M.A.M.E. - TeddyBoy Blues [new version] - Points - 1,037,030 - Timothy Hettinger

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  1. M.A.M.E. - TeddyBoy Blues [new version] - Points - 1,037,030 - Timothy Hettinger

    11-25-2017, 06:43 PM
    Points
    WolfMame version
    183
    Track
    https://www.twingalaxies.com/scores.php?scores=25851
    Rules
    ROMSet: TeddyBB
    Cabinet: Upright
    Lives: 3
    Bonus Life: 100k 400k
    Difficulty: Easy
    SW 0 Read From: Port $0D
    Special Rules: Continues are NOT allowed!
    Submission Message
    Let me know if you have any playback issues, I don't record many mame games. tx
    Attached Files Attached Files
  2. 11-26-2017, 04:18 PM
    One of very few games my wife actually likes!

    A quick summary of the higher rounds...
    "Argh! Run away! AAARRGGGHHH!!! Run the other way!!! Phew, a safe spot... oh crap..."
    Likes timhett liked this post
  3. 11-26-2017, 04:20 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Mon 27/11/2017 at 12:02:16.70

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 413501 bytes (404 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\teddyboyblues 1037030.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\teddyboyblues 1037030.zip
    Type = zip
    Physical Size = 413501
    
    Everything is Ok
    
    Size:       428078
    Compressed: 413501
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 413501 bytes (404 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\teddyboyblues 1037030.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\teddyboyblues 1037030.zip
    Type = zip
    Physical Size = 413501
    
    ----------
    Path = teddy 1037030.inp
    Folder = -
    Size = 428078
    Packed Size = 413369
    Modified = 2017-11-16 22:15:08
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 54AF2B28
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 183

    What MAME thinks:
    Code:
    Input file: teddybb.inp
    INP version 3.5
    Created Fri Nov 17 13:59:19 2017
    
    Recorded using 0.183W (unknown)
    Total playback frames: 56913
    Average recorded speed: 100%
    Average speed: 100.00% (928 seconds)

    Source driver:
    teddybb system1.cpp
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.113: teddybb - "TeddyBoy Blues (New Ver.)"
    0.113u3-0.191: teddybb - "TeddyBoy Blues (315-5115, New Ver.)"
    
    MAME History:
    - 0.113u3: Changed description to 'TeddyBoy Blues (315-5115, New Ver.)' and clone (Old Ver.) to (315-5115, Old Ver.).
    
    Resolution, 0.106-0.130: 256x224 @ 60.000000Hz
    Resolution, 0.131-0.144: 256x224 @ 60.096154Hz
    Resolution, 0.145-0.191: 512x224 @ 60.096154Hz
    
    TG Game Entry: https://www.twingalaxies.com/game_detail.php?gameid=6737&platformid=46
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=25851
    INP dump not relevant


    MAME Info
    MAMEInfo.dat entries: teddybb and system1.cpp
    Code:
    MAMEInfo.dat entries for:
    teddybb
    system1.cpp
    ----
    0.34b1 [Nicola Salmoria]
    
    
    SETUP:
    
    - Press 'Insert' to speed up the slow IC test routine.
    
    
    WIP:
    
    - 0.173: Replaced Z80 CPU1 with Z80 SegaCrypt.
    
    - 0.172: David Haywood added the encryption related prom (74s287.bin) to clone TeddyBoy Blues (Old Ver. bootleg). Otherwise it's just the same as a regular romset, on a bootleg board.
    
    - 0.149: ANY added clone TeddyBoy Blues (Old Ver. bootleg).
    
    - 0.115u4: Replaced SN76496 sound with SN76489.
    
    - 0.113u3: Changed description to 'TeddyBoy Blues (315-5115, New Ver.)' and clone (Old Ver.) to (315-5115, Old Ver.).
    
    - 0.58: Added 'SW 0 Read From' dipswitch.
    
    - 0.56: Added clone TeddyBoy Blues (Old Ver.). Changed parent description to 'TeddyBoy Blues (New Ver.)'.
    
    - 15th August 2000: Nicola Salmoria fixed a small priority bug in Teddy Boy Blues.
    
    - 0.34b3: Nicola Salmoria fixed fg/bg priority in TeddyBoy Blues. Juan Carlos Lorente added high score saving to TeddyBoy Blues.
    
    - 0.34b2: Known issues: Wrong priority in the woman bonus screen.
    
    - 0.34b1: Nicola Salmoria added 'TeddyBoy Blues' (Sega 1985). Wrong priority in the woman bonus screen.
    
    -  6th August 1998: Dumped TeddyBoy Blues (315-5115, New Ver.).
    
