M.A.M.E. - Mat Mania - Points - 2,100,750 - Michael Newman

Is this Performance Claim valid?

    This poll is closed
This poll is closed
  1. M.A.M.E. - Mat Mania - Points - 2,100,750 - Michael Newman

    12-29-2017, 05:24 PM
    Points
    WolfMame version
    106
    Score Track
    https://www.twingalaxies.com/scores.php?scores=7768
    Rules
    ROMSet: MatMania
    Difficulty: Medium
    Tournament Time: 2:36
    Unused: Off [All]
    Cabinet: Upright
    Service Mode: Off
    Special Rules: None
    Submission Message
    My first submission. Mat Mania approx. 20,000 points per level. 105 levels completed. Committed suicide on level 106 as I had to leave for work. Total score 2,100,750. Will try again soon for higher score. Thank you for your consideration.
    Attached Images Attached Images    
    Attached Files Attached Files
  2. 12-29-2017, 08:39 PM
    Sorry Michael, no video. Rejected.
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  3. 12-29-2017, 09:30 PM
    How do I make a 3 hour video from my .inp file. The submission rules don't explicitly say that video is required, suggested, but not required. Can you please clarify.
  4. 12-29-2017, 09:47 PM
    Quote Originally Posted by TheDarkPope View Post
    How do I make a 3 hour video from my .inp file. The submission rules don't explicitly say that video is required, suggested, but not required. Can you please clarify.
    I use OBS to capture the MAME window whilst the INP is playing back.

    You don't need always need a video for MAME submissions, the relevant INP will usually suffice
    Thanks TheDarkPope thanked this post
    Likes timhett liked this post
  5. 12-29-2017, 09:53 PM
    Quote Originally Posted by Barra View Post
    I use OBS to capture the MAME window whilst the INP is playing back.

    You don't need always need a video for MAME submissions, the relevant INP will usually suffice
    Thank you. I will give it a try. Every little bit helps.
    Likes Barra liked this post
  6. 12-29-2017, 10:30 PM
    I'll abstain for now.
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  7. 12-30-2017, 12:16 AM
    Quote Originally Posted by trivia212005 View Post
    I'll abstain for now.
    Jared MAME submissions will (or should have) the inp attached in a zip file. This allows many of the checks conducted by various knowledgeable members to be done.
    However the average Joe can unzip the file and replay it with the appropriate version of wolfmame.
    The video of playback is generally only attached as an extra measure.....not a definitive one.
    I see that lately you have started adjudicating MAME submissions and I thank you for that but I would get you to err on the side of caution and understand how they are normally adjudicated before voting :-)
    Thanks trivia212005 thanked this post
    Likes trivia212005 liked this post
  8. 12-30-2017, 04:25 PM
    Nice score, Michael! Accepted!
    Jared Oswald
    World record holders on "Guitar Hero", "Rock Band" and Sonic games.
  9. 01-01-2018, 01:46 PM
    *** DISCLAIMER ***
    The following tests and reports are neither exhaustive nor definitive,
    and should not be assumed as such in order to verify authenticity of a submission.


    Starting check on Tue 02/01/2018 at 8:19:07.08

    Zip test
    Code:
    Zip:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 671798 bytes (657 KiB)
    
    Testing archive: C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-2100750.zip
    --
    Path = C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-2100750.zip
    Type = zip
    Physical Size = 671798
    
    Everything is Ok
    
    Files: 2
    Size:       87534834
    Compressed: 671798
    RAR:
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    Zip list
    Code:
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    1 file, 671798 bytes (657 KiB)
    
    Listing archive: C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-2100750.zip
    
    --
    Path = C:\MAME\ALLexes\inp\MARP\MJN-MATMANIA-2100750.zip
    Type = zip
    Physical Size = 671798
    
    ----------
    Path = MJN-MATMANIA-2100750.inp
    Folder = -
    Size = 87534236
    Packed Size = 671304
    Modified = 2017-12-29 12:11:26
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 1254DB38
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    Path = MJN-MATMANIA-2100750.wlf
    Folder = -
    Size = 598
    Packed Size = 224
    Modified = 2017-12-29 12:11:28
    Created = 
    Accessed = 
    Attributes = A
    Encrypted = -
    Comment = 
    CRC = 11ED0862
    Method = Deflate
    Host OS = FAT
    Version = 20
    Volume Index = 0
    
