ... ....... ....
    Generic Info for game:
    Code:
    Note: two different ROM sets are tracked by this file.  In 0.106 centiped was the original release and centtime was the time-limited version.
    
    Centipede (revision 3)
    ----------------------
    ROM set changed: YES
    0.106-0.154: centiped - "Centipede (revision 3)"
    0.155-0.190: centiped3 - "Centipede (revision 3)"
    
    Resolution, 0.106-0.190: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Centipede+[Revision+3]
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7702
    
    
    Centipede (1 player, timed) / Centipede (revision 4)
    ----------------------------------------------------
    ROM set changed: yes
    0.106-0.154: centtime - "Centipede (1 player, timed)"
    0.155-0.190: centiped - "Centipede (revision 4)"
    
    Resolution, 0.106-0.190: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Centipede+[1+Player,+Timed]
    Rules, 3 Minutes Time Challenge: https://www.twingalaxies.com/scores.php?scores=21079
    INP Header:
    Code:
        10: 70 4D 20 6F 00 00 00 00  99 62 C7 59 92 6D 9A C3 | pM o.....bY.m.
        20: 00 00 00 20 00 00 00 FF  00 00 00 00 00 00 00 FF | ... ..........
        30: 00 00 00 14 00 00 00 02  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 20 | ........>.C... 
        A0: 00 00 00 FF 00 00 00 00  00 00 00 FF 00 00 00 14 | ..............
        B0: 00 00 00 02 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 00 00 00 00 60 | ....>.C.......`
       120: 00 00 00 FF 00 00 00 00  00 00 00 FF 00 00 00 14 | ..............
       130: 00 00 00 02 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    14A1F20: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A1F30: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A1F40: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A1F50: 00 00 00 A7 00 00 00 95  00 00 00 95 00 00 00 95 | ...............
    14A1F60: 00 00 00 95 00 00 00 A7  00 00 00 95 00 00 00 95 | ...............
    14A1F70: 00 00 00 95 00 00 00 A7  00 00 00 95 00 00 00 95 | ...............
    14A1F80: 00 00 00 95 00 00 00 A7  00 00 00 95 00 00 00 60 | ..............`
    14A1F90: 00 00 00 FB 00 00 00 00  00 00 00 FF 00 00 00 14 | ..............
    14A1FA0: 00 00 00 02 00 00 00 95  00 00 00 A7 00 00 00 00 | ...............
    14A1FB0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    14A1FC0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    14A1FD0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    14A1FE0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    14A1FF0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    14A2000: 00 00 00 00 A2 82 43 E1  00 00 00 95 00 00 00 95 | .....C........
    14A2010: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A2020: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A2030: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A2040: 00 00 00 95 00 00 00 95  00 00 00 95 00 00 00 95 | ................
    14A2050: 00 00 00 A7 00 00 00 95  00 00 00 95 00 00 00 95 | ...............
    INP Tail-end:
    Code:
    2943E40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943E50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943E60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943E70: 00 00 00 00 A2 82 43 E1  00 00 00 77 00 00 00 77 | .....C...w...w
    2943E80: 00 00 00 77 00 00 00 77  00 00 00 77 00 00 00 77 | ...w...w...w...w
    2943E90: 00 00 00 77 00 00 00 77  00 00 00 77 00 00 00 77 | ...w...w...w...w
    2943EA0: 00 00 00 77 00 00 00 77  00 00 00 77 00 00 00 77 | ...w...w...w...w
    2943EB0: 00 00 00 77 00 00 00 77  00 00 00 77 00 00 00 77 | ...w...w...w...w
    2943EC0: 00 00 00 D9 00 00 00 77  00 00 00 77 00 00 00 77 | ......w...w...w
    2943ED0: 00 00 00 77 00 00 00 D9  00 00 00 77 00 00 00 77 | ...w......w...w
    2943EE0: 00 00 00 77 00 00 00 D9  00 00 00 77 00 00 00 77 | ...w......w...w
    2943EF0: 00 00 00 77 00 00 00 D9  00 00 00 77 00 00 00 60 | ...w......w...`
    2943F00: 00 00 00 FF 00 00 00 00  00 00 00 FF 00 00 00 14 | ..............
    2943F10: 00 00 00 02 00 00 00 77  00 00 00 D9 00 00 00 00 | .......w.......
    2943F20: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943F30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943F40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943F50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943F60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    2943F70: 00 00 00 00 A2 82 43 E1                          | .....C

    MAME Info
    MAMEInfo.dat entries: centiped and centiped.c
    Code:
    MAMEInfo.dat entries for:
    centiped.cpp
    centiped
    ----
    0.10 [Nicola Salmoria, Ivan Mackintosh, Lee Taylor, John Clegg, Mike Balfour]
    
    
    NOTES:
    
    - Hardware info from Ivan Mackintosh and Peter Rittwage, MageX emulator by Edward Massey and additional code by Brad Oliver.
    