    
    LEVELS: 99 (endless)
    
    
    Other Emulators:
    
    * FB Alpha
    
    
    Recommended Games (Platform 2):
    
    Space Panic
    
    Joust
    
    Williams Multigame (Joust)
    
    Joust 2 - Survival of the Fittest
    
    Monster Bash
    
    Chack'n Pop
    
    Mario Bros.
    
    Mario Bros. (PlayChoice-10)
    
    Bomb Jack
    
    Vs. Mighty Bomb Jack
    
    Bombjack Twin
    
    Eeekk!
    
    Zwackery
    
    Bogey Manor
    
    The FairyLand Story
    
    TeddyBoy Blues
    
    Bubble Bobble
    
    Bubble Bobble II
    
    Bubble Memories: The Story Of Bubble Bobble III
    
    Rainbow Islands
    
    Parasol Stars - The Story of Bubble Bobble III (Tourvision PCE bootleg)
    
    Don Doko Don
    
    Rod-Land
    
    Snow Bros. - Nick & Tom
    
    Puzzle King (PacMan 2, Tetris, HyperMan 2, Snow Bros.)
    
    Snow Bros. 2 - With New Elves / Otenki Paradise
    
    Snow Brothers 3 - Magical Adventure
    
    The Berlin Wall
    
    Tumble Pop
    
    Dark Tower
    
    Diet Go Go
    
    Funky Jet
    
    Pang Pom's
    
    Saboten Bombers
    
    Jump Kids
    
    Little Robin
    
    Gun Master
    
    Joe & Mac Returns
    
    Metal Saver
    
    Pack'n Bang Bang
    
    Pang Pang
    
    Come Back Toto
    
    Fancy World - Earth of Crisis
    
    Miss Bubble II
    
    Toppy & Rappy
    
    Ultra Balloon
    
    Bomb Kick
    
    Raccoon World
    
    Bang Bang Busters
    
    Dream World
    
    Dynamite Bomber
    
    Head Panic
    
    Nightmare in the Dark
    
    Penguin Brothers
    
    Tang Tang
    
    Jumping Pop
    
    Toy Land Adventure
    
    Zupapa!
    
    Super Bubble 2003
    
    Tower & Shaft
    
    
    Romset: 169 kb / 15 files / 79.3 zip
    
    ----
    0.35b2 [Jarek Parchanski, Nicola Salmoria, Mirko Buffoni, Roberto Ventura]
    
    0.31 [Jarek Parchanski, Roberto Ventura, Romek Bacza, Jarek Burczynski]
    
    
    TODO:
    
    - Remove patch in nobb if possible and fully understand the ports involved in the protection.
    
    
    NOTES:
    
    - Up'n Down, Mister Viking, Flicky, SWAT, Water Match and Bull Fight are known to run on IDENTICAL hardware (they were sold by Bally-Midway as ROM swaps).
    
    - MAME skip the long IC CHECK in Teddyboy Blues and Choplifter, this is not a ROM patch, the game checks a RAM location before doing the test.
    
    
    Bugs:
    
    - brain, regulus: Sprites vs background alignment is off when scrolling. hap (ID 04577)
    
    - All Sets: Cocktail mode is not correct. Tafoid (ID 03837)
    
    
    WIP:
    
    - 0.175: Fixed System1 regression (sound_map) [Robbbert].
    
    - 0.173: Changed machine\segacrp2.cpp/h to segacrp2_device.cpp/h. Sega encryption emulation (segacrpt and segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers [David Haywood]. Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Removed leftover MCFG_SEGAZ80_SET_DECRYPTED_TAG from macros in System 1 driver, which lets all drivers validate without crashing [AJR].
    
    - 0.167: Fixed horizontal partial updates in System 1 driver [David Haywood].
    
    - 0.165: Use standard palette device ram for System 1 driver [Dirk Best].
    
    - 0.155: Fixed most (all) System 1 save state regressions [Osso]. Gamelist align as usual [hap].
    
    - 0.150: Better m_sprite_bitmap than specifying our own size 640x260 (video\system1.c) [hap].
    
    - 0.149u1: Fixed array out-of-bounds access in video\system1.c [Oliver Stoeneberg, hap].
    
    - 0.148u1: Minor doc update. Added Regulus game ID# to System 1 driver [Brian Troha].
    
    - 0.147u2: hap fixed Z80 cycles on illegal prefixes.
    
    - 0.147u1: hap fixed array out of bounds access in System 1 video.
    
    - 0.146u1: hap updated z80_set_cycle_tables caller for System 1.
    
    - 0.146: Updated System 1 driver to use modern I8255 implementation instead of the legacy one [Fabio Priuli].
    
    - 0.144u4: Fixed visible area in System 1 games.
    
    - 0.139u3: Removed video\system1.h. Added includes\system1.h.
    
    - 0.138u3: Added machine\segacrp2.c/h.
    