    
    7-Zip [64] 16.04 : Copyright (c) 1999-2016 Igor Pavlov : 2016-10-04
    
    Scanning the drive for archives:
    MAME Major Version 106

    What MAME thinks:
    Code:
    Recorded in WolfMAME 0.106
    Recorded system's speed = ~2714MHz (Intel)
    This recording was made with the C 68k core enabled
    Start date of recording: Sat Dec 30 03:55:17 2017
    
    Checks out OK. [945b]
    Playing back previously recorded game matmania (Mat Mania) [press return]
    loading k0-03       
    loading k1-03       
    loading k2-03       
    loading k4-0        
    loading k5-0        
    loading ku-02       
    loading kv-02       
    loading kw-02       
    loading kt-02       
    loading ks-02       
    loading kr-02       
    loading k6-00       
    loading k7-00       
    loading k8-00       
    loading k9-00       
    loading ka-00       
    loading kb-00       
    loading kc-00       
    loading kd-00       
    loading ke-00       
    loading kf-00       
    loading kg-00       
    loading kh-00       
    loading ki-00       
    loading kj-00       
    loading kk-00       
    loading kl-00       
    loading km-00       
    loading kn-00       
    loading ko-00       
    loading kp-00       
    loading kq-00       
    loading matmania.1  
    loading matmania.5  
    loading matmania.2  
    loading matmania.16 
                                  
    Average FPS: 2.175427 (2568 frames)

    What wlfview thinks:
    Code:
    WLFVIEW 0.3 - Apr  5 2006
    
    Info loaded.  WLF rev 9
    
    Recorded for the game 'matmania'
    MAME version string: 0.106 (May 16 2006)
    
    -- CPU info --
    Vendor: Intel
    Processor Family: 6  Processor Model: 14
    Approximate clock speed: 2714106752Hz
    
    -- OS info --
    Operating System: Windows NT 6.2 
    
    -- INP info --
    Number of frames: 705921
    Average record speed: 99.996925%
    System time at start of emulation: Sat Dec 30 03:55:17 2017
    Sound: 44100Hz     Samples: Enabled
    GUI: 0    Artwork: 0
    68000 CPU Core: C
    NVRAM Usage: Disabled
    BIOS used (0=default): default
    
    -- Validity --
    Check 1:  INP header:  OK
    Check 2:  INP file:  OK
    Check 3:  WLF file:  OK
    Source driver:
    matmania src/drivers/matmania.c
    DIP Info from source:
    Code:
    # MAME 0.106 source snippet [matmania.c]
    
    GAME( 1985, matmania, 0,        matmania, matmania, 0, ROT270, "Technos (Taito America license)", "Mat Mania", 0 )
    
    INPUT_PORTS_START( matmania )
        PORT_START    /* IN0 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1)
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
    
        PORT_START    /* IN1 */
        PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
        PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
        PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
        PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
        PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
    
        PORT_START    /* DSW1 */
        PORT_DIPNAME(0x03, 0x03, DEF_STR( Difficulty ) )
        PORT_DIPSETTING(   0x03, DEF_STR( Easy ) )
        PORT_DIPSETTING(   0x02, DEF_STR( Medium ) )
        PORT_DIPSETTING(   0x01, DEF_STR( Hard ) )
        PORT_DIPSETTING(   0x00, DEF_STR( Hardest ) )
        PORT_DIPNAME(0x0c, 0x0c, "Tournament Time" )    // Tournament time is always 3:00, but time per 1 second is shorter.
        PORT_DIPSETTING(   0x00, "2:12" )
        PORT_DIPSETTING(   0x04, "2:24" )
        PORT_DIPSETTING(   0x08, "2:30" )
        PORT_DIPSETTING(   0x0c, "2:36" )
        PORT_DIPNAME(0x10, 0x10, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x10, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
        PORT_DIPNAME(0x20, 0x20, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x20, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
        PORT_DIPNAME(0x40, 0x40, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x40, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
        PORT_DIPNAME(0x80, 0x80, DEF_STR( Unused ) )
        PORT_DIPSETTING(   0x80, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x00, DEF_STR( On ) )
    