    
    WIP:
    
    - 0.189: Added new 74LS259 device [AJR].
    
    - 0.177: Correct tag for the ay8910 and removed unneeded callback [Osso].
    
    - 0.166: Significant accuracy improvements, documentation and other updates to the ER-2055 EAROM emulation used for several Atari games, based on schematics and datasheets. It now uses a state machine to keep track of the current EAROM bus state (machine\atari_vg.c) [Lord Nightmare].
    
    - 0.154: Fixed generic_paletteram regression [Alex Jackson].
    
    - 0.146u2: Small cleanup (multiped, millpac) [hap].
    
    - 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidated polynom code. Removed legacy left overs from Pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern Pokey device.
    
    - 0.145: Miodrag Milanovic converted ATARIVGEAROM to a modern devices.
    
    - 0.106u10: Buddabing and Aaron Giles added save state support to the Centipede driver.
    
    -  4th April 2004: Aaron Giles cleaned up the Centipede driver to take advantage of TRANSPARENCY_PENS.
    
    - 0.70u5: Changed Centipede driver to use mame_rand for random numbers [Barry Rodewald].
    
    - 0.60: Merged milliped.c, qwakprot.c and warlord.c with centiped.c driver. Removed vidhrdw\milliped.c, vidhrdw\qwakprot.c and vidhrdw\warlord.c and includes\milliped.h, include\qwakprot.h and include\warlord.h.
    
    - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar.
    
    - 0.58: Added includes\centiped.h, includes\milliped.h, includes\qwakprot.h and includes\warlord.h.
    
    -  2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede.
    
    - 0.37b4: Removed machine\centiped.c and machine\milliped.c.
    
    - 0.34b6: Added qwakprot.c driver and vidhrdw\qwakprot.c (Mike Balfour).
    
    - 0.33b7: Removed machine\warlord.c.
    
    - 0.27: Added warlord.c driver, machine\warlord.c, vidhrdw\warlord.c, machine\milliped.c and sndhrdw\pokyintf.c/h. Removed sndhrdw\milliped.c.
    
    - 0.22: Added vidhrdw\centiped.c.
    
    - 0.20: Removed vidhrdw\centiped.c and machine\milliped.c.
    
    - 0.19: Added machine\milliped.c and vidhrdw\centiped.c.
    
    - 0.12: Added milliped.c driver, vidhrdw\milliped.c, sndhrdw\milliped.c and vidhrdw\generic.c/h. Removed vidhrdw\centiped.c.
    
    - 0.10: Added centiped.c driver, machine\centiped.c and vidhrdw\centiped.c.
    
    ----
    0.155 [?]
    
    0.10 [Nicola Salmoria, Ivan Mackintosh, Edward Massey, Peter Rittwage]
    
    
    Artwork available
    
    
    TEST MODE:
    
    - To see the color test, keep T pressed then hit F2. Insert a coin to proceed to the convergence test. Press T and F2 again to exit.
    
    
    Bugs:
    
    - Centiped and clones: Incorrect firing sound. kazblox (ID 06096)
    
    
    WIP:
    
    - 0.157: Save m_rand_seed (emu\machine.c), fixes save state regressons in clones Centipede (bootleg), Caterpillar (bootleg of Centipede) and Millpac (bootleg of Centipede) [Osso].
    
    - 0.156: Tafoid added missing 2P start button to clone Centipede (revision 3). Removed 2nd Player in parent Centipede (revision 4).
    
    - 0.155: Phil Bennett added clone Centipede (revision 1). Made centtime the parent (this is actually revision 4). Renamed ROMs to include correct part numbers and locations. Changed clone (1 player, timed) to parent 'Centipede (revision 4)'. Renamed (centiped) to (centiped3) and (centtime) to (centiped).
    
    - 0.153: Andrew Welburn added clone 'Magic Worm (bootleg of Centipede, set 2)'. Could use some help getting that centipede/magic worm dump working - service mode works, game does not. Corrected clones manufacturer [D Go Go Fan, Osso]. Changed description of clone (bootleg of Centipede) to 'Magic Worm (bootleg of Centipede, set 1)'.
    
    - 0.146u2: Changed description of clones Caterpillar to 'Caterpillar (bootleg of Centipede)', Millpac to 'Millpac (bootleg of Centipede)' and 'Magic Worm (bootleg)' to 'Magic Worm (bootleg of Centipede)'.
    
    - 0.146u1: Minor changes to Centipede low pass filtering. Fixed clones Caterpillar and Magic Worm (bootleg) crash before OK [Couriersud].
    
    -  6th September 2010: Mr. Do - After much labor and sweat, Jcroach finished up the Centipede bezel, and we can finally throw out the old version. And by taking the same AI file, and photos available on the net, I've also added in one of the Euro versions of the bezel (where much of the green detail is red).
    
