M.A.M.E. - Track & Field - Points - 66,450 - John McNeill

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  1. M.A.M.E. - Track & Field - Points - 66,450 - John McNeill

    11-17-2017, 12:11 AM
    vzaar-player


    Points
    WolfMame version
    185
    Track
    https://www.twingalaxies.com/scores.php?scores=7884
    Rules
    ROMSet: TrackFld
    Lives: 1
    After Last Event: Game Over
    Cabinet: Upright
    Bonus Life: 100000
    World Records: Erase On Reset
    Difficulty: Normal
    Special Rules: None
    Submission Message
    Can probably do better, but I think I different buttons might help and I'm also taking pity on a controller that doesn't belong to me :)

    Either way, I'm no threat to the top 20 on this one. Fantastic game, the memory of it is what got me back into MAME years ago.
    Attached Files Attached Files
    Likes danman1234, Fly liked this post
  2. 11-17-2017, 12:30 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check.bat on Fri 11/17/2017 at 16:17:00.58

    Zip test
    Code:
    Zip:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 57295 bytes (56 KiB)
    
    
    Testing archive: C:\WolfMAME\185\inp\TG\trackfld-jam-66450.zip
    --
    Path = C:\WolfMAME\185\inp\TG\trackfld-jam-66450.zip
    Type = zip
    Physical Size = 57295
    
    
    Everything is Ok
    
    
    Size:       130265
    Compressed: 57295
    RAR:
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:

    Zip list
    Code:
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    1 file, 57295 bytes (56 KiB)
    
    
    Listing archive: C:\WolfMAME\185\inp\TG\trackfld-jam-66450.zip
    
    
    --
    Path = C:\WolfMAME\185\inp\TG\trackfld-jam-66450.zip
    Type = zip
    Physical Size = 57295
    
    
    ----------
    Path = trackfld-jam-66450.inp
    Folder = -
    Size = 130265
    Packed Size = 57153
    Modified = 2017-11-17 18:54:06
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 666BAA25
    Method = Deflate
    Host OS = FAT
    Version = 20
    
    
    
    
    7-Zip [64] 15.14 : Copyright (c) 1999-2015 Igor Pavlov : 2015-12-31
    
    
    Scanning the drive for archives:
    MAME Major Version 185

    What MAME thinks:
    Code:
    Input file: trackfld.inp
    INP version 3.5
    Created Fri Nov 17 03:46:29 2017
    
    
    Recorded using 0.185W (wolf185)
    Total playback frames: 27304
    Average recorded speed: 100%
    Average speed: 100.00% (460 seconds)
    Source driver:
    trackfld trackfld.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.191: trackfld - "Track & Field"
    
    
    Resolution, 0.106-0.191: 256x224 @ 60.000000Hz
    
    
    TG Game Entry: https://www.twingalaxies.com/scores.php?platformid=46&gamename=Track%20%26%20Field
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7884
    Rules, Points [ 1-Man / Extended Rounds ]: https://www.twingalaxies.com/scores.php?scores=131631
    Rules, Open Class Challenge! (Engineering): https://www.twingalaxies.com/scores.php?scores=198266
    Rules, Points (button input only): https://www.twingalaxies.com/scores.php?scores=198087
    Rules, Points (trackball and buttons): https://www.twingalaxies.com/scores.php?scores=198124
    INP dump not relevant

    MAME Info
    MAMEInfo.dat entries: trackfld and trackfld.cpp
    Code:
    MAMEInfo.dat entries for:
    trackfld
    trackfld_audio
    trackfld.cpp
    ----
    0.30 [Chris Hardy]
    
    
    
    
    SETUP:
    
    
    - To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to Erase on Reset, reset the game (F3), and the set the dipswitch back to 'Don't Erase'.
    
    
    
    
    WIP:
    
    
    - 0.172: Peter Weuffen and Roberto Fresca added clone Hipoly (bootleg of Hyper Olympic).
    