        PORT_START    /* DSW2 */
        PORT_DIPNAME(0x03, 0x03, DEF_STR( Coin_A ) )
        PORT_DIPSETTING(   0x00, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(   0x03, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(   0x02, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(   0x01, DEF_STR( 1C_3C ) )
        PORT_DIPNAME(0x0c, 0x0c, DEF_STR( Coin_B ) )
        PORT_DIPSETTING(   0x00, DEF_STR( 2C_1C ) )
        PORT_DIPSETTING(   0x0c, DEF_STR( 1C_1C ) )
        PORT_DIPSETTING(   0x08, DEF_STR( 1C_2C ) )
        PORT_DIPSETTING(   0x04, DEF_STR( 1C_3C ) )
        PORT_DIPNAME(0x10, 0x10, DEF_STR( Demo_Sounds ) )
        PORT_DIPSETTING(   0x00, DEF_STR( Off ) )
        PORT_DIPSETTING(   0x10, DEF_STR( On ) )
        PORT_DIPNAME(0x20, 0x00, DEF_STR( Cabinet ) )    // The default setting should be cocktail.
        PORT_DIPSETTING(   0x00, DEF_STR( Upright ) )
        PORT_DIPSETTING(   0x20, DEF_STR( Cocktail ) )
        PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
        PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK )
    INPUT_PORTS_END
    
    Resolution: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game_detail.php?gameid=3895&platformid=46
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
    
    ROMSet: MatMania
    Difficulty: Medium
    Tournament Time: 2:36
    Unused: Off [All]
    Cabinet: Upright
    Service Mode: Off
    
    Sample correct TG:
    DSW1: offset 0x2B, repeat every 0x7C, typical value 0xFE
    - DSW1: 0x03 (Difficulty): 0x02 (Medium)
    - DSW1: 0x0c (Tournament Time): 0x0c (2:36)
    - DSW1: 0x10 (Unused): 0x10 (Off)
    - DSW1: 0x20 (Unused): 0x20 (Off)
    - DSW1: 0x40 (Unused): 0x40 (Off)
    - DSW1: 0x80 (Unused): 0x80 (Off)
    DSW2: offset 0x2F, repeat every 0x7C, typical initial value 0x5F, DF after vertical blank
    - DSW2: 0x03 (Coin_A): [not relevant]
    - DSW2: 0x0c (Coin_B): [not relevant]
    - DSW2: 0x10 (Demo_Sounds): [not relevant]
    - DSW2: 0x20 (Cabinet): 0x00 (Upright)
    - DSW2: 0x40 (Service Mode): 0x40 (Off)
    - DSW2: 0x80 (Vertical Blank): [not relevant]
    
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 5F
        A0: 00 00 00 FF 00 00 00 FE  00 00 00 5F 00 00 00 00
       120: 00 00 00 FE 00 00 00 DF  00 00 00 00 00 00 00 00
    Generic Info for game:
    Code:
    ROM set changed: no
    0.106-0.193: matmania - "Mat Mania"
    
    Resolution, 0.106-0.193: 256x240 @ 60.000000Hz
    
    TG Game Entry: https://www.twingalaxies.com/game_detail.php?gameid=3895&platformid=46
    Rules, Points: https://www.twingalaxies.com/scores.php?scores=7768
    INP Header:
    Code:
        10: 80 FB C5 A1 00 00 00 00  75 73 46 5A 6C A1 5B 94 | .š....usFZl[.
        20: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 5F | ............_
        30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        90: 00 00 00 00 00 00 00 00  3E 82 43 E1 00 00 00 FF | ........>.C...
        A0: 00 00 00 FF 00 00 00 FE  00 00 00 5F 00 00 00 00 | ........._....
        B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
        F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       100: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       110: 00 00 00 00 3E 82 43 E1  00 00 00 FF 00 00 00 FF | ....>.C......
       120: 00 00 00 FE 00 00 00 DF  00 00 00 00 00 00 00 00 | ..............
       130: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
       140: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Mid-section:
    Code:
    29BD4B0: 00 00 00 DF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    29BD4C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD4D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD4E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD4F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD500: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD510: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    29BD520: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 DF | ............
    29BD530: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD540: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD550: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD560: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD570: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD580: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD590: 00 00 00 00 00 00 00 00  A2 82 43 E1 00 00 00 FF | .........C...
    29BD5A0: 00 00 00 FF 00 00 00 FE  00 00 00 DF 00 00 00 00 | .............
    29BD5B0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD5C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD5D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    29BD5E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    INP Tail-end:
    Code:
    537A960: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A970: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A980: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A990: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A9A0: A2 82 43 E1 00 00 00 FF  00 00 00 FF 00 00 00 FE | .C.........
    537A9B0: 00 00 00 DF 00 00 00 00  00 00 00 00 00 00 00 00 | ...............
    537A9C0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A9D0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A9E0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537A9F0: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA00: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA10: 00 00 00 00 00 00 00 00  00 00 00 00 A2 82 43 E1 | .............C
    537AA20: 00 00 00 FF 00 00 00 FF  00 00 00 FE 00 00 00 DF | ............
    537AA30: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA40: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA50: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA60: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA70: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA80: 00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00 | ................
    537AA90: 00 00 00 00 00 00 00 00  A2 82 43 E1             | .........C

    MAME Info
    matmania is the parent set.
    MAMEInfo.dat entries: matmania and matmania.c
    Code:
    MAMEInfo.dat entries for:
    matmania
    matmania.cpp
    ----
    0.30 [Brad Oliver]
    
    
    Artwork available
    
    
    WIP:
    
    - 0.136u4: Fabio Priuli added driver_data struct and save states to the Mania Challenge driver.
    