    - 18th October 2009: Smitdogg - Stefan Lindberg dumped a Japanese version of Centipede.
    
    - 0.133u1: Renamed (centipd2) to (centiped2).
    
    - 0.129: Added clone Centipede Dux (hack) (1980).
    
    - 0.127u1: Couriersud fixed missing sound in clones Centipede (bootleg), Magic Worm (bootleg) and Millpac.
    
    -  9th July 2008: Mr. Do - Centipede now has cocktail artwork, thanks to the BYOAC/CAG artwork. Centipede has always bugged me. (Ooooh, a pun, and I didn't even try). Until such time that the actual artwork is finished (which is now coming soon, I think), I adjusted the existing vector to at least be the same shape and colors as the original US bezel. Still far from correct, but a lot better than before.
    
    - 0.122u8: Zsolt Vasvari removed colortables from Centipede and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 260 colors.
    
    - 21st January 2008: Mr. Do - I'm almost positive that the current version of the Centipede bezelis based off of one of the Atari PC compilations - YUK! There are five different versions of this in the works coming soon: Upright, cabaret (two kinds), euro and cocktail.
    
    - 0.108u1: Fixed rom names.
    
    - 12th August 2006: Mr. Do - I learned a few more new tricks in the artwork system. Most notably how to crop the viewing area without touching the artwork, and using multiple views for one game. If you notice below, I've changed the table (again), and some games show view_2 or more. With the new system, we are no longer limited to one piece of art per game, or one view with that piece of art. For examples, check out Centipede (one piece of art; two different views). For the games that have multiple views, you can choose which one to use from the Video Options selection in the [TAB] menu. This works for both MAME and MAME32, and settings are saved in the gamename.cfg file.
    
    -  9th August 2006: Mr. Do - Thanks to Trigg, I realized that one game can have more than one view, including more than one type of artwork in the file. (Well, Aaron explained it, but I guess it went woosh over my head the first time). This will be good for a great deal of games. First one will be Centipede (full and cropped bezel).
    
    -  4th August 2006: Mr. Do - Ad_Enuff cropped the Centipede bezel; changed this one to centiped, and made the other one centipd2.
    
    - 11th June 2006: 3D ARCADE - Btribble updates his Centipede 3D cabaret model to version 2 to include a no sideart version.
    
    - 18th April 2006: 3D ARCADE - New 3D cabinet model for Centipede from BTribble.
    
    - 0.104: Verified that original Centipede PCB (revision 3) takes some time to register coins.
    
    - 0.97u5: Aaron Giles fixed sprites rotating in cocktail mode.
    
    - 0.92: Highwayman added prom ($0 - sync).
    
    - 0.84u5: Stefan Jokisch fixed naming of the various Centipede bootlegs. Added new gfx1 rom ($800) to Caterpillar. Changed description of clones (bootleg set 2) to 'Centipede (bootleg)' and (bootleg set 1) to 'Caterpillar'. Renamed (centipb2) to (centipdb) and (centipdb) to (caterplr).
    
    - 12th July 2004: 3D ARCADE - New 3D cabinet model for Centipede from Baraka.
    
    - 0.78u1: Stefan Jokisch added prom ($0 - unused) to clone Millpac.
    
    - 0.68: Chris Hardy added clone Millpac (1980 Valadon).
    
    - 15th May 2003: Chris Hardy added Millpac to the Centipede driver.
    
    - 19th November 2002: Stephane Humbert added a clone called Caterpillar to the Centipede driver.
    
    - 0.62: Added clone Centipede (1 player, timed). Removed 3rd coin slot.
    
    - 20th July 2002: Zsolt Vasvari added a timed version of Centipede to the Centipede driver.
    
    - 0.60: Aaron Giles added clone Magic Worm (bootleg). Changed palettesize from 20 to 8 colors.
    
    - 14th April 2002: Aaron Giles added a bootleg called Magic Worm to the Centipede driver.
    
    - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar.
    
    - 12th December 2001: Nicola Salmoria fixed the sprite orientation in the Centipede test screen.
    
    - 16th April 2001: Zsolt Vasvari fixed Centipede cocktail mode.
    
    -  2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris.
    
    - 27th February 2000: Nicola Salmoria fixed a Centipede palette bug.
    
    - 0.36RC1: Nicola Salmoria fixed a rounding error in IPF_CENTER handling which caused problems with Centipede. Note, however, that it would be advisable to not use IPF_CENTER at all for trackball/dial inputs, since this is probably not how the hardware works in reality. For the same reason, also removed the "clip" parameter from the PORT_ANALOG() macro.
    
    - 0.36b11: Zsolt Vasvari added clone Centipede (bootleg set 2). Changed description of clone (bootleg) to 'Centipede (bootleg set 1)'.
    