    
    - 0.166: Siftware and MASH added clone Hyper Olympic (bootleg, set 1). David Haywood decrypted clone Track & Field (NZ bootleg?) - Game now playable. Changed description of clone 'Hyper Olympic (bootleg)' to 'Hyper Olympic (bootleg, set 2)'. Renamed (hyprolymb) to (hyprolymba).
    
    
    - 0.164: Replaced M6809 CPU1 with KONAMI-1.
    
    
    - 0.148u2: M6809 reset fix; resetting Track & Field works now [Nathan Woods].
    
    
    - 10th June 2012: 3D ARCADE - New 3D cabinet model for Track & Field.
    
    
    - 0.136u1: Siftware and Tafoid added clone Track & Field (NZ Bootleg?).
    
    
    - 0.133u1: Renamed (trackflc) to (trackfldc) and (hyprolyb) to (hyprolymb).
    
    
    - 0.130u3: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.
    
    
    - 0.126u4: Aaron Giles fixed access violation in clone Atlant Olimpic.
    
    
    - 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Track & Field NVRAM. These may be broken as a result.
    
    
    - 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
    
    
    - 0.117: Zsolt Vasvari fixed high pitch noise after the speech most noticeable in Track & Field.
    
    
    - 0.97u2: Fixed prom names.
    
    
    - 0.88u5: Thierry Lescot fixed rom filenames in the Hyper Olympic clones.
    
    
    - 0.88u3: Removed 4th button.
    
    
    - 0.87u3: Pierpaolo Prazzoli added clone Atlant Olimpic (bootleg 1996).
    
    
    - 0.60: Removed 3rd coin slot.
    
    
    - 11th April 2002: Stephane Humbert fixed the inputs in the Track 'n Field driver.
    
    
    - 0.58: Tatsuyuki Satoh fixed VLM5030 emulation in Track & Field.
    
    
    - 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.
    
    
    - 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.
    
    
    - 0.37b7: Added samples (00 - 3d.wav).
    
    
    -  1st April 2000: Guru - Dumped Track 'n Field (Bootleg).
    
    
    - 0.34b7: Nicola Salmoria added clone Track & Field (Centuri).
    
    
    - 0.34b3: Nicola Salmoria added ADPCM sample playback to the bootleg Hyper Olympic.
    
    
    - 0.34b2: David Winter added clone Hyper Olympic (bootleg), which uses ADPCM samples instead of speech synthesys. Known issues: Hyper Olympic (bootleg) currently uses the sound ROMs and sound driver from the original version, it doesn't emulate the real board ADPCM samples since one ROM is missing.
    
    
    - 0.34b1: Added color proms ($0, 20, 120 - palette, sprite and char lookup table).
    
    
    - 0.33b7: Changed description to 'Track & Field' and clone 'Hyper Olympics' to 'Hyper Olympic'.
    
    
    - 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work.
    
    
    - 0.31: The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria].
    
    
    - 0.30: Chris Hardy added 'Track'n'Field' (Konami 1983) and clone Hyper Olympics (Konami 1983). Based on drivers from Juno First emulator by Chris Hardy.
    
    
    - 23rd January 1997: Dumped Track'n'Field.
    
    
    
    
    LEVELS: 6 (endless)
    
    
    
    
    ARCADE RELEASE: Hyper Olympic (Konami) - 1983/Oct
    
    
    
    
    Recommended Games (Sports):
    
    
    Track & Field
    
    
    Track & Field (PlayChoice-10)
    
    
    Great Swordsman
    
    
    Hunchback Olympic
    
    
    Hyper Sports
    
    
    Water Match
    
    
    Clash-Road
    
    
    '88 Games
    
    
    Gold Medalist
    
    
    Recordbreaker
    
    
    California Games (Mega-Tech)
    
    
    Power Sports (Tourvision PCE bootleg)
    
    
    Last Bank
    
    
    Decathlete
    
    
    Hyper Athlete
    
    
    Downhill Bikers
    
    
    Nagano Winter Olympics '98
    
    
    Sports Jam
    
    
    Virtua Athletics
    
    
    
    
    Romset: 113 kb / 17 files / 61.9 zip
    
    
    ----
    
    
    DEVICE:
    
    
    Track And Field Audio
    
    
    
    
    WIP:
    
    
    - 0.147: Added 'Track And Field Audio' device (audio\trackfld.c).
    