    - 0.131u3: Aaron Giles fixed missing sound in System 1 games.
    
    - 0.131u2: System 1 changes [Aaron Giles]: Hooked up 8751 properly. Removed old 8751 hacks. Shuffled Shooting Master sets.
    
    - 0.131u1: Aaron Giles added and began hooking up the 8751's for the System 1 games. Still some work to do.
    
    - 0.130u4: Aaron Giles corrected System 1 Z80 clocking: Each opcode fetch is 2 cycles with /M1 low, so each byte of opcode fetching causes slightly longer delays than the previous tables. Implemented approximate wait state timing for videoram access; further accuracy will rely on getting a dump of the PAL16R4 that controls the horizontal video timing. Small System 1 update [Aaron Giles]: Correct video timing. Removed "small" video drivers for games that properly mask the scrolling areas. Changed VSync to 60.096154 Hz.
    
    - 0.130u3: Sega System 1/2 rewrite [Aaron Giles]: Accurate collision detection in all games. Correct full memory maps. Hooked up 8255 and Z80 PIO correctly. Unified many hacked variants into common hardware models. Proper mixing using the mixing PROM. Converted to tilemaps. Correct Z80 timing. Proper sound interrupt signaling and feedback. Full description of video hardware. Cleaned up rendering code. Fixed cocktail mode in pretty much all games. Fixed stuck sprites in some games. Proper global muting (attract sound off works in older games). Yes, the Pitfall 2 title is missing; more work to be done. Changed Z80 CPU1 clock speed to 20MHz and palettesize from 1534 to 2048 colors.
    
    - 0.129u3: David Haywood fixed missing text layer in the System 1 driver.
    
    - 0.127u6: Continued work on System1 inputs [Sonikos]: Added DIP locations in all games. Moved in generic Cabinet DIP for eliminate the redundancy. Better implementation of generic input.
    
    - 0.127u5: More Sega System 1 input cleanups [Sonikos].
    
    - 0.116u4: Lord Nightmare changed System1 driver to use the SN76489A variant.
    
    - 0.115u4: Lord Nightmare fixed the System 1 driver to explicitly use the SN76489 now that it behaves differently from the SN76496.
    
    - 0.104u4: Adam Bousley added save states to the Sega System 1 driver.
    
    - 0.93: Changed 2nd SN76496 clock speed to 4MHz.
    
    - 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes.
    
    - 0.68: Changed Z80 CPU1 clock speed to 4MHz in all games.
    
    - 11th May 2003: Satoshi Suzuki updated an old Sega System 1 update to 0.67 standards.
    
    - 21st February 2003: Angelo Salese cleaned up the Sega System 1 driver.
    
    - 20th June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers.
    
    - 15th October 2001: Chack'n fixed some dipswitch settings in the Sega System 1 driver.
    
    - 0.53: Added machine\segacrpt.h.
    
    - 0.37b6: Changed Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added user1 prom ($0 - timing?).
    
    - 16th August 2000: Zsolt Vasvari fixed the sprite lag in all Sega System1 games.
    
    - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. Nicola Salmoria fixed a small priority bug in Teddy Boy Blues.
    
    - 0.35b2: Changed system8.c to system1.c driver.
    
    - 0.34b7: Howie Cohen fixed high score saving in many System 8 games.
    
    - 0.34b3: Hiromitsu Shioya fixed pitch in the System 8 games.
    
    - 0.34b1: Added machine\segacrpt.c. Improvements to the System 8 driver [Nicola Salmoria]. Moved the Sega encryption code used by Flicky, Future Spy and many others, to machine\segacrpt.c [Nicola Salmoria].
    
    - 0.33b7: Added vidhrdw\system8.c/h. Removed machine\system8.c/h.
    
    - 0.31: Added system8.c driver and machine\system8.c/h.
    
    ----
    Human interpretation:
    Time calc: 13:59:19 + (56913 frames ÷ 60.096154Hz @ 100% [15:47.03]) ≈ 14:15:06 vs zip mod 22:15:08 [please allow for timezone differences]

    Name:  0000.png
Views: 158
Size:  30.0 KBName:  0001.png
Views: 171
Size:  4.1 KB
    Thanks timhett, HugDD, JasonV91, bensweeneyonbass thanked this post
    Likes timhett, HugDD liked this post
  4. 11-30-2017, 06:59 AM
    Quote Originally Posted by terencew View Post
    One of very few games my wife actually likes!

    A quick summary of the higher rounds...
    "Argh! Run away! AAARRGGGHHH!!! Run the other way!!! Phew, a safe spot... oh crap..."
    Yeah, it's a pretty fun game, with narrowing options as the game progresses lol. I also enjoy the music, though my wife is really sick of hearing it I think!
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