    - 29th November 1999: Zsolt Vasvari added another Centipede bootleg romset.
    
    - 0.35b2: Zsolt Vasvari added Centipede (bootleg) with AY8910 instead of Pokey.
    
    - 0.33b7: Known issues: For some unknown reason, revision 2 boots asking you to enter your name and doesn't go further. You can work around this by entering and exiting service mode (F2). Changed description to 'Centipede (revision 3)' and clone (rev 1) to 'Centipede (revision 2)'. Renamed (centipd1) to (centipd2).
    
    - 0.33b1: Brad Oliver added clone Centipede (rev 1). Service mode in Centipede works [Brad Oliver]. Changed the 6502 emulation to disable interrupts on a reset. Not sure if this is the correct behaviour, but Centipede needed it for the service mode to work. Nicola Salmoria fixed colors in Centipede, including service mode multiplexed color test. Known issues: The rev1 set doesn't seem to work with the trackball. Are coins supposed to take over a second to register? Need to confirm CPU and Pokey clocks.
    
    - 0.27: Thanks to the precious information on the Pokey random number generator provided by Eric Smith, Hedley Rainnie and Sean Trowbridge, some problems with Centipede (start with 18 credits) and Tempest (hang after level 13) are now solved.
    
    - 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Centipede.
    
    - 0.26: Patrick Lawrence did a great work adding trackball support to the main core system. Trackball is enable with -trak parameter. Trackball support has been added to Centipede and Reactor.
    
    - 0.22: Mirko Buffoni fixed colors in Centipede. Thanks to Ivan Mackintosh for sending the info.
    
    - 0.14: Nicola Salmoria fixed bug which sometimes caused 6502 games not to run (actually they did run, but interrupts didn't happen) and added high score saving to Centipede. Ron Fries provided a new version of his Pokey emulator which fixes problems in the interface with the SEAL audio library (signed vs. unsigned samples).
    
    - 0.13: Use latest version of Marat's 6502 engine [Nicola Salmoria].
    
    - 0.12: Sound in Centipede [Nicola Salmoria], through Ron Fries' POKEY emulator.
    
    - 0.11: Centipede information taken from Centipede emulator by Ivan Mackintosh, MageX 0.3 by Edward Massey and memory map by Peter Rittwage.
    
    - 0.10: Nicola Salmoria added 'Centipede' (Atari 1980). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Fire. This is the first 6502 game supported by MAME. I'm currently using Marat Fayzullin's engine. Memory map comes directly from the Atari schematics (1981). Known issues: What is the clock speed of the original machine? I'm currently using 1MHz, I don't know if the game runs correctly. The game awards you 18 credits on startup.
    
    
    Other Emulators:
    
    * FB Alpha
    
    * JAE
    
    * Retrocade
    
    
    Recommended Games (Maze Bugs):
    
    Frogs
    
    Centipede
    
    Arcade Classics (Super Centipede)
    
    Galaxy Games StarPak 3 (Centipede)
    
    Millipede
    
    Multipede
    
    4 Fun in 1 (Galactic Convoy)
    
    Boxing Bugs
    
    Frog & Spiders
    
    Lady Bug
    
    War of the Bugs
    
    The Amazing Adventures of Mr. F. Lea
    
    Anteater
    
    Beezer
    
    Black Widow
    
    Bubbles
    
    Williams Multigame (Bubbles)
    
    Changes
    
    Funky Bee
    
    Insector
    
    Slither
    
    Birdiy
    
    Botanic
    
    Imago
    
    Exed Exes
    
    Noboranka
    
    Stompin'
    
    Exterminator
    
    Insector X
    
    Povar / Sobrat' Buran / Agroprom (Pssst)
    
    Ribbit!
    
    Bio-hazard Battle (Mega Play)
    
    Critter Crusher
    
    Magical Touch (Squish)
    
    Excelsior
    
    Ripper Ribbit
    
    Multi Champ
    
    Hammer (Mosquito, Cockrouch and Fly)
    
    Hae Hae Ka Ka Ka
    
    Dona Barata
    
    Mushiking The King Of Beetle
    
    Mushiking The King Of Beetles 2004 Second
    
    Mushiking The King Of Beetles - Mushiking II / III / III+
    
    Mushiking The King Of Beetles 2005 First
    
    Mushihime-Sama
    
    Mushihime-Sama Futari
    
    Mushihime-Sama Futari Black Label
    
    Bugs Fever
    
    
    Romset: 13 kb / 7 files / 8.42 zip
    
    ----
    Human interpretation:
    Time calc: 17:45:29 + (168352 frames 60Hz @ 99.998741% [46:45.90]) ≈ 18:32:15 vs zip mod 11:32:18 [please allow for timezone differences]

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