    - 0.136u1: MASH fixed graphical corruption in Mania Challenge (typo in the video driver).
    
    - 0.131u1: Angelo Salese merged memory maps in the Mania Challenge driver.
    
    -  9th July 2008: Mr. Do - Added the bezel instruction card to Mat Mania, scanned by Anoid.
    
    - 0.124u2: Fabio Priuli added tags and locations to DIPs for Mat Mania driver.
    
    - 0.122u4: David Haywood fixed garbage graphics (matmaniac37b14gre).
    
    - 23rd October 2006: Mr. Do - Ad_Enuff finished up Mat Mania bezel; scanned in by Anoid.
    
    - 0.103u2: Roberto Fresca fixed Mat Mania DIPs. Added 'Tournament Time' and 4x 'Unused'.
    
    - 0.34b1: Added color proms ($0, 20, 40, 60).
    
    - 0.31: Nicola Salmoria added speech to Mat Mania.
    
    - 0.30: Brad Oliver added 'Mat Mania' (Technos 1985) and clone Exciting Hour. Known issues: Most colors seem correct, but the audience graphics use purple instead of blue?
    
    - 23rd June 1997: Dumped Mat Mania.
    
    
    LEVELS: 5
    
    
    Other Emulators:
    
    * Raine
    
    
    Recommended Games (Wrestling):
    
    The Big Pro Wrestling!
    
    Appoooh
    
    Champion Pro Wrestling
    
    Mat Mania
    
    Body Slam
    
    Mania Challenge
    
    Pro Wrestling (PlayChoice-10)
    
    Robo Wres 2001
    
    The Main Event
    
    Champion Wrestler
    
    Grudge Match (Yankee Game Technology)
    
    Wrestle War
    
    Wrestle War (Mega-Tech)
    
    WWF Superstars
    
    WWF WrestleFest
    
    Ring Rage
    
    3 Count Bout / Fire Suplex
    
    Muscle Bomber Duo
    
    Saturday Night Slam Masters
    
    Ring of Destruction: Slammasters II
    
    Blazing Tornado
    
    WWF: Wrestlemania
    
    Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition
    
    Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition
    
    Zen Nippon Pro-Wrestling Featuring Virtua
    
    Ehrgeiz
    
    Buriki One
    
    Giant Gram: All Japan Pro Wrestling 2
    
    Giant Gram 2000
    
    WWF Royal Rumble
    
    Kinnikuman Muscle Grand Prix
    
    
    Romset: 489 kb / 36 files / 198.1 zip
    
    ----
    0.31 [Brad Oliver]
    
    
    NOTES:
    
    - DipSwitches: Locations and values have been verified with the manual for both Mat Mania and Mania Challenge. Exciting Hour DIPs confirmed with crazykong diplist, no manual available ATM. Notice that the manual for Mat Mania lists DSW2:3,4 as Unused, but they correctly affect the timer speed during the game. Also, default difficulty in Mat Mania is Normal, while manual for Mania Challenge reports Easy. The driver has been updated accordingly.
    
    
    WIP:
    
    - 0.155: Removed machine\maniach.c. Moved code to the driver [hap].
    
    - 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Mat Mania driver.
    
    - 0.125u5: Added includes\matmania.h.
    
    - 0.36b3: Added machine\maniach.c.
    
    - 0.31: Added matmania.c driver and vidhrdw\matmania.c.
    
    ----
    Human interpretation:
    Time calc: 03:55:17 + (705921 frames 60Hz @ 99.996925% [3:16:05.71]) ≈ 07:11:23 vs zip mod 12:11:26 [please allow for timezone differences]

    Name:  matm0001.png
Views: 106
Size:  2.1 KB
    Thanks Derek, JasonV91, Almighty Dreadlock, HugDD, HAN thanked this post
    Likes HugDD liked this post
  10. 01-01-2018, 01:53 PM
    Nice run, Michael!

    I've seen a marginally faster scoring strategy (I'm sure it used suplexes), and on the every once in a blue moon that I have a go at this, I'm reminded to do the research, but end up just habitually reverting to a similar piledriving routine as you!
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