Atari 2600 / VCS - Wabbit - NTSC - Game 1, Difficulty B - 1,300 - glen sampson

Is this Performance Claim valid?

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  1. Atari 2600 / VCS - Wabbit - NTSC - Game 1, Difficulty B - 1,300 - glen sampson

    11-07-2017, 05:53 PM

    NTSC - Game 1, Difficulty B
    Default Settings
    Submission Message
    Wabbit Game 1 BB on Atari 2600. Settings at start. Run starts at the 4:50 mark in video. Final score is 1,300. Seems there is a kill screen in this game so that debunks the top score for sure. Enjoy :)
    Thanks Almighty Dreadlock thanked this post
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  2. 11-07-2017, 06:35 PM
    Wow, now we know what happens after a thousand on this game !!

    Looks like there was nothing more that you could have done, score accepted.

    Now, the logical next step is to revisit the ongoing score dispute thread and let the chips fall where they may.

    Well done on a very difficult title !!
  3. 11-07-2017, 06:48 PM
    Outstanding!!! One of the most difficult titles has finally been beaten... Accepted!!!
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  4. 11-08-2017, 07:52 AM
    It appears so 1300 is a kill screen I never seen that I think we need to see one more person do that because that doesn't seem right is that just a f up or will it always occur?
  5. 11-08-2017, 10:25 AM
    So ATM I cannot accept this great glitchy run until further review and neither should anyone else
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  6. 11-08-2017, 10:55 AM
    If I am wrong ill admit atm I do not see the same in my run as urs
  7. 11-08-2017, 11:23 AM
    Glen - Fantastic shooting here !

    After comparing Rudy's attempt with this one, I see a problem after you hit 1,000 points.

    At 1,000: the rabbits are still pretty quick, but no-longer supersonic speed. You were able to hit a few, which is amazing; but they were moving slower than on Rudy's game. If Rudy's rabbits were running 100 mph, your rabbits were at 85 mph.

    After 1,060: the rabbits are too slow and glitch-y. More like 75 mph and they're not even grabbing carrots on every pass.

    After 1,120: the rabbits are frozen; ready to be shot until 1,300 when they disappear from the screen.

    No fault of yours !! You did an incredible job.

    However, either your ROM/cart is defective; or a fluke glitch took place after 1,000 points (or a bit after 1,000 points; hard to tell).

    Thanks JJT_Defender thanked this post
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  8. 11-08-2017, 11:33 AM
    I've watched both submissions as well, and I disagree with Al and Rudy, at least how they're seeing the behavior from 1000-1100.

    The rabbits do not slow down at 1000 points. You can clearly see that when Glen hits 1000, the rabbits go supersonic, just like in Rudy's submission, and they stay that speed until he hits 1100 points - at that point they start to jiggle back and forth until 1120 points, where one rabbit appears to get "stuck" and he shoots it repeatedly until 1300 points, when it disappears completely.

    Seems pretty clear to me. Before anyone can determine whether the change in behavior at 1100 is a ROM glitch or normal behavior, someone else needs to have a good enough run to get to 1100 for comparison.
  9. 11-08-2017, 11:44 AM
    We both agree that at 1,100 points, the ROM fails.

    Hard to tell if Glen's rabbits are as fast as on Rudy's sub. between 1,000 and 1,100 points.

    I'm not sure the remaining 200 points should be awarded.... unless the game glitches exactly the same way on everyone's ROM at 1,100 points.

    You may be right Jason, let's see what happens if someone else can get to 1,100.... in order to have 100% certainty.

    Thanks JJT_Defender thanked this post
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