    
    ----
    0.30 [Chris Hardy]
    
    
    
    
    NOTES:
    
    
    - Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch.
    
    
    
    
    WIP:
    
    
    - 0.149u1: Modernized the hyprolyb_adpcm device [Osso].
    
    
    - 0.144u7: Kanikani updated Track & Field driver dipswitches.
    
    
    - 0.140u2: Added audio\trackfld.h and audio\hyprolyb.c/h. Take some driver_device classes of Track & Field driver (common code in audio\trackfld.c and audio\hyprolyb.c) that cover multiple drivers and split them so that each driver gets their own driver_device class. In most cases, these drivers got entangled because of audio/mcu code that was shared between multiple drivers [Atari Ace]. Added 'Track And Field Audio' sound.
    
    
    - 0.136u2: Curt Coder added Guru-README to Track & Field driver.
    
    
    - 0.135u3: Fabio Priuli added driver data struct and save states to Track & Field driver.
    
    
    - 0.130u3: Added includes\trackfld.h. Track & Field cleanups [Aaron Giles]: Derived clocks where possible. Complete memory maps from the schematics. Hooked up proper sound command latching. Reimplemented 6802-based ADPCM samples for the bootlegs. Merged memory maps. Extended NVRAM to the full RAM range (according to schematics). Created common include file and modified drivers to use it instead of explicit externs.
    
    
    - 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.
    
    
    - 0.30: Added trackfld.c driver, vidhrdw\trackfld.c, sndhrdw\trackfld.c and machine\konami.c.
    
    
    ----
    Click image for larger version. 

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    Thanks Almighty Dreadlock thanked this post
  3. 11-17-2017, 12:32 PM
    Note on the DIPs - World Records incorrectly set to "Don't Erase"...I wouldn't think this would affect gameplay, but I'm not familiar enough with the game to know.

    Can one of you experts chime in?
  4. 11-17-2017, 12:40 PM
    Quote Originally Posted by JasonV91 View Post
    Note on the DIPs - World Records incorrectly set to "Don't Erase"...I wouldn't think this would affect gameplay, but I'm not familiar enough with the game to know.

    Can one of you experts chime in?
    How did I mess that up.

    Happy to play again. As I've said in other threads, I believe correct ROM and correct DIPs and assumptions shouldn't be made.

    :)
    Thanks Snowflake thanked this post
  5. 11-17-2017, 12:46 PM
    Quote Originally Posted by John73 View Post
    How did I mess that up.

    Happy to play again. As I've said in other threads, I believe correct ROM and correct DIPs and assumptions shouldn't be made.

    :)
    We've all done it at least once at some point! It's up to you if you want to cancel it, it may not make a difference at all...I'd hate to have you waste a performance if there's no effect.
  6. 11-17-2017, 02:08 PM
    Quote Originally Posted by JasonV91 View Post
    Note on the DIPs - World Records incorrectly set to "Don't Erase"...I wouldn't think this would affect gameplay, but I'm not familiar enough with the game to know.

    Can one of you experts chime in?
    I'm no expert, but think it reasonable to allow for the possibility that the game awards bonus points for the breaking of previously set "world records". Therefore, a player could gain a scoring advantage, via the "World Records: Don't Erase" setting.

    However, this would apply solely to marathon games, in which players participate in multiple rounds of the same event. In this case, the player participated in just one round of events, so did not have the opportunity to break any previously set records. Thus, the "World Records: Don't Erase" setting had no effect, on this particular game.



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